Product Description
Napoleon:
Total War is the newest chapter in the critically acclaimed Total War
series from The Creative Assembly. In a vividly detailed, war-torn
world, players assume the role of Napoleon during his extraordinary rise
to power or play as his enemies in an attempt to rewrite history. This
epic RTS adventure follows Napoleon’s devastating path of conquest and
victory through nearly two decades of warfare from the early Italian
campaign to the Battle of Waterloo. Napoleon: Total War also marks the
single biggest innovation in the history of the franchise with an
integrated multiplayer campaign that allows two players to fight for
control of the campaign map and the fate of Europe.
Product Details
- Amazon Sales
Rank: #1362 in Video Games
- Brand: Sega
- Model: 85250
- Released on: 2010-02-23
- ESRB Rating: Rating Pending
- Platforms:
Windows Vista, Windows XP
- Format: DVD-ROM
- Number of
items: 1
- Dimensions: .40 pounds
Features
- Completely
separate from Empire: Total War, Napoleon immerses players in a
concentrated, gripping wartime experience with exciting battles,
memorable characters and Total War?s award winning signature mix
- Players
can alter the course of history in objective-based missions across
Europe. How they manage their troops across both land and sea can change
the outcome of the war
- For the first time, two players battle
head-to-head online utilizing three new main campaign maps. A new avatar
system, achievements, gameplay bonuses, uniform customization and voice
communications enhance the multiplayer experience
- 15 exclusive
in-game units with Napoleon Total War-The ?Elite Regiment? is a
collection of five of the most Elite Forces of the Napoleonic Wars, from
all the major European factions.
- The ?Heroes of the Napoleonic
Wars? is a 10 unit pack that gathers the most superb infantry and
cavalrymen who fought during the great Napoleonic battles. Includes line
infantry and calvary units from Prussia, Austria, France, Russia and
Great Britain
Customer
Reviews
What Empire Total War Should
Have Been
I am a big Empire: Total War
(hereinafter referred to as ETW) fan, and a few months ago, was
wondering whether to get Napoleon: Total War (NTW). $39.99 for an
"expansion pack" seemed rather exorbitant. However, since I am a huge
fan of Napoleonic history (I read David Chandler's "Campaigns of
Napoleon" front to back) I decided to take the plunge and pre-order off
of Steam.
I would also like to address the oft discussed topic of
Steam. This review will NOT solely discuss the criticisms of Steam; if
you want to do that, start a topic in Amazon's discussion forums. This
is a review of the game itself, not of the distribution system. That
being said, I would like to add that I'm not sure why there is such
furor over Steam. I've used it for the past four years, and never had a
problem with it. Anyone who's played Counter-Strike, the Half-Life
series, or Day of Defeat Source will agree that Steam is a very
convenient content distribution system. I prefer not having to
physically store my game CDs; Steam is a popular system, and I don't see
Valve suddenly folding up shop over the foreseeable future.
Back
to the review, installation from Steam took a few hours and 20 GB to
download. The game requires Steam, so even if you purchase the physical
DVDs from Amazon, Steam will be required for activation. Happily, the
game is rock solid so far, no crashes of any kind. For comparison, here
are my system specs:
Core i7 920
4 GB Ram
Single Nvidia GTX
260, Core 216
I'm running all settings on ultra, with the
exception of a few token details. HDR is turned off, because frankly, I
never liked the look and it unnecessarily burdens my system. Video
optimization seems particularly smooth, and whereas the Campaign map
would lag in ETW, I see no such problems here.
The differences
between NTW and ETW are many, some slight, but even the smallest
modifications make a big and improved difference in Napoleon: Total War.
NTW is what ETW should've been. Here are the main differences, which
I've summarized in 4 main categories.
VISUALS (Campaign map,
battles, soldiers)
GAMEPLAY (Shorter turn time, Campaigns like Road
to Independence)
ORGANIZATION (Historical Battles, Campaigns)
MULTI-PLAYER
First,
the VISUALS. NTW is vastly upgraded over ETW in terms of visuals. There
are now more soldier types per unit, some sporting brown or blonde
hair, others with muttonchops or none. When you adjust the settings to
the maximum, yes, there really are 64 face models as Creative Assembly
boasts. Each engagement is a thing of beauty, with brightly besmocked
soldiers, shakos and tri-corner hats, bayonets glistening in the air.
