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Saturday, November 13, 2010

Star Wars Knights of the Old Republic

Product Details
Star Wars Knights of the Old Republic

Star Wars Knights of the Old Republic
From Lucas Arts

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Product Description

Product InformationStar Wars: Knights of the Old Republic takes you into the distant past of the Star Wars universe -- over 4000 years before Episode I when battles raged between the Jedi and the Sith!Product FeaturesA massive conflict between Jedi & Sith has left the Republic weakened. Into this chaos steps a young Jedi on a mission. His mission will determine the outcome of this colossal galactic war - and your destiny as a JediLead your group of freedom fighters across the galaxy -- you can choose from humans droids Twi'leks Wookies and moreRecruit other to your cause & train them in exciting mini-games like racing swoop bikes or manning turret gunsTravel to ten unique world in the Star Wars galaxy from the Jedi Academy on Dantooine to the Sith homeworld of KorribanCustomizable and evolving characters keep the story fresh and the gameplay interesting -- especially when you have to choose between the Light & Dark Sides of The Force

Product Details

  • Amazon Sales Rank: #2896 in Video Games
  • Brand: Lucas Arts
  • Released on: 2003-11-18
  • ESRB Rating: Teen
  • Platforms: Windows 98, Windows 2000, Windows Me, Windows XP
  • Number of items: 1
  • Dimensions: 1.25" h x 5.25" w x 7.50" l, .50 pounds

Features

  • A massive conflict between Jedi & Sith has left the Republic weakened. Into this chaos steps a young Jedi on a mission. His mission will determine the outcome of this colossal galactic war - and your destiny as a Jedi
  • Lead your group of freedom fighters across the galaxy -- you can choose from humans, droids, Twi'leks, Wookies and more
  • Recruit other to your cause & train them in exciting mini-games like racing swoop bikes or manning turret guns
  • Travel to ten unique world in the Star Wars galaxy, from the Jedi Academy on Dantooine to the Sith homeworld of Korriban
  • Customizable and evolving characters keep the story fresh and the gameplay interesting -- especially when you have to choose between the Light & Dark Sides of The Force

