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Saturday, November 13, 2010

NBA 2K11

Product Details
NBA 2K11

NBA 2K11
From 2K Sports

List Price: $29.99
Price: $27.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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Average customer review:

Product Description

NBA 2K11 is the latest installment in the best selling and highest rated NBA videogame series. NBA 2K11 is the best to plug into NBA culture. It's the most fun, authentic NBA videogame experience and is for any sports fan with that competitive fire who wants to play the best NBA simulation on the market. It's the NBA series that everyone is playing- from the most elite NBA athletes and superstars to the local court gym rats, NBA 2K10 delivered its promise to TAKE OVER, and NBA 2K11 will on build on that momenum by dialing up all of it's features-gameplay, AI presentation, visuals, audio, online and more to deliver the best basketball videogame experience EVER.

Product Details

  • Amazon Sales Rank: #1114 in Video Games
  • Brand: 2K Sports
  • Model: 31853
  • Released on: 2010-10-05
  • ESRB Rating: Everyone
  • Platforms: Windows Vista, Windows 7, Windows XP
  • Format: DVD-ROM

Editorial Reviews

From the Manufacturer
NBA 2K11 is the latest installment in the best selling, and highest rated NBA videogame series. NBA 2K11 is the best way to plug into NBA culture. It's the most fun, authentic NBA videogame experience and is for any sports fan with that competitive fire who wants to play the best NBA simulation on the market. It's the NBA series that everyone is playing - from the most elite NBA athletes and superstars to the local court gym rats. NBA 2K10 delivered on its promise to TAKE OVER, and NBA 2K11 will build on that momentum by dialing up all of its features - gameplay, AI, presentation, visuals, audio, online and more - to deliver the best basketball videogame experience EVER.
When you're the #1 selling NBA videogame two years in a row, the #1 rated NBA videogame 10 years in a row, and have collaborated with back-to-back NBA champions, Kevin Garnett (2K9) and Kobe Bryant (2K10) - what is NBA 2K11 to do for the next act? Simple: Michael Jordan. The greatest basketball player of all time debuts for the first time in this hardware generation and brings his passion for the game to NBA 2K11 with an all new Jordan Challenge mode, historic Bulls teams, and even a MJ: Creating a Legend mode offering gamers the chance to be a rookie Michael and craft a new career for him. This is on top of improvements to core gameplay elements - including an all-new IsoMotion™ dribbling controls, deeper My Player mode with new My Career feature, all-new breathtaking visuals, and much more. This year BECOME THE GREATEST with NBA 2K11.
Features:
  • Jordan Challenge - Relive 10 different legendary games from Michael Jordan's career and replicate in NBA 2K11 what MJ did on the court. Successfully reenact all 10 game scenarios to unlock the MJ: Creating a Legend mode.
  • Historic Chicago Bulls Teams - Ever wondered how the Lakers of today might fare against the Michael Jordan led Chicago Bulls? Get the chance to play as some of the greatest teams in NBA history as the 1985-86, 1989-90, 1990-91, 1991-92, 1994-95, 1995-96, 1996-97, and 1997-98 Chicago Bulls squads are put at your fingertips in Quick Game mode.
  • My Jordans - While playing through NBA 2K11, users will be awarded pairs of Air Jordans for hitting game milestones and accomplishments. Collect the entire line of Air Jordan shoes that MJ wore throughout his career and gain specific attribute bonuses when you have them equipped.
  • MJ: Creating a Legend - Complete the Jordan Challenge to unlock this special mode where you get to take control of a newly drafted rookie Michael Jordan and craft your own version of Michael's career in the NBA.
  • ALL-NEW IsoMotion™ Dribbling Controls - Delivering the most realistic feeling and reacting dribbling system to date with seamless transitions between ankle breaking moves. Coupled with an all-new gesturing system allowing users to intuitively translate thought to motion and dominate like Michael Jordan from the perimeter to the paint.
  • ALL-NEW Dynamic Shot Control - Take your offensive game to the next level with an unprecedented amount of control via the enhanced Shot Stick™. Dozens of new shot types, from layups to jumpshots to dunks and everything in between, are completely under the user's control with the flick of a stick. The new Shot Branching system also allows you to adjust your shots on the fly in mid-air just like MJ and ensures that you're never stuck in long drawn out animations.
  • BEST NBA 2K Soundtrack EVER - The GREATEST soundtrack to date featuring an eclectic mix of upcoming breakout bands and highly acclaimed hip-hop artists such as Big Boi, Drake, and even an original, exclusive track from 12 time Grammy nominee, Snoop Dogg.
  • Full PlayStation®Move Functionality - Look for more details coming soon, but know that NBA 2K11 will be taking full advantage of this exciting new hardware feature.
  • Plus, look for more news soon about great enhancement coming to other core features like My Player and Association modes as well as NBA Today.
  • Historic Chicago Bulls teams featuring Michael Jordan View Larger
    Additional Screenshots:
    Who is the greatest? View Larger
    No. 1 selling and rated NBA videogame View Larger
    All new Iso-Motion dribbling controls View Larger
    All new dynamic shot controls View Larger

