Customer Reviews
What Gothic 3 Should Have Been
I'll admit it, I expected
this game to be a bust. After the travesty that was Gothic 3, I had
little hope for any product Piranha Bytes put out. But I was dead wrong.
This game is vastly superior to Gothic 3, and is comparable to the
original two Gothic games, which is just about the highest praise that
it could be given. It is a shame that Piranha Bytes did such a
horrendous job with Gothic 3 and lost the right to the Gothic franchise
to Jowood (their publisher), but it seems that the kick in the pants put
them back on the right track.
Just to set the record straight,
this game is nothing but a shameless rip-off of the previous Gothic
games. And I mean shameless. The world looks exactly the same, the
enemies are all the same, the towns look the same, the atmosphere is the
same, etc. The scavengers are back as "sea vultures," the goblins are
back as gnomes, the bloodflies are back as "grave moths," the boars are
back, the pickable plants are all back, the dock in town was lifted
right out of Gothic 2, the chapter system is in place again, etc. There
are three camps once again, and they are the same three camps; the
rogues who live in a swamp, the town who works for the Order, and the
monastery. The Risen title is in the same distinctive font as the
previous Gothic titles. There's even an abandoned lighthouse manned by a
fellow named Jack again, for goodness' sake! Either the developers are
completely out of ideas and recycled everything from their previous
games or (as I think more likely) this was originally meant to be a
sequel to the Gothic series, but when they lost the rights they just
changed the names around. I can't stress enough how similar this is to
Gothic, which in my mind is a very good thing, as I rank Gothic 1 and 2
among the greatest games ever created.
As far as gameplay goes,
it is relatively smooth. There are some bugs (such as randomly
teleporting to the roof of a house when you attempt to sneak in the
doorway, or getting stuck in zoomed-in mode after using the crossbow
zoom function), but they aren't game-breaking and are quite rare. The
combat is something of a cross between Gothic 2 and Gothic 3 combat.
It's a lot of button mashing until you get the hang of it, but once you
do it has the rhythmic quality present in Gothic 2 that I loved. Your
character has the unfortunate tendency to continue to attack after you
stop hitting the buttons, which leads to opening yourself up for an
enemy attack or smashing one of your allies in the face, which is very
annoying, though it doesn't happen all the time. It is certainly better
that the atrocious combat system from Gothic 3. And, unlike previous
Gothic games, you can block animals, which is handy. Combat certainly
isn't easy, though. I frequently have to flee from opponents too strong
for me to face, and I get beat up or die constantly. There's none of
that pansy scaled leveling that many other RPGs have, where your enemies
strength is relative to your own so that you can do anything at any
time. In this game you just can't go to certain areas until you are a
high enough level, and there are some enemies you just have to flee from
until you level up enough to take them on. I like that in a game; I
don't want things handed to me. There's a certain degree of satisfaction
when you can finally stand and face the ghoul you've been fleeing from
the past ten hours of gameplay.
The world itself is very large,
though smaller than previous Gothic games. I'd say it's about the same
size as the Gothic 2 main area (not including the Gothic 1 area you
fight the dragons in or the Night of the Raven expansion area), and it
takes forever to explore. Like in previous Gothic games, exploring is
rewarded, and you'll find all sorts of interesting and useful things in
random locations in the wild. The world looks like Gothic 2 created
using the Gothic 3 engine. While it looks very pleasant, it also looks
outdated. It certainly isn't as pretty as other current games. However,
in an RPG people are looking for content more that graphical
superiority, and Risen's defects are more than outweighed by its
strengths. The storyline is good, though it will be the massive amount
of characters and sidequests that really get your attention. There are
an incredible number of unique characters who all play some part in some
quest or another (and from what I can tell they all have their own
voice actors, unlike the previous Gothic games where you could tell
several characters were voiced by the same person). The sheer scope of
the game world is incredible. It's a bit shorter than previous Gothic
games, which took a good 50+ hours to finish. This one takes around 30
hours, but it has a very high replay value since the entire game will be
different depending on which camp you join. If this game is at all
successful, I expect to see an expansion similar to Night of the Raven
being released, as it could be very easily fit in to pad out the game
length.
This is one of the best RPGs I've ever played, and while
it isn't quite as good as the original Gothic games, it comes closer
than any other RPGs I've played. Piranha Bytes clearly hasn't lost their
touch. The few small problems (a few bugs, twitchy camera, etc.) are no
more than minor annoyances. I only wish they hadn't messed up Gothic 3,
so that we could be playing this game with all the original Gothic
characters.
Role-playing game that
gets the important things right
This game's
world--settlements, forests, swamps, caves, and ruins--gets right
everything that the "Elder Scrolls IV: Oblivion", "Fallout 3", "Knights
of the Old Republic", "Fable", "Mass Effect", "Neverwinter Nights" and
so many other role-playing games in recent memory get wrong.
Every
nook and cranny in "Risen" is uniquely designed and fun to explore,
while still fitting into the larger shapes and patterns of the world.
The entire game is a SINGLE three dimensional space to explore and
conquer, there are no loading screens that transport you into separate
"cave" or "dungeon" or "building interior" universes.
Every
townsperson or monster or treasure chest or lockpick combination was
created and placed to test your skill, not to waste your time. The
complex interlinking of characters and quests require that the player
pay attention and make choices with incomplete knowledge and only her
own moral compass as a guide, not simply to choose "good, evil, neutral"
responses by rote in order to dress up their character the way they
want.
This was the sort of RPG I imagined a 3D engine would make
possible back when I was playing "Quest for Glory" or "Baldur's Gate"
and it has finally arrived. Do not miss it!
10 hours in the game and how is it?
If you are a fan of Gothic 2
this is pretty much a must buy. Others might want to grab the demo,
which is now available to see if they like the gameplay. The only
minimal disappointments are a somewhat smaller world to explore versus
Gothic 2 and a more twitch-based melee combat than I personally would
like. The graphics are pretty enough, but it will remind you of a game
dating from pre Half-Life 2 generation of games. Character animations
are a little wooden and some environment textures are more blurry than
they really should be in this day and age. But I am being picky! It
really is a god sent game for those of us who like "deep" crpg's and a
fairly open world to explore. Just like Gothic 2, you will be asked to
join a faction and at that point some quests are locked out until you
replay the game and join a different faction. So far, it is easily a B+
game.
Folks who want games just like Oblivion or Fallout 3 should
really download the demo since this game is hard: there's no baby-step
leveling and super-easy combat here :) If you go up against a bigger
creature while exploring, there is no auto-leveling, and you will die
instantly. Kill a character before talking to him and you potentially
lock yourself out of a quest forever. That's the type of rpg game this
is and I wish there were games like this out there.
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