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Saturday, November 13, 2010

Homeworld 2

Product Details
Homeworld 2

Homeworld 2
From Vivendi Universal

List Price: $19.99
Price: $13.98 & eligible for FREE Super Saver Shipping on orders over $25. Details

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Average customer review:

Product Description

Homeworld 2 continues the epic struggle of the Hiigarans and their leader Karan S'jet.

Product Details

  • Amazon Sales Rank: #2204 in Video Games
  • Brand: Vivendi Universal
  • Model: 020626719803
  • Released on: 2003-09-16
  • ESRB Rating: Teen
  • Platforms: Windows 98, Windows 2000, Windows Me, Windows XP
  • Format: CD-ROM
  • Dimensions: .90 pounds

Features

  • Epic story about the legacyand destiny of the Higarans.
  • Totally new 3D engine that renders breathtaking graphics of outer space and ship detail.
  • Streamlined interface lets people control the whole game with a few mouse clicks.
  • All new fleets, each with unique abilities and craft, for different styles of play.
  • Experience outer space complete with asteroids, massive derelicts, gas clouds, and nebulae that stretch for many miles.

Editorial Reviews

From the Manufacturer Homeworld 2 continues the epic struggle of the Hiigarans and their leader Karan S'jet. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients. Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile. An innovative 3D engine generates cinematic-quality graphics, stunning special effects, and beautifully rendered ships. The sublime vistas and otherworldly splendor of Homeworld 2 are in the award-winning tradition of the original. In-game cinematics flow seamlessly in and out of gameplay as players command their armada around eerily beautiful phenomena of deep space, including giant asteroids, massive derelicts, gas clouds, and nebulae light years across. A streamlined interface lets players take total control of their ships and explore the universe. And all-new camera panning makes maneuvering fleets in the thick of battle easier than ever. Zoom in to see objects in intricate detail, zoom out to get a panoramic view, or rotate your view of deep space a full 360 degrees. In the dynamic 3D universe of Homeworld 2 the awe-inspiring phenomena of deep space--giant asteroids, huge derelicts, murky gas clouds, and vast nebulae--pulse with the energy that permeates the cosmos. These fully interactive phenomena--some strategically helpful and others fraught with danger--add another dimension to gameplay. Two all-new customizable battle fleets, each with unique capabilities and spacecraft, enhance Homeworld 2's strategic complexity and tactical flexibility. Players can now group ships in strike formations that move together into combat. New ships such as the flak corvette and the marine frigate offer innovative tactical choices, while capital ships have subsystems like engines and weaponry that can be crippled while leaving the ship ready for capture. New multiplayer modes and features allow up to six players to wage war via a LAN or over the Internet. Additional tools and modules enable the community to develop new missions and mods.