Editorial Reviews

Amazon.com Review Star Wars: Knights of the Old Republic takes place just a few years after the Mandolorian Wars, thousands of years before the events in the Star Wars movies we know and love. Two Jedi, master Revan and his apprentice Malak, led the Republic's forces to victory and pursued the Mandalorians into deep space only to return as Dark Jedi at the head of a huge fleet of Sith warships. Only the Force powers of the Jedi Bastila prevented the Sith from overwhelming the Republic's weakened forces. At the start of the game Malak has usurped control of the Sith by betraying Revan and has attacked the ship carrying Bastila and yourself. In true Star Wars style, the game begins with a bang. The storyline could have been a standard coming-of-age yarn but is instead a genuinely interesting adventure told with humor, compassion, and respect for the source material. Your character has a mystical bond with Bastila, and the two of you share some kind of connection to the Sith villains Darth Malak and Darth Revan. The game's planet-hopping adventures are driven by your exploration of these connections and how they relate to your larger goal of discovering the source of the Sith's sudden fleet. During your adventure you can explore side quests minor (such as racing swoops or gambling) and major (such as uncovering the fascinating back stories of your companions). Star Wars fans will get a kick out of the rich lore introduced in the game, particularly the Tatooine storyline that reveals the origin and history of the Sand People. Gameplay is an abbreviated form of Wizards of the Coast's d20 Star Wars RPG game system--anyone who has played Dungeons & Dragons will be familiar with the abilities, stats, feats, and bonuses in this game. The player creates a character as a member of one of three starting classes (soldier, smuggler, scout) and then later chooses a Jedi class (guardian, consular, sentinel). Joining the player's character are other Jedi, warriors, thieves, droids, a wookiee, and even a Mandolorian. Unlike the faceless non-player characters of other games, each member of the supporting cast has an intriguing history and even agenda. Up to two of these other characters can join your character at any time. Depending on who you chose to take with you, new dialogue and even intra-party arguments come into the game (put the Mandalorian veteran with the Republic patriot and you'll see sparks fly). Combat is real-time turn-based, meaning the turns are seamless but the player has the option of pausing the action at any time to issue orders or direct any character to use a certain Force power, ability, feat, or item. Graphics range from adequate to exceptional. Building and character models are not impressive--about what you get in GTA 3. Lightsaber graphics and environmental effects (like waving grass, clouds, and weather) bring the world to life. Battles are just brilliant, with characters pumping out blaster fire at Jedi who dash, dodge, and even deflect the bolts back toward their assailants. Complete with sounds straight out of the movies, the thrilling combat is pure Star Wars. All in all, Star Wars: Knights of the Old Republic is a masterpiece of Star Wars gaming. The pacing, balance of action and dialogue, clever puzzles and quests, and loving attention to detail have set the bar very high for role-playing games in general and Star Wars games in particular. Consider this a must-have game.--Mike Fehlauer Pros:
  • Captivating storyline
  • Clever dialogue
  • Star Wars feel
  • True story and dialogue support for either Light Side or Dark Side play
  • Brilliant combat graphics
  • Fascinating characters (the loyal--and homicidal--droid HK-47 is truly unique)
Cons:
  • Occasional bugs in dialogue, movie playback
  • Cannot transfer equipped gear between characters while on your ship
Game Informer Review I was beginning to think that I had a better chance of getting eaten by a shark than seeing another console RPG ported to the PC. With a sleek new user interface, perfect control mapping, and a boost in graphical resolution, Knights feels right at home on the PC. If you haven't had the chance to play through this game yet, drop this magazine and run out to the store immediately. The level of control that you have over your characters' actions is truly remarkable. Do you fight the good fight, or turn to the dark side? The game is completely different for both paths and worthy of playing through twice. Combat is brimming with strategies; character development is extensive; and the story is brilliantly penned. Simply put, this is the best thing to happen to Star Wars since the original trilogy. Rated: 9.5 out of 10 Editor: Andrew Reiner Issue: February 2004 Subscribe to Game Informer From the Manufacturer Long before the Galactic Civil War, an epic drama begins. Engage in this saga set in the Golden Age of the Republic - over 4,000 years before the first Star Wars film, when both Jedi and Sith number in the thousands. With the Galaxy reeling from a recent conflict with the Dark Lords, the ongoing battle between the Jedi and the Sith rages on. Your actions determine the outcome of this colossal galactic war - and your destiny as a Jedi. -Immersive, action-packed Star Wars role-playing experience with customizable and evolving playable characters. -Choose from nine customizable characters to build your party of three adventurers, including humans, droids, Twi'leks, Wookiees and more. -Journey spans seven different worlds including Tatooine, Sith world of Korriban, Jedi Academy on Dantooine and Wookiee homeworld of Kashyyyk. Build your party and upgrade your equipment in your own starship, the Ebon Hawk. Fast paced mini-games -- such as racing swoop bikes, or manning turret guns. FAQs Q. What character classes / races can you play? The main player character will be human and can be played as one of three classes: soldier, scout or scoundrel. Throughout the course of the game the player will have the opportunity to become a Jedi, making available Jedi specific dual classes such as the Jedi Guardian, Jedi Consular and Jedi Sentinel. Additional races can be played by assuming control of NPCs that have joined your party. Ever wanted to experience the raw power and rage of a Wookiee? Here's your chance! In addition to playing as a variety of human classes the party system allows the player to play as a Wookiee, Twi'lek, Cathar or even a deadly assassin droid. As you can imagine, players have a wide variety of options for gameplay, but can always choose to focus on the player created character and leave the rest of the party to the game AI. Q. How will character generation and advancement be handled? The rules system in the game is based on the Wizards of the Coast Star Wars D20 rules. So, players familiar with this system will find the character creation and advancement to be quite similar. Your main character will be human (party members will be a variety of species), and you first choose your gender and class. You can be a Soldier, Scout, or Scoundrel class, but ultimately you'll develop into a Jedi class. You can then choose your character's appearance from a variety of head models and textures. You will be able to choose your abilities, skills, and combat feats that will help customize how you play through the game. As you gain experience and start to move up in level, you will be able to improve your skills and add to your Force powers and combat feats. Q. Could you guide us through the character creation process? You start by choosing your gender and class. You can be a soldier, a scoundrel or a scout. These classes each have statistical implications, and they also dictate whether your