Customer Reviews
Revolutionary indie game, more value than any other
in recent memory
To be fair I have been
playing M&B since it was in beta 0.610 or thereabouts. It was rough
and unpolished then, but it was the first game of its kind, an
incredibly immersive and fun steel-and-horses age combat simulator. I
bought it immediately, and have never looked back.
This first
thing that confuses people including off-the-cuff (Gamespot) reviewers
is that this game is not Oblivion. Taleworlds went in a completely
different direction, instead of rehashing the same formulaic crap that
infests the game publishing world today, and they should be thanked for
it. Instead, they get rated down for NOT being boring. This is not
strictly speaking an RPG in the way that the industry thinks of RPGs. It
is not strictly a strategy game. It is not a shooter. So what is it?
Mount
& Blade is a great sandbox game, along the lines of Pirates!, but
more interesting (to me, anyway). You get thrown into the game and from
there can literally do whatever you want. The game does skew towards
combat professions and goals, since its greatest strength is its combat
engine, but you can be a merchant, a rebel, a vassal, a mercenary, even a
tournament specialist. You can even do several of these things in
sequence, defining the career of your character through your gameplay
choices.
The combat engine is utterly magnificent. This is one of
the rare games where you can come up with a solution to a problem by
doing what you would do in the real world, and it works! On foot, you
turn your body in the same direction as your weapon swing as you make
contact, and you get an increase in damage. Duck in and out of striking
range based on the actual length of the weapons you and your opponent
are using. Stand on the high ground with your bow for a range advantage
that you can see happening as your arrows take a natural dropping flight
path. Get back up on the hill to slow the momentum of that gyu riding
down on you, step to his blind side, and chop his horse out from under
him so you can brain him while he tries to get back up. This is a lot
more immersive and gratifying than spending points on various melee
skills and hitting control buttons for special moves over and over again
while standing in one place.
The political and economic systems
in vanilla (un-modded) Mount & Blade are simple, but they work!
Build up friendships with local lords by doing stupid errands for them
if you like, or else catch them in combat with a superior force and run
in to save their bacon, which they'll be grateful for. Build favor with
the ladies of the court so they can funnel bribes for you to lords who
mislike you. Gain enough renown and favor with your liege to be put
forward as a candidate for Marshall, but make sure you can curry enough
votes to win the election. Burn local villages to prevent enemy lords
from recruiting there, and kill their caravans to stagnate their city's
economy.
I have seen lack of a concrete storyline mentioned as a
weakness in some "professional" reviews. The game lacks a storyline
because it's not supposed to have one! There is a background, there is
an ongoing political dynamic, but you create your own story. Honestly, I
don't understand the point of "story" based games where you walk
through in a linear fashion, click some buttons, and listen to some
voiceovers. To me the last great story-based computer game was Fallout,
which also incorporated a sandbox play style as part of its dynamic, in
addition to some really great lore. Nowadays, if you really want to
follow a storyline, you can probably find better and longer-lasting ones
in different media. Books, for instance. (If you lack the imagination
required to have a rewarding experience reading a book and prefer the
multimedia experience brought to you by some hack writing computer
games, there is always television.)
The most important thing to
me about Mount & Blade, though, is that it captured my attention
back then, and still does. I spend many nights not going to sleep
because there's one more siege I want to pull off, or one of my
rebellion faction lords who needs help, or some juicy enemy caravans
waiting to be plundered. I would rate its replayability along the same
lines as the original Civilization when it came out (and I basically
wasted six months of my life on that). Not many games nowadays can even
capture my interest, let alone hold it for longer than a couple of days.
It's just that much fun.
There are a lot of videos of M&B
gameplay on YouTube, and some of them are mine:
[...]
Great Fun, But Definitely a Niche Game. Please Read
This is without a doubt one
of the most enjoyable gaming experiences in recent memory. However,
having siad that, this game is probably only for a certain audience. My
favorite game genres are RPG and Strategy that occur in either a
medieval or fantasy setting. This game combines good elements of both.
If you enjoyed the character development and FPS elements of Elder
Scrolls Oblivion, then you will like this game. If you like the
strategic elements of Medieval II Total War, then you will like this
game. Granted, M&B doesnt go nearly as in depth into strategy as
MTWII or similar strat sims, and M&B isnt as visually pleasing as
Oblivion or similar RPGs, but it is a happy combination of both. Wouldnt
it be great to raise an army in Oblivion and assault the imperial city,
or fight along side your troops in MTWII. This game allows you to do
those things. It is the complete fantasy. You can be the great general
and the great warrior all in one.
So, if this review didnt make you
foam at the mouth in anticipation of playing this game, then it is
probably not for you. But for the those of you that can appreciate the
elements this game brings together, this will be an all time favourite.
You owe it to yourself to try this one
Medieval Elite? Definitely.
Also a chivalric 3D shooter/basher with party-based RPG elements and
character development in a persistent world of competing factions. I got
into it by downloading the trial version (various beta versions have
been available for quite some time, allowing you to advance a character
up to level 6, which is plenty of time to decide if you like the game)
and was hooked from half-way through the tutorial -- from the moment I
first mounted a horse, to be precise. I'm sure I had a huge grin on my
face as I rode around the practice field!
The game is completely
open-ended, with no central narrative. You find yourself in a land of
competing kingdoms, starting start out as an independent adventurer, but
as time goes on you'll want to build up your company of companions and
hirelings, and eventually to join one of the warring factions (which has
repercussions with the others of course, as well as opening up new
paths and opportunities to you).
With other open-ended games
(like the Sims or Port Royale) I've found myself getting bored after a
few days, because there wasn't enough variety. Mount and Blade is
holding up better so far, firstly because the combat is so much fun
(similarly I keep returning to the Unreal Tournament series, also
lacking in any story) and secondly because the quests and the chance for
political advancement in the persistent world give you goals to strive
for.
Another aspect that should help extend the life of the game
is the difficulty sliders, which let you improve the combat AI among
other things. I'm still playing it on the easiest level, but it's going
to be interesting to see how much more challenging the game gets as I
progress to higher settings.
Overall, it's really refreshing,
particularly in these days of big-studio consolidation and all the
baggage (particularly draconian DRM baggage) that goes with that, to see
an indie game that succeeds so well in delivering a fun and addictive
playing experience.
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