Customer Reviews

Excellent game, but too hard for most4 This game was a must-buy for me since I also owned the original Homeworld. The story of HW2 is a lot less compelling than the story of the original Homeworld, but still not bad. The gameplay is however better. If you are unfamiliar with the Homeworld series, it's based on fighting your way through levels, where you bring your resources and space fleet from the previous mission (level) to the next. They are all interconnected, and if you do poorly in one, chances are you'll be at a disadvantage in the next one. You command the mighty mothership in your quest to save the galaxy by retrieving an old hyperspace gate. The mothership is able to build ships, including carriers that in turn can build most types of ships. You will be tasked with developing technology, building a viable fleet, mining for resources, completing mission objectives, and fending off the enemy - all in a nice concoction of organized chaos. The pace can be pretty high at times, and although the battlefields are nicely laid out and the navigation relatively simple, it's still a mess to get through some of the missions. Chances are you'll play each mission somewhere between 2 and 20 times before you succeed. PROS: * Excellent concept and gameplay * Beautiful graphics and sound * Hours and hours of fun and challenging gameplay * Multiplayer option, and option to play against the computer * Large fleet of different ships - friends, allies and foes * A lot of improvement to make to your fleet through research * Nice storyline to follow CONS: * Extremely hard - only one difficulty level. It's a good idea to either read online strategy guides and walkthroughs, or simply buy the official strategy guide. * Hours and hours of challenging gameplay - It can get a bit tedious and frustrating to play the same mission over and over again. * Not a game for relaxing in front of the computer. I highly recommend this game, and it's sure to give you days and days, probably weeks and weeks of active gameplay. I was considered giving this game a 5, but since there's quite a bit of room for improvement, and the difficulty level is a bit on the high side, I give it a still very enjoyable 4 STARS!!! Better graphics, worse gameplay3 After having finished HW1, I was more than eager to start HW2. At first I was stunned to find smoother textures, better graphics, and a better designed interface (yeah, I think it improved). However, the gameplay itself changed, and that much to the worse. In HW1 you could load a carrier with fighters - traverse the galaxy and have escort fighters protect against pockets of enemy aircraft - finally unload the carrier before the target destination to strike with bitter force (or fail). In HW1 you could also send out fighters for reconnaissance missions, and still hope for their return. In HW2 this no longer is possible. With continous raides on your ships, and no time to think about "strategy" you get pounded on every damn free moment - ultimatley leading to only one form of strategy: PAUSE-command defence-UNPAUSE-see action-PAUSE-command repair, etc. No more surprise attacks on your side, the AI knows you're there (which makes sometimes no sense - like in mission 4). Gone are the times where you sent fighters out to explore, they'll most likely not return if you decide too. You're pretty much lucky if you only have one fighter group, and one corvette group attack your ships at any given time (yeah, this pattern never stops). Repetative? You bet! And thats where I believe a game should be entertaining, not frustrating. It really frustrates, since they improved virtually everything else, but changed the gameplay for the worse. If you purchase this game in the belief its a good strategy game, reconsider. If you're more action oriented, with little strategy in mind, maybe this game is right for you. I hope that someone from Relic/Sierra reads the comments posted around the web, a patch is greatly appreciated that stops this redundant game play (less attacks?). And no, I don't agree with the theory that the joy of completing this game is satisfaction. Like you torture yourself through the levels only to see the fireworks in the end? Shouldn't it be enjoyable throughout? After HW1, this comes as a very big dissapointment. I'll stop playing, and am waiting for a patch. If no patch comes, I'll post it on Amazon's Marketplace for sale. Missing that warm-fuzzy feeling3 (This is for Homeworld 2 version 1.1... That's including the most recent patch.) First, let me say that I've played and completed both Homeworld and Homeworld: Cataclysm, and I found the first extremely enjoyable and engrossing (though somewhat frustrating), and the second just mostly frustrating. This game was somewhere inbetween. I agree with reviewers that said that the storyline of this game was weak. It doesn't make much of sense, and it leads to many missions that are almost carbon copies of the original Homeworld (especially the first few missions!) I'm not sure it fits into the series storyline, either. Also, the game felt extremely rushed. There's barely time to breathe between the objectives that the game gives you. You can't neglect the objectives, either, because if you do, you might find yourself on the wrong side of overwhemling force. After the last objective has been achieved, you automatically collect all remaining resources and hyperspace jump whether you want to or not, and you're on to the next mission. I know why the devs did this, because players in the original Homeworld (and I think Cataclysm as well) would spend hours collecting resources after each mission, but somehow having all that done for you just felt like it was moving the game *way too fast*. In addition, while you auto-collect all the resources in the area, meaning that you never have a shortage, you don't have time to rebuild or take stock. This means that, while you might win the current mission, you'll be horribly under-powered for the next mission, and also unprepared with your groupings, and since many missions start out very quickly this can be a BIG PROBLEM. You have to make sure and keep an eye on what you're building and what ships are damaged so that you can be at full, or close to full strength when the missions ends. There might be an option to turn off the auto-jump, but the game went by so fast on my first run through that I never had a chance to look! Now, don't get me wrong, the rushing didn't make the game any more difficult. Quite on the contrary, I found Homeworld 2 to