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Saturday, November 13, 2010

Divinity II: Ego Draconis

Product Details
Divinity II: Ego Draconis

Divinity II: Ego Draconis
From CDV Software Entertainment

List Price: $29.99
Price: $19.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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Average customer review:

Product Description

Many years have passed since the darkness of Damians armies was repelled and Damian was banished into another realm by mans Demigod hero, the Divine. While men enjoy their first years of real peace, Damian breaks free from his bonds and returns to the world of Rivellon to take vengence on he who imprisoned him. To do so Damian takes control of the minds of the worlds rarest and most power beings: The Dragon Knights, whom he unleashes on to the world. It is one of them who kills the Divine. With the dragons now on the side of evil, many young men and women of Rivellon have taken up the role of ridding the world of these dragons - they are known as Dragon Slayers

Product Details

  • Amazon Sales Rank: #2243 in Video Games
  • Brand: CDV Software Entertainment
  • Model: 28015
  • Released on: 2010-01-05
  • ESRB Rating: Mature
  • Platforms: Windows Vista, Windows XP
  • Format: DVD-ROM
  • Dimensions: .45 pounds

Features

  • The ability to build your own ultimate fighting creature from body parts collected in battle. This creature's power is literally the sum of its body parts, and once created it will follow your commands Golem fashion.
  • Sequel to an award-winning Divinity RPG series, that makes use of the same classless system that was incorporated in earlier games, which allows you to choose your own path as you become a Dragon Knight.
  • For the first time, an RPG unlocks the power of the Dragon. Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight.
  • Divinity II provides a wide range of moral choices while questing. When you make these choices, the consequences of your actions appear throughout game play, and keep the action exciting and intertwined.
  • Use of powerful Battle Towers, vast citadels accessible via the relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.

Editorial Reviews

Amazon.com Product Description
Divinity II: Ego Draconis is a single player role-playing game (RPG) and third game in the Divinity series. Divinity II features a classless character system, designed to allow ultimate flexibility to any created character with the right level and distribution of experience points. Also featured are a choice-based storyline, the ability to fight in human and dragon form, control of composite creatures formed from parts of defeated enemies and powerful strongholds called Battle Towers that can be transported to in time of need.
Divinity II: Ego Draconis game logo
In-game character example from Divinity II: Ego 
Draconis
Knight and slayer powers combined. View larger.
An all dragon battle in the sky from Divinity 
II: Ego Draconis
Play as dragon and human. View larger.
Abilities broken down by category in Divinity 
II: Ego Draconis
Classless character system. View larger.
Two warriors battling in human form in Divinity 
II: Ego Draconis
Powerful Battle Tower element. View larger.
Human warrior battling skeleton enemies in 
Divinity II: Ego Draconis
Frightening enemies. View larger.
Story Divinity II: Ego Draconis brings you back to Rivellon, a timeless world of awe and magic, torn and scarred by successions of apocalyptic wars. Ever since the Great War ended, the Order of the Dragon Slayers has had eyes only for their number one enemy: the Dragon Knights who killed their Divine hero. But all the while the true enemy, the Black Ring, still festers beneath the surface poised to strike, for their leader Damian tirelessly plots silent schemes with utterly malign intent. Then one day, an event takes place that will reshape the history of Rivellon: a dying Dragon Knight gives her powers to a member of the order that seeks to destroy her: you. Perhaps you, blessed as you are with the powers of the Dragon, will be able to stop the black tides that threaten to engulf Rivellon. Many adventures await you, many mysteries yearn to be unraveled and all the world awaits the outcome of your new destiny. Gameplay Divinity II: Ego Draconis like its predecessors, Divine Divinity and Beyond Divinity, is a single player RPG utilizing the standard system of experience point accumulation to level up characters to meet the growing challenges faced. Except in cases where the storyline requires specific series of events and environments, the game features a seamless gameworld, that for the most part players are free to explore. This along with a moral component to decision making, 20 possible quest solutions and varied non-player character (NPC) reactions makes for gameplay pleasing to any RPG fan. In addition, like Beyond Divinity, Divinity II features a classless character system, where it is possible for any created character, with the right distribution of experience points, to attain the items and/or abilities needed to triumph in virtually any situation faced. This is by design to add flexibility to gameplay. Players of Divinity II also experience flexibility in the game's mix of aerial and ground-based combat. This is rooted in shape-shifting ability that allows players, once the dragon ability is unlocked, and playing in areas physically permissible to the dragon form, to switch between human and dragon forms at will. Beyond the obvious increase in power, playing as a dragon also allows for special skills and abilities not available to humans, as well as allows you to travel faster and longer distances than possible in your human form. Be warned though, you are also much more visible to enemies. Another pivotal element of gameplay is the Battle Tower. Battle Towers are central structures to which you can teleport at all times — once a tower is yours, that is — using a mystical device called the Dragon Stone. More than that, your tower houses multiple rooms and terraces where different attendants provide a variety of services. Key Game Features

System Requirements:

