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Monday, November 15, 2010

Elemental "War of Magic"

Product Details
Elemental "War of Magic"

Elemental "War of Magic"
From Stardock

List Price: $49.99
Price: $48.93 & eligible for FREE Super Saver Shipping on orders over $25. Details

Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com
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Average customer review:

Product Description

An immersive, magical world controlled by powerful Sovereigns. Seamless blend of traditional turn-based strategy, city building and role-playing elements. Two rich single-player can choose to fight for the Empire or the Fallen - 30 + hours of game play.

Product Details

  • Amazon Sales Rank: #10087 in Video Games
  • Brand: Stardock
  • Model: 708192010806
  • Released on: 2010-08-24
  • ESRB Rating: Rating Pending
  • Platforms: Windows Vista, Windows 7, Windows XP
  • Format: DVD-ROM

Features

  • Take control as the magical Sovereign
  • Recruit heroes
  • Explore dungeons
  • Collect treasure
  • Tactical battles

Editorial Reviews

Amazon.com Product Description

Product Description

From the Manufacturer

Pro Stroke Golf World Tour
Tactical Battles
Tactical Battles
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Design and Train your Soldiers
Collect Treasure
Collect Treasure

War of Magic

Elemental is a fantasy strategy game set on a world filled with magic and ancient lore. Rule a fledgling kingdom and expand it across the world through a combination of magical power, military might, diplomatic skill, technological advancement and bold adventuring. As sovereign, you begin as the only being in your kingdom still able to channel power from the shards of magic, a series of mystical artifacts left over from the cataclysm. You must decide how much of your power to imbue into your heroes as you build new cities, explore dungeons, perfect spells of ever increasing power and negotiate with friends and foes. Victory can be yours through conquest, magical supremacy, diplomatic alliances or the completion of the master quest. You are the sovereign. Your people need you. So-called "adventurers" have entered the forbidden dungeon of Ithyrl and unleashed the long banished demon Kroxir, killing them in the process. Lord Ventir menaces your southern border with his army of death knights. The Sorceress Procipinee has claimed your northern cities as being part of her domain and the ancient dragon Smarag has agreed to aid you if you recover her eggs that were stolen by a different party of adventurers. It's all in a day's work in Stardock's new epic strategy game, Elemental: War of Magic. Customization, Magic, Warfare, Empire Building and more Design your sovereign in terms of talents, class, even what he (or she) looks like. Learn spells of increasing power to unleash on those who oppose you. Found new cities and build them up by researching new technologies, recruiting specialists or trading knowledge with other Kingdoms. Send your champions on holy quests to recover ancient artifacts, gain allies, or recover the great wealth lost during the Cataclysm. A strategy game in an RPG world In Elemental, you design and train your soldiers, archers, knights, magicians and more. With a vast storage of lore developed in collaboration with publishing giant Random House, Elemental ensures that every game is a completely new experience.

Key Features:

  • Take control as the magical Sovereign
  • Recruit heroes
  • Explore dungeons
  • Collect treasure
  • Tactical battles
  • Intergrated editors

