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Saturday, November 13, 2010

Roller Coaster Tycoon

Product Details
Roller Coaster Tycoon

Roller Coaster Tycoon
From Atari

List Price: $14.99
Price: $13.94 & eligible for FREE Super Saver Shipping on orders over $25. Details

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Product Description

Experience the challenges and pulse-pounding excitement of creating and running the ultimate amusement park. Start with an undeveloped tract of land, a modest bank account and your wildest dreams. Accurate motion dynamics/physics produce thrilling rides - or the ultimate disaster Excitement/Nausea ratings let you design attractions for guests of all stomach strengths Track your financial performance For Windows 95/98+

Product Details

  • Amazon Sales Rank: #2840 in Video Games
  • Brand: Atari
  • Model: 23121
  • Released on: 1999-05-18
  • ESRB Rating: Everyone
  • Platforms: Windows 98, Windows 95

Features

  • The rest is up to you
  • Construct, demolish, design, test and tinker
  • Along the way, you'll encounter bad weather that keeps attendance down, roller coasters that prove to be menaces to society, and guests that get lost or complain because you haven't put in enough restaurants or rest rooms
  • Running an amusement park isn't all fun and games, but when you get it right - it's sweet success
  • Features 14 fantastic roller coaster styles which can be constructed in unlimited configurations

Editorial Reviews

Amazon.com Review Want to build an empire without all the usual bloodshed? Try RollerCoaster Tycoon, which puts you in total control of a theme park, managing every detail from ride development to rescuing lost guests. A simulator in the style of SimCity, this game has a simple enough concept: build a park attractive enough to draw in hoards of tourists and then separate them from their hard-earned money. This is accomplished by researching and building rides, along with amenities, gardens and decorations. Once you have your infrastructure, and the staff to maintain it, it's time to sit back and watch the funds roll in...all in hopes of building an even bigger rollercoaster somewhere else! The big draws in a theme park, the coasters are expensive and flashy. They lure in thrill-seeking guests prepared to pay top dollar for a wild ride. RollerCoaster Tycoon even allows you to design the coasters yourself, a finicky but ultimately rewarding operation. Despite a clunky interface and the usual simulator drawbacks--such as long waits while you acquire funds for the next ride--RollerCoaster Tycoon is an utter gem of a game. Its soundtrack, a mix of calliope music and ride machinery, is mixed with the sound of guests squealing with delight and terror as the coasters hurl them around. The sound mix is joyfully evocative, and you can almost smell the cotton candy and the popcorn. Best of all, you can play in this theme park for hours without once losing your children or friends, getting sore feet or experiencing motion sickness. --Alyx Dellamonica Amazon.com Product Description Design your own roller coaster. Start with a tract of land, a few bucks in the bank, and the single-minded ambition of Donald Trump. Along the way you'll encounter all of the pratfalls of the typical real estate tycoon. GameSpot Review MicroProse's RollerCoaster Tycoon is a combination of two somewhat popular PC games: Coaster, an older game from Disney in which you design roller coasters, and Bullfrog's Theme Park, about the trials and tribulations of running an amusement park. Now, Chris Sawyer, the developer behind the very addictive and somewhat zany Transport Tycoon, has developed a brand-new amusement park simulation, with an emphasis on creating funky new roller coasters. Since Theme Park is pretty much the only real competition, RollerCoaster Tycoon has the potential to capture a pretty good niche market - and for the most part, it succeeds. The premise is pretty simple: You must run a successful amusement park. RollerCoaster Tycoon offers a selection of 21 different scenarios, as well as a tutorial, for building your empire. In actuality, only five of the 21 scenarios are available at start-up - as you complete a portion of the initial scenarios more will become open to you. The scenarios typically involve either open or prebuilt amusement parks, challenging you to accomplish an objective, like achieving a certain attendance or profit goal. Like many games of its ilk - Sim City 3000, Transport Tycoon, even Theme Park - RollerCoaster Tycoon uses an isometric angle to view the overall map. The map has multiple zoom levels and can be rotated 90 degrees in either direction. A grid is superimposed on the terrain to provide a structured area to determine definite sizes of buildings, sidewalks, lakes, and so on. Manipulating the terrain and building or destroying structures costs money; these costs, along with other amusement park-related costs, are balanced against the revenues brought in by customers. You have the option of building a number of different structures to please your customers: thrill rides, roller coasters, mild rides, water rides, food vendors, souvenir stands, and even bathrooms. The big rides are the most interesting, and of course, most players will probably go straight for the roller coaster. Laying out the rides and concourses requires some skillful planning - you must place not only the rides, but the queuing area and entry gates as well. Lines for rides that spill out onto the concourse are not good for the moving traffic, and vomit-inducing rides (should you choose to keep them) might need a few strategic stalls nearby. At the outset, you only have access to the basic rides and vendors, but money and time put into research will earn you new types of amusements and technologies. As mentioned above, roller coasters are a big part of the game, and would-be designers will not be disappointed. You can custom-build your own coasters - including your own twists, turns, dips, runs, and so forth - to your heart's desire. Well, almost to your heart's desire. The problem, if you can call it that, is physics. RollerCoaster Tycoon uses a real-world physics algorithm to model its coasters accurately. If you build an all-wooden coaster track, with an 80-foot drop and a hairpin turn to the left, without angling the track properly, the cars will go flying off the track, and you can expect a reduction in attendance in the near future. Of course you can prevent all that by testing the tracks, which provides all sorts of statistical goodies. Like similar games, RollerCoaster Tycoon lets you access any number of the attendees wandering throughout the park. With this feature, you can tell if your arrangements and layouts are working or if a ride is just too much or just plain boring. All sorts of employees are available for hire. Rides will break down, requiring handymen. People hate standing in line, so you must hire entertainers. Crowds typically bring petty crime, requiring security. Another nice little feature is customization, which lets you name practically everything in the park to your liking. The sound effects are really good: People scream on roller coasters, and little motor cars sound like little motor cars. The sound is even positional, so when coaster passengers go from the left to the right side of the screen, their screams go from the left to the right speaker. Unfortunately, such a big and somewhat complex simulation doesn't come without problems. Graphically, RollerCoaster Tycoon is pretty good, with only a few clipping problems between animated objects and the terrain behind them. Some may find the depiction of elevation hard to cope with, and strangely enough, the game only runs at two speeds - stop and go - so when you're trying to manage your newest amusement park, time is ticking by, perhaps faster than you'd like. The roller coaster physics model is nice, but you must have a completed track to test it out properly. Finally, there are only 21 scenarios and no way to make more, and there's no generic "start from scratch and build till you drop" scenario either. RollerCoaster Tycoon is another fun management simulation from the mind of Chris Sawyer. One can only hope he continues to make games in the future - and with less time between them. --Alan Dunkin --Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.