Minimum Specifications:Recommended Specifications:
OS:Windows XP or Vista.
Processor:1.8 Ghz Dual Core (XP/Vista)2.6 GHz Dual Core (XP/Vista)
RAM:1GB (XP) / 2GB (Vista)2GB
Disc Drive:DVD-ROM drive
Hard Drive:9GB or more
Video Card:256 Mb Shader Model 3.0 (Nvidia Geforce 7600-Series/Ati Radeon 1600 or better)512 Mb Shader Model 3.0 (Nvidia Geforce 8800-Series/Ati Radeon 3800 or better)
Sound Card:DirectX 9.0 compatible sound card
Input Device:Mouse and keyboard

Customer Reviews

A DIVINE GAME IN A WORLD OF SOARING DRAGONS4 The end of this decade was a small Golden Age for cRPGs. Oblivion, The Witcher, Fallout 3, Dragon Age, Risen, even the humble Torchlight revived the genre with fresh ideas and renewed vigor. And DIVINITY II: ERGO DRACONIS comes as the cherry to this cake. If one remembers the (excellent) Divine Divinity, well gone are the days of isometric gameplay. Larian Studios started with a clean state and the result is a beautiful third-person action cRPG. The graphics are not cutting edge and yet they are gorgeous. Imagine what a cross between Titan Quest and Fable would look like today [by the way, ..."thank you" Peter Molyneux for snubbing PC gamers with FABLE II!]. The trees and flowers move slightly to the wind; the skies change in beautiful colors; the sunlight and shades play tricks to your eyes; the characters and gear are very artfully designed; and the fighting moves are impressive. If only the animation of the NTCs were better I would be talking about one of the best-looking cRPGs ever. Nevertheless, what grabs you from the beginning is not the imagery but the story. The first PC game to introduce flying like a dragon was Drakan: Order of the Flame. But a dragon-slayer who can shape-shift into a Dragon and back? That's some table-turning. What is more, character development runs parallel to your Dragon development, on different skill trees. Diversification may satisfy your curosity but do not specialize at your own risk: as you advance you better have some well honed skills if you wish to survive and fight yet another day. In the best cRPG tradition, there are quick-slots, inventory and life/mana/stamina levels as well as a small local map. Other than that the screen is free of unnecessary clutter. What is more, I particularly appreciated the music, subtle or emphatic where appropriate. The same care was exercised to the sounds of battle, from unsheathing your sword to letting go of an arrow. As to the English dubbing (the original game was in German) it was very nicely done. Now some bad news. The game comes with SecuROM 7.x DRM but it requires no OnLine Activation so it is a mixed bag, barely making my tolerable limit (with a star withheld though). Be wary of the Russian edition however: that one comes with StarForce, an infamous DRM scheme (that simply refuses to die). Patch 1.02 is already out and I heard it to be especially useful for Win7 users (I cannot speak from experience on this one, I am sticking to my reliable WinXP until Win7 SP2 is released). Nevertheless, after 20-25 hours of gaming I found no major bugs. The graphics are exceptional, the world is vast and beautifully designed, the battles are absorbing and the gameplay immersing. All in all, an excellent game and a major addition to any cRPG collection. HIGHLY RECOMMENDED! Compelling story, good gameplay, left me wanting more4 Divinity II: Ego Draconis is an action-RPG with a ton of customizability of combat skills, great storytelling, a bit of a lonesome, tragic world setting, plenty of exploration and side-quests to do in addition to the linear main quest line, and a very abrupt ending! In terms of gameplay, the game has a good sense of movement. You can jump forward or backward or roll to either side to evade enemies. This was especially fun when I was outnumbered or facing higher-levelled enemies, as I could dodge away when they come to attack, then harass them with a ranged weapon in between movements. There are some moderately difficult platforming puzzles (jumping from point to point to advance). The land is full of valleys and cliffs, which become interesting to negotiate when the human <-> dragon form-changing becomes available. The game reminds me of Morrowind where there was varied 3d terrain and climbing and jumping were useful to exploration. Combat, although having a useful pause feature, is not as strategic as in e.g. Dragon Age. One handy feature is a target lock-on, which lets you swivel the view around your character while he stays focused on the target you've selected. A few times, when my character was more powerful then the enemies he faced, combat meant repetitively clicking the left mouse button to bash one enemy after another, which got a little tedious when there were lots of enemies. Also, the enemy A.I. isn't all that great, and often gave up and ignored my character when he jumped on a tall rock or ran just beyond range of the enemy's "territory". The touted dragon mode is fun and intuitive to control. Being in dragon mode often means having to evade a swarm of flying enemies and the projectiles of enemy anti-dragon towers, which makes flight exciting and challenging. The dragon has several useful skills e.g. enemy-seeking fireballs which are quite satisfying to use. Disappointingly, land enemies disappear and become invulnerable when you go into dragon mode, which takes some of the sheer practicality and fun out of being able to strafe while breathing fire. Also, dragon mode wasn't useful in terms of any major epic battles affecting the plot; I was thinking I'd have to defend a city or take on an ultimate flying villain at some point, but I guess they are saving that for the next game. Developing your character's skills is very satisfying. You get a skill point and a handful of stat points on each level. The stats are straightforward, but there are around 50 skills - some passive "buffs", most active combat abilities - that make different styles of combat practical. E.g. to heal yourself, you could choose a heal spell, or a spell that summons a heal-casting ghost for a minute or two, or a skill that drains HP from enemies on each hit, or a skill that increases your yield from each potion used. Or you could choose multiple of those. You don't have to pick skills from a certain "character class", and