Search This Blog

Sunday, November 14, 2010

Warhammer 40000: Dawn of War II: Chaos Rising

Product Details
Warhammer 40000: Dawn of War II: Chaos Rising

Warhammer 40000: Dawn of War II: Chaos Rising
From THQ

List Price: $19.99
Price: $12.00

Availability: Usually ships in 1-2 business days
Ships from and sold by GoGamer
27 new or used available from $8.92
Average customer review:

Product Description

Your Blood Ravens have saved the sector, but can they save themselves? In THQ Inc. and Relic Entertainment’s sequel to the acclaimed Dawn of War II real time strategy franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face.

Product Details

  • Amazon Sales Rank: #2135 in Video Games
  • Brand: THQ
  • Model: 49413
  • Published on: 2010-03-04
  • Released on: 2010-03-11
  • ESRB Rating: Mature
  • Platforms: Windows Vista, Windows XP
  • Format: DVD-ROM
  • Number of items: 1
  • Dimensions: .40 pounds

Features

  • Put new units for the Space Marines, Ork, Eldar, and Tyranid armies and two new last stand heroes to work for you on the battlefield.
  • This expansion allows you to continue your fight against the enemies of the Emperor and use your squads? wargear, abilities, and experience to battle Chaos in 15 new missions.
  • New ice planet graphics set increases visual diversity and adds 7 new multiplayer maps while six-player online multiplayer and a raised level cap of 30 allows for even more glory and devastating abilities.
  • New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos.
  • Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners.

Editorial Reviews

Amazon.com Product Description
Warhammer 40000: Dawn of War II: Chaos Rising is the first standalone PC expansion to the real-time strategy (RTS) Warhammer 40000: Dawn of War II franchise. Continuing the story of the Space Marines battle against a variety of factions across several planets, in Chaos Rising players must also stand against the dreaded Chaos Space Marines. The game does not require the earlier Dawn of War II game for play, and includes 15 new missions, new units and corruption mechanic, the Chaos Space Marine faction and excellent online multiplayer options.
Warhammer 40,000: Dawn of War II: 
Chaos Rising game logo
Space Marine Jonah from Warhammer 40,000: Dawn of
 War II: Chaos Rising
15 new standalone single player Space Marine missions. View larger.
Space Marine in one-on-one fight in Warhammer 40,000: Dawn of War 
II: Chaos Rising
New units, environments and a playable multiplayer faction. View larger.
Space Marines in formation on the planet Aurelia in Warhammer 
40,000: Dawn of War II: Chaos Rising
Challenging Dawn of War II specific unit based RTS gameplay, including coop. View larger.
Facing a hulking enemy faction unit in Warhammer
 40,000: Dawn of War II: Chaos Rising
New unit corruption mechanic and upper level cap. View larger.
Story Your Blood Raven Space Marines have saved the sector, but can they save themselves? In Warhammer 40000: Dawn of War II: Chaos Rising, the sequel to the acclaimed Dawn of War II RTS franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face. Here you must take command of the Blood Ravens and defend the sector against the forces of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens. New Missions, Units, Multiplayer Race and Corruption Mechanic Dawn of War II struck a new chord in the RTS genre with its focus on specific unit based strategy with limited reinforcement options and limited RPG elements, as opposed to the generally repetitive RTS tactic of resource gathering-base building-and swarming maneuvers. The Chaos Rising expansion to the franchise follows suit with 15 new single player missions centered on the players' strategic choice of units; upping the ante further by including new units for each of the returning in-game races and even introducing a new race, the traitorous Chaos Space Marines, who are a playable faction in online multiplayer action. In addition, players must navigate a new corruption mechanic built into in single player campaign, which consists of access to new and dangerous destructive powers. Designed to allow for variation in completing mission objectives, these powers also carry the possibility of drawing units closer to the influence of Chaos, which affects both the mission possibilities as the game progresses and the overall outcome of the game. Key Game Features

System Requirements

Minimum Specifications:Recommended Specifications:
OS:Windows XP SP2 or Windows Vista SP1
Processor:P4 3.2 GHz (single core) or any Dual Core processorAMD Athlon 64x2 4400+ or any Intel Core 2 Duo
RAM:1.5GB2+GB
Disc Drive:DVD-ROM drive
Hard Drive:5.5GB or more
Video Card:128MB Video Card (Shader Model 3) - Nvidia GeForce 6600 GT / ATI X1600, or equivalent256MB Video Card (Shader Model 3) - Nvidia GeForce 7800 GT/ ATI X1900, or equivalent
Sound Card:DirectX 9.0c or 10 compatible
Input Device:Mouse and keyboard
Other:Internet connection required for online Games for Windows LIVE play

