Customer Reviews
Don't Wase Your Money
I have NEVER written a
product review before but I feel so shafted after buying this game that
Medal of Honor gets to be my very first product review.
This game
is SHORT... VERY SHORT the single players is at best 3 - 4 hours on the
hardest mode they have. The multiplayer is lacking... 8 MAPs and only a
hand ful of weapons... I am bored with this game already and I have
only had it a week.
As noted in other reviews this game was
rushed and is designed for them to come out with $15.00 map and weapons
packs to keep the game interesting and EA's pockets lined with your
cash. I personally have not purchased a number of games this year due to
bad reviews like the one I am writing and I hope that this review saves
you $60.00 and costs EA a sale.
When the game hit's 19.95 at
that point and that point only it may be worth buying.
A Solid Game, but will most likely be Overshadowed
by Other Future Releases....
To preface, this review will
reference Modern Warfare 2 and Bad Company 2 quite a bit. I know it
seems a tad unfair given that: Hey! It's Medal of Honor! Review Medal of
Honor, not MW2 or BC2!!!!
However, given the current release
environment, this game will be, and is already being stacked up against
MW2 and Battlefield Bad Company 2 as they are the current military FPS's
dejour at the moment so I won't be able to avoid it.
For
reference since I was asked about it. Here is the rig I was playing on
when I installed the game:
AMD Athlon X2 6000+
Windows XP Pro
GeForce
GTX 260 MaxCore Edition
4GB DDR2 Ram
Sound Blaster Fatality
Edition
WD Velociraptor 300gb 10krpm HD
Anyway, on to the
game.
PATCH UPDATE!!! (11/5/2010) - EA has released a gameplay
patch along with some new maps and a gametype. Please make sure to read
the summary at the bottom as it does affect some things I mentioned in
the original review. In the interest of preserving the flow of the
review, I will append the updated gameplay review at the end of this
one.
Also this will be a fairly long, detailed review, if you
don't want to read the whole thing, I have a summary below.
Premise
Medal
of Honor covers an area of military shooters that Modern Warfare (1 and
2) sort of touched upon before it got all Michael Bay'd up and involved
more heavy explosives than a nuclear powered demolitions crew...
This
area of course refers to the clandestine special forces currently
operating all over the world today, or as they refer to it, the "Tier 1
Operator". Essentially the elite of the elite, and possibly a bit more
elite than that, these special forces guys are the tip of the proverbial
military spear, sent in small groups operating (you're going to hear a
lot of that in-game)well behind enemy lines with minimal support other
than their own teammates and skills.
Single Player Campaign
The
game takes place in modern day afghanistan and chronicles some of the
early days of the Afghanistan invasion (Enduring Freedom) and focuses
mainly on a small group of these Tier 1 Operators as well as an Army
Ranger inserted in mid-way through the campaign. The missions take the
span of about 2 days of the invasion and you'll frequently be switching
points of view from the Spec Ops guys, the Army Ranger, and several
elements of close air support (personally this was my favorite part of
the whole game)
Without spoiling it, the campaign feels pretty
solid overall, but also a tad disjointed. Don't get me wrong, the
atmosphere the game generates is really well done! It definitely is much
more believeable than Modern Warfare 2's campaign which had the giddy
explosion fanboy in me go "Oh seriously what the hell??" a couple of
times.
The issue is throughout the campaign, you'll be switching
your POV from multiple characters. Since the firefights can get so
hectic, I found myself sort of having to double check who I was playing
as and how they fit into the overall campaign narrative.
The
criminally short length of the campaign (dedicated FPS vets should be
able complete it in about 4-6 hours) makes you feel like they just
arbitrarily cherry-picked two days worth of gunbattles and somehow
strung them together to make a campaign. The in-between mission
cutscenes (They honestly should just be renamed "The Incompetence of
Higher Command lol") do add some tension and atmosphere, but they
honestly feel tacked on, as if the developers suddenly realized that
gamers needed some CGI to liven the place up.
