Product Description
This
hack-and-slash adventure is set in the mining settlement of Torchlight,
a town founded on the discovery of a rare and mysterious ore called
Ember. This valuable ore has the power to enchant and corrupt but its
value is such that many are willing to risk their lives for it. Now,
miners have uncovered Torchlight’s buried past: a dangerous labyrinth of
caverns, monsters, and ruined civilizations beneath the ground that
have been corrupted by Ember’s dark influence. As Evil threatens to
overrun the town, a Champion is needed. Players will have the
opportunity to save the town of Torchlight, battling through rock and
fire, through lost cities, and across ancient tombs on a perilous
journey to cleanse the mines. As one of three Character Classes, Players
will explore randomly generated dungeon levels, battle a huge variety
of monsters, and pursue endless variations of fame and fortune.
Product Details
- Amazon Sales
Rank: #161 in Software
- Brand: Encore
- Model: 15980
- Released on: 2010-01-14
- ESRB Rating: Teen
- Platforms:
Windows XP, Windows Vista, Windows 7
- Format: CD-ROM
- Original
language: English
- Dimensions: .15 pounds
Features
- Randomization
- Game level layouts are randomly created, so each adventure will
always be unique
- Easy, approachable interface - Torchlight is
designed to be easy to play right from the beginning. With an intuitive
interface, players can dive right in!
- Character Classes -
Players will create and customize a character, choosing from 3 main
Classes: The Destroyer, The Alchemist, or The Vanquisher.
- Pets -
choose a pet to accompany your character. Pets can level up along with
the player; they can also fight, carry items, and perform helpful tasks.
Customer Reviews
DIABLO III: THE PG VERSION
This game sure comes with
some serious pedigree: Travis Baldree, designer of Fate, and Max
Schaefer and Erich Schaefer, co-designers of Diablo I & II put their
heads together and came up with an action hack&slash isometric RPG
game that can appeal to all ages. The result is a good game that will
keep us hacking and summoning - until the ...3rd coming that is.
In
fact, the game developers made sure to often pay tribute to the DIABLO
Series: from the background music while at the town-camp (you would
recognize those Tristam guitar riffs anywhere!), to the draining health
and mana fountains and to the voice announcing & warning, you cannot
miss the timeless DIABLO influences. Having said that, I found
TORCHLIGHT to be something between a DIABLO and a FATE game.
If
you have experienced any of the FATE games you will be reminded of them
often, although the heroes here are not children. The village NPCs will
keep giving you straightforward quests (usually a go-and-fetch excuse to
dwell deeper into the dungeon). Extra dungeons, however, can be
accessed by accepting the extra quests of the male NPC in the south and
by purchasing dungeon maps of various levels from the local merchants.
Also, sometimes a spectral animal appears while in a dungeon: slaying it
will open up a bonus dungeon where better equipment often becomes
available. There is no traveling to/from town while in a bonus dungeon,
so you better keep an empty inventory before entering it.
Yes, you do
get a pet (a dog or a cat - but you can interchange them by purchasing
and feeding them a special fish) and, yes, you can transform them by
feeding them different types of fishes. Fishing is carried out in pretty
much the same fashion: you wait for two concentric circles to merge and
their color to change from pale blue to purple but it is less important
than it was in FATE (so far I brought in nothing else but fish - no
equipment or valuable items).
Now, when not playing an AD&D
RPG (where I always choose to be a Paladin), I like to play other RPGs
as a warlock, a fighting mage. The Alchemist class allows you to both
cast powerful spells and exchange blows in the midst of the action (the
other available classes is the Destroyer and the Vanquisher). The
Destroyer is the up-close-and-personal tank warrior whereas the
Vanquisher is the ranger.
When leveling up as an Alchemist, make sure
to get both the (steampunk!) golems and the Ember Strike spell.
Together with some good shielding spells, nothing can stand in your way.
Try
not to go broke. At first I though, "finally, an RPG that is not stingy
with its money". But that was only at first. Items are less expensive
at the shops but (surprise!) they also sell for a pittance. The good
news is that money drops like rain from slain foes. The money-hole is
the enchanter: attempting to further enchant your equipment will deplete
your funds faster than you would imagine! And you also run a
considerable risk of having all of its enchantments removed. No
post-dated checks are honored. No credit cards accepted. I tried.
