Customer
Reviews
Wow...Why All The Whining?
Well I was surprised to see
so many complaining reviews. I have been playing this game since the
original came out...and I've played Factions since its debut.
So...let's
see what all this fuss is about.
1. Bugs...
I have yet to be
unable to complete any mission because of bugs. I did on one occasion
become 'stuck' in the scenery. My team simply ported to a new location
and all was well. However, I was not at all concerned...the game hasn't
been out for a week yet. Did you expect perfection in 3 days? I find
that unreasonable at best. Now if the problem were to persist say a
month from now...well maybe then you'd have cause.
2. Oh Poor Me
They Keep Beating Me Up.
Well yeah. probably because, like many
players I've seen, you didn't bother to do any of the multitude of very
high experience giving quests before you left the starter island. (Doing
them all takes approximately 2 hours- I timed it) You just skipped em
all and went straight for the primary 'get off the island' quests. I've
seen many a level 10 on the mainland trying to get in a group. Then they
complain they keep dying. Well of course you are. When I left the
island I was level 17...from quests only, I didn't do any 'farming' and
after about two quests outside the first 'mainland city' I was level 20
with both sets of bonus 15 attribute quests (available on the starter
island). And so you know, I did all of this with one partner and the
rest henchies.
3. They All Look Alike...
Yeah, but they did in
the first Guild Wars too. What's your point? They added all new
armors...new appearances for the new classes as well as the old ones.
For a game that has thousands of players did you expect every one to
look different?
4. PvP Is Cookie Cutter.
Yup. It is. But hey
they all started somewhere. Each month finds a new PvP trend. Gale
Warriors one month... Massive Minion bombing the next. So, if you wish
to try a new tactic I suggest you gather a few friends and do it.
There's nothing stopping you. I'm sure you've also had occasion to put
down someone elses strategy so maybe the problem is inherent in the
system. But nothing really prevents you from doing anything you want,
provided you have good people willing to try.
In conclusion,
considering the fact that this game basically has a yearly fee of about
$45 (the price to buy the game)I think it's a worthy addition to any MMO
fans collection.
Do You Have A Choice?
Let's face facts--when you
sign up with an online game, you're pretty much buying in for the long
haul. As far as that investment goes, if I'm reviewing the Guild Wars
franchise as a whole, I still think you're probably playing the best
game of its kind that's available on the market.
That said,
Factions could have been better. For instance, when you, as a developer,
know that you have problem with changes in the z-axis (which this game
doesn't really recognize), it doesn't make a lot of sense to put a lot
of stairs in the game. If you know you're introducing two new
professions, it makes sense to include lots of things that they would be
good at doing in the cooperative content.
Don't get me wrong--I
like my ritualist. I'm kind of enjoying playing through the campaign a
second time with my old character from Tyria. Sort of. But if I had
picked this game up as my introduction to the series, I think I would
have a MUCH more negative opinion of it than I already do.
The
problem, of course, is that this is NOT a stand-alone game, no matter
what their marketing department says. If you don't know how the
professions are supposed to work and you just roll up a character with
no extra money in storage, you better hope that you're lucky enough to
figure out an effective way to do things the first time through, because
the skill acquisition system has a HUGE built-in penalty for
experimentation (skills, which are the lifeblood of the game, are only
acquired in this expansion by purchase from skill trainers, but the
ramp-up in cost is pretty dramatic, and before you even leave the
training area you can find yourself spending 1000 gold - the maximum -
for each new skill you open up for the character). The game has never
done a particularly good job of explaining effective cooperative play
either, and this is only emphasized in this expansion by the inclusion
of two somewhat subtly nuanced classes, at least one of which (the
Assassin) is not ideally suited to the cooperative game in the first
place.
In terms of additions to the competitive arenas, there's
not much to find fault with. The two new professions are effectively
balanced against the existing ones to a certain extent. Their
utilization, however, is not now and never will be on the scope of the
six core professions. There are some interesting tricks and gimmicks you
can use, but ultimately, if you're buying this game as a competitive
player, you're getting it for completeness. The new skills added for the
existing professions are, in some instances, critical new additions to
the competitive game environment and are a lot of fun to play around
with.
On the whole, for new players, I'd have to recommend
starting at the beginning and buying the original Guild Wars
(Prophecies). The slower ramp-up, quest-based skill acquisition, and
graduated complexity present a much better learning environment for
somebody new to the game. For players who already have the game, you
probably know what you're getting--a new set of maps and a couple of new
professions. The maps are adequate, though the composition of enemy
groups in this edition is just as homogenous as in the previous release
(though different) and haunted with more of the frustration that plagued
some of the late-game areas of Prophecies. On the whole, I'm not sorry I
bought it, as an established user, but I had certainly hoped for more.
Factions pales in comparison to the original
The graphics are stunning,
even better than they were in Prophecies, and that is really the best
aspect of this game. Factions was marketed as a stand alone game but it
lacks content and most experienced Guild Wars players view it as an
expansion. People who play the new assassin class have had a tough time
getting groups and alot of players won't party with them and some
players even spew spiteful comments toward them. The class dies too
quickly and easily if you don't know how to play it, and unfortunately
the tutorial portion is rushed so that you level too quickly without
enough experience to really get to know your skills. Factions is really
meant for level 20 characters and once you are done with the starter
island all of the enemies are level 20 and higher. If you are new to
Guild Wars I suggest starting with the first chapter, Prophecies, before
wasting your money here. Factions is too short, in my opinion, and the
developers resorted to adding a level of grind to it to extend it's
life. Rather than grinding levels you grind faction. Also, if you begin
with Prophecies you will be more familiar with the skills that the high
level monsters in Factions use against you.
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