Gameplay
MOH
definitely goes in a different direction with combat interaction than
Modern Warfare 2. Where MW2 has its arcade-like quick-switch, weapon
juggling, double-shotgun, care-packaging, and
zipping-around-at-near-light-speed style of combat, MOH is markedly more
deliberate. The game favors a much more careful, controlled pace than
the balls to wall action that was MW2s hallmark. You can get killed
almost instantly by lucky sniper headshots, and in the sniping sections
of the campaign and in multiplayer you have to take the time to pick
your targets, because trying to identify them in the gritty, dust-cloud
filled terrain is a difficult proposition to be sure.
Guns also
handle differently as well. They emphasize small controlled bursts and
your accuracy degrades severly if you try to spray-and-pray. This is
particularly apparent with the rather frequent usage of Light Machine
Guns in several of the missions.
On a more positive note, I'm
particularly impressed how well they represent Shotguns in this game!
Shotguns actually have a ranger longer than 5 feet! Hallelujah! This
always bugged me in Modern Warfare 2 how you could shoot someone from
5-10 feet away with a shotgun, but it would barely nick them...
Still,
vets of Modern Warfare will have a bit of a time adjusting to MOH's
gameplay. Given how smoothly movement and firing handled in MW2, you
will really feel..."clunky" by comparison in this game.
Graphics
and Sound
As far as how the Game looks and sounds, well that
is a bit of tricky one to handle. The Single and Multiplayer versions of
the game were done by different dev studios and use different graphics
engines. The Single Player uses the Unreal 3 engine and was made by the
"Danger Close" studio whereas the Multi uses DICE's own proprietary
Frostbite 2.0 engine in the online matches.
For single player
performance, the game performed smoothly, but the Unreal 3 engine is
either not aging well or it wasn't well implemented. There's noticeable
texture and model pop in, aliasing issues, and everything has a sort of
grainy "washed out" feel to it. The default FOV is kind of odd as well,
the guns are placed almost in your eyeball and take up the entire bottom
right 1/4 of your screen. I also disliked the real lack of graphics
options. As far as I can tell in single player, you can only adjust your
resolution and brightness/contrast settings, but I'll take a second
look to be sure. It's kind of frustrating given today's advanced
hardware available to many folks.
Multiplayer performed slightly
better in my opinion, probably due to the smaller types of maps that
were used, I didn't seem to have nearly as many graphics issues as I had
with single player.
The sounds on the other hand are definitely
the title's strongest point.Everything from the lowly MP7 sub-machine
gun to the beefy PKM heavy machine gun really explode with each shot,
driving home the point that you are wielding some serious hardware.
Folks
with surround sound setups will be particularly pleased. Everything
from the sound of incoming artillery fire, the chatter of small arms
fire echoing in the hills, to the fusillade of 30mm chain guns from
gunships shredding structures all combine to make a delightfully
enjoyable aural experience.
Multiplayer Overview
So
far I've only put in a couple of evenings with the multiplayer and my
initial overall experience is actually quite good (assuming you get into
a properly balanced match)! I suppose it mainly has to do with my utter
disgust at how the PC version of Modern Warfare 2 has decayed to a
wasteland of boosters, aimbotters, quickscopers and glitchers and no one
seems to care or do anything about them. I also won't get into the
debacle that is IWnet and their selection of hosts.
One of my
friends commented that the overall experience kind of straddles a middle
ground between the arcadey twitch style gameplay of MW2 and the
large-scale, more realistic combat of Bad Company 2, and I'm inclined to
agree.
Map size in general follows the smaller more hectic maps
of MW2, but the combat mechanics and vehicle interactions (limited for
the most part) borrow piecemeal from BC2. With this blessing though
comes the same curse. The game can't really decide what it wants to be.
Just when you think you can sprint through an apartment block blasting
your shotgun everywhere, a well covered rifleman's shot will quickly and
brutally remind you can't.
