Customer Reviews
Really Great!
When I first bought this game
I wasn't sure about it, the game seemed much to complex for it's own
good and everything just went slow because I didn't get it. Despite this
I stuck with it, watched the tutorials and other players replays and
learned all the games great tools that help you manage the game and wow
the game got a billion times more fun and faster.
I have a
relatively old computer, going on 2 years and after hearing what a
system hog people were saying this game was I was pleasantly surprised
to see it runs smooth even with tons of units on the screen yes I have
to run the settings on low, but another great thing about this game is
it's support the games only been out a couple of weeks an there are
already 2 great patches that solve a great deal of issues people were
having. In the latest patch they even seemed to have made the game look
much better on the lowest settings. One example of the great attitude
the developers have is that they took the safedisk protection out in the
latest patch, because many people were having problems with it.
The
game also has some fantastic unit AI, some of the best I've ever seen,
yes they can get a bit confused if you give them outrageous tasks, like
say trying to send 1000 units at once through a very tight choke point,
but if you use the games fantastic order queue system that lets you give
any unit extremely complex routes then everything will be dandy.
The
best thing about Supreme Commander is the sheer depth of the game, his
isn't your grandpa's CnC game were all you had to do is mindlessly throw
tanks at your opponent, oh no you need to mix a great variety of units
and structures for defense and offense to be successful over land air
and sea.
The online client is better then battle.net! The online
setup, an ELO chess based ranking system, team rankings, clan rankings,
built in clan support, insane statistics that go as far to tell you how
many of what unit types you have built, had destroyed, destroyed, your
success with what. The numbers it collects are just insane! Add the
replay vault, at the end of every game it asks you if you want to upload
the video to the replay vault, a system that allows you to quickly look
up popular replays and such, you can even right click on somebody's
name and look at all their replays in a blink of an eye. You can even
customize the coloring of ever aspect of the GPGNET client. The online
system of this game surpasses even Warcraft 3's maybe not in look, but
in content by miles.
I haven't played the single player so I
can't comment on that, but just on the multiplayer alone, if you're a
fan of the RTS genre this is a game you MUST buy.
From no to WOAH!
At first I really didn't care
much for this game, it seemed slow and I the singleplayer wasn't to
fun, but then I decided the give the game a bit more time as I had heard
their was a great deal to the game. I started playing the skrimish mode
and online and WOW, their were way more units available to me in
online/skirmish mode including the ultra units that were not in most of
the single player part of the game (along with many other units) the
game is very intense and loads of fun, the better I am becoming the more
fun the game is getting as the better you get the speed picks way up,
in fact their doesn't seem to be a limit, the games speed is completely
dependent on you level of knowledge on the game. So while it may seem
slow to you when you first start this will quickly change.
The
game runs great on my 3200+ XP 1 Gig Geforce 6600GT and the game will
run fine on any PC bought/built within the last 2 years really. [...]
Furthermore
the fact of the matter is the factions are actually pretty unique, it
doesn't seem that way at first because they have the same type of units
in usually all the same spots across the tech trees. What I mean by that
is take a tech 1 land factory for example they all produce a
bot/scout/mobile anti-air/tank and artillery. So you would think they
were all the same, you would be dead wrong. Every single one of those
units happen to vary drastically from faction to faction.
I'll
use the tank as an example
The Aeon Tank- is very slow, has a
very long range, does heavy damage, but has a long reload time. It also
has a very small health bar.
Special ability: It can hover over
water...
The Cybran tank- is very fast, has a short range, does
low damage, but fires at a very fast rate. It has a moderate amount of
health
Special ability: is able to repair other units and structures,
can also help engineers build.
The UEF tank-has moderate speed,
moderate range, does high damage and has a moderate reload time. It also
has a very high amount of health
So as you can see in that
example those 3 units which if you just looked at the tech tree would
have you believe are identical are ACTUALLY completely different, they
are as different as night and day! And thats using a Tech 1 unit
example, in Supreme Commander their are 4 tech levels an the units get
more and more unique the higher up the tech tree you go.
So actually
the units from faction to faction in this game are very unique.
But
even if they were not this game literally has more depth in one faction
then most RTS games with their expansion have across all of their
factions. Each faction in Supreme Commander has over 40 units and
structures, thats more then Starcraft with broodwar has with all of it's
faction combined!
Also every single unit has it's purpose, their
is no unit or structure in this game that are useless because the game
is very well balance, unlike RTS games like Red Alert 2 were all you
have to do is build Mammoth tanks once you get to them. In Supreme
Commander you have to use mixtures of many different unit types to be
successful against any good opponent
Another great thing about this
game is how well it scales, say you want to play a quick 10 minute game,
all you have to do is pick one of the very tiny maps in which their are
plenty of, theirs also gigantic maps, bigger then you've ever seen for
when you want to play a much longer game. The game in total has nearly
50 maps for the Multi-player alone!
One of the best things about
Supreme Commander is just how wonderful the UI is, of course theirs the
zoom you already know about. The User interface itself can also be moved
all over the screen, you can put the User interface on the top, bottom,
left or right side of the screen, additionally in the new patch that
just came out their is an option to run a mini UI for those people who
complained the UI was to big, well now you have the option of a much
smaller one.
The que system in the game is fantastic, it really
puts every other RTS to shame, in most RTS games you have to wait for a
building to finish to give your builders their next order, in Supreme
Commander you simply hold shift and you can lay out the build tasks for a
builder to infinity, you can also use this same feature when giving
order to any of your war machines so you can give them very complex
routes.
Another thing that sets Supreme Commander apart is the use of
air and sea, in the RTS games out that have air and sea, they really
are after thoughts. You will have one or 2 air units at most a factions
and you will rarely see any see units, in Supreme Commander they have
put just as much focus on the air and sea as they have the land units.
Furthermore their are many different formations for land, air and sea
units so you can keep your armies very well organized!
Each faction
also has 3 very unique gigantic experimental units.
Ranging from a
enormous Independence Day like Flying Saucer with the blue laser of
death and all, to a Giant Spider with a freaking laser beam on his back.
To a Submarine aircraft carrier that can literally hold over 100 air
units!
Supreme Commander has it's short comings, the Single
player story isn't that great and the levels can look a bit bland on the
bigger maps due to technological limitations of the time, you just
can't make maps that big right now and pump them full of decorations.
The game also has a big learning curve and even can appear slow paced at
first when you don't know how to play. Despite these short comings the
gameplay Supreme Commander brings is more intense, deeper and all and
all more fun then really any RTS game ever made, this really is a
revolution of epic proportions and is a MUST buy for anyone who
considers themselves a fan of the RTS genre.
A worthy successor to Total Annihilation.
I am a long-time fan of Total
Annihilation, so I had to pick this game up immediately. It is very
worthy successor. It uses very similar gameplay, but expands it with
enormous maps, original campaigns, and some unique "experimental"
weapons. It takes a long time to clear a map (2 hours minimum), which I
prefer to short scenarios.
The hardware requirements are pretty
high, but it runs well on my [...]PC. I did have problems with the sound
being out of sync, but I just had to update the drivers for my Creative
SoundBlaster Audigy 2 ZS. Make sure to update your drivers! It doesn't
run well at the highest graphics settings - I am tempted to upgrade my
PC just for this game (P4 3.4 GHz, ATI X850, 2 GB RAM).
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