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Sid Meier's Alpha Centauri |
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Product Description
Legendary designer Sid Meier presents the next evolution in strategy games, with the addictive gameplay. Explore the alien planet that is your new home and uncover its myriad mysteries. Discover over 75 extraordinary technologies. Build over 60 base upgrades and large scale secret projects for your empire. Conquer your enemies with a war machine that you design from over 32,000 possible unit types. Included with Sid Meier's Alpha Centauri is Alien Crossfire Expansion Pack. It adds seven new playable factions, new technologies, new secret projects, new base facilities, new weapons, armor, special abilities and an expanded storyline.Product Details
- Amazon Sales Rank: #7263 in Video Games
- Brand: Electronic Arts
- Model: 10509
- Published on: 1998
- Released on: 1999-02-09
- ESRB Rating: Everyone
- Platforms: Windows 98, Windows Me, Windows 95
- Format: CD-ROM
Editorial Reviews
Amazon.com
Review
Fans of earlier Sid Meier games, such as Civilization
and Railroad Tycoon, will love Sid Meier's Alpha Centauri,
the strategy game where players lead a colony expedition on a new
planet. This game employs the same rules and concepts as Civilization,
but with a new, slicker interface. Within the game, you can now
automate tasks that--in the earlier game--were repetitive and dull. The
factions also have a better mix of leaders; three of the seven factions
are headed by women.
Players begin by assuming leadership of one
of seven colony factions, establishing a base on the unexplored world. A
balance of priorities is critical: conquering territory, developing
technology, and expanding the faction's population are all crucial
factors in your survival. If a faction's military output is low, it may
be vulnerable to attacks by others or by dangerous mind worms that roam
the landscape. On the other hand, building war machines at the expense
of scientific research may result in trying to manage a massive but
obsolete war machine or a rebellious population.
This
easy-to-learn and thoroughly absorbing game takes the best features of
the original classic and sets them in an exciting new world. --Alyx
Dellamonica
Amazon.com Product
Description
Sid Meier presents the next evolution in strategy
games. Explore the alien planet that is your new home and uncover its
mysteries. Discover over 75 extraordinary technologies. Build over 60
base upgrades. Conquer your enemies with a war machine that you design
from over 32,000 possible unit types.
GameSpot
Review
Ever have one of those conversations about those magic
games you decided to boot up before dinner, just to get a look at it,
and the next thing you knew was 4 a.m. and you were still hungry?
Invariably, in such conversations, Sid Meier's Civilization is cited as
one of the worst offenders in creating "bleary-eyed next day at work,
but boy was it fun" syndrome. Well, be warned: Sid Meier's Alpha
Centauri is another one of those games that can make hours pass like
minutes, a game that makes you put a cooler full of sandwiches and sodas
next to your computer desk so you don't have to get up all weekend.
Created
by Brian Reynolds and Sid Meier, the team that brought us Civilization
II, Alpha Centauri is clearly the spiritual sequel to that game. Civ II
ends with you leaving behind the conflicts of Earth to make a new life
on Alpha Centauri. This game picks up with a colony ship reaching that
system, but it turns out that moving to the stars doesn't change
mankind's basic nature. Before the colony ship lands, the crew splits up
into seven factions with different priorities for the new world. Each
decides to land on its own and try to remake the planet in its own
philosophical image.
Thus, it turns out that life on the new
planet is going to be much like the life man knew on Earth - exploring
new territories, setting up colonies, and using diplomacy and war to
deal with the other societies. To this effect, gamers will find that
Alpha Centauri's gameplay looks and feels much like Civ II's. The map
perspective is similar, the command interface is virtually identical,
and there are nearly direct corollaries between some of the historical
and science fiction elements of each game. Sure, mindworms may take the
place of barbarians, and you may create Planetary Datalinks instead of
the Great Library, but gameplay will feel instantly familiar to any Civ
II player.
However, this is true in the same way that Starcraft
will feel familiar to any Warcraft II player. While Alpha Centauri
shamelessly borrows the elements that made its predecessor magic, the
game here is much richer, more sophisticated, and better tailored to
individual styles of playing than Civ II.