Multiplayer Gameplay
Still,
multiplayer tips slightly toward the more arcadey style of gameplay at
least currently. Everything other than Sniper Rifles seem to take quite a
few shots to put targets down (unless you're rocking the headshots). I
don't know if this is because of bad netcode or actual gameplay design
choices, but it makes playing as the Assault/Special Ops classes more
frustrating than they should be. It also completely marginalizes the
machine guns you can unlock as the Assault class. The rifles and SMGs as
a general rule in-game fire more quickly and accurately than the
machine guns, which leave you at a major disadvantage in a standup
firefight unless you can get the drop on someone. ( I guess the larger
mag size is their selling point?...)
This in turn leads to a
prevalance of snipers pretty much across all gametypes. It can be
supremely frustrating, paticularly on Capture and Destroy gametypes
(Chinook and Airfield in particular), where you have to coordinate an
advance on an objective. You can't advance because you'll be sniped, and
you can't advance because the Snipers on your team don't lend
themselves well to leading from the front line.
There is some
silver lining however. Folks worried about Noob-tubers destroying the
game will not have to worry too much here. The underslung grenade
launchers do make an appearance on the assault class, but you pretty
much have to nail someone within 2 feet of them in order to actually
kill them. Otherwise, a tube launcher will only damage and disorient the
target and force them to take cover.
In fact, if you really want
to piss people off, try Shotgun Sniping! Yes as ridiculous as it
sounds, if you equip the lone pump-shotgun in the game, slap a laser
sight, red dot sight, and shotgun slugs, you will have a pump-action
sniper rifle that can kill out at 60+yards. Try it and watch merriment
ensue!
"Killstreaks" (Team Support Actions in the Game) are
handled very nicely in this game. Once you figure out that they exist
(see below), you can choose between "defensive" or "offensive"
killstreaks. Defensive ones are really nice: upgraded ammo, flak
jackets, score-multipliers etc, and they give you a score bonus as well,
which can allow you to chain more killstreaks together if you time it
right. Offensive ones bring out the big guns, allowing you to call in
massive air/mortar/missile strikes that can wipe out large groups of
enemy forces if you can target them well.
Multiplayer Maps and
Environments
The prevalance of "dusty" explosions and debris
laden environments makes picking out targets infuriatingly difficult,
particularly on capture and control maps. Frequently I'd be finding
myself covering a long narrow hallway, and I'd be shot from halfway
across the map by a chap with a sub-machine gun because I couldn't pick
him out from a dustcloud on top of the crates. Honestly 90% of your
deaths will be like this by targets you can't even see.
This I
suppose is one area where MW2's multi player was better. Even in hectic
firefights, they modeled the models to have a distinct sillouhete so it
was more a matter of you not reacting fast enough rather than trying to
squint your way through a map's dust clouds to pick out your targets.
It's extremely important to make use of cover, trying to run around in
the open will get you killed over and over again.
You get a
fairly good mix of gametypes right out of the box. You've got your
standard Team Deathmatch and Domination/Control Node and you've also got
a capture and destroy gametype that reprises its role in BC2. This
perhaps is where the multiplayer shines best. You get to use coordinated
attacks from a Bradley APC to break chokepoints on your way to the
objective, which you must bomb in order to proceed to the next one.
Unlocks
and Leveling
Unlocks and killstreaks are handled a bit
more..."understatedly" than MW2. Where MW2 announced your
unlocks/killstreaks with a rockin' guitar riff and a big announcement on
your screen, MOH just sort of plops it there with very little fanfare.
Heck for the first two hours I was playing I didn't even realize I COULD
call in killstreaks or that I had even unlocked anything for my
soldier! This can be sort of frustrating for newbies to the game. The
game is very loud and hectic and the menus have multiple layers to them.
This basically ensures it'll take a few tries for newcomers to realize
and figure out what's available to use and how to use them.
There
also...isn't really all that much to unlock in the multiplayer mode.
Where MW2 and even BC2 had a virtual smorgasbord of items/upgrades/perks
to equip and customize your soldier, MOH goes for the "less is more"
approach in spades. You only can unlock 1 or 2 weapons, a couple of
scopes/suppressors/muzzle brakes, an "upgraded" version of your starting
weapon, an extra grenade, and the ability to use the opposing side's
weapons. What's even more annoying is that for the most part, several of
the weapons and upgrades you do unlock don't really add a noticeable
benefit or upgrade, or are too situational to be used regularly. This
leaves one to wonder why they were even put in to begin with.