Revolutionary Infantry soldiers march into battle barefoot! Napoleon's
Old Guard Grenadiers look particularly resplendent in the new game
engine. With white tunics, bear-skin caps with red plumes, and imposing
figures, the Old Guard is brought to life and every bit as accurate as
the history books. Heck, you can even make out the individual threads on
the red epaulettes of the Guard.
Cannon shells leave explosions
bursting in the air, and cannon-balls leave deep furrows in the ground.
The camera view rocks from nearby blasts. A few new unit animations have
been added, including a horse dragging a dead rider away, foot caught
in the stirrup. Battles are amazing, to say the least. Now, muskets fire
with greater flash and smoke. The Campaign map has also been upgraded,
showing greater detail. There are also a plethora of short cinematic
clips, which help to cement the 19th century feel as well as teach you a
little Napoleonic history. Naval battles have also been improved, with
clouds in the sky, and sun glinting off the ocean. The battle interface
bar is sleeker, and the battle control menu from ETW has been replaced
with a translucent menu. Soldier portraits are larger, and more
intricate. Battle landscapes feature environmental effects which in turn
have an effect on unit statistics. Battles feel faster and more
magnificent. Units upgrade their veterancy in real-time as well, so you
often survive a hard-fought battle with elite units.
Next, the
GAMEPLAY. The biggest overhaul is to the Single-Player Campaign. It
builds on ETW's "Road to Independence", featuring three linear campaigns
which closely follow periods in the Napoleonic Era, from his early
years with the Republican armies in Italy/Austria, to the forays into
Egypt, and then the European theater. I think this type of linear
storyline makes sense, given the focus on Napoleon's life. Additionally,
the tutorials are more detailed, with three tutorials (land, naval,
campaign) also illustrating early events in Napoleon's life on Corsica,
and his travel to mainland France and subsequent rise to success. One
huge change on the Campaign map which I really appreciate is the ability
to speed up unit marching, which used to drag the single player turn
time. Turn time is now two weeks rather than ETW's six months.
Additionally, the campaign maps themselves are much more focused.
Weather now impacts your strategic planning, so march your armies
carefully! Troops must be supported by supply lines, and even the
grandest of armies can be crippled by desertion and sickness. Rakes have
been replaced by spies (good decision!) and greater flexibility is
given to gentlemen. Spies have the ability to build up spy networks as
well, if enough time is spent in an enemy city. When capturing a city,
occupying forces finally have the option to either loot and kill the
inhabitants or peacefully occupy. This option was sorely missed in ETW,
even though it was present in the Rome and Medieval series.
In
naval battles, ships now have the ability to make repairs at sea, and
further health bars on added to show the hull strength on left and right
sides of the ship. Naval battles with large numbers of ships were
already hard enough for me to manage in ETW, so while the new health
bars are a nice touch, I probably won't be able to monitor them unless
engaged in one-on-one combat. For land combat, units' morale is shown in
real-time with a morale meter by each unit, and generals may rally or
inspire select units. Each general is based on a historical figure
(another nice touch), and are irreplaceable, so conserve them carefully.
Generals level up, but their veteran experience gives them a nice touch
in NTW. Higher ranked generals can deploy their men after lower ranked
generals have already deployed, thus increasing your tactical
superiority. This presents a tremendous tactical edge; during one
memorable battle against the computer AI, I was able to place my Grand
Batterie of artillerie a pied and completely enfilade his entire left
flank, crushing the infantry and routing them before contact. Depleted
units also automatically replenish when in friendly territory.
Lastly,
on the battlefield, there are additional inset video screens that bring
your attention to critical news flashes, like when your general is in
danger of being killed, or when a particular unit is in danger of
routing. I could've done without the inset screen; it sounds helpful in
principle, but in reality, the inset screen is too small and too
low-resolution to discern anything useful.
Next, we have
ORGANIZATION. As previously mentioned, NTW builds on the Road to
Independence Campaign featured in ETW. NTW also has a greater number of
historical battles, which I thought ETW was severely deficient in. To
add some excitement (or consternation), the historical battles must be
unlocked one by one, and some major battles are featured, such as
Borodino, Austerlitz, and of course, Waterloo. I would've liked to see
some additional major battles, such as the Peninsular confrontations,
the giant bloody square at Wagram or Napoleon's return to brilliance
with the Six Days Campaign in 1814, which featured tactically brilliant
demonstrations with his Old Guard. Or event Murat's enormous 10,000
strong cavalry charge against the Russian center at Eylau, or General
Senarmont's brilliant use of case-shot against the Russians at
Friedland? Alas, we will have to wait for a fan-made mod to relive those
battles, I'm afraid. The Grand Campaign aka Campaigns of the Coalition
allows play as one of France's enemies; Great Britain, Austria, Prussia,
and Russia. However, the campaigns end around 1813; why not 1815 with
the surrender and capture of Paris following Napoleon's abdication and
permanent exile to St. Helena?