skills do not depend on each other in terms of one having to be learned before another. There are several skills associated with summoning and magic, with archery, with melee attacks (including a few cool melee moves), and with the various weapon type proficiencies. And each skill is upgradable: you can put up to 5 points into each skill at first; later in the game, you can unlock higher levels of skills. When choosing which skill to put points into, there is a grid displaying the skills with clear numerical and textual descriptions of how much benefit the next level of the skill will provide. This skill system allows the player a lot of freedom to customize the flow of combat, and is probably the greatest source of replay value for the game. The game has a quest system that never seemed annoying or tedious to me. Each quest grants experience points and usually gold, but also allows you to choose an additional one or more quest rewards: a nice feature, again giving the feeling of having a choice how to approach the game. Completing main quests and many of the side quests and fighting lots of enemies is critical, as in each new area you find more difficult enemies who you won't be strong enough to defeat without upgrading your stats, skills, and weapons. The game is set in seemingly frontier areas of a country called Rivellon. Again the feeling was a bit like Morrowind in that you spend a lot of time on your own wandering outdoors, battling monsters, exploring caves and ruins, completing missions and side quests while learning more about how to save the land. The game doesn't have the crowded, urban feel that Morrowind and Oblivion had in cities like Vivek and the Imperial City. This world feels less crowded; I wouldn't call the effect desolate, but the world feels a bit lonely, especially after the player becomes the last of the feared and hunted Dragon Knights. That said, I felt quite drawn into the story. The main story takes some time to get going, as the player has many side quests available to gain experience and build skills working out of the starter village. Eventually the player is introduced to the Dragon Knight identity, and there and at couple of later events, dialogue and a couple of very effective cut-scenes do a lot to move the story along. The music for the game is great, and most of the tracks communicated a compelling sense of where I was and how I was supposed to be feeling, from the tribal music when fighting goblins to the epic music when climbing the ruined citadel tower to the desolate music when flying over areas destroyed by the invading evil armies. Battle music was good but not as as totally engaging as in games like Ys. The music changes in some areas to a more uplifting track when you morph into a dragon and start flying around, which is energizing. The voice acting was quite good, which really helped flesh out characters like the other noble Dragon Knights, evil necromancers, villagers who have so many quests and problems for you to solve, and certainly the villain Damian, who came off as a strong, intelligent bad guy with a strong sense of determination and a dark sense of humor. There weren't a ton of major characters, but the characters in the game worked well. For all that it did well, the game felt a bit unfinished. The Battle Tower, where NPCs upgrade and enchant the player's equipment after he makes it his home, came a bit late to be of a lot of use for much of the game. There should have been more time left in the plot to make use of the Battle Tower. Also, there weren't substantial dragon-specific missions that I was hoping for e.g. defending the good guys against an enemy army. They should have made the dragon more directly a central part of the quest line. Also, there were areas toward the end of the game, mostly enemy fortresses, which the player could attack and decimate but which had absolutely no bearing on the plot line. It would have been neat to see those integrated more into the otherwise well developed main quest line. There were also a couple annoyances, even with patch 1.03. Quickload often loaded the player in the wrong location, which meant having to go through the regular load menu, an annoying waste of time. Interface elements like inventory windows weren't consistent in that some windows you can right click to close, while some you cannot. Also, sometimes the player would attack more times than I wanted him to and/or didn't fire the skill I pressed the key for when I want him to; feedback of each click or keypress would probably help. While it was pretty stable and only crashed like once or twice for me, I feel that the game would have benefited from more beta testing. Lastly, this isn't necessarily good or bad, but the game had a very abrupt ending. The plot held together to the end, and the ending twist and cinematic were quite impressive, but still I can't help but feel that the story really should have kept going past the point where it abruptly ended. It would be nice, although I have no realistic basis for expecting it, if Ego Draconis were the first part of a continuing story that I could continue with the same character when Larian released the next part of the story a year or so from now. I have no knowledge whether that will happen, though. If Larian develops a sequel, I will definitely play it. Unique game4 Divinity 2 mixes elements of fantasy RPG with twitchy-action fighting. I'll start with some negatives: I found the back-story intriguing, but the in-game story development is rushed. Parts of the story seem a bit stretched. The graphics engine looks dated. The combat is VERY difficult on normal difficulty. I keep running back to old areas to find any last little quest or goblin so I can get those precious EXP points to level up. Once you level, you can blow right through the enemies. Also, no multiplayer. So why 4 stars? Because it's challenging. It doesn't hold your hand through the game. You can actually fail missions, but keep playing on. You get to fly around as a dragon. This is like the Eve Online of MMO's... sharp learning curve and high difficulty, but it really does make me want to come back for more. I recommend this game, but don't buy it for $50 (price at the time of this writing).

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