Customer Reviews
WHAT'S THE FREQUENCY KERRIGAN?
One can only respect BLIZZARD
for not setting a release date before they knew they could meet it. No
matter that this was the most awaited game for over a decade, they would
release it "whenever it would be ready". Well, it is ready, it is here
and it rocks. Too bad they kicked the respect bucket in the end. But
first things first.
THE GOOD OLD GAMEPLAY GETS THE CIGAR
Seasoned
and new gamers alike will appreciate the simple yet highly enjoyable
gameplay. The factions are well balanced and the units perfectly valued.
You gather minerals and vespene gas, you build your defenses, you
upgrade, you expand, you gather your forces - and you unleash hell.
Repeat as needed until satisfied.
STARCRAFT: THE QUICKENING
The
game is much faster than the original. Resource gathering, building,
researching and expanding all go faster now. This is something that will
appeal to most and I for one liked it. It conveys an enjoyable sense of
urgency, adding to the immersion. And because the game is richer and
deeper, the tension just keeps mounting.
SWARMS!
The game
designers either enjoyed STARSHIP TROOPERS one times too many or they
are fond of killer bees documentaries. Either way, be prepared to have
to deal with a lot of swarming enemies! The plains shall be soaked in
Zerg blood leaving you with a thick metallic aftertaste of
accomplishment.
SPACE. SPACE IS BEAUTIFUL
Visually this game
is GORGEOUS. It looks like C&C4 was supposed to (but failed
miserably). The units are detailed in design yet clearly discernible
whereas the environments are superbly done (although not that variable).
True, I could do with somewhat more realistic graphics but I can see
that this could only be done at the expense of clarity when the number
of units rises. What needs a bit getting used to is how some of the
buildings do not look that different. No complaints about how they look
but one can easily confuse them and build the same building twice.
COME
FOR THE VESPENE GAS. STAY FOR THE STORY
The story picks up just
where SC-BROODWAR left off. Following each mission nicely done videos
move the single player story along (no spoilers, not to worry) that,
although we are given the illusion of choosing between different paths,
apparently they converge towards a predestined end.
DAMN IT JIM,
WHERE IS THE REST OF THE GAME?
Why only 3 stars then? Well, in a
nutshell: GREED.
Apparently ACTIVISION's influence is not very
healthy to customer relations. Together with BLIZZARD they are trying to
turn the StarCraft franchise into yet another World of WarCraft
phenomenon - and, at the same time, using STARCRAFT II as the vehicle,
turn BattleNet into the new STEAM. Unfortunately this results in a
barely palatable product and using your fan-base to advance your
corporate ambitions is always tacky.
Although priced even more than a
full premium game, this is not a complete STARCRAFT sequel. You would
not know this by its price-tag(!) but this is only A...THIRD of the
game, the first part of three: you can only play the Terran campaign.
The Zerg and the Protoss campaigns will be released independently later
(and priced as if they were full games, one could safely bet).
To add
insult to injury, one has to keep spending even more money if he wants
any "premium maps" and "premium content" sold only via the BattleNet.
Since this is a game that will be played mostly online don't be quick to
dismiss this if you have a competitive streak.
OK, LET'S NOT
TALK ABOUT IT - BUT THERE IS A HYDRALISK IN THE ROOM, ISN'T THERE?
Much
more serious is the NeverLettingGo-OnLineActivation requirement. The
game will ask for activation during installation, which also includes
signing up to BattleNet (and, yes, this means that even this expensive
game never becomes yours to keep). But that is not all: a periodic
OnLine confirmation is also required EVERY THIRTY DAYS, FOREVER. You can
play offline but no more than a month between re-activating.
Unlike
the latest EA and UBISOFT flops (which have an idiotic Always-OnLine
requirement), with SC2, after its initial Activation, you CAN play a
single player game (campaign and skirmishes) without logging on to
BattleNet. Only, to do this you have to log on as a ..."Guest" (I know, a
Guest to your own game and your own computer...). You will be able to
save your progress but you cannot tie it to your BattleNet account
later, so any progress or accomplishments are lost for your online
Account. After your 30 days are up you have to re-activate once more.
That
is why a Broadband Internet connection is included in the minimum
system requirements. You can decide if this bothers you.
SORRY TO
BRING THIS UP BUT SPAWN SEEMS TO BE MISSING FROM MY COPY...
Remember
how we could take our original STARCRAFT CD to a gathering of friends,
Spawn it on everyone else's PCs and start a LAN party? Now one can play
with his friends only through the BattleNet - and the Spawn function has
been eliminated! Yes, that means each one of your friends now has to
have his own original copy of the game!
The brass at the top
conveniently forgets that the ability to Spawn games was the main reason
both STARCRAFT and DIABLO acquired such huge fan-bases.
Et tu,
BLIZZARD?
This is a good game, one I think we will be
enjoying for years - or for as long as BLIZZARD shall allow us to do so.
However, I had higher hopes for BLIZZARD's respect to its own
customers.
RECOMMENDED.
Starcraft
2: The Love-Hate Relationship
Blizzard's (now
Activision-Blizzard) obvious success today was hardly a guarantee over a
decade ago, and I believe two unshakable tenets of the company back
then were responsible for taking them from small game developer to the
huge juggernaut that they are now: polish and care. The polish is still
there, but the care is gone.
Let me begin by addressing the good
stuff in Starcraft 2 first, namely, how polished the game itself is.
