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Sunday, November 14, 2010

Star Wars Jedi Knight: Jedi Academy

Product Details
Star Wars Jedi Knight: Jedi Academy

Star Wars Jedi Knight: Jedi Academy
From Lucas Arts

List Price: $19.99
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Product Description

Star Wars Jedi Knight: Jedi Academy gives you the chance to follow an ancient and powerful tradition from long ago, in a galaxy far away!

Product Details

  • Amazon Sales Rank: #4159 in Video Games
  • Brand: Lucas Arts
  • Released on: 2003-09-16
  • ESRB Rating: Teen
  • Platforms: Windows 98, Windows Me, Windows XP
  • Number of items: 1
  • Dimensions: 1.25" h x 5.25" w x 7.75" l, .45 pounds

Features

  • First-person Star Wars action/adventure, with a story-based singled-player campaign and a variety of multiplayer combat modes
  • Learn the ways of the Force from Master Luke Skywalker
  • Customize your character by choosing species, gender, clothing, and physical attributes such as hair and facial features
  • Create a custom lightsaber by choosing hilt design, blade color, and style: single, double, or dual sabers
  • Unique level selection system allows players to choose their own path through the game

Editorial Reviews

Amazon.com Review Video games and books such as the popular New Jedi Order series have continued the storyline of Star Wars past the events in Return of the Jedi. According to this "extended universe", Imperial loyalists have been pushed back to a small number of worlds and are now known as the Imperial Remnant, and meanwhile Luke Skywalker has started a training academy to rebuild the once glorious Jedi Order. Jedi Knight: Jedi Academy casts players in the ongoing Star Wars epic as Jaden Corr, a new character in the Star Wars universe who has enrolled at Luke's Jedi Academy. The Imperial Remnant and a group of dark-side Force users have been up to something shady, and it's your job as Jaden to uncover and stop their nefarious plans. The game is a mix of first-person shooting and third-person lightsaber combat, with a heavy focus of the latter over the former. Players are allowed to customize the basic look of their character by choosing from a list of heads, torsos, and legs. Moreover, players can now customize the look of their lightsaber hilt in addition to the blade color, though all of these customizations are aesthetic only. Answering overwhelming fan demand, players now have the option of fighting with two lightsabers or the double lightsaber made famous by Darth Maul. The flashy new lightsaber combat styles are a lot of fun and make duels twice as entertaining. Players are able to use a set of Force powers such as Push, Pull, and Speed, that should be familiar to anyone who has watched the Star Wars movies. Ironically, players can learn and use Light Side and Dark Side powers like Heal or Lightning interchangably without any real restriction or consequence. The single-player story line is fairly thin but adequately does the job of giving you an excuse to visit a variety of diverse environments and cut through bad guys by the boatload. The multi-player game features standard action game modes such as Free For All, Team Free For All, Capture the Flag, and Duel. Jedi Academy also features a couple of innovative multiplay experiences. Power Duel pits two slightly weaker players against one slightly stronger player. Siege is a team-based combat mode ala Battlefield 1942, but with a far older kind of Stormtrooper. Players assume the role of Scout, Demolitions, Soldier, Heavy Weapons, or Jedi, and use the strengths of their particular role to help their team accomplish the objective. Objectives typically involve breaching a wall or carrying an object from one place to another. Imagine a dynamic Star Wars battlefield complete with vehicles, Star Wars architecture, and small teams of Scouts, Jedi and Demolitions guys sneaking around while troopers and heavy weapons specialists blast everything in sight, and you've got an idea of Siege. The game's only major flaw, if you can call it that, is the focus on lightsaber combat; those looking for a dedicated shooting experience may resent the reliance on these elegant weapons. If you're willing to play a Jedi simulator as a Jedi simulator, Jedi Knight: Jedi Academy is a fun foray into the Star Wars universe that takes players beyond the familiar events of the classic trilogy. - Jon "Safety Monkey" Grover Pros:
  • New lightsabers and lightsaber moves are fun to play with
  • Multiplayer Siege mode is excellent
  • Force powers and Star Wars setting a refreshing break from standard FPS fare
Cons:
  • Storyline is not terribly interesting
  • Lightsaber and character customization--while cool--have no effect on gameplay
From the Manufacturer Star Wars Jedi Knight: Jedi Academy is a dynamic single and multiplayer action experience featuring an all-new epic story. Players are immersed in the role of apprentice at Luke Skywalker's Jedi Academy where they learn the power - and danger - of the Force. Amidst a multitude of complex and richly detailed Star Wars environments, including twice as many unique locales as those in Star Wars: Jedi Outcast, players face a variety of powerful and insidious enemies. For the first time in a Jedi Knight series game, Star Wars Jedi Knight: Jedi Academy allows players to create and customize their own characters by choosing various characteristics including species, gender, clothing, and physical attributes such as hair and facial features. In addition, players can create a custom lightsaber, selecting from hilt design and blade color. As apprentices progress in their training, different lightsabers will become available, such as the double-bladed lightsaber or dual lightsabers. Star Wars Jedi Knight: Jedi Academy begins shortly after the conclusion of events in Star Wars: Jedi Outcast. Players create a Jedi apprentice character and join the Jedi Academy on Yavin 4 to learn the ways of the Force under the tutelage of Luke Skywalker and Kyle Katarn. While the young apprentice embarks on various missions to hone their skills and abilities, a mysterious group is discovered creating havoc throughout the galaxy. Until order is restored, the fate of the Jedi Academy - and the future of the Star Wars galaxy itself - hangs precariously in the balance. While players are able to accomplish more by using the lightsaber in Star Wars Jedi Knight: Jedi Academy, they also will have a variety of weapons - new and old - at their disposal including a blaster, blaster rifle, Wookiee bowcaster, Imperial repeater, and a Destructive Electro-Magnetic Pulse gun. A unique level selection system allows players to choose their own path through the game as well as the missions they undertake to improve their Jedi skills. The game adds new multiplayer modes and bring back the most popular modes from Star Wars: Jedi Outcast.

