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Thursday, November 11, 2010

Starcraft II: Wings of Liberty

Product Details
Starcraft II: Wings of Liberty

Starcraft II: Wings of Liberty
From Blizzard Entertainment

List Price: $59.99
Price: $49.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com
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Average customer review:

Product Description

Starcraft II PC

Product Details

  • Amazon Sales Rank: #60 in Video Games
  • Brand: Blizzard Entertainment
  • Model: Starcraft II: Wings
  • Published on: 2010-07-27
  • Released on: 2010-07-27
  • ESRB Rating: Teen
  • Platforms: Windows Vista, Windows XP, Mac OS X
  • Format: DVD-ROM
  • Number of items: 1
  • Dimensions: .50 pounds

Features

  • Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the original game
  • Three completely distinct races: Protoss, Terran, and Zerg
  • Units and gameplay mechanics distinguish each race
  • 3D-graphics engine with support for visual effects and massive unit and army sizes
  • Full multiplayer support, with competitive features and matchmaking utilities available through Battle.net

Editorial Reviews

Amazon.com
Continue the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the original, StarCraft. Legions of veteran, upgraded, and new unit types will do battle across the galaxy, as each faction struggles for survival. Featuring a single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II presents a cast of new heroes and familiar faces in a sci-fi story filled with adventure and intrigue. In addition, Blizzard offers online play through Battle.net with several enhancements and features to make StarCraft II even better. Features:
  • Single-player campaign or multiplayer available
  • Full map-making and scripting tools give players freedom in customizing and personalizing their gameplay experience
From the Manufacturer

Amazon.com Product Description

From the Manufacturer STARCRAFT 2: WINGS OF LIBERTY logo-200 Description: In the distant future, in the darkest regions of space, the ghosts of the past whisper your name. You are Jim Raynor, a marshal-turned-rebel on a vigilante crusade to bring down the Dominion and its nefarious leader, Arcturus Mengsk. Haunted by betrayal and remorse, some believe you may have given up the fight. But you have promises to keep... and a need for vengeance that’s long overdue. Key Game Features
  • CALL DOWN THE THUNDER
  • Whether you command the mysterious Protoss, the nomadic Terrans or the ruthless Zerg, you must decide how to outwit or outgun the enemy in an unforgiving universe of intense strategic combat.
  • WEAPONS PRIMED
  • Devise and deploy merciless strategies with over 30 new units and weapons at your command. Torch foes with the Hellion’s flamethrower, ambush adversaries with acid-spewing Banelings or deploy the Void Ray’s prismatic beam to annihilate your enemies.
  • MASTER YOUR DESTINY
  • Lead Raynor’s Raiders in their quest for vengeance and glory as they burn a path across the galaxy. You choose which missions to take, which story-lines to complete and where to invest your hard-earned cash.
  • MEGA MULTIPLAYER
  • Wage unrelenting war on your friends and foes over the all-new Battle.net. Whether it’s your first time gaming online or you’re a multiplayer veteran, Battle.net’s unrivaled AutoMatch technology makes sure it’s always a fair fight.
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© 2010 Blizzard Entertainment, Inc. All rights reserved. Wings of Liberty is a trademark, and StarCraft, Battle.net, Blizzard Entertainment and Blizzard are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. PC DVD ROM logo © and TM IEMA 2004. All other trademarks and trade names are the property of their respective owners.