Customer Reviews

The best sim game ever has finally come to PC!5 This addicting game is a best seller and for a good reason. This fun (and sometimes funny) game requires a lot of free time, a strategic brain, and a good imagination. RCT has a very user-friendly interface. It is easy to roam around your park, create and maintain rides, hire staff (janitors, mechanics, security guards, and entertainers), keep the park clean, and much more. Even if you're new to this game, a quick overlook at the game's features will get you going. But even a quick look won't satisfy you with this very addicting game. I can guarantee that you'll want to play this all day and night. Creating your own ride is very fun. Make all the drops, vertical loops, etc. you want. But be careful to keep within the budget range! Sounds hard? It gets harder as it unlocks more parks as you complete scenarios. But no matter how hard or frustrating it is, it will get more fun as you research more rides and attractions as time passes. So if you're trying to beat the park objective, keep within budget range, create the best roller coaster, keep your guests happy, or just play for fun, you'll agree from the minute you get into the game that the best sim game ever has finally come to PC! The expansion pack is a great addition to a great game. Be sure to include the Corkscrew Follies addition with your order. Even an old man loves this game5 I've been a gamer for years, but lately I've found that a lot of new games are just retread of old games with better graphics and sound. Or they simply just suck -- e.g. Mech Warrior 3. Roller Coaster Tycoon (RCT) certainly isn't that. I found the game, addictive, exciting and fun. The first time I booted it up I was planning on just figuring it out for a couple of minutes. To my surprise, I played for about 4 hours straight. I was so immersed that I completely lost track of time and space. I think that the most interesting part of the game is how deep the game is and how many different variable one has to keep track of while building and running an amusement park. Also, I found it very challanging as I tried to update my park from kiddie rides to the more exciting rollercoasters. Finally, you can monitor the thoughts and actions of your customers and modify your park to respond to their needs. This game is a blast! So Addicting It Should Be Illegal!5 Have you ever gone to an amusement park and thought you could make the rides just a little bit better, at least in your imagination? Well folks, here's your chance. Especially if you have any love for rollercoasters. A little warning though, when I first bought the game I stayed up until 5:00 in the morning playing it so if you buy this game for your kids you might want to monitor how long they play. You are set up as the budding Theme Park tycoon and your initial goal is to attract a certain amount of guests to your park with a certain level of customer satisfaction (your park is rated by each guest and the computer keeps track). If you start from scratch (the funnest way to play, hands down) you will get frustrated. Your rollercoasters that you design most likely won't work exactly as you plan, but it's ok you can fix it. If you are looking for a family oriented, non-stop fun PC game look no further than Roller Coaster Tycoon!

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