    Customer Reviews

    Still lacking4 Introduction: Alright, first of all to put this into perspective: I'm an old-school gamer. I play NBA simulations on the PC since NBA Live 1996 and even before that the arcade NBA Jam on some Sega console. I played nearly all NBA Lives from 1996 to 2008 and after that NBA 2k9, 2k10 and now 2k11. I played NBA 2k11 for about a week now. So I hope my review is able to help old-school gamers like myself, who are in doubt about wether or not this game is worth buying. Also I have to say I didn't try the Jordan mode yet, because I don't really care about it and I didn't try the online mode, because I didn't get it to work yet. The main emphasize in this review is the AI, the overall difficulty, the realism, and how much and fun this game is -- playing with and against the CPU. I must say I'm usually very critical, so maybe I'm too harsh on some points, although I really don't think so and try to be as fair as I can be. General: I play 10 minute quarters, with the gameplay setting being set to "simulation" and the difficulty being set to All-Star (second highest). After a couple of games I slightly tweaked the gameplay settings so that the CPU wouldn't throw so many ridiculous alley-hoops, and miss (relatively) too many dunks. In the standard "simulation" settings I had the CPU throw 3 or 4 alley-hoops per game, and none of them were fair or plausible, while at the same time missing about 1 dunk per game, which also mostly wasn't plausible. Also of course I tuned the graphics according to my system (medium to high) and disabled commentary because to me it gets annoying after about two games. Passing: Another thing I tried to tweak is the lane interception thingy. Because the CPU is intercepting way to many passes in this version. Of course this is generally a good thing, since in all previous NBA simulations you could throw ridiculous passes from one end of the court to the other end, with the ball clipping through 2 or 3 defenders and reach the target without problems. So generally I really like the concept of having to think about the passes you make. But sadly this concept doesn't work out all that great. There are at least 4 problems with passing overall. The first two problems are due to the fact that the passer and the guy receiving the pass often times just don't work together very well. So problem number one occurs in the following situation: the guy receiving the pass is standing on the court in a position that makes a pass very plausible and possible. However, once you tap the pass button he all of the sudden moves to a different spot while the ball is in mid-air (the pass somehow is designed to land exactly at that new spot) although you of course never intended to pass to that spot, but to his original point where he was standing when you tapped the pass button. The problem now is that while moving to that new undesirable spot, a defender is in the passing lane and easily grabs the pass. There is absolutely nothing you can do about that. You didn't want to pass to that spot, because you knew that the passing lane would be crowded, but the CPU causes you to do it anyway and you turn it over as a result. The second problem is that the guy you control when making the pass isn't all that bright (even if he is a very capable PG). Instead of throwing a lob pass, that flies above the heads of the defenders making it impossible for them to intercept, he throws a medium height pass that never has a chance to get to the receiving player because the CPU easily snatches it. This is very annoying when you try to pass to your PF or C who is posting up. More often than not you can not get him the ball just like that, because it is intercepted. Although generally this should be an easy and common pass. You have the same problem for example when you try to give the ball to a player who is cutting. It is very difficult to get it right, just because the passer isn't throwing a correct pass. I don't know of any way to control this. Maybe there is one, and I didn't figure it out yet. The third problem is that the plain direction passing is flawed. I guess only 60% of the passes go to the guy you intended to pass the ball to, even though you of course point LS in the correct direction. The game just doesn't get it right and attempts some weird cross court pass that is easily intercepted because of the reasons above, although a much more plausible pass to a semi open guy was intended. So you should use 'explicit passing', i.e. the method where you press a combination of two buttons to precisely select which player should get the pass. This of course isn't always that easy, because some times the guy usually playing the 3 is currently playing the 4, or because in the heat of the moment you don't exactly know which button to press, to give it to the right guy. So you really have to be good, to get this right -- however of course problems 1 and 2 still occur, even if you are good. Problem number four is that none of the previous three problems happen for your AI opponent. He can throw ridiculous passes all over the court without much of a problem. He can easily get it to the cutter or lob it in the post. So usually you will have much more turnovers than your AI opponent. Controls: The controls are very very difficult to master. Like I said before, I'm an old-school player. I never had problems making super combos on Street Fighter or Tekken or stuff like that, where you have to make some weird 180 degree or 360 degree rotations with your controller and press a number of different buttons to make some special move. But in this game the iso-motion stuff is crazy difficult imho. Even something as trivial as a behind-the-back dribble is really hard. It really is much easier to do nice moves in real life than it is in the game. I think this is because the game is so fast, there is so much going on and you have the 3D perspective and have to think in some weird ways. Breaking your man down off the dribble is nearly impossible. Even below average defenders like Luke Ridnour will stop Chris Paul 1 on 1 most of the time (at least if YOU are Chris Paul). You just run into them and loose your dribble. Doing spin moves is frigging hard (where in the past you just had to press one button). Cross-overs and in-and-outs can be done rather easily but often times won't help too much. Also I always feel like I'm not totally in control over what my player is doing. Even getting to an exact spot on the floor is sometimes not possible because of some animation going on. I know it's very hard to get the balance between