Customer
Reviews
Hail Alma Mater
I bought this game last night
and played it for two hours. I must say it's quite good. The gameplay
is fairly easy; it's really less complicated than I imagined it would
be.
What's New
* New "Young Adult" Stage - Once your Sims
have gone through adolescence, they're ready to enter this stage in
their lives and go to college. You do so by moving them first into the
"Family Bin" and then move them to a dormitory (as you would normally
move a family into a house). You can also choose from the Young Adult
Sims already available in the Family Bin, or you can custom-create your
own collegiate Sims (create up to eight per household).
* New Buy
and Build Objects - Although I haven't completely explored the
expansion pack, there are some new objects that add more fun to the
game, like additional exercise machines, decorations, arcade games,
communal showers, bonfires, etc.
* Influence - When you interact
with other Sims or fulfill certain Wants, you gain Influence points.
This feature allows you to "influence" other Sims into doing favors for
you, like writing your term paper.
* Three University Lots - Sims
State University, Academie Le Tour, La Fiesta College.
* Majors -
Choose from a variety of courses which will help shape your Sim's
future career path.
How the Game Works:
As I mentioned
earlier, the gameplay is fairly simple. You can choose to play your
former teen-aged Sims, pick the ready-made ones from the Family Bin, or
custom-create new Young Adults.
Young Adults have four stages
representing each year: Freshman, Sophomore, Junior and Senior. Each
stage or "school year" has two semesters, which has an X number of hours
to complete. At the end of each semester, there is a final exam that
your Sim has to take.
Complete all the academic work required (by
going to class, doing term papers, studying, etc.), and your Sim will
do well in school. The "Academic Panel," which normally shows
career/skill path, displays your Sim's GPA, major, and minimum grade
level to be attained. If your Sim fails, he/she goes into "Academic
Probation" and has to repeat the previous term. If he/she fails a second
time, he/she gets kicked out of school and into the "real world" where
they transform into normal adults.
As a Freshman, your Sims start
out living in a dorm. But as they gain more simoleons, they may choose
to live in a private residence. As they meet more people, they can join a
frat or sorority house by making a telephone call.
After your
Sims have successfully completed all four years, they graduate and move
on.
When my Sim goes to class, it's not shown what's going on in
class. It's similar to when an Adult Sim goes to work. You only see/play
your Sim when he/she is actually home. Partying and interacting with
other Sims is the whole point of the game.
:)
Sims on Campus
Basically, this first
addition to the sims2 creates another neighborhood. This one is a
college campus. But colleges arent the only new thing in this game.
However,
since the most advertised part of this game is teh biggest, lets start
with that.
So, why send your sims to university?
Teens are
giving the option to, at any time during their teen days, go to a
university, previously added onto the neighborhood by you. if it doesnt
have a college, the teens cant attend one. a teen sent to college
recieves a memory and enters the "hidden" life stage, gaining them an
extra 27 days of life without achedemic probabtion. Of course, your sims
could just go straight to adulthood after their teen years, but where
is the sim torture in that? ok, its everywhere, but thats besides the
point. Sure, higher education doesn't necessarily
mean better jobs in
real life as much as having a social network of friends wide enough to
cover New York City, but in The Sims 2, going to university and
graduating clearly has advantages, and huge ones at that:
1. Four
new careers are unlocked to graduates! These super careers take
higher
skills and more friends, but offer a lot more money, less work days,
and
better hours! Along with these new careers are four new fun career
rewards.
Here are the details:
-Show Business:
Career Reward: Dr. Vu's
Automated Cosmetic (Level 6: Supporting Player)
-Natural
Scientist:
Career Reward: Laganaphyllis Simnovorii (Level 6: Rogue
Botanist)
-Paranormal:
Career Reward: Resurrect-O-Nomitron
(Level 5: Medium)
-Artist:
Career Reward: Luminous Pro Antique
Camera (Level 5: Wedding Photographer)
2. sims get
aspiration bonuses at the end of each year in university. they also get
money if they pass at the end of each semester.
Freshman: +1 want
slot
Sophmore: aspiration change
Junior: +1 lock slot
Senior:
+1 want slot
therefore, at the end of graduation, your sim will
have had the option to change aspirations and have 6 wants and 2 locks,
assuming they get that far.
so why wouldnt they get that far? In
the senario that you hate your sims and are the kinda person who kills
them off, unlucky sims who have been expelled from college(getting on
achademic probabtion and then failing again) gain an extra fear slot for
you to use in the name of fun, and your sim gets a little red X over
the young adult life stage as a reminder. in the case that you just
really made a mistake and want your sim to not get an extra fear slot,
just call up the college and drop out, and your sim just gets a little
white X over the young adult life stage marker, as a reminder that they
were too cool for school... or just too stupid.
Other advantages
to going to university include extending your sim's life
naturally by
almost thirty days without academic probation, the time to make
new
friends, and increase base skills so you can start off higher on the
career
ladder after you exit university. Sims who have traveled the full way
to
graduation also retain several young adult exclusive social
interactions
like the school cheer and those who graduate with honors
get a good automatic
career boost that allows them to leap
positions.
