Customer Reviews
Hitman, GTA and Wolverine all rolled into one...
I'm guilty of writing long
reviews so I'm going to try to keep it short as possible:
What is
that thing?
In case you didn't read that long description above, the
game is centered around Alex Mercer a guy with a shady past that wakes
up a changed man. He has the ability to jump, run, climb, and kill way
better than us. He also has the ability to absorb people to gain their
memories and their identity.
The game follows his story as he
tries to protect loved ones and figure out what the hell happened to
him. As you progress and gain "Evolution Points" from missions you can
upgrade Alex with new abilities including some crazy attacks that just
devastate everything around you.
The setting is Manhattan (seems
like everyone wants to ruin NYC) and you can literally run around and up
anything. Once you get used to it (it's pretty simple to figure out how
to run up buildings), it's pretty liberating. It's what I wished I
could've done in GTA IV. You can climb the highest building and jump off
of it. Traveling via rooftops gives you that Spidey feeling but without
all that webbing. My only problem with it is that your ability to turn
and fine tune your moves while sprinting is limited so you'll find
yourself flying off rooftops once in a while. Still, nothing beats the
almost animal running and leaping style Alex has...it's really fun.
Did
I mention Wolverine?
At the core of the game is the combat and you
get a taste of just how addictive it can get at the start of the game.
You're introduced to Alex's abilities, Hollywood style, in the middle of
a climactic battle. You've got access to nearly all of his abilities as
you get used to navigating and the like. The story will then take you
to the beginning and you start with minimal abilities that you'll have
to unlock over time. Still, it's a great feeling when you can just jump
into the middle of a huge battle (mutants, tanks, helos, etc.) and just
devastate. It reminds me of Wolverine (the game) except on a much larger
scale. And, this includes the blood, gore and violence. If you're not
into that sort of stuff, stop reading and find another game.
Why
You'll Like This Game:
- You feel really powerful once you've
developed some of your powers
- You'll get a kick out of leaping
around the city, raining devastation on your enemies.
- You liked
Wolverine but thought there wasn't enough to do
- You can save
anywhere despite the checkpoint saves.
- Learning the story through
random bits of memories you grab off people is a pretty damned cool plot
mechanic.
- With a large city, there's plenty to do with side
missions in the form of races, kill tasks (kill X soldiers in Y
seconds), etc. and various markers to grab for EP.
Why You Won't
Like This Game:
- Lots of gore, blood and body parts...c'mon, he's a
mutant up against other mutants and military out to kill him.
- The
crowds and traffic are as generic as GTA's.
- Graphics are solid but
they aren't fancy. Lots of fog to ruin those potentially amazing vistas.
-
Like GTA, if you're not doing missions or other tasks, there's only so
much fun to be derived from destroying cars and killing soldiers and
mutants. Also, like GTA, you will end up killing civies so you'd better
hope your moral compass doesn't get in your way.
- While there's lots
to do, I doubt you'll want to replay this game over and over once
you've completed it.
All in all, this is a fun game (it's hard to
not say yes to "Just one more mission"). If you loved Wolverine or GTA,
then you should definitely try this one out.
Prototype-Hyped
So I've been playing this
game almost five hours now. I'm no where near done and nor do I hope to
be. To be honest, I wasn't hyped about this game when I saw the trailers
but now I am. I would say this game is the love child of Spiderman, the
Hulk and Assassin's Creed. I'm not talking about rip offs, but the
inpiration (and maybe even references) is clear. The GUI, the minimap
markers, and design elements come very close to Ubisoft's Assassin's
Creed. Much as I'm loving Prototype, there are of course, pros and cons
about the game.
I like to start with the cons.
Technical
Aspects: This game, impressive as the concept design is--and you'll see
plenty during installation--the graphics aren't as up to par. You don't
get to see the in-game graphics until a few sequences of cinematic
cutscene, and the graphics used in the cutscenes are just mind blowing.
But when it's time to start the game, it might come as a little bit of a
slap to the face. Of course, this is highly subjective and depends on
machine to machine. Be warned though, if you've played Left 4 Dead and
your machine lags when the horde is on their way, this game isn't for
you (or for your machine rather). There is a lot going on at all times
in all parts of the world, so be kind to your graphics card and know how
much it can handle. Not to mention you will be expected to provide some
complicated moves in addition to the existing chaos of the world.
Another
frustrating part of this game is the audio. It's really low. Who would
have thought that a game like this would have an audio issue of all
problems. But there you have it. You might have to turn the volume all
the way up, and yes, even if you have your headphones plugged in. It was
frustrating but we'll have to live with it until a fix comes along. If
it's still not good enough, there is the option to enable subtitles, but
seriously.. poor audio?
Gameplay: The gameplay I've been
experiencing so far is pretty decent. I'm working this on a Intel Core 2
Quad with 2.4 GhZ and a GeForce 8400. I preferred to have everything on
medium for the smoothness of this game but of course if your system
specs are better than mine then you should experience no problems. I
just wished that these graphics could have been a little more enhanced,
but it's not a major setback.
