Customer Reviews
finally for the PC
I like many others have been
waiting a year for this game to finally make it onto the PC from the
Xbox. I don't have an Xbox, but my buddy does so I was able to play the
game quite a bit, and I really got into it. I have been waiting ever
since to finally be able to play this game myself on the computer. And
when I heard they would be releasing it with even more content, I got
even more excited. I was not expecting that, but am very glad that they
did nonetheless.
Some people may complain it might still be a
little on the shorter end (in comparision to other games on the market)
but I for one do not care. The game is so intriguing and simply FUN to
play, that I can look past this. And also, being able to go through the
entire game several times (being good, being bad, and then good
again,etc.) and doing different things each time like at the end is
awesome and lengthens the game's life anyways.
It is just like
the Xbox version in that you can keep playing after the final boss which
is nice. That way if you missed any side quests you can still complete
them if you would like.
The graphics look real sharp too. You can
see battle scars and notice as your character ages which is really
cool.
For those who are into using a lot of the Will Powers,
there are plenty to choose from but unfortunately you can only have two
in your quick-access menu. For the rest you actually have to bring up
the Will Powers menu to select them. I'd prefer to just be able to asign
hot keys for all them, but its forgivable.
For those who have
played the original several times through, there isn't too much
different until u get to head to the new area they added, which I found
to be really enjoyable.
There is one quirk that I have noticed so
far, and it is relatively minor. That is the controls. The default
setup just doesnt feel right. Like it has the middle mouse button being
the block button, which just doesnt work for me. And the lock-on button
seems a little out of place too. But luckily like almost all games, the
controls are customizable so its no big deal. After some customization I
was back to tearing up bandits :)
In short, it's definitely
worth a look, and in my opinion- worth buying. You shouldnt be
disappointed with this game.
Surprisingly
good
I hesitated a good while
before picking this game up at a bargain price. Based upon various
reviews and player feedback, I assumed that this game would be like 10
hours long, a bit buggy, and dumbed down. Fortunately, none of this was
the case. I had some good fun with this over a weekend (yes, it can be
finished over a weekend) and didn't come across a single bug. Fable is
not in the same league as Morrowind, Oblivion, Gothic 2, or some of the
other great roleplaying games (RPG) out there, but it does provide an
enjoyable diversion.
Gameplay: The controls are the typical WASD
keys and mouse commands found in most single-player RPGs. The game is
fairly easy to learn and navigate. The story traces the hero from
childhood through adulthood, when he'll have to, you know, save the
world. There are no character classes per se, but you can roughly play
as a warrior, magic-user, or stealth/archer character, or some mixture
of these. Much of the story centers around a main quest line, but there
are a number of side quests available. Unlike most RPGs, quests are
assigned by quest cards that you pick up at the Heroes Guild (lol!
That's what it's actually called). It's a rather artificial-feeling
system, but it's functional. Progression in the game is quite linear. In
most instances, you will not be able to even leave the beaten patch,
since fences, rocks, and invisible barriers won't allow it. Compared to
more open-ended RPGs like the Elder Scrolls series, Fable seems
restrictive and light weight in this regard. Overall, it's a decent
story, but it is rather force-fed to you.
The game includes
several interesting touches. People react to you based upon whether
you've performed good or bad deeds. If you roleplay like a saint, you'll
eventually have a halo and butterflies floating around. Ladies (and
guys) will worship you, and you do have the option to buy a home and
marry (multiple times if you'd like). If you play as an evil character,
you'll eventually grow horns and fall out of favor with polite company.
The nonplayer characters in the game, at least in the towns, have jobs
and schedules. They work during the day and sleep at night, though only
quest-related characters have anything to say of interest.
Although
you can only play the game as the same guy, you can customize him with
tattoos, facial hair, haircuts, and a (small) assortment of armor. You
can control how your character's skills develop, but not as deeply as
you can in a game like Morrowind or Baldur's Gate. There are other small
things that you can do, such as fish, play games of chance, and
treasure hunt. Overall, this game takes about 20-25 hours to do
everything it has to offer, so it is rather short for an RPG.