having smooth animations and having great control over your player, but this game really has too many animations and therefor is difficult to control. Also sometimes it feels like you are playing a Hockey game instead of a Basketball game. It's difficult to discribe. You just seem to slide over the floor like a Hockey player. It is much much easier to get an open shot than to get to the basket. Just slide over the floor a couple of times (using the turbo button) and your defender is gone. Getting to the basket is much harder because you constantly run into your super strong defender and lose the dribble. Although sometimes it just magically works, because of some animation. AI offense: The CPU opponent plays extremely static with very little player or ball moving. He runs too many sets, and always the same, even if they didn't work the last three times. Basically most of the time the PG waits behind the three point line, three of his teammates are not moving at all, while the other guy cuts and gets a pass (you'll have to defend the cutter, because otherwise he'll nearly always will get an open shot here). Most of the time you'll see the opponents players just standing around until some guy tries a one on one move, once you successfully stopped the set play. Your AI teammates are very slow and stupid and their defense is attrocious. Even though your opponent doesn't play very smart, you will have to do a lot of player switching on defense to not let the opponent get easy looks or cuts, because your teammates just don't get it. "Basketball is a game of runs": The developers took this ancient wisdom far too far. I think this problem existed in previous versions, but never was it more obvious than in NBA 2k11. I mean it is really nice to have runs, because that's what happens in the real game. But in this game this stuff is getting out of hand. When your opponent is on a run, you have nearly no chance of stopping him until he somehow finally misses and the game has mercy and allowes you to score. You have to play as hard and concentrated as you possibly can to stop a run. It's really brutal. On the other hand, if YOUR team is on a run, the CPU can not hit anything and looses the ball all the time and the game becomes super easy. The problem is that now it is really important to get off to a good start, because if you don't, you already pretty much lost the game. If you start the game 2:12, with the opponent being red hot right from the start, you can pretty much end the game. Because you will not be able to come back. Maybe this is because of my difficulty setting, but it really is true. If you don't somehow manage to get back into the game ASAP, you will find yourself behind for the rest of the game, because your team will not be able to make baskets and your opponent will hit 60% of his shots and steal the ball a lot and win by 20 or 30. On the other hand if you yourself start 12:2, you pretty much already won the game. The only time it is fun to play, is if the game starts balanced 8:10 or something like that. I don't think there is a way to control this behaviour via any gameplay settings. Other stuff: Fadeaways work. I can't remember another NBA game where you really can hit fadeaways just like in this game. I generally like that. However now, your opponents PF will hit 7/10 fadeways easily, even with a hand in his face. Also, fadeaway bank shots from 18 feet out are sometimes no problem for even weak players. A good thing is that now shots close to the basket actually go in without bouncing off the rim in a weird way. In earlier versions many shots didn't go when in reality those shots would virtually never be misses. Summary: It's a good game. I don't know if it's better than a tuned NBA 2k10. I think the major reason for getting this game is because of the roster updates, and because the presentation is better. I didn't really highlight the positive things here. But the game is more realistic than ever before. It is also pretty annoying and might cause you to angrily push the reset button sometimes... Shot animations are better than in NBA 2k10 I think. Freethrows are still too unforgiving. The graphics are nice and the animations look great overall. The controls are too difficult. I think the PC version is worth it because it's pretty cheap and one can hope that community sliders and future patches will further improve the gameplay. A Notable step up from last year!5 I'm very happy to give this game a full 5 star rating as I look forward to playing this game! Graphically it is roughly the same, with some slight improvements (it might just be me, but the court looks cleaner than last year!) The presentation is excellent, I really like the television broadcast approach 2k takes on their NBA games, and they revamped the interface for a new look and it's impressive! Notably, game play is a huge step up in the right direction, the AI seems smarter and it makes for a good challenge playing this game against the computer. To me, the Michael Jordan thing is neat, but a bit of a gimmick, because I can't see myself playing it over just that of a typical season, but to each their own. I read IGN's PC review, and they mark it down because of lag. I completely disagree. I built my computer about 5 years ago and haven't upgraded since and it runs smoothly on high resolution, max detail and x2 anti aliasing. Only on rare occasions have I ever run into minor lag, but its typically very smooth: specs: Intel duo core 2.4 4gb ram nvidea 9600gt Its too bad they don't make NHL for PC, but I'll gladly take this game, will easily get me through the NBA season. Best Sports game of the century but .........3 There is no sports game better than this game. I am still a noob an so can only defeat the pro computer. They can beat me 3% of the time. It is so real. Howevr the online feature on PC is total garbage just like 2K10 on PC. I owned both 2K10 and now 2K11 and i will tell u that the online feature is not currently working for everybody, and for those it works for, they happen to play it on low quality (2K servers forces online video setting to low quality) with heavy lag. I have contacted their support but they keep saying the fault is on my own side however many users have been experiencing this same issue. I have opened all the ports both at my router and windows fire wall but the problem persist. Many other people are having this problem. Great game but a no no for anyone trying to play online. I will not buy this game on PC again. I might have to consider console next time.

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