Customer Reviews

More Force to be reckoned with...5 After a healthy wait, the third installment of the Jedi Knight saga continues in this latest release. Fans of the earlier games will be at home with the basic setup: run around lovingly crafted Star Wars locales, zwapping Storm-Troopers with a lightsaber and generally spoling the Evil Galactic Empire's plans. Where this latest installment differs from the older games is that for the first time you WON'T be playing as spy-turned-Jedi, Kyle Katarn. "Horror," you gasp, "don't tell me he's gone forever!". Well no, he'll be making a special guest appearance, but this time as one of your Jedi instructors. As the title suggests, the game offers players the chance to join Luke Skywalker's Yavin IV Jedi academy - a sort of Hogwarts School of witchcraft and wizardry, but for Jedi. Instead of playing as a familiar Star Wars character, the game allows players to create their own, unique, Jedi apprentice by customizing your species, sex, clothing etc, allowing for literally thousands of configurations. Even better, as you progress through the non-linear missions that you'll be dispatched on by your instructors, you'll be able to specialise in a particular saber style...the basic single-saber, the Anakin-inspired two-saber approach or the pyrotechnic staff-saber, of Darth Maul fame. Saber combat is the main focus of the game, but you can still grab a handy blaster to zap things with. After you've sufficiently honed your skills in the one player game you can take the fight online (with your custom character, naturally). New multiplayer modes include an objective-based team game called 'Seige', and the ability to re-enact the climactic Qui-Gon/Obiwan/Darth Maul threesome from Episode One in the new 'Power Duel' mode - its a two against one saber showdown...what better way to prove your force mastery than by thwapping 2 birds with 1 stone? So, loads of new tricks up the Lucasarts' sleeve, no doubt all wrapped up in the usual gorgeous graphics and sound. If Jedi Outcast is anything to go on, this game will be a must-have in any Star Wars fan's collection. Good game, could be better4 Star Wars, Jedi Knight: Jedi Academy is the 3rd installment of the Jedi Knight series, and could really be called 'Jedi Knight III'. The game is fairly similar to Jedi Outcast in terms of gameplay, graphic and sound. The story in this game involves a young Jedi student at the Jedi Academy, studying under Kyle Katarn. The game follows a fairly standard setup, you participate in missions to achieve various goals, using your Jedi powers that increase with every mission to achieve those goals. But this game has one fundamental difference to Jedi Outcast, it allows a player to choose the Force powers they want to have more ability in, and those powers can be either of the light side, or the dark side. Towards the end of the game, the player is forced to make a choice to go to the light side or the dark side of the Force. But the major new feature of Jedi Academy is that a player can now customize their character in the game, choosing gender, species, physical appearance, and, most importantly, lightsabre colour and handle style. This is where I found the game lacking. I expected to have a wide range of character choices and options, instead there were only a handful of choices, Human male, Human female, Zabrak male, Twi'lek female, Rodian male and another male from a strange alien species. I would have liked to have been able to choose from a huge range of species, clothes and physical appearances, with enough options to ensure that every character is unique. This lack of options is one of the reasons that I gave this game 4/5 stars. The lightsabre combat though, is where this game really shines. In additon to choosing blade colour and handle style, this game also features a whole host of new and cool lightsabre attacks and uses, such as a roll then quick lightsabre stab, and a move where a player can do an extremely fast twirling motion, essentially killing anything within the radius of the lightsabre. Later in the game, the player must build a new lightsabre, but now there a 3 choices, single sabre, twin sabres, or a double sabre like Darth Maul used