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Saturday, November 13, 2010

Call of Duty: Modern Warfare 2

Product Details
Call of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2
From ACTIVISION

List Price: $59.99
Price: $46.74 & eligible for FREE Super Saver Shipping on orders over $25. Details

Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com
45 new or used available from $28.95
Average customer review:

Product Description

Acclaimed developer Infinity Ward brings you Modern Warfare 2, the sequel to the best-selling shooter of all-time, Call of Duty 4: Modern Warfare.

Product Details

  • Amazon Sales Rank: #852 in Video Games
  • Brand: ACTIVISION
  • Model: 33337
  • Released on: 2009-11-10
  • ESRB Rating: Mature
  • Platforms: Windows Vista, Windows XP
  • Format: DVD-ROM
  • Number of items: 1
  • Dimensions: .60" h x 5.30" w x 7.50" l, .40 pounds

Features

  • Epic single-player campaign picks up immediately following the thrilling events from Call of Duty 4: Modern Warfare
  • The definitive multiplayer experience returns, with a host of new perks and enhancements
  • New cooperative SpecOps mode, the perfect combination of Modern Warfare's single player intensity and the addictive replayability of its multiplayer
  • Special Ops Mode allows two players, either alone or with a friend, to engage in unique mission play and features split-screen functionality.
  • ?Modern Warfare 2? contains new and updated weapons, new weapons attachments, and a variant of the multiplayer weapons customization system from ?Call of Duty 4?, now available in the single player campaign.

Editorial Reviews

Amazon.com Product Description
Modern Warfare 2 is a first-person tactical shooter and the sixth entry in the popular Call of Duty series. True to its name and following the lead of its predecessor, Call of Duty: Modern Warfare, it places players in modern combat settings, as opposed to the WWII environments of the earlier Call of Duty games. This modern approach brings with it new weapons, action and options. Coupled with a variety of gameplay modes including single player, multiplayer and the co-op Special Ops Mode, it is destined to be one of the most popular games of 2009 and a worthy addition to the Call of Duty series.
'Modern Warfare 2' game logo
Taking fire from behind a riot 
shield in 'Modern Warfare 2'
Classic tactical FPS action. View larger.
Leading a squad off a landing strip in 'Modern 
Warfare 2'
Customizable multiplayer perk system. View larger.
A battleground in the slums of Rio 
in 'Modern Warfare 2'
Diverse in-game environments. View larger.
Soldier looking down a rifle with a
 scope attachment in 'Modern Warfare 2'
New weapons and gadgets. View larger.
Story The storyline of Modern Warfare 2 picks up where the events of Call of Duty 4: Modern Warfare left off. The ultranationalist Russian leader Zakhaev has been eliminated, but it seems that his lieutenant, Vladimir Makarov, is an even bigger danger. Having made a successful play for power, Intel indicates that he is extending the reach of his influence well beyond the borders of Mother Russia, causing a stir in the international community and prompting the involvement of Task Force 141. Task Force 141 is an elite multinational unit made up of Navy Seals, Delta Force operatives, British SAS and CIA. In the single player campaign you are Sergeant Gary "Roach" Sanderson, with the hero of Call of Duty 4, "Soap" MacTavish, promoted to Captain, making an appearance as an NPC (non-player character) and your commanding officer. The elimination of Makarov and his underlings at any cost is your number one priority, regardless where the fight occurs. Gameplay The latest release in arguably the most successful tactical first-person shooter franchise of all-time, gameplay in Modern Warfare 2 follows the same winning and time-tested structure of earlier games in the series. In the single player campaign players are aided by AI squad members as they take on a series of missions aimed at eliminating Ultranationalist forces. Each mission is built around a particular objective, with players utilizing some level of guidance from NPC characters, including "Soap" MacTavish, and aided in navigation by the game's heads up display (HUD). Along the way players will be able to utilize a wide variety of weaponry and and vehicles, as well as be able to customize weapons with gadgets attached to them. Also, just as in previous games in the series, Modern Warfare 2 is heavily focused on multiplayer gameplay. The different multiplayer modes, available both in local play and online, contain plenty of customization options and revolve around different strategies ranging from the every man for himself action of "Free-for All," the classic team-based fun of "Capture the Flag and the tactical, team-oriented action of "Search and Destroy," just to name a few. Multiplayer modes also feature the "Perk" System that players may be familiar with from earlier in the franchise. Through this system players gain additional abilities, weapons and benefits as they gain experience in combat. This can be done by leveling up, but another important way way is through "kill streaks," the number of enemies eliminated in succession. These are available beginning with three kills and include the ability to call for supply drops, predator missile strikes, helicopter gunships and many more. Players have the ability to customize in advance which perks will be available at each number and can even gauge their progress towards each at the touch of a button. With an eye towards not making the game too hard for new players the game also features help to players experiencing "death streaks," multiple consecutive deaths in multiplayer matches. Special Ops Co-op Mode Along with a single player mode and multiple multiplayer modes, Modern Warfare 2 also features an unique third main play option, Special Ops Mode. Available both online and in local play, Special Ops Mode is designed to provide a distinct time-based play option, featuring special scenarios not found in other modes in the game and lots of enemies to take on. This mode can be played either alone or with a friend, again either locally or online, with local co-op play including split-screen functionality. Key Game Features