Lastly, the MULTIPLAYER has been
heavily hyped. Since I was never interested in multiplayer for ETW, the
same is true for NTW, and I'll just briefly mention some of the new
additions, some of which are quite significant. Besides the usual Steam
achievements and hyped uniform editor, friends can drop into campaign
battles in the single player campaign! Some online review sites have
said that the new multiplayer feature is the icing on the cake, but I'll
let you find out for yourself.
In summary, here are the pros and
cons:
PROS:
- Vastly upgraded graphics
- Gorgeous battles
-
Improved interface and playability
- Napoleonic theme
-
Multi-player (if you're into that)
- Stable build, no crashes
-
Shorter load times
CONS:
- Need to shell out more cash
- No
fife/marching music?
- No additional unit formations, e.g. mixed
order formation?
- Sieges are best auto-resolved
- Minor AI Quirks
-
Cannons shooting into the backs of own troops, !$#@%
Just a
brief note about the cons; I noticed they added a fife playing soldier
to each infantry unit, however, he doesn't seem to play any particularly
famous historical tune. I used to play a MicroProse Napoleonic game in
the 1990s called Fields of Glory, and it featured some brilliant period
music, including La Victoire est a Nous, British Grenadiers, and
Yorckscher March. I didn't hear any historical marching music (although
the fife guy was playing some sort of tune), but Creative Assembly did
mention the possibility of marching music, so my fingers are crossed.
The fife guy was also playing too quietly to be heard over the din of
musketry and game music. Additionally, I would have liked to see some
additional formations besides square, column, and line. Troops seem to
form square faster though, and graphically, they aren't thrown about as
much by charging cavalry.
Now excuse me, I need to dig up Sergei
Bondarchuk's 1970 masterpiece and re-watch it. Yes, NTW is that good,
and I'm happy with the purchase. Now when will Total War: American Civil
War and Total War: Franco-Prussian War be released?
**EDIT**
(02/27/2010): Yes, there is fife music. The game music needs to be
turned off, set your infantry to walk (not double time), and zoom in on
them. You'll see the fife-bearing soldier playing away. I don't
recognize the tunes though, but hopefully they'll include Victoire est a
Nous or La vieille Garde.
What Empire
Total War should ha--- oh wait, someone took this title
Well I can't help it, that's
exactly how to describe this game.
It's a stand-alone, meaning
you don't need Empire Total War to play it.
However, if it
weren't for Empire Total War's greater scope, in terms of a 200 turn
campaign, more playable nations, and larger maps and starting in 1700,
this could possibly replace Empire Total War.
Aesthetically,
this game is beautiful. The battle map UI has been changed dramatically
from the standard RTW/M2TW/ETW standard to something different, with
the map on the upper-right hand corner. But the units have gone back to
the Medieval II Total War system of randomizing them, so rather than the
identical clones of ETW, people have a wide variety of faces, complete
with distinct features, mustaches, beards, etcetera, uniforms vary
differently. At one point, I saw a man dressed in red alongside my
Napoleon Bonaparte unit, and thought HE was Napoleon, so I
understandably freaked out when he died in the first artillery barrage.
He was the ONLY guy dressed in red, too.
Reflecting the
technology of the age, muskets have greater range, and shoot slightly
faster. What I thought a rather odd change was that the UI cards (as in,
the little pictures of the soldiers on the maps when you select them
that show you what they look like and how many of them there are) are
changed in style, in a way that is less like a pre-rendered CG creation,
and more an actual in-game representation, all uniformly standing
forward, which makes them look rather like childrens' toys.
Perhaps
this is good, but generals now have actual historical portraits for
their UIs. This is something I've seen done on Mods, especially for
Medieval II Total War, where pictures of characters like Baldwin IV or
Salah ad-Din or Guy de Lusignon had pictures of the characters from the
movie "Kingdom of Heaven" for them. It's definitely a better thing for
me to have the historical portraits, as it better shows to me that these
people truly existed, and makes me giddy to be able to wield Bonaparte
and Marshal Ney and all the historical favorites directly.