Customer Reviews

Unfinished Beta2 To give you an idea of how prematurely released this game is, it was suppose to be spiritual successor to MoM, and magic is a major portion of the game and key design feature as evidenced by the title. Yet Shards, a major portion of the magic system, is not functional, and the whole magic system is underwhelming. The AI is laughable. For instance, AI Sovereigns suicide by solo attacking with major disadvantages. The campaign included in the game is called Book I. There are no other books. Supposedly, more will be included at a later date, like a functional multiplayer. The list of bugs and quirks is quite long. Poor documentation. No coherent design. Many review sites are delaying their reviews because they do not want to give Stardock a low score. I suggest waiting until this thing is not at AAA price. Shouldn't take long for a sale. Would you buy a car, at sticker, with no transmission?1 I read all the reviews on this game, albeit after I had purchased the game and played it. Hindsight is 20/20 for those of us with the game. Fortunately those of you who have not purchased the game yet can benefit from our hindsight. The reviews fit into three categories: 1. Early rave reviews of 4-5 stars. 2. Later reviews stating how great a company Stardock is and how much Stardock will improve the game in the future (read: the game stinks now, but if you are willing to part with $50, we promise to really really try to fix the problems). 3. Terrible reviews. Reviewers who state the game is unplayable, a giant mod exercise, and crash prone. I suspect the first set were developers or beta players with an active interest, of some sort, in the product's survival (or who just really love frustration). The second are surely employees. Who else would recommend you buy a defective product now and wait for upgrades? "take this here car off my lot (at sticker), and I promise you I will mail you the other three wheels, and should I still be in business after that, I will send you the transmission too!". The third group is undoubtedly players like myself. It is frustrating, because there are so many great ideas. Hire out champions, train them up, imbue them with magic, buy them stuff, and take on the monsters. All while building a civization, creating seige weapons, training dragons, and researching great spells. If only the other three wheels met pavement. Stardock has spent the majority of its time fixing bugs. Like the dreaded blue screen of death/crashdump. You probably haven't seen one of these since Windows ME circa 2000. Get ready for one every 2-3 hours. And no, they still haven't fixed that. With all the time the developers have spent on crashdumps, they haven't yet gotten to the lower hanging fruit, so there are no instructions unless you want to delve through several strings of several forums. Should you be willing, you will then find that the game balance is seriously slanted toward the Empires. Don't bother playing humans, it would be like sending the the hobbits of the shire to fight for the humans and elves against Sauron and his entire ruthless army. Actually, that would be kind of fun, were you playing Sauron, which happily you can, so long as you can stand all the computer restarts from crashes. And victory conditions other than steamrolling the hobbits? You can do a Master Quest or a Spell of Ending or even a diplomacy ending. I haven't figured them out. Luckily Stardock hasn't published them either. That way they can stay super secret! Even better the victory conditions are't on the web. Or the forums. That way you can keep playing until they send you those tires. There are more instructions for dealing with constant crashes (download the hotfix, which notably doesn't fix the problem) than there are for playing the game. I strongly recommend that you save your money. Forever. If you seriously think that Stardock will actually fix all of these problems, ever, then I have a copy of Dai Katana waiting for you! Only $50! Addendum: Upon reflection I have come to the conclusion that the game has some fundamental balance issues that mere patching won't fix. The Empire/Human problem is inherent in the game design. The problem is that units take population units to create. So if you play a human kingdom, your path to success is to research civilzation improvements. To do so, you need large cities producing lots of research. Producing troops ensures your survival, but runs counter to your victory conditions. But Empire gets techs like "larger housing" so that they can get much higher populations, meaning that they can both produce techs AND huge armies with which to pulverize the humans. Septemer 22nd: Stardock CEO Brad Wardell claims that Stardock was "Completely blind [to the game problems]", and that, "it wasn't a time issue, the product was simply released poorly" in statements explaining layoffs of Elemental design team members. The more likely explanation is that like the afore mentioned Daikatana, the studio was experiencing financial problems from a lengthy development process and rushed the product to market in hopes of recouping losses. It seems impossible that developers, Quality Assessment, and beta-testers didn't note the frequent crashes, lack of a user manual, lack of multiplayer, and horrific game balance. With only 85,000 sales and a burgeoning aftermarket of half price unopened copies of Elemental, the "blind" release of Elemental is becoming an industry case study comparable only to Daikatana. It might have been better for Stardock's stock to have just buried the title. Wardell states that they have not cut core designers, but layoffs tend to encourage core team members to send out resumes. Stardock developers are supposedly going to stop fixing major bugs and start focusing on content adds starting with fix 1.0. This change seems odd in that the developers admit they have not fixed the memory leak issue, problems with ATI graphics cards, and still have intermittent and unexplained crashes. Those foolish enough to continue attempting to play Elemental are reporting continued AI and balance issues (I sold my copy for $20 after 1.06 failed to make the game playable, much less enjoyable). Did I mention I had to reinstall Windows 7 to make the crashes stop after uninstalling Elemental? Balance, AI, memory leaks, and crashes sound like core issues to me, which makes me question whether the core developers responsible for these domains remain employed at Stardock. I wouldn't count on fixes for these issues and it doesn't sound like Stardock or the design team has any confidence in their ability to fix these issues, much less remain solvent as a development team. Instead, it sounds like they are going to start handing out DLC candy in hopes that the smoke and mirrors will make you forget the glaring issues with the game: that Elemental functions intermittently, and when it does function has a poor AI and little game balance. It has only been out a few weeks, and you can already get it for half price on the used market, that should tell you all you need to know! The only good news for Stardock is that apparently Civilization 5 has not been well received either. Civ 5: I take that back, Civ 5 is amazing. RIP Elemental. Do not buy. Get a refund if you did1 I pre-ordered this game thinking it was going to be the long awaited successor to Master of Magic, one of my favorite turn based strategy games. What a mistake. This game constantly crashes, has terrible lag between turns, the animations are unwatchable due to terrible framerates, and there are massive glitches with the AI and game balance. These are just SOME of the major issues. There are too many little issues to even mention. A quick glimpse at the official support forums will show just how many problems there really are. There are over 1100 issues being reported. Even if half of them are duplicates or irrelevant, that is still over 500 bugs, a lot of them critical or game stopping. I've written more fun and stable games when I was just starting out as a comp sci major in college and had no idea what I was doing. This game is a special kind of torture. The book is just as bad, if not worse. I have never asked for a refund on any game I have ever purchased. This game was the first one to make me do so.

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