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Saturday, November 13, 2010

Left 4 Dead 2

Product Details
Left 4 Dead 2

Left 4 Dead 2
From Valve

Price: $19.99

Availability: Usually ships in 3-4 business days
Ships from and sold by J&R Music and Computer World
27 new or used available from $15.00
Average customer review:

Product Description

Left 4 Dead 2 is set at roughly the same time as the original - just after the outbreak that turned most of the population into various zombie mutants. Players assume the role of 4 new "Survivors," each with their own personality and new dialog. The game leads these "Survivors" through the southeastern region of the US - from Savannah, Georgia thru the bayou country, and climaxing in New Orleans' French Quarter.

Product Details

  • Amazon Sales Rank: #1105 in Video Games
  • Brand: Valve
  • Model: 09878
  • Released on: 2009-11-17
  • ESRB Rating: Mature
  • Platforms: Windows Vista, Windows XP
  • Format: DVD-ROM
  • Number of items: 1
  • Dimensions: 1.20 pounds

Features

  • On day one, Left 4 Dead 2 features more co-operative campaigns, more campaigns and maps for the versus game modes than the original Left 4 Dead did, plus support for Survival Mode right out of the box.
  • Left 4 Dead 2 features quality co-op action gaming from the makers of Half-life, Portal, Team Fortress and Counter-Strike.
  • Updated “AI Director 2.0" technology expands players’ ability to customize level layout, world objects, weather, and lighting to reflect different times of day, creating fresh gameplay every time.
  • Put a whole slew of melee weapons including axes, chainsaws, frying pans and baseball bats to use which allow you to get up close with the zombies.
  • The game features four different survivors, a new storyline and new dialog.

Editorial Reviews

Amazon.com Product Description
Left 4 Dead 2 is the sequel to the best-selling and critically-acclaimed co-op multiplayer smash from Valve, creators of the Half-life, Portal, Team Fortress and Counter-Strike game properties. With multiple multiplayer options both on and offline, extensive AI custom functionality, four character options, new melee weapons and more, Left 4 Dead 2 promises to become one of 2009's best shooters on the PC platform and set a new benchmark for co-op centric action games.
Left 4 Dead 2 game logo
Zombies coming for you in Left 4 Dead 2
Battle the infected again in the sequel to Valve's original hit. View larger.
Co-op gameplay in Left 4 Dead 2
Superior online and offline multiplayer and co-op gameplay. View larger.
Survivors using a mix of melee and firearms against zombies in 
Left 4 Dead 2
Utilize a mix of available weaponry. View larger.
Battling zombies who have adapted to fire in 
Left 4 Dead 2
New and familiar game modes. View larger.
Surounded by zombies in Left 4 Dead 2
Improved AI customization functionality. View larger.
Story Left 4 Dead 2 is set at roughly the same time as the original – just after the outbreak that turned most of the population into various zombie mutants. Players assume the role of four new "Survivors," each with their own personality and new dialog. The game leads these "Survivors" through the southeastern region of the US - from Savannah, Georgia through the bayou country, and climaxing in New Orleans’ French Quarter. Gameplay Just as with the original Left 4 Dead, Left 4 Dead 2 is a first-person shooter which pits players against hordes of zombie-like enemies. As you would expect in a scenario where you are regularly surrounded by masses of the undead, it is very good thing to have plenty of help, as well as weapons at your disposal, and Left 4 Dead 2 has players covered on both accounts. The game features several multiplayer options including 2-8 player online and offline support in several modes seen in the first game, including Campaign, Versus, and Survival, as well as the new Scavenge Mode. This new multiplayer option tasks players, in the role of survivors to find a limited number of fuel canisters hidden in a level in order to keep their individual generators going, while other players in the role of the infected try to stop them. In addition the game features very strong co-op play support, with 2-player support locally and 2-4 player support online. The game features a wealth of melee weapons and additional items handy for battling enemies up-close and personal. Along with melee weapons seen in the first game, players can look forward to wielding new weapons like axes, chainsaws, frying pans, etc. Firearms are also available, but seeing as zombie fighting usually requires a little elbow grease, melee weapons are the mainstay. In addition, players can carry other useful items, including a variety of throwing weapons and several different kinds of support items, like flashlights to startle enemies and light the way in dark environments and healing items like first aid kit and defibrillator kits. Customize with AI Director 2.0 Introducing the AI Director 2.0, Left 4 Dead 2's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played. Key Features

