Customer Reviews
Good game.... Easy to avoid the time limit.
I really don't spend much
time ever writing reviews, but I do find them helpful at times when I am
evaluating a product.
I'd like to point out a few things based
upon other reviews:
1. You can easily circumvent the time limit
on games. I personally ate that "feature" myself. If you are playing a
single player game, click on single player and at the next screen click
on custom game. You can select victory conditions from that screen.
Don't care about a space race? Uncheck it. Couldn't care less about
cultural victories? Uncheck that as well? From that screen you can
tailor a game to whatever you want to play. Hate islands? Easy enough to
choose a huge landmass so your chariots can sweep aside the other
cultures. Want to island-hop your way to victory? You can do that as
well.
2. Its a game. Relax. Enjoy it. Is it perfect? Maybe not,
but it is fun for those of us who enjoy this type of challenge. Don't
think free market should be followed by Environmentalism? That's ok, but
a free market, by definition has not limits placed upon industry. Think
of all the industrial pollution in the world. The environmental
movement has changed that in some places and has allowed industry to
continue with some restrictions because people wanted clean water and
cleaner air. I'w not going ot get into debate here, but there is logic
to the choices presented in the game if you understand what the
developers were getting at.
I like Civ4 just as I have enjoyed
every version since Civ1 that I played years and years ago. Its one of
the few games I return to after months of not playing, which is rare in
any game these days.
But that is just my opinion. I just wanted
to clear up a point or two.
an
addictively great game
a lot of depth and as such
endless playability. everything is really well balanced. lots of
interesting trade offs and strategy. yet, it's easy to get into and you
do really get the feeling that you, one humble man [or woman], is
guiding the path of a mighty [or meek] civilization. i especially enjoy
the late game warfare. as history marches forward the warfare and
economic mechanisms do change.
but buyer beware, it is addicting.
for my first two days with the game - luckily during a weekend - i did
not sleep or eat. i am still too tired to capitalize letters...
unfortunately,
i did experience multiple game crashes, despite running up-to-date
Vista. you'd think by this edition they'd have gotten that muck sorted
out.
Not a Civ fanatic, but this is a
very good game.
Civilization is a turn-based
game where you essentially have to build up a civilization, and move in
turn with other civilizations. They may decide to make war with you,
they may trade with you, you may crush them. Anything can go on.
When
I got Civilization 3, I loved it. It was brilliant for a TBG. The
graphics were (for my computer) very fluid and animate. The city
graphics were very nice on the map and in detail mode. Diplomacy, war,
and construction were all easy to handle (but I usually ended up losing
wars or making many very costly amounts of units).
Civilization 3
was great. And Civ 4 was even better.
Now, it does require a
decent GFX card. The first time I tried to play it on some archaic piece
of dreck of a card (came with the machine), I couldn't see the map - it
was black. But when I upgraded to a GeForce 2 card (a relatively old
but reliable card), it all came to life. Unlike Civ 3, the map looked
very, very realistic. Hills weren't just large bumps in the ground;
mountain ranges looked more nautral. Furthermore, you can see where your
workers are working ON THE GAME MAP! They're represented by little huts
on the map. That's a good improvement over any of the previous
versions.
Also, you can build MORE than just farms and mines now.
You can build at least three different types of building on any one
square of terrain (except a few like desert and ice), and sometimes five
or six, including towns (+ gold), windmills (+ food), and foundries
(+shields, - food). It's much more complex than before. And that's just
the economy.
You can also build more units than before. And it's
no longer just simply the rock/paper/scissors method of countering units
anymore. Units LEARN what to fight and how to fight it! They still use
the experience system (kill a random number of units and get an
upgrade), but the upgrades are different. Now, instead of simply
hitpoints, you can configure your units to be excellent city attackers,
or counters to cavalry, infantry, or artillery, or even capable of
healing other units around them. There's more, but I don't want to spoil
ALL of it for ya.
One thing I will note, though, that was
particularly useful to me: Civ 4 allows you to see the survival rate of
any units you have versus the enemy if you should so choose to attack
them. This has IMMENSELY helped my strategy in Civ 4! I now know that
charing with every unit you've got into a city's a bad idea; you need to
decimate the walls with cannons or catapults first.
Other notes
include the interesting looking figures who play against you (including
Julius and Gaius Caesar, Stalin, Saladin, Roosevelt, Churchill, Boudica
(an attractive Celtic leader with a mean streak), and even Mansa Musa
(no clue who he is, except that he lead the Empire of Mali - that's on
Africa's west coast).
Sid Meier has, once again, made genius
material. It'a fun, educational, and it now even includes religion.
(Sure, it's not exactly historically accurate religion - Christians
without being Jews? - but it's a step forward IMHO).
4 of 5
because, well, frankly, I'm not really a TBG type of guy, but this was a
great game, and worthy of any Civilization, Colonisation, or other
Turn-Based Game fan.
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