Customer
Reviews
Fantastic
Warning: long and detailed
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While I have not purchased this particular version of the
product, I had played Eve nearly continuously from Open Beta until about
a year and half or so ago (when I stopped due to a lack of time),
however when time permits I have activated my account for a month here
and there a couple of times since then. To be honest it has an extremely
steep learning curve as it is unlike any other game out there, however
they have done amazing things with making it easier to learn and once
you catch on to the basics it is pretty intuitive as to the user
interface. Unlike other MMO's they also offer their regular expansions
(typically about two per year) free to their player base (thus you don't
have to spend an extra $50 to buy the new shiny bits every so often in
addtion to your monthly subscription).
However this game is not
for everyone. If you want to play a brain-dead game that takes very
little thought you are better off with something like WoW (which in my
opinion is about as challenging and engaging as opening a box of
cereal). Having played more than 20 different MMORPG's over the last 10+
years, Eve Online is by far the most flexible and engaging that there
is. Characters are not cookie cutter as they are in games such as WoW,
in fact you are unlikely to find any two characters that are exactly the
same in Eve, even with the hundreds of thousands of active accounts
that exist within the single game universe (yes, everyone in the world
plays together, as they don't have hundreds of different servers, but
one single server farm that handles the single game universe). There are
no "classes" or "professions" that limit what you can do or what you
can be good at or what you can learn. In Eve Online you can train and do
just about anything you set your mind to, and training is handled
off-line such that you don't have to play 20+ hours a day to become
powerful.
It allows for both hard-core gamers as well as casual
gamers (and both can be very successful), there are no experience points
and no levels. Likewise you need to be cautious as if you come across
another character you have no idea if they are simply a newbie or are a
skilled and dangerous player. It is also possible for a character that
has been around for years to be "taken out" by a new player or
character, as no one way of doing things always conquers. There are
things that only small ships are capable of doing and accomplishing,
likewise there are things that can only be accomplished if flying a
capital ship that takes a year to work up to being able to fly and
build. Likewise there are things for combat twitch gamers to do and keep
their adrenaline going, while there are plenty of things for casual
"care-bear" gamers to do as well (and can make damned good game money
doing so with such things as mining, industrial manufacturing, hauling
and transporting, or even simply buying low and selling high a wide
variety of equipment and commodities in the game). There are also
thousands of NPC "missions" that can be run with a variety of themes
(combat, trade, hauling, mining, manufacturing, as well as combinations
of these) and difficulties (can be done with a light frigate to those
where you need to have an organized group of skilled pilots flying
high-end battleships).
Then there are player operated and run
"alliances" (essentially groups of "corporations or player run
governments) that claim and rule over their own sections of space (in
some cases very large sections of space). However even with more than
5,000 solar systems (all with numerous planets and resources) prime real
estate is still a very hot commodity, so these alliances are constantly
battling between one another (sometimes involving huge battles with
hundreds of players involved on each side, and with make WoW and other
similar games "arena" type battles look like a friendly game of
tic-tac-toe by comparison). Not to mention that there is probably no
other game or virtual world where political, military, economic, and
industrial espionage all occur and one needs to be on their guard if you
participate in any of these aspects of the game on a large scale. And
from an economic standpoint, this game environment is a prime example of
what a truly capitalistic economy is capable of being. The business end
of things can be very cut-throat in some areas and commodities, but can
be very rewarding and profitable if one knows what they are doing. As
an example, one of my characters in the early days of the game
manufactured and sold nearly 1-billion isk ("Inter-Stellar Kredits" I
think is the intent of their in-game monetary system) in ammo before
selling my entire collection of ammo blueprints (for every type of ammo
that was available in the game at that time, all of which were heavily
researched to maximize efficiency) for a sizeable amount to an
organization that was one of the early fore-runners of the alliance
system (before the mechanism for creating alliances even existed).
And
unlike other games were resource recovery was added in as an
afterthought, in Eve Online, it plays a major role in everything (if you
control access to valuable resources, you control those resources, thus
a major portion of the reason for claiming various solar systems or
regions of space). As most items you purchase is made by a player and
requires appropriately large quantities of resources to manufacture.
Although even the rarest of resources are still available in many
different locations, so it is probably next to impossible to truly
control the economy. Although I have seen it done with an item for which
there were only two blueprints available early on in the game and the
owner, who purchased both of these BP's from the people who "found"
them) thus became the sole supplier of them and was able to effectively
set up their own monopoly and made billions of isk from the venture (at
least until more BP's eventually became available).
Or if you
have a darker side, there is always piracy (and if not, you will want to
learn quickly what areas of the game to avoid to keep from being jumped
by player pirates, as there are a fair number of them) along the
fringes of the "safe" zones (security ratings 1.0 to 0.5) and the
lawless zones (where the alliances tend to control large tracts of
space, security ratings of 0.4 to 0.0), as the pirates tend to sit and
wait along the borders of these areas and often work in small but
organized groups. But beware of doing this as there are definitely
repercussions, as by being a pirate you usually end up becoming "wanted"
with a "bounty" being placed on your head (yes this is an active
mechanism in the game), where other players will try to hunt you down
for the reward and you may not be able to even enter "civilized" space
without even the NPC "cops" ("CONCORD" as well as NPC law enforcement
ships) attacking you.
Thus if you are interested in a game that
is truly engaging and where you don't have to sit at the computer for
hours on end and let it take over your life to be successful (as there
are hundreds of ways to be successful, with each person being free to
pursue any aspects of the game that they enjoy), then this game is well
worth considering. As far as the other persons comments about not being
able to transfer your free 14 day trial over to this version where you
can train your character more quickly, trust me, you will make lots of
mistakes and I highly recommend that you use the free trial first and
then go ahead and create a new character if you purchase this product,
as you will not be out that much time anyways (as the first couple of
months you will still be learning what you can and want to do to enjoy
it anyways and will likely change the direction of your training plans
more than once). I also strongly recommend that you either find someone
you know who plays to help guide and/or tutor you or that once you are
in the game that you try to find someone there who is willing to help by
giving advice and answering questions for new players as it does have a
steep learning curve and there are so many different options and things
you can do that it will likely blow your mind and you may feel
overwhelmed initially.
Further
Thoughts on Eve and THIS edition
Eve is as the first post
said, incredibly open ended and unmatched in complexity or reward.
Only
three things I would add, having played continuously since 2004...
In
Eve you can die, and when you do, you can't go reanimate your corpse.
Your ship blows up, which can happen when shot by players or npcs and
possibly neural boosting implants, which will be in your character who
will be in an escape pod, escape pods can only be destroyed by players.
Yes there are relatively secure areas of space, but in Eve you can
always die. Most say don't fly what you cant afford to lose.
In
Eve you can pay for your subscription with in game currency. This is
commonly done, and afk, you can still pay for your account with minimal
effort and minimal real money.
In this specific edition: there is
an item the Cerebral Accelerator. Yes, it is as another reviewer said
interesting to get the account and what to do with it, and so on, but,
that item is currently going for 650 million in game, and a month of
game time costs hmm 350 - 400 million in game. So, potentially you are
looking at 1 30 day time code in this box. And if you sell the unique
item, a second month free, with enough extra cash on the side to buy and
kit out a nice little trade business, or ship of some sort.
Regards
not for kids
The best part about this game
is kids are generally not quick to pick up on the complexity of this
game and thus you don't have the kid drama.
Think of this as a
very realistic simulation of an alternate reality rather than your run
of the mill MMO. That being said, see you in eve! Oh and watch out for
pirates...
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