System Requirements:

Minimum
OS:Windows 7, Vista, Vista 64, XP
Processor:3.0GHz P4, Dual Core 2.0, AMD64X2 (or higher)
RAM:1GB or more (XP), 2GB or more for other OS
Disc Drive:DVD-ROM drive
Hard Drive:At least 7.5 GB of free space
Video Card:DirectX 9 compatible video card (card must be 128MB or more and be DirectX 9 compatible with support for pixel shader 2.0b (ATI X800 or better, or NVIDIA 6600 or better))
Sound Card:DirectX 9.0c compatible
Input Device:Mouse, keyboard or game pad

Customer Reviews

You had me at pipe bomb...5 When Left 4 Dead 2 was announced about six months after the first game came out, a lot of people were shocked for a few reasons. It's Valve and Valve is notorious for taking their sweet time releasing quality games, was one reason. And then there was the more important question. Was this a cash grab? Is it merely an expansion pack masquerading as a fully priced game? And now it's released and the answer to the above questions is evident: Left 4 Dead 2 had me at "improved pipe bomb." But you're not here to listen to me go on about how cool the pipe bomb is and how awesome the changed effects of zombie bodies literally exploding through the air is. At least I hope not. The fact is, after playing through Left 4 Dead 2, the original game feels more like a blueprint. Everything that was in L4D is in the sequel, but the sequel is a completely different beast. I was surprised, when we played through the opening campaign "Dead Centre" just how varied and improved the game was. You begin at the top of a hotel, bringing to mind the small apartment complex that began the first game. Except that this time, there's a whole lot more. You see, the building is on fire, you can create backdrafts through doors, and the entire event feels more context driven than...well, than the entire first game. Fire will cause impromptu passages, forcing you to discover different ways through the crumbling building. This means sometimes climbing out a window and balancing precariously on a ledge, moving from window to window in your escape. The intensity is further exasperated by the introduction of the special infected. Imagine playing this in Versus as a Jockey, hopping onto one of the survivors and moving them off the edges or being a Spitter and spitting the goo at just the right moment. Moving through the hotel, the fire increases and eventually, smoke will cloud your vision, creating an extremely claustrophic even where zombies charge out of the dense, dark smoke or other zombies, wearing hazmat suits, will simply rush, unharmed, through the flames at you. This diversity continues as you race through the chapters. In the first campaign alone, you will race through a burning hotel, tear through a grocery store in search for cola to bring back to a crazed, holed up hermit so he'll destroy a barricade and eventually reach the climax where you have to locate gas cans (like in the new mode) to gas up a car to escape. The thing is, that's only the tip of the iceberg. Later campaigns like "Dark Carnival" add a bit of whimsy as you can play some of the carnival games (kudos to Valve for bringing back the Half Life 2 gnome for an achievement), race up and down a roller coaster as zombies chase endless after you, and eventually reach the end which culminates in an inspired ending scenario that's completely different (and a tad whimsical) than anything else in the game. This diversity only continues through the later campaigns as well, with "Hard Rain" being my absolute favorite. In "Hard Rain," as you move through the maps, it starts raining harder and harder. It's by far the most atmospheric and most interesting, since you eventually have to backtrack through the zones, but this time they are flooded and the weather adds a completely different challenge to the map. Additionally, unlike the first game where the campaigns all felt a bit too similar, resulting in my group relying on a couple campaigns we liked the most, each campaign offers so many differences, that I find myself wanting to replay them over and over. With five fully-developed campaigns, there's a lot more content than in the original game. Also, if you're feeling especially masochistic, try turning on the Realism mode which gets rid of the glowy outlines around survivors and ammo, makes infected harder to kill (headshots, please) and gets rid of the spawning closets... And that doesn't take into account the other features. Of course, there's Versus and Survival Modes like in the original game, but L4D2 also throws in Scavenge. Scavenge essentially is L4D2's version of a capture the flag mode, with the myriad of gas cans being flags. The survivors race around the map, fighting both the infected and the clock, trying to get as many gas cans to start a generator as possible. Meanwhile, the infected obviously try to stop them. What I love about Scavenge is that it's not the time commitment that Versus is. It's a quick best of three or five game that ratchets up the tension and can create some truly inspired situations. My only complaint about this mode is that there's only one per campaign right now. Ditto the Survival mode which doesn't seem to have as many maps as in the original Left 4 Dead. Hopefully Valve rectifies this with DLC. After you get past the myriad of modes and campaigns, there's still more tiny additions that made me smile. Guns are now strewn across the level and you won't find conveniently placed groups of weapons that contain everything. The guns also have a lot more variety, with