Product Description
GRID
is all about 40 of the most incredible race cars ever created with the
finest AI. GRID is about revolutionary damage to vehicles and
environments that affect your race and blow your mind. GRID is about
the most complete replay packages, letting you relive the moments of
your glory or destruction in jaw-dropping hi-res slow-motion.
Product Details
- Amazon Sales
Rank: #2236 in Video Games
- Brand: Codemasters
- Model:
SGRIDCDUS00
- Released on: 2008-06-03
- ESRB Rating:
Everyone
- Platforms: Windows Vista, Windows XP
- Format:
DVD-ROM
- Number of items: 1
- Dimensions: 1.25" h x 5.25"
w x 7.50" l, .32 pounds
Features
- Contains 3
distinct regions featuring US, Japan and Europe
- 3 distinct
racing styles that include Muscle cars, city racing, drift racing,
traditional circuit racing
- Progress and create your own race
team, hire co-drivers, and attract real-life big sponsors
- 20
car grids, bigger than any other racing game, fully licensed cars and
tracks, all fully damageable
- Slicker, sexier, presentation
similar to a Hollywood film
Editorial Reviews
Amazon.com
GRID™
Is all about the race- that period from lights to flag; full of
tension, pressure, noise, and action.
GRID will take
players to beautifully realised and dramatic race locations over three
continents to compete in an unprecedented variety of racing events.
Packed with the most powerful race cars – new and classic, circuit and
drift – players will compete to conquer the most prestigious official
race tracks and championships and then go beyond to compete in
challenging city-based competitions, through to road events and urban
street races.
In Europe, race gamers will compete on the greatest
official tracks in prestige Marques including Aston Martin, Koenigsegg
and Pagani. Iconic cities across the U.S. – including San Francisco,
Washington DC and Detroit and each with their own atmosphere and events –
play hosts to diverse street races. Here, high-performance V8 muscle
cars set the pace in aggressive closely fought pack competitions.
In
the Far East, Japanese racing culture sets the tone where night races,
including Drift racing, take drivers through neon illuminated cities and
to outlying mountain roads. There is also the opportunity to compete in
races that operate on the fringes of legality in the back streets and
industrial areas of Yokohama.
| Key
Features
- IT'S ALL ABOUT THE RACE:
Codemasters Studios' history of creating stellar racing titles,
combined with AI and the ability of the EGO engine allow them to deliver
GRID - a pure and cinematic race experience
- A GREATER,
MORE DIVERSE, WORLD OF RACING: New and classic, track and
street – conquer the greatest racetracks and then go beyond with road
races and urban street competitions
- JUMP BEHIND THE
WHEEL OF SOME OF THE MOST EXCITING CARS: Exotics, imports and
beefy muscle cars are all available to race in hugely varied events with
grids of up to twenty cars aggressively competing for the lead
- THREE
DISTINCT RACING REGIONS: Europe, US and Japan are all
beautifully designed, each with their own individual takes on racing:
U.S.A – In thunderous V8 muscle cars, race diverse courses on city
streets in flat out, door banging racing action; Japan – Reject
traditional Western racing and drift over to Japan for action the
fringes of legality in industrial areas and back streets from dusk 'till
dawn; Europe – Race the famous tracks dominated by Le Mans in some of
the most technologically advanced cars ever created such as the Ferrari
F430 GT, Lamborghini Murcielago GTR, Aston Martin DBR9, Koenigsegg CCXR
and Porsche 911 GT3-RSR
- EVERYTHING THAT COULD HAPPEN IN
A RACE PROBABLY WILL: A GRID race tests a driver's skills at
every turn -- crammed with high-impact moments such as, engine fires,
tire blow outs, bump and runs, wild crashes involving flipping,
spinning, and collisions with other cars and trackside objects
- ENHANCED
EGO ENGINE DRIVES ALL NEW HIGH IMPACT CRASH DAMAGE AND SEQUENCES:
Physics models will ensure that collisions and crashes yield the kind
of spectacle that a Hollywood movie director would ask for. Slow motion
will be used extensively to give replays the blockbuster treatment
- ONLINE
RACING: Race your cars online in high-adrenaline multiplayer,
multiple car events
|
Highly
Detailed Vehicles
View Image |
Race
Online with Your Friends
View Image |
|
Customer Reviews
A great racer, but maybe not for the beginner.
Codemasters loves to make
racers that are in between a simulator and a arcade sim. Grid is no
different, and uses a graphics engine that is an evolution of the one
used in Dirt, but I feel that it leans a bit more toward sim. It starts
oddly, as it drops you right into a rather challenging race, and you
have to complete a few more simi-advanced races before you start racing
in entry level events. The graphics are STUNNING if your computer has
the horse power to run it. If not, and you have an XBOX or PS3, I would
suggest that. But what really matters is the driving. I personally LOVE
the hardcore feel of this game. When I get first place in a race I feel
like I have really accomplished something. The AI is also some of the
best I have ever seen. I think what I like most about it is that it
actually messes up. Some would say that this is annoying, and a bad call
by the developer. But when I do a flawless race, and I see the AI spin
out or cut a corner too aggressively and smash into the center barrier, I
can't help but think, "Sigh.. Rookies.". It ads to the immersion of the
game and no race is ever the same thanks to this. The damage model is
top notch and the game also features something I have never seen in a
racing game, an instant replay that you can resume from. Imagine you are
on a 10 lap race and the AI is breathing down your neck the whole time.
