Amazon.com
The
Sims was one of the most popular games ever made. In it, players
micromanage the lives of a family of virtual people, or Sims, and
influence their paths toward success or something akin to a nervous
breakdown. Its open-ended blend of cartoonish behavior and everyday
living is unique in an art form otherwise obsessed with carnage and
sports. With
The Sims 2, long-time fans now have a deeper game
with lots of ways to customize and share their experiences. The game
will also attract first-timers because the goal-oriented gameplay and
the luridly fun starter families make it easier to get into the action
right out of the box.
Now
Sims are born with the traits of their parents, families grow, and Sims
grow old.
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The
People in Your Neighborhood
The game starts at the neighborhood
level. Here you can create a housing development from scratch or start
with one of three premade neighborhoods, each with its own theme. From
there, you'll settle on a house and a family of Sims to control.
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| Create your own
Sim (above) or your own house (below) from scratch with advanced tools. |
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Aside
from the basic needs carried over from the previous game, Sims now have
aspirations, wants, and fears. The wants and fears are the day-to-day
things that occupy their minds, like wanting to see friends or get
married and fearing death or being rejected for a kiss. Satisfy their
wants, and they become more efficient at completing tasks you assign
them. Realize their fears, and Sims become lethargic, cranky, and
unresponsive to your commands. Aspirations are the big-picture things,
like raising a family, becoming wealthy, and gaining knowledge. Succeed
here and you'll be able to buy odd gifts for your Sim to improve his or
her life, like a money tree that pays dividends or a "fountain of youth"
water cooler.
What Else Is New?
Of course, you
wouldn't be able to juggle all that if it weren't for the improved "Free
Will" option, which makes it easier for Sims to fulfill their basic
needs. The artificial intelligence of the game is noticeably improved;
they won't turn on radios just as a family member is going to bed but,
strangely, they do occasionally put their dishes on the floor.
Another
big change in the series is the concept of the lifespan. Now Sims are
born with the traits of their parents, families grow, and Sims grow old.
Not only does this go hand in hand with aspirations (growing up is the
first aspiration that a baby Sim will have), it provides a limited time
with which your Sims can achieve their goals.
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| The Universal
Control Panel helps you manage your Sim family. |
A
Family Affair
The Sims 2 not only lets you create just
about any type of Sim in any type of family, build elaborate houses, and
even create a neighborhood from scratch, but it also allows you to
start the game
in medias res, with premade households. These
families all have backstories that are smart spoofs of soap-opera
plots--lots of scheming, romance, ghosts, and family fighting. Parents
of teens shouldn't worry, though, because nudity is tastefully blurred
out and "woo-hoo" between Sims takes place completely under the covers.
The ESRB has given this a Teen rating. If
The Sims 2 were a film,
it would likely land between PG and PG-13.The makers have
included some nice tools to help share the universe you've created. For
example, you can capture in-game stills and video to show friends the
private moments, family interactions, and house parties of your Sims.
You can even package a household to share as a blog or an album on a
special Web site.
The Sims 2 is for patient gamers. Like
life itself, the game is filled with mundane details, like getting ready
for work and doing dishes. The game also demands a level of creativity
from its players that the run-and-gun game genres wouldn't know what to
do with. But those who stick with it will be rewarded with an absorbing,
amusing diversion and a virtual family history that they've created
themselves.
--Porter B. Hall
Set Up a Sims 2
Machinima Studio
Amazon.com contributor Porter Hall reveals how you can
make movies using the Sims as your actors. See his guide to setting up a
Sims 2 Machinima Studio.
From the Manufacturer
In
the The Sims 2, you direct your Sims over a lifetime and mix
their genes from one generation to the next. You set your Sims' goals in
life; fame, fortune, family, romance or knowledge. Give them a long,
successful existence or leave their lives in shambles. Take them to
extremes, from getting busted to seeing a ghost, from marrying an alien
to writing a great novel. Unleash your creativity with the all-new
Create-A-Sim feature, new building options, and the new in-game movie
camera. Get ready to mix their genes, fulfill their dreams, and push
them to extremes. What do you want to do with your Sims' lives?
- Mix Genes: Your Sims have DNA and inherit physical
and personality traits. Take your Sims through an infinite number of
generations as you evolve their family tree.
- Fulfill Dreams: Your
Sims now have purpose in life. Do they aspire to a life of fame,
fortune, family, knowledge, or romance? It's up to you to decide if they
will be a lover or a loser, a prince or a pauper, a fool or a
mastermind, and many other choices. Give them what they want and they'll
lead a long, successful existence; indulge their fears and risk ruining
their lives. It's all in your hands.
- Push The Extremes: Will your Sims be left at the
altar and need a shrink, or inherit a fortune and become filthy rich?
Witness the big moments that make every Sim's life uniquely memorable.
- Unlimited Creativity:
Generate unique Sims with the new Create-A-Sim, packed with a vast
selection of facial features, hairstyles, and outfits. Build dream homes
and design neighborhoods with new building, design, and home furnishing
options.
- Revolutionary
Movie-making: Make your own Sim films with the all-new movie-making
feature. Create the cast, set the stage, take control of the camera, and
capture your own screenplay in action. Zoom in close to record every
detail as your very own Sims sitcom unfolds.
Sims 2 DVD Edition Content:
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