Customer
Reviews
Excellent, but too linear
I was a big fan of the
original "Call of Juarez" in spite of the fact that it was quite a
linear game. Well its sequel is even more linear, much faster-paced,
more action-packed, and the stealth missions are gone. These may be good
things for most game-players, but I for one miss the more laid-back
gameplay of the original.
Some missions give you a choice as to
which brother you want to play, which will affect your playing style and
weapons. The mechanics of the weapons are similar the first game,
however this time, if you want to use the lasso, you've got to twirl
your mouse, which works just fine. There are automatic save-points, but
the quick-save and quick-load and normal manual saves are present as
well.
Yeah, it's not the same game game as the original. In some
respects it's better, and in some ways worse. Visually it's awesome. As
in the last game, you really feel like you're right there in the wild
southwest (aside from the first two Civil War missions, which made me
feel like I was playing another History Channel Civil War game).
Voicework is once again excellent, and the guy who played Reverend Ray
in the original game is back and doing another fine job. Music also
excellent, fitting the mood perfectly. In fact, the overall atmosphere
is so exactly perfect, it's almost uncanny.
There are secrets and
loot to find in every mission, however if you "complete" your objective
before you find it all, your brother will go wandering onward without
you, and you will instantly die if he gets too far away. There is a bit
of leeway, but in my mind, this was totally unnecessary and needlessly
aggravating.
As an "experience", Bound In Blood is utterly
captivating and very exciting.
But as a "game", I have to dock it a
little because of it's relentless linearity, and "insta-fail"
possibilities.
It's a very, very fun game, but it could have been
legendary if they'd just done 3 things: Put the stealth missions back
in (except without the insta-fail mechanic the last game used), make the
player less tied to the brother, and allow some freedom for
exploration. It's an absolutly gorgeous world they've created. I just
wish they'd have allowed me to play it at my own pace.
BEST WESTERN FIRST-PERSON-SHOOTER YET!
Just completed this Western
first-person-shooter in about 10-12 hours of play on easy setting. There
aren't very many "cowboy" shooters for the pc but nonetheless I
consider this the best yet of the 5-6 I've "played."
This isn't
intended as an "after action report/review". Here are some brief
comments about the experience:
Pros:
-Worked flawlessly on my
Windows XP high end computer with 3.00 ghz dual-core processor, 4gb ram,
Geforce Nvidia 280 video card, and Sound Blaster XFI.
-Very good
graphics, setting, voice-acting (exceptional), music, and weapon sound
effects. In many ways almost like watching a Western movie but with the
interactive aspect.
-Nice intriguing storyline (a bit abrupt at the
end, however).
-Very beautifully rendered Senorita, Marissa. She's
worth saving and appropriating away from evil Juan.
-Choice to play
as Ray (better with revolvers, dynamite, shotguns, gatling gun and
physically stronger) or Tom (more agile and better with rifles,
bow/arrow, knives, and ropes).
-Great variety of settings and
scenery.
-Horse mounting and riding worked flawlessly. Nice horse
sounds, too. Droppings not included.
-Villains well done and EVIL.
They need killin.
-My son indicated that once he installed the game
(on his Vista 64bit machine) no game disc was required for play. I
always had the disc in when playing so I can't say this will always be
the case. Also, although a key code is on the back of the manual we were
never asked to provide it. Maybe it's for online game play. Don't know
if there is any DRM with this game.
Cons:
-For some reason I
couldn't get it to play (locked-up) past the first cut-scene on my
Windows Vista (32bit) machine despite closing all other programs and
spplying several tweaks. I wanted to utilize Direct X-10 for supposed
graphic improvements. Maybe it didn't like my Nvidia Geforce 285
high-end video card. Didn't figure it out.
-Lever action rifles and
revolvers not realistic for the Civil War period. The shooting/weapon
use for these sections in the game was a bit "clunky" to my liking with
unresponsiveness and lack of effect.