A big concern with
moving to a science fiction realm is accessibility. After all, even
those of us burdened with a typical American public school education are
familiar with the basics of historical civilizations and the progress
of technology throughout the centuries. But xenofungus, cyberethics, and
polymorphic encryption are new concepts to everyone. To keep from
overwhelming you or requiring you to memorize the manual beforehand,
Firaxis has created a well-done interactive tutorial which can walk you
through each interface window the first time it pops up, and warn you if
you're neglecting important game elements. In addition, there's a
well-done Datalink help system with detailed information on all the
game's controls, technologies, and units. The help system is thorough
enough that you may not even need to crack the game's 250-page manual.
You should, though, as it includes excellent background information, as
well as a number of handy charts.
Gameplay is the familiar
exploration/discovery/building/conquest model. You'll establish cities,
explore
the area around it, and build both military and research
infrastructures. As in Civ II, you can build farms and roads to make
your economy more useful and productive. Be aware, though, that this is
an alien planet, and the ecosystem may not react kindly to manipulation.
In fact, the planet is in many ways another player to compete with.
Handle it properly and it can be an ally, allowing you to tame the
dangerous mindworms that roam its surface and use them against your
human enemies.
Alpha Centauri takes automation to a new height,
with features that will be welcome to gamers who don't enjoy management
and to anyone who has dozens of units and cities in the latter stages of
a game. You can put governors in charge of cities, with a priority to
explore, discover, build, or conquer. The governor will then choose
which units and improvements to produce (of course, you can jump in at
any time and alter the production queue). Similarly, units can be put on
autopilot, allowing formers to automatically terraform, scouts to
explore on their own, and so on. Those who enjoy micromanagement can
leave everything in manual mode and manage every aspect of their
society.
The game features a very rich technology tree. While
almost all technologies are available to all players, the varying
strategies used by each faction helps keep everyone from having the
identical endgame forces. Particularly cool is the design workshop,
which lets you create custom vehicles using available armor, weapon,
power, and chassis combinations. The ability to upgrade units (at a
cost) keeps you from being saddled with outdated forces. Further, the
scenario and map editors, as well as modifiable "rule" text files, will
allow you to create a wide variety of custom scenarios.
Alpha
Centauri's most impressive aspect, though, is the faction AI. The seven
factions have very different priorities - economy, religion, peace,
environment, knowledge, survivalism, and authoritarianism. These
philosophies not only come through in each faction's play styles, but
also in how they react to what you do in the game. Warlike behavior
won't endear you to the UN, and the Believers aren't thrilled about high
technology. Commit atrocities such as nerve stapling to keep your
population orderly and nobody will like you. As in real life, though, if
you get powerful enough, everyone will want to be your friend.
Winning
the game can be done in a number of ways. Conquer all the other
factions (alone or with allies), win a diplomatic victory by being
elected supreme ruler, corner the global energy market to gain economic
victory, or go for the gusto and complete the Ascent to Transcendence
secret project. (From the description of this, though, it sounds
frighteningly like donning your Nikes and going off to ride a
comet.)There are few nits to pick with the game. Some minor bugs exist,
such as free armor on air vehicles, but many were fixed with the 2.0
patch and more will be zapped in 3.0. Diplomacy can be annoying at times
- you may wonder how Sister Miriam can suddenly break your alliance and
join with Colonel Santiago to attack you, when just 30 turns back
Santiago was eating into Miriam's territory. However, such inexplicable
choices do occasionally happen in real life, and overall diplomacy is
better handled here than in any prior strategy game.
Alpha
Centauri's multiplayer support is well done, with simultaneous movement
that keeps you from having to sit around while other players make their
moves. Particularly nice is built-in voice chat, very handy for gloating
to enemies when you take one of their cities. Of course, turn-based
strategy games require a fair time commitment, and getting players
together for multiplayer sessions can be difficult. Firaxis has a free
matchmaking service at www.alphahq.net. The first patch added
play-by-email support, so when a game runs long you can save it at the
end of a turn and continue it via email at your leisure, and then pick
it up again "live" later.
Although it may feel a lot like Civ II
on the surface, Alpha Centauri is a much more refined game. As has been
the case more often than not, Sid Meier's name in the title signifies
quality. With its top-notch diplomacy, civilization building, and
wargame elements, Alpha Centauri is the new pinnacle of turn-based
strategy games. --Denny Atkin
--Copyright ©1998 GameSpot
Inc. All rights reserved. Reproduction in whole or in part in any form
or medium without express written permission of GameSpot is prohibited.
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