Also, I like how everything is
treated as a quest/mission. Besides the main missions you'll be given
(which relate to the plot of the game), there are these mini-events that
test your the skills you have acquired and unlocked. This is an
Assassin's Creed reference. You collect markers scattered over a small
section of the city as fast you can. It's a good way of timing
practicing complicated button-combos as you add new moves. However,
there are other things you can optionally collect (but will add to your
Evolution Points). Kind of pointless really. It's just a way of the game
designers and developers to make the player look at (and appreciate,
I'm sure) everything they had to put in the world, but it's a good
distraction nevertheless.
Perspective limitations: Call it a game
that was meant for consoles or whatever, but maybe playing this in
first perspective couldn't have harmed the game. Then again there's
Mirror's Edge for that, lol :P
Saving/Loading: The game will tell
you that it saves and loads automatically but at certain checkpoints.
You can manually save before you reach a checkpoint but the game saves
your character progression like the Evolutions Points you achieved, and
any upgrades that you purchased and so on. This means that any manual
save will not save your location in the game but will rather revert you
to the checkpoint that you came closest to the last time you played. So
be prepared to repeat about 2 minutes worth of gameplay to progress to
the next phase of the game. It's very misleading and redundant as this
is, it's not painful.
Alex Mercer: This could be just me, but the
guy who voices Alex just mumbles most of the time. They need to hire a
better voice actor. Strictly biased viewpoint here :P If it helps, he
sounds like Tommy/Domasi from Prey.
On to the pros:
The
City/World: The mini-map is your friend when it comes to navigating
around the world. You are going to be all around Downtown NY. The world
has been constructed flawlessly. I have yet to experience any bugs, but
play this game and you won't ever feel the need to physically be in New
York. The map is detailed in it's districts and every surface is
climbable, much like Assassin's Creed. Now if only there was a way to be
more subtle when passing through a crowd of people like Altair does.
Also,
day and night takes place throughout the game. It's a good concept
which adds that extra tinge of reality. Thanks to Fallout 3 and Stalker
for the idea, I suppose.
Disguises and movements: Really nifty,
these. Anyone can be consumed for health and can be used as a disguised.
So long as they are alive, that is. You can also incorporate a little
stealth into the game by choosing to maintain a low profile. Again with
the Assassin's Creed concept of a yellow symbol indicating that people
are observing you and red if you've alerted people. Also, you can throw
almost anything at helicopters and at other people. Sprinting takes
place at lighting speed (especially when you upgrade). Alex performs a
whole lot of other combos. But be sure to practice these in safe areas
first. You don't want to make a scene since military personnel are
always on the lookout for you. And with Alex's strength it's easy to
make a scene.
Memories: Assassin's Creed reference again, but if
you remember in the game just before Altair killed an antogonist there
would be this out-of-body conversation that they have. While it's not
exactly the same in Protoptype, when certain people are consumed (a
memory victim, I call then and the game points them out to you) you get
to see their memories as cutscenes. Throughout the game, you can connect
memories through synapses as you collect more memories from more
victims. It's a nice way of "putting the puzzle pieces together" since
Alex seems to be a John Doe.
Upgrading: I felt this was
unnecessary but I guess there's no harm in trying to better your skills.
You can upgrade movement, powers, survival skills and more. I have yet
to look into all of this, but the option to upgrade helps. Upgrades can
be purchased with Evolution Points.
In a nutshell: These are the
main factors that I saw when playing this game. I'm not even going to
comment on the plot and other things. This game should be bought for the
constant action and the adrenaline rush it gives you. By the time
you're done with it, you'll be pretty hyper and crazed. I guess we'll be
our own prototypes in a way ;) I hear a lot of people comparing this to
Infamous or some game that was bound for the PS3. Much as I'll keep my
hatred of console games (and gamers) to myself, just have fun with this
game. Keep an open mind and go on the ride it offers you. In other
words, treat it like an interactive movie and stop trying to predict
what's coming next. Your opinions can get the better of you once you
have actually completed the game. As mentioned, Prototype is the
combined result of Spiderman, the Hulk and Assassin's Creed. Or maybe
just a urbanized version of Assassin's Creed (with superhuman powers).
Nevertheless, this is definitely worth a try so do this game the justice
it deserves.
Verdict: Highly recommended
Open ended sandbox-style game done right
Some important things to note
about this game:
- You can flying karate kick helicopters out of
the sky
- You can elbow drop tanks from the top of a nearby building
-
You can ride human enemies around like a surfboard then flip the body
into the air and kick it at a nearby target
And just in case that
wasn't enough to sell you on the game, you might want to keep reading
the rest of this review.
No matter if you decide to run straight
from one main plot mission to the next, spend time doing all the side
missions/events, scour the city for collectibles, or just run around
causing mayhem, there is plenty to do here and I didn't find it to get
repetitive or boring in any way as often happens with open ended games
such as this. And while straying from the main plot for the various side
missions does help you power up, it isn't required at all to make it
through the main story.
Another pitfall which sandbox games such
as this often fall into is that it becomes a chore to move around. Even
if you have a lot of fun doing the various missions, if getting to them
is a pain it can get old pretty fast. I'm happy to say that getting
around the city in Prototype is a joy, in fact several times I found
myself just exploring for the fun of it.
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