Neutrals:
-May need
higher-end computer to play well.
-Lots of swearing in dialogue. May
not want younger children around while playing. You decide.
-Some
religious Bible thumping and Christian talk.
-Bow and arrow and knife
throwing more accurate and lethal than one might desire.
-The 6-7
quick-draw duels with villains is quite challenging to master. It took
me numerous tries with 4 of the outlaws to put them down. You may do
better. It requires accurate timing, fast response/reflexes, and precise
trigger pull to succeed. I became frustrated with this at times. Don't
give up. If at first you don't succeed....FAIL, FAIL again.
-Quite
linear in story and play but it flows quite nicely from one setting to
another. Some may not like this and prefer a "sandbox" approach where
you can go anywhere and do anything.
Summary:
I don't believe
this game intended to be a thoroughly realistic depiction of the Old
West. However, I recommend the title highly for the FLAVOR of the Old
West it provides with its entertaining, fun, and intriguing storyline
and gun-play. It succeeds quite well in providing sufficient enjoyment
and play and a change of pace from WW2 and modern warfare. The Wild West
has been neglected for far too long and just maybe the success of this
title will spawn more offerings in the future.
I didn't complete
the first Call of Juarez (gave to girlfriend some time ago) and will now
get it back and play it to completion. Call of Juarez: Bound in Blood
is actually the prequel to the first and its story explains why Ray
comes onto the scene as a pistol toting Bible thumper in the original
3.5 stars to this highly underrated, very short
game
I'm really not sure why there
aren't more western themed video games, because the setting works very
well with the medium. Case in point: Call of Juarez, a ridiculously fun
(and disappointingly short) thrill ride through a mythical old west.
PROS
--Excellent
story: There are so many games out there that treat stories as
optional, and it's nice to see one that's put a lot of effort into
creating a compelling narrative. The voice work is fantastic, and the
cutscenes are well directed and well written. Not that the story isn't
both ridiculous and filled with cliches: it is. But it somehow it
manages to pull everything off just the same. There's a certain grimness
to the final levels that's rare in video games, and an emotional depth
to the main characters, even if they do come across as caricatures
sometimes. It worked for me.
--Great shooting: Not only does this
game feature *three* types of bullet time, it also makes shooting at a
regular pace very fun as well. The weapons (ranging from pistols to
rifles to knives to shotguns and more) are all very satisfying to shoot,
and the death animations are nicely done. There's also an automatic
cover system that comes in handy. Healing is Call of Duty style, so you
don't have to worry about annoying health packs.
--Two characters:
Most levels let you choose between the two protagonists, Thomas and Ray,
and the choice will have an impact on how you play the game. Ray can
dual wield pistols, use dynamite, and soak up more damage. Thomas can
snipe more accurately, use knives for silent kills, and use his lasso to
reach high areas. Adding to the replayability of the game, you'll also
play different sections of each level depending on which brother you
choose.
--Great environments: The old west has never looked this
good. Besides the gorgeous scenery, though, the environments lend
themselves well to combat: railings and barrels are shattered and tossed
around the environment by gunfire, and the numerous oil lamps lying
around mean that you can set much of the scenery on fire as well (either
by shooting them or throwing them). The one disappointment: bodies
can't be moved or interacted with after death.
CONS
--Short:
It took me seven hours and fifteen minutes to beat the game; much less
than your average shooter. While there is some argument to be made for
playing the game twice, it's still a disappointingly brief experience.
--Open
world isn't so open: The game does experiment with open world sections
in some cases, but these sequences pretty much only let you do a few
optional missions. Granted, said missions are a lot of fun, but it would
have been nice to see a Western that gave you more choices as to where
to go and what to do there.
In the end, the length prevents me
from recommending paying full price for Call of Juarez. But if you can
find a copy for $20 or so, it's a fantastic romp through a world all too
often neglected by video games.
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