in Episode I. The new options are great, and allow for some fantastic new moves. Lightsabre combat is definitely the highlight of Jedi Academy. Another point to mention is that the game is surprisingly short and easy. An experienced Jedi Outcast player could finish this game within 20 hours, probably less. The in game problems were surprisingly easy to solve, allowing a player to progress easily through the levels. After all the care and effort taken to customize a player's character, to finish a game that quickly just isn't satsifying. This is also part of the reason why I gave this game 4/5 stars. In short, this is a good game, but not an outstanding one. I get the sense that it was possibly rushed through production, which may explain why it was so short. If you're a Star Wars game fan, you should definitely buy this. If you're just a casual gamer with a passing interest in Star Wars, I recommend you think twice before buying this one. Basically a commercial Outcast mod released standalone4 "Jedi Academy" is the latest in a long-line of Star Wars shooter games that began with "Dark Forces" (1994) and followed the adventures of Kyle Katarn, former imperial commando, free-booting mercenary and now Master Jedi Knight. As with last year's entry - "Outcast", "Academy" has you fighting various enemies across the Star Wars universe as rendered by the QuakeIII engine. Rather than play Kyle, you lead the fight as one of his assistants - an acolyte jedi (who ya' callin' Padawan!?). Looking and sounding little different than Outcast, Academy does allow you some flexibility. You can alter the appearance of your race, gender, skin color, dress and (because this was beginning to sound like some Supreme Court case) your lightsaber. Choose the color and style of your saber - single or double sabers, or the double-bladed single saber made famous by Darth Maul in "Episode 1". The problem? While it's always fun to play "Star Wars", I spent much of my time just reminding myself that this was supposed to be a sequel to Outcast, with all the improvements that sequels should be expected to have. Using the same graphics engine as Outcast means that the game overall looks the same, while gameplay is otherwise little changed. Being able to customize your appearance is nifty, but it doesn't really add to the game - you're just a generic character in a generic Star Wars story (young and untrained Jedi students against former imperial forces and darker jedis who try and kill you with their fast moves and taunts). Anyway, players have been able to "mod" their appearance since the days of "Dark Forces", so even that feature isn't so new (I played that game as Boba Fett). Though a technological leap over the first "Jedi Knight" game of 1997, neither "Academy" nor "Outcast" match it in making you feel like you're inside a Star Wars movie. The levels (or maps) are compelling, but they always feel like maps - they don't connect in a way that suggests a single story the way the older game did (LA followed the older game's example when releasing "Mysteries of the Sith", a companion disk relying on a tweaked version of the engine used on "Jedi Knight"; though MotS looked shoddy, and its story was actually several loosely linked stories, the individual stories themselves never relied as heavily on cut-scenes to drive the game as Outcast or Academy did). Even forgetting about narrative, Academy is still less of a leap in technology over "Jedi Knight" than that game was over "Dark Forces". I'm not sure why it was even released at all (the only real effect is that the on-line communities that craft mods for Star Wars games have stopped working on Outcast mods, and have begun turning to Academy exclusively). Being little advanced over Outcast, the same system specs should apply. I played this on my P4-2ghz, GeForce3, WinXP system (remember when that sounded like more horsepower than you'd ever need?) and had no problems. Remember to check LA's website to make sure your graphics card is on the approved list. In short, if you missed on Outcast, get Academy. If you got Outcast, Academy is still a worthy game, but not one that will rock your universe.

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