Customer Reviews

WHAT'S THE FREQUENCY KERRIGAN?3 One can only respect BLIZZARD for not setting a release date before they knew they could meet it. No matter that this was the most awaited game for over a decade, they would release it "whenever it would be ready". Well, it is ready, it is here and it rocks. Too bad they kicked the respect bucket in the end. But first things first. THE GOOD OLD GAMEPLAY GETS THE CIGAR Seasoned and new gamers alike will appreciate the simple yet highly enjoyable gameplay. The factions are well balanced and the units perfectly valued. You gather minerals and vespene gas, you build your defenses, you upgrade, you expand, you gather your forces - and you unleash hell. Repeat as needed until satisfied. STARCRAFT: THE QUICKENING The game is much faster than the original. Resource gathering, building, researching and expanding all go faster now. This is something that will appeal to most and I for one liked it. It conveys an enjoyable sense of urgency, adding to the immersion. And because the game is richer and deeper, the tension just keeps mounting. SWARMS! The game designers either enjoyed STARSHIP TROOPERS one times too many or they are fond of killer bees documentaries. Either way, be prepared to have to deal with a lot of swarming enemies! The plains shall be soaked in Zerg blood leaving you with a thick metallic aftertaste of accomplishment. SPACE. SPACE IS BEAUTIFUL Visually this game is GORGEOUS. It looks like C&C4 was supposed to (but failed miserably). The units are detailed in design yet clearly discernible whereas the environments are superbly done (although not that variable). True, I could do with somewhat more realistic graphics but I can see that this could only be done at the expense of clarity when the number of units rises. What needs a bit getting used to is how some of the buildings do not look that different. No complaints about how they look but one can easily confuse them and build the same building twice. COME FOR THE VESPENE GAS. STAY FOR THE STORY The story picks up just where SC-BROODWAR left off. Following each mission nicely done videos move the single player story along (no spoilers, not to worry) that, although we are given the illusion of choosing between different paths, apparently they converge towards a predestined end. DAMN IT JIM, WHERE IS THE REST OF THE GAME? Why only 3 stars then? Well, in a nutshell: GREED. Apparently ACTIVISION's influence is not very healthy to customer relations. Together with BLIZZARD they are trying to turn the StarCraft franchise into yet another World of WarCraft phenomenon - and, at the same time, using STARCRAFT II as the vehicle, turn BattleNet into the new STEAM. Unfortunately this results in a barely palatable product and using your fan-base to advance your corporate ambitions is always tacky. Although priced even more than a full premium game, this is not a complete STARCRAFT sequel. You would not know this by its price-tag(!) but this is only A...THIRD of the game, the first part of three: you can only play the Terran campaign. The Zerg and the Protoss campaigns will be released independently later (and priced as if they were full games, one could safely bet). To add insult to injury, one has to keep spending even more money if he wants any "premium maps" and "premium content" sold only via the BattleNet. Since this is a game that will be played mostly online don't be quick to dismiss this if you have a competitive streak. OK, LET'S NOT TALK ABOUT IT - BUT THERE IS A HYDRALISK IN THE ROOM, ISN'T THERE? Much more serious is the NeverLettingGo-OnLineActivation requirement. The game will ask for activation during installation, which also includes signing up to BattleNet (and, yes, this means that even this expensive game never becomes yours to keep). But that is not all: a periodic OnLine confirmation is also required EVERY THIRTY DAYS, FOREVER. You can play offline but no more than a month between re-activating. Unlike the latest EA and UBISOFT flops (which have an idiotic Always-OnLine requirement), with SC2, after its initial Activation, you CAN play a single player game (campaign and skirmishes) without logging on to BattleNet. Only, to do this you have to log on as a ..."Guest" (I know, a Guest to your own game and your own computer...). You will be able to save your progress but you cannot tie it to your BattleNet account later, so any progress or accomplishments are lost for your online Account. After your 30 days are up you have to re-activate once more. That is why a Broadband Internet connection is included in the minimum system requirements. You can decide if this bothers you. SORRY TO BRING THIS UP BUT SPAWN SEEMS TO BE MISSING FROM MY COPY... Remember how we could take our original STARCRAFT CD to a gathering of friends, Spawn it on everyone else's PCs and start a LAN party? Now one can play with his friends only through the BattleNet - and the Spawn function has been eliminated! Yes, that means each one of your friends now has to have his own original copy of the game! The brass at the top conveniently forgets that the ability to Spawn games was the main reason both STARCRAFT and DIABLO acquired such huge fan-bases. Et tu, BLIZZARD? This is a good game, one I think we will be enjoying for years - or for as long as BLIZZARD shall allow us to do so. However, I had higher hopes for BLIZZARD's respect to its own customers. RECOMMENDED. Starcraft 2: The Love-Hate Relationship2 Blizzard's (now Activision-Blizzard) obvious success today was hardly a guarantee over a decade ago, and I believe two unshakable tenets of the company back then were responsible for taking them from small game developer to the huge juggernaut that they are now: polish and care. The polish is still there, but the care is gone. Let me begin by addressing the good stuff in Starcraft 2 first, namely, how polished the game itself is. Graphics, sound, and game play: You have to hand it to Blizzard, their art direction is amazing. With such comparatively low polygon count for modern mainstream computer games, there is a world of details coupled with aesthetic color schemes that could make anyone smile. I really cannot stress the attention to detail enough, such as the Terrans laying down their barracks and seeing the beams and foundations go up in real time, the lighting effects of Protoss attack beams, or the reflective organic surface of Zerg bodies. It makes the game feel alive. The musical score and sound effects aren't fodder