Product Details
Majesty 2: The Fantasy Kingdom Sim |
| List Price: | $29.99 |
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Product Description
In the world of Majesty, you are the ruler of the kingdom. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done. In fact, Majesty is the only game where your heroes decide on their own what should be done and when, leaving you to try to control them through monetary incentives.Product Details
- Amazon Sales Rank: #2062 in Video Games
- Brand: Paradox
- Model: 00206
- Released on: 2009-09-15
- ESRB Rating: Teen
- Platforms: Windows Vista, Windows XP
- Format: CD-ROM
- Dimensions: .25 pounds
Features
- Play through 4 different campaigns with more than 15 missions, as well as a stand-alone sandbox mode and a variety of multiplayer maps.
- Build the fantasy city of your dreams and experience an engaging world, but beware: monsters are waiting to lay siege to your domain.
- Defend your realm with noble Warriors, spell-wielding Wizards or wild Barbarians. Choose from more than 10 different classes to oversee the protection of your lands.
- Characters will develop in completely different ways, making every hero unique.
- Gamespy multiplayer for up to 4 players over LAN or Internet, including support for ranking ladders and tournaments.
Customer Reviews
Starts with promise, ends with dissapointmentoriginal "Majesty", released in 2000, "Majesty 2" is a Fantasy Kingdom
Simulator by a completely different studio that attempts to uphold the
standard established by its predecessor. In some ways, it succeeded; in
other ways, it could not.
Majesty 2 places you in the role of a
king ruling over a fantasy realm. As with Majesty 1, you control the
realm indirectly; you can hire heroes and cast some spells, but most of
the work of the realm is carried out automatically. Once you've hired
heroes, you can influence them with reward flags; placing bounties on
monsters, or marking certain areas for exploration. Majesty 2 also adds
two new flags - a timed "protect" flag that heroes will guard until it
expires, and a "fear" flag that warns them to stay away from an area.
The
economic system is taken from Majesty as well. Tax collectors are sent
out from your castle to the various guilds and markets of your realm.
Places for heroes to buy weapons and items are the most prosperous;
heroes will go out, slay enemies, and then return laden with gold to
spend it on upgrades, and thus bring it into your kingdom's circulation.
Heroes
on the whole are similar, too, with a few differences. Warriors are
your basic tanks, armed with sword and shield. Rangers carry bows and
are the main explorers. Clerics heal allies (though you get them much
earlier than you did in Majesty, which is a little unbalancing). Rogues
are easily influenced by money, though their design is different than
Majesty - they use knives instead of crossbows, which means that they're
not particularly helpful in a fight due to their low health. Wizards
are powerful spell-slingers, but are weak at low levels.
One
difference with heroes is that they can be upgraded to a different
temple-based class. This is roughly equivalent to hiring paladins,
barbarians and the like in Majesty; all it really means is that in
addition to hiring these warriors directly from the temple, you can
choose to upgrade a lower class into a higher one - keeping experience,
but leaving items behind. Another difference is that you can organize
heroes into parties in Inns. Parties will hang out together, thus
ensuring their group safety. Finally, at the end of every scenario, you
can choose one hero to designate as a "lord". Lords can be brought from
mission to mission, keeping their experience, gold, and items. This adds
some element of connection to the game, and you can get attached to
your more powerful characters if you use them enough.
The main
problem with the game, though, is that the campaign is relatively short
and there is no real Free Build mode. Majesty had a mode where you could
set various options and just play on a random map; Majesty 2 lacks that
feature, but has a few pre-made scenarios. However, since the free
building was the main source of replay value in the game, this
difference is a major problem with the game. There were so many
different options in the original that the outright removal of the
feature just seems silly.
The graphics are unpleasantly outdated.
Stylistically, it looks somewhere between Warcraft III and World of
Warcraft; lots of cartoony armor and stylized buildings. However, the
actual effects and textures aren't that great, and it's not a
particularly fun game to watch. Two years ago it might have been
acceptable, but now it just looks outdated. It doesn't look
distractingly bad, but it doesn't look good, either. You can't really
arrange your town - buildings can't be rotated - so there's no joy in
making a prosperous city since it's all a giant mess of structures.
Most
of the voice acting is pretty bad, with the exception of the Advisor,
who is actually the same voice actor from the original Majesty. Many of
the lines of the heroes in the game are the same as the original game's,
but because of the bad voice acting it just seems like a shallow
attempt to appeal to the original's fans. The music is nice, but
forgettable.
As a whole, Majesty 2 is kind of fun, but not good
in its own right. The low production quality and the lack of random maps
really upsets it. There's multiplayer, but it uses the archaic Gamespy
Arcade for internet play. Honestly, it feels like it should have been
released four years ago; as it is now, it's really just disappointing.
6/10.

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