character is big and strong, small and quick, or somewhere in between. Next, you'll see a close-up of your character's face, and you can choose from a wide variety of different appearances. You'll also be able to choose a voice set for your character. Once you've decided how your character will look and sound, you can choose your name (or generate a random one). You will be able to create a quick character and jump right into the game, or create a custom character and spend some time adjusting your stats. If you choose to create a custom character, you start by determining your character's abilities. These include things like strength, dexterity, and constitution, and will dictate how well your character is able to perform skills and feats in the game. Next, you'll determine your starting skills and feats, which give you the capability to do things like special combat moves or hacking computers. This is where you can really start customizing your gameplay experience. Throughout character creation, we have a button that will automatically assign recommended stats if you want to see a configuration that we think will work well. Q. How will the player be able to choose which side he or she will be on, and how much will being on the good side or the dark side affect the gameplay and storyline? Your actions throughout the game will create momentum towards either the dark or light side of the Force. Whether you are choosing an evil thing to say, or you're satisfying a generous and heroic quest, those actions are associated with good or evil and will start to really accumulate. People that you meet in the game will start to react to things that you've done, and you can become famous (or infamous) for certain things. We take this to greater and greater extremes as you approach the end of the game, so that ultimately your actions will have a massive impact on the galaxy and the fate of the Republic. Q. How do I manage the characters in my party? Sometimes when you encounter a new Non-Playable Character (NPC) the plot is such that they need to join your party right away. In such a case if your group were full, you would have to choose one member of the party that would go back to the ship and wait for you there. With those cases as the exception, you can normally only switch out your party members at the Ebon Hawk as often as you wish. Q. How will interaction with non-playable characters be handled? Most of the NPC's in the game will have a fully voiced dialog tree, and you can talk to them and get information or quests. All of the NPC's that you'll see can be talked to, although some of them may not want to bother with you! The dialog in the game is fully voice recorded. Q. What weapons and Force powers do you have? There are 44 Force powers separated into offensive, defensive and enhancement Force powers. Some of the aggressive Force powers are Choke, Lightning and Whirlwind. Some of the defensive powers include Force shield, Energy resistance and Heal. Enhancement powers include Burst of Speed and Master focus. Whenever a Jedi gains a level a new Force power can be selected. The more powerful Force powers have prerequisites and level limitations. For example, Force Storm requires that the Jedi already know how to use Shock and Lighting as well as being 15th level. There are many different kinds of weapons in the game, but of course light sabers are very popular. We have gone to great lengths to ensure that light sabers not only look amazing but also come in a variety of different forms. For example, players will see the double bladed light saber made popular by Darth Maul in Episode I. In a unique twist, the player's light saber is not simply a found item in the game, but rather is constructed from items and crystals discovered in game play. The player will be further able to customize his or her light saber in the Ebon Hawk's machine shop by changing out crystals found throughout the game. Each light saber can have three different crystals: one crystal determines the color of the saber, while the other two crystals modify the energy output. Some crystals enhance the light saber's ability to cut through steel and thus do more damage against droids. Some crystals widen the beam of the saber making it easier to deflect blaster bolts, while other crystals simply improve the energy output all around, making for a more powerful weapon. In addition to light sabers, Star Wars: Knights of the Old Republic contains numerous other weapons including a variety of blasters, pistols, bladed weapons, rifles, grenades, disruptors, bow casters and many, many more that also come in dual wield and two handed forms. Combat is clearly an important part of the game and one that we want to make as personal to the player as possible! Q. What colors of lightsabers will there be? You can customize your lightsaber on the Ebon Hawk. There are three crystal slots in the lightsaber and many different crystals that you can fit into those three slots. The crystals determine the color and attributes of the lightsaber. By putting in more powerful crystals you can change the properties of your lightsaber, as well as alter the color. The basic colors are Blue, Gold, Green and Red. Q. How will combat work? The combat will be rules-based and realtime. That means you will issue the main actions you want your character and party members to take, and they will perform those actions based on their stats. Since you have a huge number of Force powers, combat feats, weapons, and items to use in combat, in addition to the challenge of controlling a party of 3 characters, there is a ton of things to do during combat. The overall result is that the combat is quite strategic, but it plays out very fast, as though you were seeing an action sequence from a movie. Q. What will the cutscenes be like? There will be many cutscenes in Star Wars: Knights of the Old Republic because we want the game to be a very cinematic experience, where you feel like you're inside a Star Wars movie, but you're in complete control of what happens. There are many different types of cutscenes in the game too, but it will be difficult to tell them apart. They all flow quite seamlessly from one type to the next. For example, the dialog in the game is experienced through a cutscene system, which looks like a letterboxed movie. During those dialog scenes, characters animate, speak, and even lip-synch their words. There is also a large number of cutscenes that involve things in the game world such as scripted events or dramatic scenes that are happening elsewhere in the galaxy. Some of the most stunning cutscenes though, are the ones of the colossal war going on in space. Combined with Jeremy Soule's musical score and sound effects from LucasArts the cutscenes will be an extremely compelling part of the game. Q. What kinds of mini-games will there be? We have added several mini-games, to give players the fast-paced and visceral part of the Star Wars experience that you normally wouldn't be able to do within the context of an RPG engine. So, when your ship is attacked by Sith fighters, you'll be able to hop in the gun turret and blast them yourself. Also, you'll be able to engage in illegal races with modified swoop racers on a number of worlds. We've also added a card game called Pazzak, so that you can gamble with characters throughout the game. It's somewhat of a collectible card game, so you'll be able to find new cards throughout the game that will help you play better against your next opponent. This mini-game alone has proven to be lots of fun, so we think that it will be a nice diversion for people to be able to try some different types of gameplay within the overall experience.