Along with this great new lifestage are other new
things that revolve around it
1. There are many advantages in
starting a sim out as a teen or younger, such as the extra time to gain
skills and make friends, a good number is 11 so that they only need to
make one to get the big sim on campus memory. Scholarships can help a
lot in university, where a young adult sim will start out with only
$500. Also, young adults already have the first kiss memory, so if you
are looking to start a story about an innocent sim who goes completely
insane and has her first kiss with a no good weirdo, well, its past that
point. The
convenience of creating a young adult instead of a teen
however is that you don't have to create their parental units in order
for them to exist, so you can make them much easier without having to
fill in extra space.
2. Scholarships: basically, your sim can
earn money for being parentless(yep, killing the parents finally pays
off), having 8+ skills in any area, have high pool(new object) or dance
skills, being a zombie(more info later), being abducted by aliens, or
being level 3 in a teen career. keeps you from going broke, and then
hey, since we are wasting all of our time gaining scholarships, our
story about innocent sim turned freak can have her woohoo with someone
before they have their very first kiss. which is actually a bit hard,
but do-able. oh yea, and an A- or better sim gets a scholarship. you
need to use a phone or pc to apply for scholarships, or having the
skills doesnt help.
3. There are two ways to send your sims to
university, through the
phone/computer, or the "Move Sims To
University" button on the neighborhood
menu. They both have their
advantages and disadvantages.
4. Housing
Dorms: Basically,
your sim runs to claim a door, and gets a puny room with just enough
space for a single bed, desk, and a wardrobe.
Normal house:
Nothing new really about them, except teh cost something like a third of
the normal price because your are "renting" it. once inside, everything
costs the same.
Greek houses: your uni sims can start a greek
house and live in it.
There are a lot more things that can be
said about colleges, but I need to be somewhere soon, so moving on.
The
top of the new careers:
Once you get to the top of these careers,
your sims have less work days/hours, and more money.
The new
career rewards:
Du Vu's Thingy: ignoring the fact that every sim
already has tons of botox in them, you can give your sim a complete
makeover once acheiving level 6, show biz. basically, you can change
everything about a simn except eyes and skin if this is used with a
mirror.
Cow Plant: The long names plant that looks like a cow,
that creates light green spectors of your annoying visitors. just stick
it on your sims front porch, and your loner sim will never be bothered
again! After 12 hours this level 6 Nat. Sci. reward, it sticks a peice
of cake on its tounge every twelve hours to attract sims to their doom.
and dont worry, it always wins.
Resurect-o-nomitron: a sims
ticket to their second life. If you dont pay enough, you may get a
zombie, which isnt any big deal, except that you have to kill them off
for them to die, and they have a rather crappy personality. fortunatly
or unfortunatly, depending on whether or not you are satan, maxis made
it impossible to create a child zombie. too bad. tear tear.
Luminous
Pro Antique Camera: Take pictures of a blank wall, and sell them for
$100 bucks! Yea!!!
New Objects:
There are many new objects in
the game, includingg additional excersise machines, guitars, drums,
bonfires, punch bowl, ect.
Influence: If you have ever thought
that NPC and townie sims are overly disposable good for nothing space
wasters, then influence wont change anything there, but if you happen to
enjoy watching them suffer, forcing them to do all your work, and
making them do things against their will, as opposed to using your
influence to right all the worlds wrong, then yea, influence is pretty
fun >:) Influence points can be gained by fulfilling wants with a
blue rim around them. You need more friends, not part of the family, to
be able to hold more influence points, the max being 12 friends for
10,000 points. Of special note, if you feel like breaking a trash
compatctor or dishwasher, a sim with low mechanical skill is likely to
light up like a christmas tree, sorta the sim version of what could
possibly happen if you use out of game programs and your game blows up
into a firey blue ball visible from space, but thats besides the point.
Lifetimewants:
your sims can now have a life time want, which is a want that lasts for
life until it is fulfilled, giving your sims permaplatinum levels.
therefore, you platinum legacy graves are not worth as much. sims get
something like 25k aspiration points and 10k influence points. you can
see this by hovering over the aspiration meter. of special note, the
family aspiration LTW are hell, so if you get lucky and get the golden
aniversery want or become captain hero want, dont change aspirations.
also, uni careers are supposedly a LTW, but I have never seen them. what
does this tell us about listening to gossip children? moving on.
ok...
you can also move sims into an existing household. therefore, you can
merge your super rich family with your super poor family for a super
rich family. or put all career rewards on one lot and make a training
station. how cool is that?
Now, for the big fun part, glitches. I
ahve never really experienced glitches, and I play with like a thousand
hacks. and the patch, but those a compatible with everything. read what
you are installing and compatibility before you install, and your game
is 95% less likely to blow up into a big fiery blue ball visible from
space. of note however, is that upon 2 children of one family graduate,
one had lost the went to college memory, and the other had a memory of
graduating summa cum laude(which happened) and cum laude, which didnt.
yea, the only thing that even comes close to the horror of the jump
bug(like when your sim family with 10 kids forgets they had teh kids and
are married) is the cow plant, but we all laugh at the dying sims
anyway. So thats about it, overall, this is a great game totally worth
getting, even though sometimes college seems to take a while.