be a bit easier than the original. I completed it in about 8 hours of total play time, while the original took at least several days (and sleepless nights). But, that's also a problem, because it was over too fast! Cut scenes also come at an annoying rate and interrupt you when you're trying to control the action, but you can't interrupt them because you might miss something important (like the location of an objective). In order to get around this sometimes I found myself just watching some cut-scenes, and then reloading to an autosave before the cut-scenes and skipping them. This was a problem in the original Homeworld as well, but somehow I didn't find it nearly as annoying as I did in Homeworld 2. There were some things that I liked about Homeworld 2, at least in theory. I liked that you could upgrade your current ship designs. The only problem with this is that you never really see the results. Do all your ships auto-upgrade? Did it make a difference? Where do I see what benefit it had? Was it worth the research or extra resources or time spent? I liked that fighters and corvettes had a natural place in the fighting. In the original, I found myself neglecting my fighters and corvettes (my corvettes especially, which seemed to be waste of resources). In this game, however, I found that their role was much more prominent. Bombers could effectively take out frigates, and were almost indestructable if the frigates weren't escorted by gun-ships or interceptors. Interceptors, on the other hand, were required to protect the bombers from other interceptors, and to draw gun-ship fire away. Corvettes (except for the mine layer corvette, which I managed never to have to build for any mission at all) I also found to be very powerful, and I would often use them as my preferred strike-craft defense when I sent in my own capital or super-capital ships. However, frigates seemed to have their role deemphasized. Most of the time I found myself using frigates to draw fire as my capital and super-capital ships were coming around and my bombers and gun-ships (which were very effective at harassing enemy capital and super-capital ships) made their way to the battle. I'd almost always lose my entire line of frigates in the process (and I normally ran with frigate formations of between 14 and 18 ships). Also, some frigates were almost completely useless except when they were worked into a mission. These were specifically marine frigates and defense frigates. Capturing ships was something I almost never had the time to do (the enemy ships either went down too quickly, or the marine frigates would just be canon fodder going in), and the defense field of the defense field frigate required that you turn it on every time you wanted to use it, and it only lasted a few seconds each time. That's way, way too much micromanagement for me. Plus, the speed at which missions progressed made it difficult to work these two special frigates into the tactical picture. I liked some of aspects of the redesigned interface. The build and research screens still let you see the battle. Being able to click on an object to go there, or to quickly issue a move command to empty space was excellent. Having groups of fighters and strike craft rather than individual fighters and strike craft made it *much* easier for me to manage. Having the selected craft appear in the bottom command area thing was excellent as well, as it gave me an at-a-glance look at how they were doing damage-wise. Some aspects weren't so great, though, for instance the large, iconic command buttons. Some of them made sense to me, some of them didn't. In the end the buttons didn't matter much, because I used hotkeys almost exclusively and had little time to even consider the buttons. This was the case for most of the interface options that I might not have liked. Sure, I might not have liked them, but I never really had the opportunity to find out since I never used them. There were some things about the game that I found perplexing. For instance, in the tutorial they give you a carrier with a cloaking device... But in the single player mission line, you never encounter cloaking technology! The enemy might have been using it, in retrospec, but it made almost no difference at all. Why have cloaking technology in the game if it's going to make no difference? Also, you could, in theory, capture ships, but why would you want to? It was safer, easier, and more resource-effective to just pre-build replacement ships. Plus, not having to have a fleet of marine frigates on hand freed up slots for actual damage dealing ships. You couldn't "overload" your fleet population like you could in the original either (at least, I don't think you could, maybe I'm wrong here), and captured ships really didn't have any new and exciting capabilities to them (at least nothing that made a difference), so where's the incentive? I remember in the original I lived and died by what ships I could capture. I'd max out my frigate count and then capture ion arrays (which were awful ships, but then, you didn't feel so bad when you lost them) and multi-beam frigates (which were very powerful, if a bit dangerous to your own friendly ships). In this game, there's just no point in it. Also, you could attack sub-systems on enemy capital and super-capital ships, but, again, why? Sure, you could destroy the fighter production capability of a carrier, but they'd just rebuild that subsystem so quickly that you might as well have never bothered with the subsystem and just blown appart the vessel itself. I remember one mission where I was confronted with several carriers, and was trying to stop them from building additional strike craft, so I destroyed the production facility on the first carrier, and moved on to the second, and by the time the second carrier had it's production facility destroyed, the first had rebuilt its own and had already completed two squadrons of strike craft. DOH! Should have just destroyed the carrier, and after I reloaded, that's just what I did. Much easier. In summary, this game was, in a few ways, an improvement on the original. I think that some aspects of the game-play are excellent. However, the thing that I took away from this game most was: "What, that's all there is?" Now, it might be better for player vs. player, but I haven't tried that. For people looking for a good single-player experience, however, I recommend going with the original Homeworld, or with a different game entirely.

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