Your race is flawless, but one little mistake and you will never get
1st place. Well what do you know you push a little too hard around that
last corner, sliding into a wall, and get dropped down to 8th in a
flash. It would be a waste of a race and your time. But with the instant
replay you can quickly go back about 8 second and try the corner again,
instead of starting totally over.
As far as hardware. I have an
AMD 6000+ 2.4Ghz 4GB Ram and 2 crossfire ATI 3850's. I have all settings
on max but anti-aliasing turned off. I run it at 1680x1050 and ir is
butter smooth. My laptop is a 2.0Ghz Core 2 Duo, 4Gb RAM and a nVidia
8600M GT, both computers are running 64bit Vista Ultimate. I run many of
the settings on medium and AA off at 1024x768 and it runs smooth. The
game has some odd resolutions but it will squished the picture so that
if you are running on a 16x9 screen the aspect ratio is correct even
though you have a 4x3 ratio resolution.
Oh and lastly. I play
this game on my PC with a wired USB XBOX360 controller and it plays
great. I have a Driving Force Pro, but have not bothered to try it, as
this game seems like it would actually play better on a game pad.
One
big fault about this game is the frame limiter. Like many racing games,
this tries to lock your frame rate at a constant. I think this game is
locked at 30. It may be 60fps, but I am not sure. If your frame rate
drops too low, the game becomes unplayable. The controls get sluggish
and you end up weaving back and forth because the game takes too long to
respond to your controls. There is a PC version of the demo, play it
and make sure your computer has the mustard to hamdle it. It scales very
well however, and even at low settings, it still looks darn good.
Hope
all this is helpful. -KD
THE ABSOLUT
ASPHALT DRIVING EXPERIENCE!!
I have been playing PC games
all my life and have tried most Racing/Driving games, from the legendary
OUTRUN to the latest NFS installments. I have to admit, GRID is THE
BEST - BY FAR!
The collection of cars is not vast but rather
exotic and exclusive. The graphics are unbelievable, gorgeous and
detailed. And the sounds (although will not accurately follow the engine
revs) they greatly add to the total immersion. This is such a beautiful
game that I have to tear myself from my screen not to keep playing.
There
are three views (hood, cockpit and behind the car), all working as they
should but what I really appreciated was the collection of available
racing types: from closed circuits to demolition derbies, rest assured,
you too will find your favorite.
This is not an easy game:
deactivate the driver assists and you will find yourself fishtailing all
over the place! And keep in mind that dragging is frowned upon
in...LeMans-24. Not to mention riding a rattler! That's wright: GRID
features TOTALLY REALISTIC DAMAGES! Hit another car or the guard-rails
and your fine tuned drive will get crashed and bumpers will fall off -
and its handling WILL be affected accordingly!
Choose your name
from the setup list and pit-bosses will call you by name (sadly,
no...NeuroSplicer option though). Another nice touch is the random
events that can occur in a race: from engines failing or bursting into
flames to tires going flat or bouncing off, there is not a dull moment
and the game keeps you constantly on the edge.
Now, CODEMASTERS
seems to be able to learn from its mistakes. First of all, unlike DIRT,
GRID does not require an...ubercomputer to run. The requirements are not
"all invited" but not "next generation" either. I managed to run it
fine on the 4 years old lab computer (a P4 3.2GHz with 2GB of RAM and a
7600GT nVidia).
Moreover, unlike DIRT which was damaged by StarFORCE,
GRID harbors a... milder garden variety of SecuROM (without limited
installations RootKits). There is clearly room for further listening to
customers' dislike of DRM schemes (hence the star withheld), yet, in all
fairness, this is an improvement.
So, if you are boycotting
SecuROM you have been warned. Otherwise,
RECOMMENDED!!!
Semi-realistic action racing game
If you don't like action
racing games because they are so un-realistic, and get frustrated with
simulation racing games because of the tuning and practice needed to
compete; GRID is the perfect game for you.
Likes:
- All cars
handle differently
- The graphics are amazing (the replay looks like
real TV)
- You can see damage to your car
- You don't have to be a
car expert to tune your car to get the best time for each track. (no
tuning)
Could improve:
- The other cars will quickly catch up
to you or wait for you if you get ahead of the pack or fall behind it
(so un-realistic).
- It takes major crashing to affect the
performance of the car. You can go from last place into the inside of a
curve and brake late, then crash your way into at least mid pack.
-
You can easily go from 1st to last place by spinning out in a curve on
the last lap. All cars like to stay grouped together and run 2 wide.
-
Force feedback could be better in the turns
If the other cars
were spread out more (first 3 issues), it would be the perfect racing
game for me.
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