Save
for the newer units and technological tactics, and the new functions of
artillery where they leave craters where they strike, the battle
gameplay is essentially unchanged. AI is still insane where enemy
generals will charge head-on with the army five meters behind them,
though more often than not, they will avoid this.
The
campaign map is beautiful, a definite improvement over the eyesore that
the ETW campaign map was. Colors are less bold and disruptive, you can
clearly see what territory is yours and what isn't, and the region where
units can walk is now soft blue rather than neon green. This makes it
difficult in some cases to see where an army's route ends when it starts
mixing with snow hidden under fog of war, but the edges are smoother.
Cities look better and everything in general just looks smoother, more
muted, and more realistic. Even the lighting changes in the seasons,
with winter months being slightly dimmer than summer months.
The
campaign map UI is more clean and organized, with important buttons all
on the right side, leaving space open for the radar and unit/building
screen and such.
The luxury of not having to handle a 100
year timeframe means that the game has done something no other Total War
game has had---reduced the amount of time between turns to an
incredibly low timeperiod. Every turn passes 2 weeks in-game, so you
have 26 turns per year. This not only does wonders for historical (and
physical) accuracy, but lets you recreate the Napoleonic campaigns
without having Napoleon die of old age before you've even started
entering Russia.
This compared to Empire Total War's American
Revolution campaign, where I started in 1774 and ended up winning the
war by 1798.
The Campaign AI has, however, not improved
too much. At the very least, enemies are less insane and more true to
history, though that could be that historically, the nations opposing
Napoleon WERE insane in their lust to drive Napoleon out of power. But
the heavy use of triggers has guaranteed that certain things will result
in definite changes. For example, taking Vienna will have the Austrian
Empire immediately sue for peace and sign a peace treaty.
As
well, when you take settlements, you have the options of taking it
peacefully or looting, with the screen showing you outright how much
money you stand to gain immediately, long-term, and public order.
Sometimes, you have the option to liberate settlements and create new
minor factions that are vassals to you. I think Empire Total War could
do this, but in my entire campaign, I was never able to liberate any
settlements and bring certain factions back from the dead.
Annoyances
continue to be the computer's cheating and being capable of fielding
multiple armies without going bankrupt, while your nation is twice as
large and cannot even afford two major armies. One peculiar bit that
enrages me is the tendency for Marshal Ney to constantly die in battles
that are auto-resolved with him in it. He ALWAYS manages to die.
Disappointing AI, poor challenge, but decent
multiplayer experience.
SINGLE PLAYER = 1 STAR
The
campaign AI (strategic) seems passive and the diplomacy is still a weak
spot for the AI. The AI nations do not know how to cooperately work
together to defeat the French and are easy to pick off piecemeal. This
is a smaller issue when you look at the tactical battle AI which is
incompetent (but slightly improved over the Empire BAI). The worst
issues are (1) Suicide generals that stupidly attack ahead of their
troops and cause a morale drop when they are killed, (2) Poor field
placement of artillery that needlessly exposes them to attack, (3) AI
does a poor job of maintaining line formation with indiviudal units
breaking line formation, (4) AI forms square formation based on cavalry
proximity not based on threat, (5) Cavalry predictably flank to attack
your artillery, (6) Sieges are HORRIBLE with the stupid batman grappling
hooks.
MULTI-PLAYER = 4 STARS
If you are buying Napoleon to
play Multiplayer or for its player drop in feature, this game is worth
serious consideration. Creative Assembly/SEGA has done a nice job of
adding a lot of features that make this game enjoy. Note this is really
only for the battles as there is no player vs player campaign game. If I
was to rank this game on Multiplayer alone, I'd give it 4 stars as I've
encountered a few glitches and crashes
GRAPHICS = 5 STARS
Stunning
visual graphics.
MUSIC = 3 STARS
Seems like most of the music
is a recyle of Empire's music. Its ok, but nothing great.
CONCLUSION:
Whether you like Napoleon or not is going to depend on your expectations and the type of gamer you are. I'm a wargamer by nature, play single player, and enjoy a decent challenge. Arguments about whether the AI will ever be able to beat a human are moot points with me as I play in a straight forward manner meeting the AI head on, in line formation, no flanking, and I do not deliberately single out the enemy general. Prior to Empire, the total war series AI (STW, RTW, MTW, MTW2)offered a respectable challenge to me. These eras were mostly hand-to-hand melee and not musket fire. The battle engine simply doesn't do a good job of handling line formation fire and manuever. The other features save it from a 1 star rating by me.
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