a few different options for each type of weapon (I really enjoy the combat shotgun). The newly introduced melee weapons are interesting. In lower difficulties, they are seemingly overpowered; however, as you start to play on expert, I've found their limitations to be too great. Still, a nice additional and some of them are fantastic: taking down a witch with a chainsaw is perfection. The two grenade types return as does vials of Boomer bile. This operates under the same concept as the pipe bomb, except that the undead will race to the impact point and try to destroy whatever's there...like a Tank. Not that they will destroy a Tank, but they do provide some assistance. Then there's the other miscellaneous items, like defibrillators that will bring back dead party members. And I haven't even talked about the characters and story. I do miss the original gang of archetypical characters; I miss Frank's acerbic comments ("I hate vans...") and the camaraderie they had. But the new gang is also better developed and their banter is fresh and entertaining as they move through the campaigns, which, by the way, feel a lot more connected and there's more story here. So here's the thing. Those who didn't care for Left 4 Dead will probably not be swayed by L4D2 because it offers more of what the first one did. It's not a radically different game, it just feels...more complete. When I blasted through the first game, I wanted more...I felt like I played through a blueprint of a fantastic game. L4D2 delivers on that promise. It's not an expansion, it's a great, new, longer and better game. Very much recommended for fans of the original. Everything the first l4d should've been.4 This game is very violent, very bloody and gory. But it's a game where you're killing zombies, what do you expect? That being said, what a game, what a game. It's all I can say about this. To sum this up, this is an over the top, intense, first person zombie shooter that's everything that the first left 4 dead should have been. First, the setting, stories, characters, etc. So this time around you're playing in a southern area, around Louisiana, Mississippi, etc. which brings with it, it's own character. There's a famous southern rock band, the midnight riders, for instance and in one level, the ending fight scene takes place at a concert of there's where you can battle against zombies amidst the fireworks and light show that the stage provides. There's also a famous race car driver, and one level you're busy gassing up his stock car (at a car show) so you can drive it and get the heck out of there. But no, you sadly wont be doing any driving. It's a great ending to see the car bash through a bunch of zombies however. You get the idea.. This time around, you're not playing 4 separate sort of "movies". The chapters are, at least somewhat, connected. Like when you drive out from the ending of one chapter, the next chapter, the car has broken down, and now you're on foot. The characters, wow, what a change. Part of me misses the old l4d characters, like bill, and zoe.. but these new ones are so full of great humor and character it's quite a tossup. There's Nick, who doesn't really "belong" in the south. He's very more of a serious, almost like a business man from the north. However, he's actually just a gambler and a conman, oh wait, what's the difference? I'm kidding! But seriously, he's always making jokes about the "south". There's Rochelle, who's a news reporter, she's kind of an in between character, not too funny, not too serious imo. Then there's Ellis and Coach. Ellis is a mechanic, and coach is well, a coach. They're always full of jokes and wisecracks and can really bring a laugh, or at least a chuckle around every now and then. Ok so enough about that, lets get down to the nitty gritty. This game is extremely over the top and I mean that, whole heartily. But it fits well here and provides a new layer to the l4d world. For instance, there's new melee weapons, there's normal things like you would expect. Like an axe, a sword, a baseball bat, a chainsaw... But there's also others like a guitar, or a..... frying pan and I must say, there's something oddly funny about smashing a zombie over the head with a frying pan and hearing that comical clang afterwards. With all the melee weapons, they're basically 1 hit kills to the normal zombies and will usually involve some sort of dismemberment. Even if you're using a guitar, if you hit a zombie at the head, it's gonna fly. However, you have to be careful as it's extremely easy to damage friends nearby with these. Speaking about that, you can take a whole new world of hurt to the zombies. There's a new system in place that allows you to... well, lets put it this way.. if you shoot a zombie in the back, part of his back goes missing. You can blow off a part of the zombies head, if you slice with an axe or sword you can leave some nasty gashes in the torso. You can literally blow a zombie to bits, like with the grenade launcher and pipebomb. Sometimes after the explosion if you take the time to look you'll see bits of arms, legs, some intestines, whatever. It's pretty violent, pretty brutal, pretty fun. If this was happening in another game, and you weren't killing zombies... There'd probably be a ton of people freaking out. It'd be like an extremely violent game, even more so than the soldier of fortune games... But since you're killing zombies, it's actually quite fun. Also, to quote game informer, "At one point an explosion propelled a zombie