Customer Reviews

DO NOT BUY!1 Do not buy this game. It is a total waste of your hard earned money. Just read some of the reviews and you will see this is nothing more than a gimped console port. Everything that makes this game a PC game is missing. I would recommend waiting for Battlefield Bad Company 2 for the PC instead. It retains much of what is still desirable in a PC game. Here is a break down of the differences between Call of Duty 4 Modern Warfare and Call of Duty Modern Warfare 2. Take notice that almost everything is a downgrade for a higher price. Call of Duty 4: Modern Warfare Networking: Client/Server Avg Ping: 25-40ms Console Commands: Yes Lean: Yes Custom Maps: Yes Number of Players: up to 64 Competitive Mods: Yes Mod Tools: Yes Ability to Record: Yes Kick/Ban Hackers Immediately: Yes Profiles Saved Online: No Manually Select Server to Join: Yes Control Bad Language: Yes 0 ping Advantage for Host: No Lan Play: Yes Free Demo: Yes Price: $50 Call of Duty Modern Warfare 2 Networking: Peer 2 Peer (downgrade) Avg Ping: 100ms+ (downgrade) Console Commands: No (downgrade) Lean: No (downgrade) Custom Maps: No (downgrade) Number of Players: up to 18 (downgrade) Competitive Mods: No (downgrade) Mod Tools: No (downgrade) Ability to Record: No (downgrade) Kick/Ban Hackers Immediately: No (downgrade) Profiles Saved Online: Yes Manually Select Server to Join: No (downgrade) Control Bad Language: No (downgrade) 0 ping Advantage for Host: Yes (downgrade) Lan Play: Yes Free Demo: No (downgrade) Price: $60 (downgrade) Disappointing1 The perks of buying the PC version according to Infinity Ward (IW): 1. Text chatting. Now you can text chat to your buddies in-game while online, what fantastic innovation. 2. Adjustable graphics setting -- gotta give them points for adding that feature, while console users are stuck with their 720/1080 resolution, you can max it up all the way depending on your hardware. Amazing stuff...although every game has had this feature since the beginning of PC gaming. 3. The ability to use your mouse and keyboard. Now you can unplug your xbox controller and use your computer accessories for a more accurate FPS experience(!). 4. You'll have a fantastic smooth time connecting to IWNet; its so perfect, it'll even give you XBox Live error messages. Now, the negatives: 1. You're paying more for an inferior product. $60 vs $50. The consoles have a valid excuse for charging more -- $10.00 goes to the console manufacturer (Sony or Microsoft), Activision is just being greedy here; really quite unacceptable, especially in today's economy. 2. Dedicated servers removed -- don't even get me started; I'm sure you've heard of the petition which is nearing 200,000 signatures to re-include dedicated servers. We're left with a terrible online experience. I played the first Modern Warfare (MW) on the PS3 which had peer to peer online play and it was disastrous. Expect drop outs and poor performance. The host of the game will always have the advantage because they have the better latency. 3. No mods. This is surprising because so many other popular games were developed from mods including -- Counterstrike, Team-fortress 2 and Left 4 Dead. The only reason I can think of why IW/Activision would want to do such a thing would be to charge for content later on. I remember paying for 3 maps for the first MW -- and to tell you the truth, it really wasn't worth it. 4. Steam required. When you install the game you are required to install the Steam platform and link it to an e-mail address, and your Steam username. This makes reselling the game next to impossible. 5. Feels and plays more like a Modern Warfare 1.5 then a Modern Warfare 2.0; the graphics are alright for todays standard, but I was expecting a lot more from IW for a two year development cycle. 6. Short single player. Since they've gimped the multiplayer aspect, and the single player can roughly be finished in 6-7 hours, I suggest you rent this on the console if you have one. 7. Multiplayer only allows 9 vs 9 (18 player) matches. MW1 allows up to 64 -- does more mean more enjoyable? No, not necessarily, but at least there is choice and server admins were able to set it to their liking. Infinity Ward have really let their fans down. The multi-player made the original spectacular; with the removal of dedicated servers, competitive and fair play is dead. Business schools should take note because this would make a wonderful case study on how a company has ruined one of the most anticipated franchise in such a short amount of time. MW2 was literally a license to print money for Activison/IW. With such a terrible management decision, reinstating dedicated servers will be the only hope to redeem themselves in the eyes of their consumers -- however I think this fiasco will not be easily forgotten. *** Update 11/18/09 Theres hope yet! Hackers have released a patch so you can start/join a dedicated server; its disgusting that this has to come from the underground scene and not Activision/IW. It seems that the hacked copies "freely" available over the Internet is now the superior version. Hackers have also found hidden modes via the console -- Global Thermonuclear War, One Flag CTF and VIP mode -- future downloadable content already in the game? How low you've fallen Activision/IW. *** Update 04/16/10 I've given up on this game and probably this series for good -- The 'impenetrable' IWNet is plagued with hacks and cheats. I suggest you all save your money and get Battlefield Bad Company 2 instead; I've been enjoying the