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Thursday, November 11, 2010

Star Wars: The Force Unleashed II

Product Details
Star Wars: The Force Unleashed II

Star Wars: The Force Unleashed II
From Lucas Arts

List Price: $39.99
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Average customer review:

Product Description

The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader’s now fugitive apprentice, Starkiller—the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion. In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. In Star Wars: The Force Unleashed II, Starkiller is once again the pawn of Darth Vader—but instead of training his protégée as a ruthless assassin, the dark lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. The chase is on – Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller. With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars films - all in his desperate search for answers to his past.

Product Details

  • Amazon Sales Rank: #579 in Video Games
  • Brand: Lucas Arts
  • Model: 34118
  • Released on: 2010-10-26
  • ESRB Rating: Teen
  • Platforms: Windows Vista, Windows XP
  • Format: DVD-ROM
  • Number of items: 1
  • Dimensions: .30 pounds

Features

  • Fight through challenge levels designed to test and hone your fighting and Force power skills while you skillfully manage your combat techniques to defeat brand-new enemies, which will culminate in epic boss battles
  • Continue the galaxy-altering journey of Starkiller, Darth Vader's fugitive apprentice, that shapes the key events between Star Wars: Episode III and Episode IV
  • Unleash the Force with more power and precision through improved controls and new powers, such as the deceptive Mind Trick, which turns enemies against their allies
  • Discover the true power of Starkiller with Force Fury, where his attacks and Force powers are exponentially increased
  • Take combat to the next level with the ability to wield dual lightsabers and punish enemies with all-new combo attacks as well as expanded customization options such as new costumes and power-enhancing lightsaber crystals

Editorial Reviews

Amazon.com Product Description
Star Wars: The Force Unleashed II is a single player action game for PC and sequel to 2008's Star Wars: The Force Unleashed. Following a unique storyline revolving around Darth Vader's secret apprentice, that parallels the events of Star Wars: Episode III and Episode IV, The Force Unleashed II revels in addictive and over-the-top Force-based gameplay powers which include those seen in the first game as well as new powerful additions like Force Fury and the Jedi Mind Trick. Additional features include dual-wielded light sabers, increased puzzle-solving gameplay, expanded customization and all-new combo attacks.
Star Wars: The Force Unleashed II game logo
The Epic Saga Continues The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader's now fugitive apprentice, Starkiller-the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion. In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. In Star Wars: The Force Unleashed II, Starkiller is once again the pawn of Darth Vader-but instead of training his protégé as a ruthless assassin, the Dark Lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. The chase is on - Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller.
Starkiller using
 Force lightening against stormtroopers in Star Wars: The Force 
Unleashed II
Continue the adventures of Darth Vader's fugitive apprentice Starkiller. View larger.
All-New Abilities and Tactics With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars films - all in his desperate search for answers to his past. Along with using the power of the force to puzzle-solve by creating paths where there once were none, players can also look forward to a new explosive abilities. A few of these are Force Fury, a temporary ratcheting up of standard Force powers far beyond normal levels, and the Jedi Mind Trick that can make enemies either act as allies in combat, or cause them to take their own lives. Key Game Features
Additional Screenshots:
Starkiller's Force push powers magnified by Force Fury in Star 
Wars: The Force Unleashed II
Force powers old & new. View larger.
Dual-wielding light sabers againt a squad of stormtroopers in Star
 Wars: The Force Unleashed II
Dual wield light sabers. View larger.
A run for your life moment on Kamino in Star Wars: The Force 
Unleashed II
Run for your life moments. View larger.
Starkiller battling a flamethrower wielding enemy in Star Wars: 
The Force Unleashed II
All-new powerful enemies. View larger.

