Customer Reviews
Perhaps Obsidian/Atari should finish the game before
releasing a "Gold" edition...
Like many fans of the
original Bioware epic Neverwinter Nights, I was giddy as a schoolgirl
when we approached the release of Neverwinter Nights 2. Perhaps the fact
that it was constantly delayed should have been a warning, but I wasn't
deterred at all and was travelling all over the city on launch day
trying to find a copy of the Limited Edition with rings that don't fit
and an art book.
But let me digress for a moment...
Bioware
was the creative studio behind the epic hit Knights of the Old Republic,
and Obsidian's only prior game as a studio was Knights of the Old
Republic 2 which was lauded for its excellent story, and bemoaned over
its incomplete nature and buggy unfinished feel. Neverwinter Nights 2
was Obsidian's second title, and also their second continuation of a
Bioware masterpiece, and ultimately the foreshadowing of what was to be
released should have been heeded by those of us who were chomping at the
bits to get our hands on it as soon as possible.
Obsidian
released Neverwinter Nights 2 without the DM client, despite the fact
that they had been touting the fact in interviews a year prior that the
online component of the game was well in hand. On the contrary, the
online component of NWN2 was in shambles, and even after multiple
patches over the course of 2 years now has the online component
stabilized... to a point.
When you play online with the latest
patch, you still get load screen freezes, the game crashes every time on
exiting (Vista and XP), and it appears to have enormous memory leak
issues which have not been resolved. I am not running a weak machine
mind you, I'm running a dual core 2 duo 8400 (Wolfdale), 4 GB of RAM,
and a 64 bit operating system, with a 512MB Geforce 8800GT... a
powerhouse which crashes consistently with NWN2.
I had the same
problems on my prior system, an AMD core, with 2GB of RAM and a 7900GT
and XP. Multiplayer freezes your computer or crashes the game randomly.
Let
us be honest... the Multiplayer component may not be what sells the
game out of the gate, but it is what makes the original NWN a hit even
in the present time (6 years post-release). Multiplayer was incredibly
unfinished by Obsidian, and reading the release notes it is almost
criminal how they acknowledge bugs, don't know what causes them, and
don't issue any timeframe or even a plan on an expected fix.
This
game hasn't worked since release for those who enjoy Multiplayer.
Single player is buggy, but the campaign is good (reminiscent of
KOTOR2).
Despite all this, the cash cow milking is at work, and
Gold Editions, Platinum Editions, Diamond Editions, etc. are promised
features and fixes for those who shell out cash to buy the newest bundle
or expansion.
Obsidian/Atari should not be planning any
expansions until the game actually works. Instead, they are financing
development and running the license into the ground because of the
shortsighted nature of development.
This game was supposed to be a
D&D fan's dream, but many of us are moving back to NWN where
Bioware still adds free content, fixes, and additions to the game
despite not making much money off of it.
Perhaps Obsidian/Atari
should slow down on milking the consumer and think about what breeds
customer loyalty. I've bought every single Bioware title to date, and I
will continue buying because I get what I expect - quality, and a
finished game.
I can't say the same for Obsidian. Boo.
Your Mileage May Vary
OS: Vista Ultimate 64
Processor:
3Ghz Intel (forgot the exact name)
Graphics: nVidia 7950 GT
Sound:
Creative Labs Xtreme Gamer Pro
Ram: 4 Gigs
This game runs
fine on my system and it's on Vista 64.
You can set the graphics
setting from low to high.
Check out the NWN 2 forums ([...]).
Some
people have horrible time getting this game to run. Others run this
fine.
The in game AI is not too good, but Tony K's AI ([...]) is
awesome. Monsters and companions fight smarter and know when to switch
from range to melee weapons. You can even set your companions to disarm
traps, unlock doors, and pick up nearby loot for you (assuming they have
the skills to do those things).
The player content for this game
is small compared to NWN1, but it's growing. The player content and the
community makes this game 4 stars.
The Original Campaign (OC) is
a light fantasy. You grew up in a small farm now you must save the
world. Some of the NPCs are very rememberable, while others you may
chose not to include in your party unless you must.
The sequel
Mask of the Betrayer is a much darker fantasy with the story surrounding
your survival. The NPCs are more fleshed out and people seem to like
this dark story more. Very few companions to join your party compared to
the OC.
For me this series has tons of fun factor because you
can customize your character, the gear, the monsters, and the game
itself (within limits). The toolset lets you create your own world, but
it's a heavy learning curve. The player community has put quite a bit of
their material at the nwnvault.com and it's slowly growing.
If
you like AD&D (this uses the 3.5 rules) you should checkout this
game. The player community gives this game tons of replay value. I agree
with other reviewers that this game should have been given more time
before released.
Alas, the other
reviewers are right
Having so thoroughly enjoyed
the original game, I ignored the warnings of other reviewers reporting
negative experiences with this sequel and went ahead and bought it
anyway. But the complaints made by other reviewers are absolutely
correct. Despite my meeting or exceeding all of the stated hardware
requirements for the game, the thing crashes constantly. And, frankly,
it's not woth the hassle. Plainly Atari, in typically corporate fashion,
figured that they could turn a quick buck by buying up the rights to
the game, turning out any old piece of shoddy junk, and people would
still pay for it because they loved the original. It's immediately
obvious that none of the love, sweat, tears, and creativity invested in
the original game went into the sequel. The environment is
disappoiningly static. Only a very small percentage of nonplayer
characters allow you to enter into dialogue with them. Virtually none of
the buildings allow you to enter and explore them. The NPCs lack any
personality, style, or panache. The environment is consequently flat,
lifeless, and noninteractive, lacking the myriad possibilities to
explore and socialize of the original, which gave the original that
successful illusion of navigating a real world. Quite a disappointment.
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