Multiplayer
Summary
Perhaps the most glaring flaw of Multiplayer right
now would be its spawn system. MOH has some quite frankly abysmal
spawning systems particularly on a lot of the smaller maps, but on all
the maps in general. The issue is that for the most part, the spawning
areas are fairly static. If an opposing team can hem you in hard enough
(and believe me it can happen more often than you think) you literally
can be spawn camped to death. It doesn't help once folks start building
up killstreaks. It's not uncommon to spawn, get sniped immediately,
spawn, get shot again, spawn aaaand eat a mortar strike in the face. It
even happens on the massive capture and destroy control node maps. The
gametype lets you spawn on the front line near another soldier,
unfortunately this will often place you right smack dab in the middle of
incoming enemy fire, and it will happen repeatedly during a match.
Latency
and hit registering issues are also cropping up a bit as well. There is
a noticeable lag time from when "you're getting damaged"/"you're
damaging a target" indicators pop up on your screen, to when something
actually happens. The most glaring example of this would be if you're
sprinting for cover while getting damaged, it'll look like you made it
to cover and pause to turn around, only to die crouched behind it. (Why
even put them up there??) Once again, I can't tell if this is because of
recent release technical glitches (like the server browser being
borked) or genuine netcode issues. This type of thing happened quite a
bit in BF2142 and it's happening quite a bit here, so I'm hoping that
the devs are keeping an eye out on it and hopefully fix it.
Overall,
multiplayer is a bit of a mixed bag right now. My current issues with
Multiplayer stem from its server jitters, hit detection, spawning issues
and the lack of meaningful progression in the career unlocks. It does
offer a refreshing change of pace for those coming from MW2 however, and
this I believe is its biggest selling point. You have to think more
tactically and carefully when you advance up a map, and this definitely
hightens the tension each match has rather than running around like a
headless chicken.
Summary
So! Here's my breakdown
of my overall impressions of this game:
Pros:
-Great
atmosphere in Single Player
-Fantastic Sound/Environment/Music
Effects
-Amazing Vehicle Combat Levels
-Great Small Scale Stealth
Combat Elements
-Well represented Military Hardware
-Multiplayer
is well paced and is a nice change from MW2
Cons:
-Graphics
leave something to be desired, particularly in Single Player. There are
numerous aliasing and texture issues that detract from the quality of
the game.
-Game sort of has a washed out, grainy look to it.
-Inability
to adjust graphics settings beyond resolution and brightness/contrast
(at least from what I could see in single player, multi you can adjust
it).
-Single player is pretty ridiculously short, even in comparison
to Modern Warfare 2. Most folks will finish it in 4-6 hours.
-Issues
with hitboxes both in single and multiplayer can get a bit frustrating.
Half the time it seems the bullets don't even register or there is a
severe lag time when they do, even when you've got the crosshair spot on
target.
-Multiplayer right now is in a bit of an uncertain state,
for a release week launch, there's not a whole heck of a lot of people
playing.
-Latency, hitbox issues, spawning issues are plaguing a lot
of matches.
-Movement and combat interaction feels a bit "clunky" at
times, particularly during breaching manuevers.
FINAL
THOUGHTS
Overall, in spite of some of the glitches and wonky
multiplayer, this is a very good game. I do think DICE tried to steal
some of MW2's thunder by making military combat more realistic but still
more accessible than the grand scale of Bad Company 2's multiplayer
battles. I just don't think they went far enough in either direction.
Folks sick of MW2's exploits and twitchy gameplay will find a nice
refreshing counterpoint here, but it certainly won't go as far as I'd
imagine they'd like it to go. And folks who cut their teeth on BC2's
gameplay will most likely be put off by the "dumbed down" gameplay and
much smaller maps.