experience so far, its a game that involves more strategy and not your standard Modern Warfare, run and gun. Even the NY Times agrees that Bad Company 2 is a better game than Modern Warfare 2. [...] Fun game, but shame on Activision and Infinity Ward1 I actually bought this game even though it will be the last Infinity Ward game I support by purchasing. I've been a huge fan of said developer since Call of Duty 1, a PC exclusive, since day one. I've purchased every single Call of Duty game developed by Infinity Ward over the years (including the expansion for CoD1 which wasn't developed by them). I never had a problem purchasing their products. Until now. This is the first time I've ever felt like a total tool and a moron for purchasing their "PC game". The game IS phenomenal. The graphics are noticeably improved over Modern Warfare 1, despite using the same graphics engine. The overhaul is there, but a lot of current gen games have better visuals. Sound design is great as always. There's a lot of recycled sounds and some new ones. Multiplayer is more of the same which isn't a bad thing, and the new co-op mode, from what I've played so far, seems fun. That's where my positive review ends. So basically you get more of the same, with slightly upgraded graphics. Here's where things turn bad. For starters, Activision is charging $60 for this game, a move that completely goes against the grain of PC game pricing trends. Why? Because they can. It's a business move, yes, but it's completely immoral and greedy. Corporate greed rears its ugly head. Activision are the new EA. You would think for $10 you would get, oh I don't know, a longer than average single player campaign right? Well you don't. If you thought Modern Warfare's campaign was short prepare to get slapped in the face with a campaign that can easily be completed in one session. Bigger price, smaller experience. But most people are probably buying it for multiplayer anyway, so let's discuss that. Basically it's all been said before. This is a console port, right down to being limited to 9v9. Want to get your clan together for some 32 vs. 32? Nope. 16 vs 16? Nope. Oh come on then....at least give me some 12 v 12. Sorry Charlie. You get 9v9, just like the console. And just like the console you can't sort servers and pick where you want to play, you can't tweak game parameters via a developer console (another PC industry standard that Infinity Ward think's it's too good to implement), and, OH, no dedicated server support. Frankly, I'm surprised the PC port even allowed me to play with a mouse and keyboard.... It's painfully obvious that Infinity Ward prefer console development at this point (particularly the 360, which gets exclusive content before anybody else for the second game in row now), and it's even clearer that Activsion are greedy jerks. It was a good run, Infinity Ward, but just like real life I won't associate with conceited, big-headed people. You won't get any more of my money. MW2 gets one star for actually being a fun game, but insulting PC gamers by lying about features that never made it to the game (dedicated servers, more people per server than the console versions, etc), and the fact that your publisher is price gouging, keeps it from scoring higher. ** APPENDED MULTIPLAYER INFO ** Okay so I've put in a few hours of multiplayer over the last few days and my worst fears were confirmed consistently. Horrible latency just ruins the experience. The game measures latency by a 4 bar system, similar to a mobile phone's signal strength. So rather than seeing what your latency is as measured by miliseconds, you will see 1-4 bars. Usually 3. Very rarely in my time playing MP did I ever have 4 bars, unless I was hosting the game. I kept a close eye on other player's latencys(using the TAB button) and probably 70% of the players had 3 bars as well, with usually just 1 or 2 people having 4 bars - one of which was the player hosting the game - and a couple unfortunate fools who were somehow getting by with 2 bars or less. The person who hosts a game enjoys a SIGNIFICANT advantage over even those with 3 bars. The killcam proves it. Time after time after time I would get killed and, through the eyes of my opponent thanks to killcam, notice that there was about a half second difference between what I saw and what actually happened. Then I'd hit the TAB button and sure enough, that guy has 4 bars and I only have 3. Ridiculous. I have a fast enough internet connection (2 MB up), and don't notice these latency disadvantages with other shooters, so I have to put the blame solely on IWNET. It's really unfortunate and it's just the way it is which is sad as the multiplayer seems really fun and the levels are well thought out. The reality is if you want to play Multiplayer you're going to have to put up with a LOT of frustrating deaths, even if you get the drop on somebody, because he is enjoying a significant latency advantage. The matchmaking is also broken. It's supposed to match you based on latency (therefore location) and skill, so why was I constantly in matches with people with 1-2 bars of latency, versus lieutenants and generals when I was only a lowly specialist? Bottom line is if you have either console and a PC, just get the console version because that's all you're getting on the PC. The PC version has no right disgracing the other games on your hard drive by pretending to be a PC game itself. This game fails utterly. I would rate it half a star if I could.

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