The
things that I didn't much care for are not major, but simply underscore
the light-weight nature of this particular game. The game is certainly
designed to appeal to the adolescent crowd, with hotkeys for burping,
farting, and so forth. The various tattoo styles and haircuts further
highlight this point. There is nothing really offensive in the game; it
just feels a bit immature in places. Also, the save system is based
mostly on the checkpoint model. You can't save just anywhere (at least
your quest progress will not save), but the game will autosave at
important junctures.
Graphics: The game looks quite good.
Character models are convincing (though a bit cartoonish and often
repeated), and the natural environment is screenshot beautiful in some
places. Since the pathing is fairly restrictive, much of the scenary is
noninteractive. It's not like Oblivion or Gothic 2, where if you can see
it then you can probably travel to it.
Sounds: Voice acting is
pretty good, with the usual British accents that invariably seem to
accompany such games. The music is particularly well done and
appropriate for the various atmospheres. Ambiant sounds are also decent.
Replayability/Technical
Issues: The game is probably worth playing twice: once as a good guy
and once as a bad guy. It will play similarly either way, but there are
different ways to perform certain quests depending on your moral
disposition. Technically, the game was perfectly stable on my
computer--no freezes, crashes, or other problems. The manual is decent
and explains much of the game, along with the in-game tutorial.
If
you like RPG games and can get this one cheap, go for it. It's a
well-polished, though simple, rump through a fairly well rendered world.
Don't expect the same character depth, engrossing story, or exploring
options that you'll find in some of the games that I mentioned above.
However, Fable: The Lost Chapters is good for several hours of
entertainment.
Fun but very
disappointing
When I bought it I was hoping
for Morrowind with more features. What I got was a very pretty game,
with some new features, but was too short, didnt have enough story, was
way more linear than advertised, was too easy and too expensive. When I
finished I didnt get that satisfied feeling like I normally get after
finishing a good game or a good book. I will probably only play through
it once more just to see the other ending.
Graphics were
excellent, combat was intuitive, nice spell selection (not too many
spells), I loved some of the visual things they added like tatoos,
scarring, hair cuts, you can become fat or skinny depending on what you
eat, get big muscles or have no muscles. These and other what I consider
small but integral things should definitely be in future RPGs. Some
pretty big things were missing though.
First you cannot play the
game as a female charater. Im a guy, but hey some times I like to play
games as a female. Second, the story was very thin, hardly any character
development. Interaction with NPCs is way too mechanical. Over the game
you age about 25-40 years but hardly anything happens to flesh out who
you are in relation to the other characters. Sure you can get married,
be come good or evil, big and strong or small and magical but why should
I care about you as a character? Why do other characters in the story
care about you? Why should I care about any of the other characters in
the game. We learn basically nothing about anyone except basic events in
their life, nothing about what they like or dislike, what theyve done,
what motivates them. I mean, you learn more about the mercenaries you
can hire from their side comments and interaction with each other than
you do about the character's sister or his school roomate who play major
roles. I very much missed the dialog and character depth, both payable
sexes, and multiple races of Morrowind and Neverwinter Nights.
The
game was just too darn easy and it doesnt have any way to increase the
difficulty. I blasted through it in a weekend and did most of the side
quests (even though they were mostly for money, which you have too much
of anyway) and even the extra area they very obviously tacked on at the
end. The only way I found to make it more difficult was to run around
naked and use less expensive weapons. The early game was good but by the
middle and definitly at the end I was destroying everything. The bosses
are all way too predictable and with a little magic, some parrying and a
few potions you barely even get injured most of the time by the normal
enemies. There was never a time when I was killed or thought I might
die.
I really hope there is a Fable II because I think they could
do a better job, even if they reused the graphics engine and just hired
some better story deveoplers they could make a much more enjoyable
game.
Of course maybe my preference for story driven games is
what makes me dislike aspects of this predominatley hack and slasher.
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