Customer Reviews

It's been a long time coming.4 It has been a long and interesting ride with the Star Wars gaming license, with about as many games as there is sand on Tatooine. The latest offerings come in the form of a role playing game- Knights of the Old Republic. Knights is a somewhat confined and well-executed romp through perhaps the greatest franchise ever created. Games magazines are giving Knights high marks, and its well deserved, because she immersiveness of the game rivals just about every other Star Wars title from LucasArts or its stable of developers. Knights succeeds in just about every category- it is both stunning to behold and fun to play. Characters are well designed, if a little `same-ish' given that all men and women are the same height, with only superficial variances in model types. The game utilizes a bare-bones version of 3rd Edition D&D at its core, but unlike Neverwinter Nights, KOTOR only uses the system as background support and the mechanics rarely if ever intrude into actual game play. What the game doesn't allow is dual or multi-classing. You can start as either a Soldier, a Scout or a Scoundrel and by 8th to 10th level, you become a Jedi. And your character can only be human. Each class has their pluses and minuses, usually in areas like Skills, Feats and allotment of Jedi powers. Unlike Neverwinter Nights, however, you control the progress of your NPCs- choosing their skills, feats, and choice of equipment and weapons that they use. The Jedi classes are almost overwhelmingly superior to their mundane counterparts, but given this is a game about Jedi during their golden age, it is to expected. KOTOR's story revolves around two former Jedi who, victorious over the Mandalorians, returned to conquer the Republic after falling to the Dark Side of the Force. They arrive at the head of a massive star fleet that no one seems to know where they got it from. It is your job to figure out how they managed to assemble such a large fleet and hopefully do something about it without succumbing to the Dark Side. (You can play through the game, making choices that will eventually determine whether you become light or dark.) Sadly, however, KOTOR's story is essentially the same as Neverwinter Nights- instead of finding four `words of power', you must collect four star map fragments that lead you to an unknown world inhabited by the remnants of an ancient race that essentially gave the galaxy hyperspace travel. And the answer to where the Sith star fleet is coming from is more akin to a Star Trek story line than that of Star Wars. None of this changes the fact that most of the events that lead up to this revelation are interesting and a whole lot of fun. The various plot twists and the `staggering' revelation about your character always keep it interesting. In Knights you travel to several worlds- you start on the city-world of Taris, Dantooine, where you begin your Jedi training, Tatooine, Kashyyyk, Mannon, and the Sith world of Korriban. There are innumerable quests that you must undertake, many with light or dark consequences, though most of which are entertaining. In these adventures you are aided by several NPCs- a Republic soldier named Carth Onasi, Bastila Shan, a prissy Jedi Sentinel, the perky Twi'lek girl, Mission Vao and her Wookie sidekick, Zaalbar, an astromech droid, Canderous Ordo- an ex-Mandalorian mercenary, a cantankerous fallen Jedi named Jolee Bindo, and HK-47, a smart-mouthed assassin droid turned translator. HK-47 steals every scene he is in with his dry, dark humor, wry condescension and quips on the limitations of so-called `meatbags' and bragging about his success as an assassin. There is also a never ending supply of equipment and gear to upgrade characters with- armor, shields, weapons and lovely flamethrowers. The combat system involves queuing up actions for each character then watching them executed on screen. You can queue up four actions, be they attacks, Force powers, healing items or stimulant injectors (potions, essentially), and each action is executed in sequence. You can pause at any time, assigning actions to your characters, targets to attack, etc. then unpause and watch everything unfold. Though a limited way to do things, it is never dull to watch and the combat sequences are well animated and very flashy. One downside is that you can't switch weapons on the fly, rather you must pause, enter a sub-menu and swap weapons out as you desire. Combat should have been a little more interactive, but since battles rarely last very long anyway, it hardly makes a difference. KOTOR's graphics are lavish and everything has that all-important Star Wars look to it. Sound effects are bang on. In this BioWare really did such a wonderful job in capturing all of the nuances of what Star Wars is all about- something Lucas can't seem to do in latest batch of prequels. This is perhaps the deepest and most Star Wars-like game since Dark Forces II: Jedi Knight, successfully capturing the best of what Star Wars is. I would have preferred a more 3rd-person-esque style of control and more freedom of movement, because though you can drive your character around the places you visit, you cannot climb, jump, swing, etc., which really would not have been that hard to accomplish within the confines of the game. Ultimately, it is a very satisfying game- huge game worlds, which while linear in nature are fun to explore, epic story and fun characters more than make up for its failings. It has some bugs that lead to system lock-ups that forced several restarts. No