University Expansion - Fun & Bugs
ABOUT THE GAME: Sims can
finally have more time to work on the skills they need for their jobs as
well as get some aspiration rewards by going to college. The goal of
the game is to have your sim "graduate" with good grades but there are
alternatives. You can study hard and earn scholarships or you can streak
and skip class but beware that if grades suffer too much then your sim
risks getting booted from the university. Your college sim will need
lots more fun than the typical adult sim, so watch that meter!
LIFELINE:
Your college sim will have an additional icon on their time line of
life for attending college. They can have a longer life if you manage to
meet the majority of their aspirations while they attend college, which
also gives you aspiration bonuses to use now or later.
MAJORS:
You have the choice of several "majors" for your sim to pick from. You
should have your sim go to a computer and declare a major once they get
moved in. Some majors lead to new career paths. Your sim can change
majors at any time until they are in their senior year.
NEW
INTERACTIONS: Your sim can prank, pillow-fight, play kicky bag,
entertain with a school cheer, talk about their major, and more... and
whats interesting is they have these interaction choices after they move
into the regular community. There are certain things your college sim
cannot do because they are not a "full adult" yet. For example, they do
not have the option to get married, adopt, try for baby, and a few more.
INFLUENCE:
You can earn "influence" points much like aspiration rewards and use
them to have other people do your assignments, type your term paper,
etc. They do not have to be your friend or even know you for you to
influence them. You can influence anyone, including the cafeteria worker
if you live in a dorm. Be warned if you influence a sim who is in
desperation of having a need met, you will use the points to influence
them but the other sim may not actually complete the task - this is not a
bug, it is part of the challenge of the game. The amount of influence
points you can earn is affected by how many people / friends your sim
has. The more friends you make, the more influence you are able to store
up to use.
KEY TO GETTING GOOD GRADES: The ability your sim has
to learn is affected by his/her skills. Very much like a job requires
your sim to have certain skills such as cooking/cleaning, your sim's
major will require them to have certain skills and your sim can only
"learn" up to a point until they obtain the needed skills. Once they
achieve the required skills, they can learn more. If you manage to get
the "learning" meter full; then you do not need to do any more
assignments, research, or term papers until after the final exam for
that semester because it will not carry-over into the next.
STUDYING:
Going to class WILL earn your sim some learning and will fill part of
their social needs. Assignments are the fastest way for sims to earn
learning and does not take down their needs much. Research and term
papers are the best way to earn lots of "learning" towards school but
both takes your fun meter down fast. Research is great because you can
ask to join you and the more you have with you the faster your learning
meter will get filled - it also will fill some social if other people
join you.
NOTE: You can influence people to do your term paper
which is the absolute best way to go so you can meet your sim's needs
while getting their learning done at the same time. Of course if they
are a sim with learning aspiration, they will want to write their term
paper and you can earn 3,000 aspiration points for letting them do so.
MONEY:
Your sim can work part-time in the cafeteria if they live in a dorm to
earn some cash. Your sim will earn 10 simoleons for every 10 minutes
worked, but it increases their needs quickly. Your sim can also tutor
other sims by clicking on the other sim's assignments for simoleons.
FINAL
EXAMS: Your sim(s) will have to take EIGHT "final exams" - two for each
semester they are in school. After each exam your sim will need to do
more assignments, research, write term papers, and earn skills in order
to maintain the coveted dean's list scholarship of $1200 simoleons. Each
year your sim is in college and each semester gets harder than the last
with more research, assignments, etc to get your sim to max their
learning potential.
MOVIES: There are several movies you can view
if you get certain things to happen in your game, but FYI you will only
see the graduation movie if your sim actually has a graduation party.
They will change into their gown at the beginning of the party and the
movie comes up at the end. I did not get the movie when I moved my sim
out without the party.
BUGS & KNOWN FIXES:
* other sims
quit moving/stuck - have your sim talk to them
* other sims won't
stop researching - have your sim
call this sim from a community lot
*
your sim's arm gets stuck out/up - have your sim play
chess
*
your sim wants a party, but phone does not give option of
throw party
- save game, go all the way out and start
the game over and try
again. This will not work if your
sim is already in the middle of
throwing a party.
* your sim can't talk/interact with someone
researching
except to research with them - call from community lot
CHEATS
*
go to buy mode and buy expensive items, floors, paint,
etc for the
dorm you want to move your sim into
* move your sim in, claim door
*
your sim can sell ANY dorm items
* your sim can replace expensive
wallpaper with cheap - $
* your sim can replace expensive flooring
with cheap - $
* immediately after a final exam, your sim sometimes
has
the option to go to class (again!) which may increase
learning.
I haven't tried it.
* have your sim interact (talk for example) to a
sim that
is not done with their assignment. The other sim will
quit
and stand up. Cancel whatever you told your sim to
do to them and
have them "tutor for simoleans". You may
earn anywhere from 6 to 48
or even 52 simoleans.
No comments:
Post a Comment