over m head with its intestines trailing behind it like a party streamer." oh and if you attack zombies with melee weapons blood splashes up on your screen, it's a neat effect and doesn't really get in the way. The melee weapons takes place of your secondary weapon, so you can still keep your primary firearm, whatever it may be. There's plenty of new ones this time around as well. The guns this time around are much more real. It seems as though they took their time modeling and animating these guns to their real life counterparts. There's an ak47, something that resembles a scar, you've got a much more modernized semi-automatic rifle equipped with sights for some nice sniping action, there's m16's, there's shotguns, uzi's, tmp's, grenade launchers, etc. Whatever you pick, you're probably going to like it. It just FEELS right, it feels like a gun in the game, not a toy. There's also "laser sights" you can pick up that increase accuracy (I don't know why it would, but oh well), there's also new rounds you can put into your favorite firearm. You can use incendiary rounds, explosive rounds and they're a blast. Literally. There's a limited amount, so when you get them you only have like 40 or so in your primary weapon. There's the new uncommon common zombies. Like the zombies in hazmat suits, or zombies in riot gear that are bulletproof unless you shoot them from the back. They add a little more fun and break up the monotony. There's also, this time around, 6 special infected (Not including the witch). There's the spitter (One of my favorites) that spits out a pile of acidic goo that does quite a bit of damage. There's the charger that runs into the survivors and will grab one of them and keep slamming him/her into the ground until he, or the survivor dies. There's also revamped versions of the special infected from the first l4d. There's the boomer, smoker, hunter and tank. All of the special infected have a new look that fits this game very well and I definitely prefer it to the original (Except the hunter and tank they basically look the same). The sounds the special infected make are also much improved. The boomer for instance sounds much more gross and nasty and it's GREAT! The campaign is much better this time around, the levels are much more detailed and fun although they're much more open and they aren't as linear. There's been a few times on the first play through where I was scratching my head trying to figure out where to go mainly because I ran past where I was supposed to go when I was busy killing zombies and ended up slightly lost. But it's such a vast improvement, the environments are much more fun as well. One level where you play in a fair type setting, there's a roller-coaster that you send and it runs into zombies on the track, and I believe it was Ellis who says "These zombies don't respect lines" or something of the sort. But there's still a lot carried over from l4d, you still have the same matchmaking service, it still looks like l4d, it's slightly improved especially with a lot of the effects, like fire, explosions, etc. but it's not going to blow you away. However, there's new modes. There's the normal campaign and versus but... There's the realism setting, which removes any glows and I haven't seen a real difficulty increase, even on expert. It just seems more visual, but I could be wrong. I haven't played it much. There's the survival setting which basically pits you against wave after wave of zombies. There's the scavenge mode that has you do something like hunting for fuel to keep something filled while fighting off a ton of zombies. It can get quite intense or frustrating haha. All that said, I have had a few problems with this game, it's crashed a few times. Although, it's odd. Usually when a game or anything crashes, you'd get a popup, some sort of an error, at least it might help you in figuring out what happened, whats wrong. But I never get anything, the game just closes and that's it. It's happened in single and multiplayer so I'm not sure what's going on and it's also happened to other people so I know it's not just me. There's also, of course, people. People you play with on multiplayer, it doesn't matter who or what. There's always going to be something, of course this isn't the games fault. But it's something to be aware of, quite a bit of people I play with, whether it's pubs or pugs, they're pretty decent. But there's always that one game, with that "one" person that just completely ruins everything. Like for instance, this guy "MorganFreeman911" would blame EVERYTHING on me, even when it was HIS fault. Like if I was shooting at a bunch of zombies and he'd run into straight into it, it was my fault. If he ran into a witch and got killed, it was my fault. You get the picture. It's people like that, that can really ruin a fun experience. If you're playing with someone like that, it's usually best to just leave, find a different game, and be on your merry way. But all in all it's a very fun game and HOPEFULLY they'll release some DLC later on that'll add to the longevity of this game, because I do like this. As time goes on, I'll update this review if needed. I hope it was helpful! A good game, but less spooky than L4D 14 The game is a blast to play, but it doesn't creep me out like the original. Nothing seems scary. It's more of an action game than a horror/shooter. It's a good action game, but some of the magic is gone. Please, Valve, bring back the spooky.

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