mention of midi-chlorians, prophecies, or `chosen one's'. It is a very romantic high adventure peppered with humor and a sense of fun - kinda what the movies are supposed to be like. What's more is that it provides 40-60 hours of fresh gameplay, making it the best Star Wars game in a long time. Best *experience* I ever had in gaming5 This is an awesome game. Period. In many ways, this game redefines the role playing genre. What is very unique about this game is that it has a very rich story. Probably one of the best Star Wars stories ever. This is the first game I have ever played where I simply kept going because I wanted to see what happens next. And I can guarantee you that there will be plot twists you will never be expecting! Also, the game features some of the most memorable game characters ever. Way to go, HK-47! The game also makes great use of character-shaping techniques. Are you going to evolve along the light side of the force, or is the dark side too tempting? Are you going to change your mind half way through? Many special abilities can be aquired, turning characters into very unique beings. And then of course, there is the choice of your party members: Do you want the strong wookie to help you out, or would you rather have a violent droid with you? Or perhaps a Jedi knight whom you just saved from the dark side? Or is it all just a trap? The choices you make throughout this game have a great impact. In fact, this is problably the first game ever that I will play through a second time! Dark side, here I come... The best RPG since Baldurs Gate 25 You don't have to be a Star Wars fan to appreciate what a great RPG this is, but it can't hurt. Star Wars: Knights of the Old Republic is the best RPG that I have played at least since Baldurs Gate 2, and it is the best Star Wars experience since the first trilogy. There is just so much to see, and so much to experience. Then, when you are finished, you can go back and do it all over again as an evil character instead of a good one. On a high end video card, the game is beautiful to look at. The level of detail in the graphics is astonishing. The on-screen appearance of your character and your companions changes depending upon what you equip them with, and your physical appearance actually changes depending upon how good or evil you behave. The environments are immersive and realistic, and also varied. You fight on grass-covered plains, beautiful beaches, desert, and even a bit underwater. The grass and the trees sway in the breeze and sand kicks up when you run across the beach. Combat is equally impressive to watch. Lightsaber battles are reminiscent of the big one at the end of "The Phantom Menace". You watch characters thrust, parry, feint, kick, and slice with their lightsabers. And then there's the force powers - oh the force powers. They are fun to use, and dazzling to look at. Every NPC line in the game is voice-acted. Every single last one. And it's all high-quality material. I can't state how great this part is. It's like getting to play through a 40-hour epic movie. Some dialog trees are huge and go on for minutes at a time. Your NPC companions are fun to click on just to see if they have anything interesting to say, and they usually do. They are deeply developed, unique, and have interesting stories to tell. One of them, a homicidal droid, provides a lot of comic relief. Another is brutal mercenary who tells interesting war stories. Chances are, you will want to take different party members with you on different quests just to see what they have to say. Lots of NPC's have their own side plots, which are woven into the game. The storyline itself is not that great, but it's the way that the story is told that is so great. The themes of Good vs. Evil and Light vs. Dark are shown to you over and over again. These concepts are not explained to you. Instead, you experience them for yourself. You get to witness or perform good deeds, as well as atrocities. If you are playing a good character, then by the end of the game you will have developed genuine feelings of distaste for The Sith and their Dark Lord, Malak. If you are playing as an evil character, than you will have an opportunity to commit some truly heinous acts against helpless civilians, or your friends. All of this gives you a true sense of role-playing that is unparalleled since Planescape: Torment. The role-playing system isn't as robust as D&D, but there is still a lot to it. There are hundreds of goodies like armor, weapons, and accessories that you can equip your character and companions with. Chances are, you'll play a certain way one time, and then want to try some different setups the next time that you play. You can change the color of your lightsaber, and change the crystals in it to upgrade its properties. You can wield just one lightsaber, a double-ended staff sabre, or one in each hand. You can also choose between brute force or finesse, but brute force seems to be an easier path. As you progress through the game, there is a true feeling of power progression. You can feel yourself changing from a lowly soldier to a godlike Jedi who at the end of the game slices through hordes of powerful enemies like a hot knife through butter. That feeling of progression is what makes great RPG's like this so addictive. It's simple. This is the best RPG since Baldurs Gate 2 (another Bioware title). If you like Star Wars, or if you have liked any of Bioware's other role-playing games, then you must give this game a try.

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