In the end, the game's main failing I suppose
is that it just can't decide what it wants to do. It doesn't want to be
an arcade-style shooter like MW2, but it also doesn't want to be the
realistic epic scale shooter like BC2 or Battlefield. Given this
indecisiveness, I wonder whether it will last long enough in the minds
of gamers, especially with Call of Duty: Black Ops and Battlefield 3
(blatantly being advertised in the same box with Beta Access) right
around the corner.
POST PATCH UPDATE!! (11/5/2010)
Recently
EA released a gameplay patch along with some new maps and a new
gametype: Cleansweep. I'll address each one accordingly.
Patch -
Gameplay
Mechanics -
Sniper - Post patch has really changed the landscape
of the game. Where once snipers could easily make up 3/4 of an opposing
team (and your team as well), the patch's severe nerf to sniper rifles
has more or less removed them from the battlefield. Every single sniper
rifle now takes multiple shots (2 for the bolt action, 3-4 for the
semi-autos, and 5-6 for the G3) to bring someone down unless you land a
headshot. This essentially makes snipers the weakest class in the game
by far, easily out-shot by assault classes with regular rifles now. In a
sense, this patch also improved the viability of the semi-auto sniper
rifles in one fell swoop. Previously the bolt actions ruled, because no
matter where you shot a guy, it would always one-hit kill. Now since you
have to land multiple shots (unless you get a headshot) to bring down a
target, the semi-autos are much more forgiving and better at putting
multiple, quick shots on target.
Rifles/Carbines/Machineguns -
These guys saw a bit of a nerf as well. They've become just a tad weaker
and also have increased bullet spread/sway. They particularly increased
the accuracy penalty if you full-auto or don't aim down the sights.
Between the combination of latency/netcode/patch changes, it on average
takes about 8-12 shots to take someone down unless you (once again) land
consistent upper chest/head shots.
Pistols - No changes that I
could note.
Shotguns - The red dot sight+laser sight+slugs combo
no longer gives the 1-hit kill at extreme range anymore so
"shotgun-sniping" is indeed out. They also made it so you also have to
consistently land upper chest/head shots to kill now, it's possible even
with slugs to not 1-hit kill someone at close range if you tag them
say, in the foot.
Rounds in general last longer, particularly for
the Sector Control and Team Death Match maps. Score limits have been
increased. A welcome change methinks, really gives more opportunity for
capture points to change hands and get some good gunfights going.
They
claim to have also changed spawn locations on many of the maps to
prevent spawn camping, but I still saw this occur with regular
frequency. You can still (quite easily I might add) spawn camp/get spawn
camped on maps, particuarly the smaller ones. The larger ones I noted
seem to shift spawn locations a bit more frequently than before, but it
still is a problem.
"Cleansweep" Mode
This was a new mode
added with two new maps with the patch. Essentially, it's Counterstrike
for Medal of Honor. 2 Rounds with no respawns and everyone has radar
showing where enemy forces are, which ostensibly is supposed to cut down
on camping and hiding. Unfortunately that's pretty much what folks end
up doing regardless. The maps that were introduced are wonderfully
atmospheric, but the mode feels clunky and often knocks down your skill
ranking since you usually only manage to kill 1-2 guys before you die
and have to wait for the round to restart.
Overall it's a pretty
lame addition, the match typically only lasts 2-3 minutes before it ends
and feels completely out of place when put against say a large epic
Combat Mission which can easily last 10-20 minutes a match.
So!
The patch! Overall, the changes made to the game do make it a bit of a
better experience, but I honestly think it won't do much to keep people
playing it once BLOPS comes out, granted if BLOPS is a shining turd, I
imagine a core group of dedicated gamers will continue to support this
title once the furor of the BLOPS title dies down.
Single Player...a total joke.
Game has a good feel to it
and I enjoyed it. But to ask $60 for a product that seems like it was
cut in half to get it out the door? My biggest complaint about it is the
SP length, on hard mode it took me ~4 hours, a bit slow, I know =)
I
would not recommend buying this game due to the fact of the single
player length. I am a big fan of SP campaign mode, and this one was a
HUGE disappointment!
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