Customer Reviews

Much Like Its Predecessor4 One caveat first. This is a Windows Live/Steam game, so if you have objections to either of those things then stear clear. That said, I'm going to provide a brief review of the game with scoring not weighted by those factors. I have a fairly uncommon perspective on this game, I imagine, which is that I played it before I played the original (which I just completed last night), so I can rate it both as a stand alone experience untainted by preconceptions, and as a continuation of the original. As a stand alone experience I found the game to be quite addictive and fun. The first level is designed as something of a tutorial to the game's basic mechanics. You're introduced to various ideas like explosives, the cover system, bunkers, the strengths and weaknesses of the different squad types, etc. Not having read the manual I found myself scratching my head at a few things but if you click the little quick tip icons on the left side of the screen and pay attention you can figure out most of the game's major mechanics fairly quickly. I was able to beat the first level of the game at the medium difficulty setting on my first try. Don't forget to use the "x" button frequently to retreat your squads that have lost members. This way you can replenish them to full strength and bring them back into the fray without any of your squad leaders requiring revival. This works especially well during boss battles. Since the bosses don't heal you can chip away at them and win by sheer persistence. Once you learn the mechanics you are fairly quickly thrust into the thick of things and the game ceases to coddle you. Your squads carry through from one mission to the next, gaining levels and experience much like an RPG. You can and will upgrade their equipment multiple times. Though individual members of each squad can die (and easily be replaced at any control point), the squad leaders persist and stay with you for the whole game. You'll have to play through a few missions before you find Captain Thule, or unlock your Terminator armor, though. You lose stars on your mission rating for each squad leader that becomes incapacitated during the mission (whether you revive them during that mission or not). I find this mechanic works well. You can plow through most missions by attrition, even if you have to revive your squad leaders multiple times, but to earn the highest rating (and the most experience), you'll need to be smarter and more methodical. It can be quite a challenge to get a 5 star rating in all three categories (number of enemies killed, squads that didn't become incapacitated, and speed with which you complete the mission). There are a few changes to the game as compared to its predecessor, but nothing major (with the exception of the corruption system). Mostly, you just don't have to worry about defending your foundries and such any more. You'll probably also appreciate the new abilities you can unlock. Some of them are truly amazing such as converting signum use to energy. Talk about blasting the enemy to smithereens! Good stuff. I particularly enjoyed the section of the game where you get to explore an ancient space hulk. I had flashbacks to the board game. Also, at a certain point you unlock a new unit type, the Terminator Librarian. This guy is extremely versatile and effective if specced out right. Controllable mini "black holes"? Yes, please. The game includes an additional enemy type, chaos marines, which are pretty evil and fun to blow up. I'm sure there's some change to the tactics required to defeat them, but I found that they died pretty "hand"ily to Davian Thule's massive Dreadnought claws. Long live Captain Thule! Additionally, there's a corruption system whereby you can let your team become more and more evil, thus unlocking the ability to use special "corrupted" weapons and armor, which are fairly univerally better than the uncorrupted stuff. I didn't try it this way yet, so I don't know exactly how it would change the story, but intend to do this on my 2nd play through. In summary, if you liked the original, you'll like this. I can't imagine why you wouldn't. If you haven't played any DoW II but you like tactical style RTS games with no base building (much like World in Conflict) then you should definitely give this one a try. Fun but the time Flys3 I couldn't help myself. Dawn of war 2 was such a fun mix of RPG and RTS, that i had to pick up and try the expansion. While overall just as fun as the base game, the expansion had a few bits in it that kinda drug it down for me, if only a bit. First off, when transfering characters from your old game, they will come across with the gear they had on, and a few random pieces from your arsenal. this was okay. somewhat anoying was that the Terminator armor i had was "broken" until i could find a tech-priest to fix them. an issue of balance i supose. and sense the story picks up rather quickly after the first games big epic conclusion, i can understand it. I enjoyed myself on the side missions that were available, and found the missions on the space hulk to be very fun, in that they changed the feel of the game, if only slightly. overall there was a lack of side missions to choose from, and i think i fought the orcs and eldar twice each. mabye twice. The Runtime of the game was rather short. even doing all the side quests, i blew through this game very fast, playing on the normal difficulty setting. it just seemed to rush through the plotline, and then leave a huge dangling plot for the next game. it felt less like an expansion as a half hour episode compared to the two hour opening movie of the core game. the corruption aspect of the game is interesting, but at best seems to be a reason to go through the game twice, once pure and once corrupt, and besides the ending cinematic, i doubt there is much of a difference, besides the new powers, weapons, and armor you will be weilding. This game feels like it should have been more of a Downloadable content upgrade for the first, restructure the plot a bit, and make episodes out of it. but thats just my opinion. it was fun, and if you liked the core Dawn of War 2 game, i recomend it, if only to continue the plot, and try out the new squad member (your librarian, or to non 40k people, a magic user). The use of BOTH windows live AND Steam is somewhat anoying. if not for the Dawn of war games, i wouldn't have steam on my computer. i had some trouble with windows live not connecting at times, which means YOU CANNOT PLAY THE GAME. you NEED to have an ACTIVE internet connection to play these games, so watch yourself if you don't (a small number of people in this day and age, but still present at the corners of the world). The DRM of these two programs / "services" is anoying, but not so much to make the game un-playable. you would think that one or the other would have been enough, but both? Gameplay **** Plot *** acting **** DRM BS *** Gameplay time ** Overall *** More of the same goodness4 Basically just a bunch of new levels, to allow additional playing. The gameplay is essentially the same, and there aren't any real changes to the game mechanics or units. One issue is that it seems to crash more than the original game, but this may be addressed in future patches. I didn't have any problems with the DRM, so I can't speak to those issues. If you enjoyed DoWII then you will enjoy this expansion.

No comments:

Post a Comment