Customer Reviews

Short, Uninspired, and Buggy2 I didn't expect too much going into this game. I played the first Force Unleashed on the console, and while that game had some problems, it was still very fun at times. However, Force Unleashed 2 fails to fix the problems of the original, and introduces a host of new issues. I think my main issue with this game was its length. Even playing the game on hard, with numerous restarts due to technical issues, and having to wait through the annoying, unskippable logo movies, the game still was over in just a few hours. It felt much shorter than the first game, and was not even worth the discounted [...] price. The gameplay, while still pretty fun at times, got very repetitive, simply because I tended to use the same tactic (grip object or stormtroopers, lightning, and throw) on practically every enemy in the game. The saber combat, another weak area of the first game, was not improved at all. I found myself using the same attack over and over again (slash, slash, lightning). The longer moves were easily blocked or interrupted, and I had to force myself to use them just for the sake of variety. I also experienced a number of serious technical issues, from pre-rendered cut-scenes frequently failing to play, to crashes during loading, to completely broken physics where stormtroopers would float in mid-air like it was in zero-gravity. In addition, the game is capped at 30 frames per second, making everything feel a bit choppy. These problems seriously detracted from what would already have been a mediocre game. All in all, I've found the Force Unleashed to be wholly inferior to Jedi Knight 2 and Jedi Academy. It's proof that all the fancy technologies in the world like DMM, Euphoria, and Havok can't replace solid game mechanics and a strong story. All too easy...3 I have a midrange general-purpose PC (2.8GHZ Intel Core i7, 4GB RAM, ATI Radeon HD4350 video card, running Win 7 Ultimate 64bit). I had some performance issues at maximum resolution even using the lowest graphics settings, but at lower resolutions, even with maximum graphics settings, I had no problems at all. The lower resolutions still look fine, and it doesn't bother me to use them since the highest resolution of the game is lower than what my monitor is capable of displaying anyway. The graphics and effects look good, and the game generally runs smoothly and quickly. This game has not yet crashed (which is a first for me with LucasArts games...). I'm using a XBox 360 controller with my PC and all the controls seem to be fine. Using a keyboard and mouse might be weird. Working with force gripped objects seems easier than in TFU1. Targeting also seems to be better. There is no DRM on this game either which is always a plus. I would give this game a 3.75/5 (as a comparison, I would give The Force Unleashed I 3/5). This is a simple game created for casual gamers and was created no doubt with a limited budget and under tight deadline to maximize Q4 revenue (as most games are). If you liked TFU1, you will probably like this game. If you did not like TFU1, you probably won't like this game. For me, this is a fun game, but only just, and not worth a 4+ rating. As other reviewers have said, like TFU1, this game is much too short and much too easy even at maximum difficulty. The overall feeling comes off as an unfinished game and there is definitely a lack of replay value. However, when assuming that this game is meant for casual gamers who may also have short attention spans and limited patience, it makes sense that the game would be this way, at the expense, of course, of more-than-casual gamers. I think that LucasArts underestimates its fans in this regard (just as the gaming industry generally underestimates gamers). Pressing single buttons for finishing boss battles and finishing off larger enemies (like the walkers) is annoying and repetitive (couldn't they randomize the buttons, require combos, and/or speed it up for added pressure?). Why not just let players finish off enemies using regular gameplay controls (you can with those walkers) and then follow up with the CGI sequence? That way they can experience the fun of the battle and then watch and enjoy the sequence without worrying about interaction. While this aspect of gameplay is not a gamebreaker, to me it is worth at least minus 1/4 of a star, and game length at least minus 1 star. To be fair, I think some of the sequences would be difficult or perhaps impossible to play using normal gameplay (e.g. the gorog battle, "landing" the Salvation, etc). Still, I'm sure something could be done differently to improve playing. Should the fine peeps at LucasArts read my comments here, I would like to say to them that the real problem of this game series is the following: The story of the series is one of the worst examples of retroactive continuity that I've ever seen, even for something from the LucasArts brand. I really like Starkiller as a character but he would have been a much better character in another context. Nobody really cares anymore about what happened during the clone wars or between Revenge of the Sith and A New Hope. Enthusiasm for that part of the Star Wars series has already been more or less snuffed by the botched prequels and reworked originals. However, the expanded universe is rich with good ideas and there are plenty of other interesting stories that could be told which occur outside the timeline of the movies. The Knights of the Old Republic series is a great example of this. Start making more games (and maybe movies) with that content. Personally, and I'm sure I'm not alone on this, the game I would like to see would have the the graphics and action of TFU1 and 2 (lightsaber combat and using force powers is fun in these games), a long, non-linear, and compelling story like KotOR1 and 2, an open and dynamic world (maybe like Grand Theft Auto III or IV but even bigger - there's a whole galaxy to explore), full character and weapon customization (KotOR2 was pretty good at this), and a diverse set of enemies which increase in difficulty as the player increases in ability so that battle is always battle rather than a one-sided slaughter by a max leveled player who has essentially achieved godhood. Oh, and get rid of the button combo during CGI play sequences and never look back... All of the elements to create this kind of Star Wars game already exist, they just need to be put into one game. Replay value of such a game would be great, LucasArts would make bank, and we players would thank them for it. Force Combat - Dead Story2 Cinematic Cut Scenes: These were amazing. Some character expressions were odd - but overall it looked beautiful and flowed smoothly. Be aware - this game is not for a low end computer. The cut scenes need a computer with decent RAM and a good video card. Story: Although the cut scenes were beautiful and exciting - after seeing them once there isn't much draw to watch them again. It was also painfully short. They have a wonderful foundation for the plot and interesting characters with excellent voice actors. But they sacrificed story for action. Always a bad choice. Music: I was disappointed with the music. They recycled the music from the movies. I expected the Star Wars themes to make their appearance. But this game has no original musical material. Very sad - Starkiller should have his own theme. Especially since his character has such a dark/light internal conflict. Combat: Nothing is more fun than combat with force powers and light-sabers. There is something so fluid and graceful about Jedi combat that we are still not sick of it - decades after we first saw Obi-Wan fight Darth Vader. But the combat has too many buttons (especially on PC) - it's not accessible and it's hard to use all the powers fluidly. Batman:Arkham Asylum had combat that was accessible - and it took about one play-through to master - it made you really feel like you were as skilled as Batman. I wanted to have that same sense of empowering the gamer...feeling like you really are a Jedi fighting Vader. The combat is repetitive. Storm Troopers die very easily and Starkiller seems overpowered at the beginning. Upgrading force powers would be more fun if you noticed a large difference in them. Boss battles last forever and they aren't especially difficult. Of course that could vary depending on the player. Challenges: While the game feels easy - the extra challenges included are horribly punishing. It's hard to even get bronze level on many of them. This is bizarre especially considering the overall ease of the game. Conclusion: If you like light-saber combat and force powers this game will be satisfying. Especially if you own a console. On PC - it'll take a while to warm up to the system. But there isn't much in this game beyond your light-saber and force powers.

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