Graphics,
sound, and game play:
You have to hand it to Blizzard, their art
direction is amazing. With such comparatively low polygon count for
modern mainstream computer games, there is a world of details coupled
with aesthetic color schemes that could make anyone smile. I really
cannot stress the attention to detail enough, such as the Terrans laying
down their barracks and seeing the beams and foundations go up in real
time, the lighting effects of Protoss attack beams, or the reflective
organic surface of Zerg bodies. It makes the game feel alive.
The
musical score and sound effects aren't fodder to the pretty graphics
either; the production values are high and one can hear all of the
treble and specific timbre that goes with every explosion or laser beam
that gets fired with a clarity and sharpness that's to be expected of
Blizzard's products. As any of the Starcraft veterans know, the music
perfectly complements each of the three distinct races very well, from
the mellow alternative rock motifs of the Terrans, to the new-age
majesty of the Protoss, to the sci-fi horror-themed screeches of the
Zerg. You may not personally enjoy listening to the background music per
se, but it's undeniable that the pieces fit with each race.
The
single player campaign, from the missions I have played thus far, are
engaging and wholly satisfying, with the feel of an epic trilogy along
the veins of high-budget Hollywood trilogies. I have always adored
Blizzard's attention to story and lore, even if the same themes
(betrayal, vengeance, contrition, forgiveness, etc) are used over and
over again in their other franchises, but who's to complain? They're
classic, timeless, literary themes.
The game play is fast and
action-paced, save for maybe the first 3-5 minutes of the game where
everyone is building up. I can't say that Starcraft's brand of
fast-paced, high-lethality game play is for everyone, as the learning
curve to be considered moderately good is quite high. Thankfully,
Bnet2.0's matching service somewhat mitigates this difference by pairing
you with someone similarly skilled by considering total games played,
win-loss ratio, level of opponents, etc. How well this matches players
is up to debate, but so far I don't have any complaints.
Now
for the bad stuff, which may sound confusing to new players of Blizzard
games, but veterans will instantly recognize the problems addressed.
Omission
of obvious Bnet2.0 features, RealID support requirement, lack of LAN
support, and cost:
The original Starcraft, and each subsequent
rendition of [...], has several key features that is conspicuously
missing from the Bnet2.0 used in Starcraft 2, namely:
-Private
channel support
-Private game features missing
-Named custom games
-Regional
server options
Private channel support:
Why is there no
private channel support? If Activision-Blizzard were honest with their
words that they wanted a [...] experience so good that we wouldn't want
to play offline or on LAN, why leave out such an obvious feature?
Private channels allow clans or friends to gather in a chatroom in [...]
to organize events, discuss strategies, or just shoot the breeze in
general. The lack of private channel support is a huge offense, since
this was a standard feature in the days of the original Starcraft, over a
decade ago.
Private game features missing:
As it is
currently, to join custom games, two players would have to have each
other's game ID, and add each other to their respective friends list.
Not only that, ALL friends can see and join games that are created by a
user on the friend list. What if you just wanted to relax and host a
random custom game with complete strangers, or host a custom game with
certain friends but not others? Well, you can't easily do this, since
any friend on your list can see the game you've made, and can
subsequently join it if they wish.
Named custom games:
Anyone
who has played Starcraft or Warcraft III on [...] knows that custom game
names are important. "2v2 LT no rush 20min" or "DOTA Cali ALL RANDOM"
tell game seekers exactly what they're getting into when they join these
games. This is no longer possible with the current Bnet2.0, as you are
only privy to the game map name, and speed of the game.
Regional
server options:
In the old [...] if you had friends in different
parts of the world (North America, South America, Asia, Europe), you can
switch your [...] server to hop over to any of those servers and play
with/against them, albeit probably with much more lag, but nonetheless,
the option is there. In Starcraft 2, you are locked to the region of
your purchase, so there would be no way for you to change region
servers. If you're in the east coast and want to play a few [...] games
at 2am and it's too late in the night to find many games on the east
coast, you would not be able to hop on over to the west coast where it's
only 11pm, and likely more players are still on.
RealID support
requirement:
The Orwellian requirement to link one's real name and
location to their PUBLIC support forum profile is ridiculous; the
potential for abuse is endless, as it is for anything that reveals real,
personal information. I guess one could make the argument that it is in
the game's disclaimer, or just don't buy the game altogether.
Lack
of LAN support:
This cannot be stressed enough, LAN is an integral
part of modern multiplayer RTS games, even if the majority of players
will not be using it often. Just because most people don't use Radians
on calculators, does that mean we should get rid of it entirely and use
only Degrees? The point is, LAN settings could range from fun, social
gatherings with friends, to tournaments hosted at some internet cafe;
being 100% reliant on [...] to be up is hardly reassuring, especially
considering that tournaments require the low latency that only LAN
environments can provide.
Cost:
At $60, and with all of the
previous issues addressed, Starcraft 2 is too much for its worth. I hate
to say it, but as much as I love the game play and the level of polish,
the price tag does not justify the clear omission of certain key
features.
I love Blizzard's RTS franchises, but it seems that
Activision-Blizzard has stopped caring about the long-time fans that
catapulted them to their prominence today. I love Starcraft 2's game
play and level of polish, but I cannot get past some of the egregious
offenses that the game possesses.
Region
lock and internationalization done wrong
I'm a big starcraft fan and
I've been waiting for this game for what... 10 years now.
And the
game is no disapointment. It's great. The problem is on how blizzard is
using this great game to promote their crappy [...] platform.
If
you live in the US and has only american friends, you should be more or
less fine. But if you live in a different country, be prepared to:
-
Play with a different language pack, often dubbed game (without the
option to play with the original audio track);
- Be limited to your
country servers only (you won't be able to play with international
friends);
Shame on you Blizzard.
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