You
WILL get swarmed so be prepared. Place healing potions, defensive and
knockback spells on quick-slots (1-0); equip your pet with self or group
healing spells and a powerful summoning spell; and never forget to
first stay alive and then keep pounding on your enemies. In the heat of
the battle it is best to deactivate (Alt-key) the fallen-items labels
(more on this later on) and to always keep an eye on your health and
mana levels. Respawning is not free: it will cost you either time, money
or experience.
The inventory seems small but, in fact, it is
more than adequate. Potions and scrolls are stackable up to 20 and (more
importantly) every item takes up only one inventory square (no, you do
not have to carry your fishing pole, it is just there).
You can send
your pet to town to sell off its inventory and the time it needs to
return is much less that what it did in FATE.
And there are treasure
rooms you can only access by finding and pulling levers (sometimes in
specific sequence) to open doors or turn bridges.
Now, some
negative points:
(1) the game is only a dungeon crawler, there are no
outdoors locations.
(2) the graphics of the the spells are very
impressive but they can become really confusing as well. Even at maximum
settings, unless the fallen-items labels are deactivated you will not
be able to actually see much of the battle. That means alternating
between fighting and looting - but it also means missing some important
interactive objects (levers or ballistas). Also, when electric, fire,
ice and poison spells get mixed the result is not something one can
discern friend from foe in. It makes no tactical difference (you cannot
harm yourself or your company) but it sure would be more enjoyable if
you could aim more than...80% of the time.
(3) the environments are
beautifully designed but your path is often blocked by obstacles that
visually you could easily bypass. Sometimes you find your hero running
in place, stopped by a ...pebble.
Finally, some closing
suggestions to the developers for a future patch: (a) add the
possibility to order our pet to bring back potions and identification
scrolls when sent into town, and (b) make it possible to change class in
mid-game (keeping the level and redistributing the skill points).
All
in all, TORCHLIGHT is a very enjoyable experience. It is easy to
master, it is beautiful and it is fun for the whole family.
HIGHLY
RECOMMENDED!
They left in the fun and
took out the other stuff.
I've been playing this type
of game since Wizardry came out on the Apple ][. And this is about the
most entertaining dungeon crawl I've ever dove into!
I don't want
to spend time telling you what kind of game this is. You know that. I
want to point out how REFINED this is. The developers know what you like
and what's annoying. Stuff you like (loot!, violence!, MINIONS!!) is
plentiful. Stuff you don't (long cutscenes, stupid storylines,
micromanagement) is gone.
Bash Monsters in the style YOU like.
Snipe from long range? You can do that. Tear them apart in axe-to-face
combat? You can do that! Swarm them with legions of undead minions? YOU
CAN DO THAT! Go all John Woo - blazing away with a pistol in each hand?
YOU... CAN... DO... THAT!!! You can even switch between those styles
(and many more) with the SAME CHARACTER. You develop the character the
way YOU want - because it's more fun that way!
It runs well on
older systems (even netbooks!) and beautifully on newer ones.
It's
well supported. There is a vibrant user community supplying a plethora
of mods. Steam has a long list of achievments you can shoot for (I don't
know if you can hook into the achievements if you don't buy the game
through Steam).
You got the idea. I gotta go. My alchemist has a
bone to pick with some poison-spitting spiders. Actually, his ZOMBIES do
- but you get the idea.
Excellent
RPG by the original Diablo crew ...
I am about 50+ hours into
this game, and I must say that it is one of the best RPG's I have played
in a long time. I purchased this game from STEAM a month ago when it
was on sale, but just wanted to let potential buyers know how great this
game is.
It is my understanding that many of the original
developers from the Diablo 1 & 2 games (including the music person)
have migrated over to Runic Games to make this fantastic RPG. Anyone
familiar with the Diablo games will instantly recognize the music, the
menus, and the gameplay ... but with many refinements and upgrades. The
graphics are very nice, the music if fantastic, the gameplay is
addictive, the quests are fun, and there is an abundance of loot to
collect.
A nice plus that I like with Torchlight is that when you
exit your game and return at another time your character is at the same
location and your progress picks up at that point ... no starting from
town everytime like in Diablo 2. If you leave a town portal open upon
exiting, it will be there when you come back. Another revision with
Torchlight is if your character dies, you now have a few options to
chose from on how you want to respawn (from the exact spot where you
died to back in town) ... no more repawning back in town regardless and
having to slog your way back to where you died to get your stuff back
like in Diablo 2 ...
A demo is available to try out before buying
if interested ... just Google search for it.
I highly recommend
this game ... It's a great value even at it's retail price.
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