to the pretty graphics either; the production values are high and one can hear all of the treble and specific timbre that goes with every explosion or laser beam that gets fired with a clarity and sharpness that's to be expected of Blizzard's products. As any of the Starcraft veterans know, the music perfectly complements each of the three distinct races very well, from the mellow alternative rock motifs of the Terrans, to the new-age majesty of the Protoss, to the sci-fi horror-themed screeches of the Zerg. You may not personally enjoy listening to the background music per se, but it's undeniable that the pieces fit with each race. The single player campaign, from the missions I have played thus far, are engaging and wholly satisfying, with the feel of an epic trilogy along the veins of high-budget Hollywood trilogies. I have always adored Blizzard's attention to story and lore, even if the same themes (betrayal, vengeance, contrition, forgiveness, etc) are used over and over again in their other franchises, but who's to complain? They're classic, timeless, literary themes. The game play is fast and action-paced, save for maybe the first 3-5 minutes of the game where everyone is building up. I can't say that Starcraft's brand of fast-paced, high-lethality game play is for everyone, as the learning curve to be considered moderately good is quite high. Thankfully, Bnet2.0's matching service somewhat mitigates this difference by pairing you with someone similarly skilled by considering total games played, win-loss ratio, level of opponents, etc. How well this matches players is up to debate, but so far I don't have any complaints. Now for the bad stuff, which may sound confusing to new players of Blizzard games, but veterans will instantly recognize the problems addressed. Omission of obvious Bnet2.0 features, RealID support requirement, lack of LAN support, and cost: The original Starcraft, and each subsequent rendition of [...], has several key features that is conspicuously missing from the Bnet2.0 used in Starcraft 2, namely: -Private channel support -Private game features missing -Named custom games -Regional server options Private channel support: Why is there no private channel support? If Activision-Blizzard were honest with their words that they wanted a [...] experience so good that we wouldn't want to play offline or on LAN, why leave out such an obvious feature? Private channels allow clans or friends to gather in a chatroom in [...] to organize events, discuss strategies, or just shoot the breeze in general. The lack of private channel support is a huge offense, since this was a standard feature in the days of the original Starcraft, over a decade ago. Private game features missing: As it is currently, to join custom games, two players would have to have each other's game ID, and add each other to their respective friends list. Not only that, ALL friends can see and join games that are created by a user on the friend list. What if you just wanted to relax and host a random custom game with complete strangers, or host a custom game with certain friends but not others? Well, you can't easily do this, since any friend on your list can see the game you've made, and can subsequently join it if they wish. Named custom games: Anyone who has played Starcraft or Warcraft III on [...] knows that custom game names are important. "2v2 LT no rush 20min" or "DOTA Cali ALL RANDOM" tell game seekers exactly what they're getting into when they join these games. This is no longer possible with the current Bnet2.0, as you are only privy to the game map name, and speed of the game. Regional server options: In the old [...] if you had friends in different parts of the world (North America, South America, Asia, Europe), you can switch your [...] server to hop over to any of those servers and play with/against them, albeit probably with much more lag, but nonetheless, the option is there. In Starcraft 2, you are locked to the region of your purchase, so there would be no way for you to change region servers. If you're in the east coast and want to play a few [...] games at 2am and it's too late in the night to find many games on the east coast, you would not be able to hop on over to the west coast where it's only 11pm, and likely more players are still on. RealID support requirement: The Orwellian requirement to link one's real name and location to their PUBLIC support forum profile is ridiculous; the potential for abuse is endless, as it is for anything that reveals real, personal information. I guess one could make the argument that it is in the game's disclaimer, or just don't buy the game altogether. Lack of LAN support: This cannot be stressed enough, LAN is an integral part of modern multiplayer RTS games, even if the majority of players will not be using it often. Just because most people don't use Radians on calculators, does that mean we should get rid of it entirely and use only Degrees? The point is, LAN settings could range from fun, social gatherings with friends, to tournaments hosted at some internet cafe; being 100% reliant on [...] to be up is hardly reassuring, especially considering that tournaments require the low latency that only LAN environments can provide. Cost: At $60, and with all of the previous issues addressed, Starcraft 2 is too much for its worth. I hate to say it, but as much as I love the game play and the level of polish, the price tag does not justify the clear omission of certain key features. I love Blizzard's RTS franchises, but it seems that Activision-Blizzard has stopped caring about the long-time fans that catapulted them to their prominence today. I love Starcraft 2's game play and level of polish, but I cannot get past some of the egregious offenses that the game possesses. Region lock and internationalization done wrong2 I'm a big starcraft fan and I've been waiting for this game for what... 10 years now. And the game is no disapointment. It's great. The problem is on how blizzard is using this great game to promote their crappy [...] platform. If you live in the US and has only american friends, you should be more or less fine. But if you live in a different country, be prepared to: - Play with a different language pack, often dubbed game (without the option to play with the original audio track); - Be limited to your country servers only (you won't be able to play with international friends); Shame on you Blizzard.

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