Product Details
Guild Wars: Eye Of The North Expansion Pack |
| List Price: | $29.99 |
| Price: | $8.80 & eligible for FREE Super Saver Shipping on orders over $25. Details |
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Product Description
Guild Wars Eye of the North is the first expansion pack to the Guild Wars product line that plays with ALL 3 Guild Wars games (Guild Wars, Guild Wars Factions, and Guild Wars Nightfall). Play in cooperative group combat as your existing character stands side by side with new recruit allies to delve deep into the perilous dungeons of Tyria. Win or lose, your game play will set the stage for Guild Wars 2.Product Details
- Amazon Sales Rank: #814 in Video Games
- Brand: NCsoft
- Model: FG-XP-GWXST-041
- Released on: 2007-08-28
- ESRB Rating: Teen
- Platforms: Windows Vista, Windows 98, Windows 2000, Windows Me, Windows XP
- Dimensions: .63 pounds
Features
- Return to the battle-scarred continent of Tyria
- 150 new profession-specific skills
- Wreak bloody vengeance on the vicious Charr
- Do you have what it takes to enlist the fearsome Norn to your side?
- Immortalize your legend in the Hall of Monuments
Customer Reviews
Once again, Guild Wars gets it right!shortly it came out and have bought every campaign and expansion and
have been generally very happy with it. I wish I could say the same for
Guild Wars: Eye of the North (GWEN). First off, let's start with the
good things:
1. Tons of eye-candy. Tons of attention was paid to
making the dungeons et al. look amazing. There are gas traps that shoot
out amazing fountains of poison, there are cogs and wheels in motion,
etc. It is very well done in the graphics dept.
2. The story line
is really good. It ties in various factions from previous campaigns.
3.
Tons of new PvE skills. There are new Title tracks and skills to go
with them (Norn, Dwarf, and Asura) with benefits for displaying the
title (similar to Lightbringer track from Nightfall). There are also
standard skills you can buy for PvP and PvE from a skill trainer as
well, but by and large, the new skills are on the Title tracks, which
also means they can't be used in PvP.
Now for why I am
disappointed in GWEN:
1. Dungeons - These were touted to be
oh-so-amazing things to explore. Well, they are in an entirally visual
way. The problem that arises is that most dungeons are a pain in the
rear. You basically have to meta for each specific dungeon and if you
don't ahead of time, expect to finally reach the boss at the end of the
dungeon after 2-3 hours fighting your way there and find out that you
have no way of beating the boss, and will have to start all over. There
are some simple puzzles in dungeons which I will say is a good thing,
but they are childishly simple. There not even to the level of say
Knights of the Old Republic series (whose hardest puzzle was a modified
Towers of Hanoi). Another issue is the benefit/difficulty ratio - it
just isn't worth the time to go through the dungeons (except when
required to). On average, there is 7.5K xp and 1.25k gold for clearing
out a 2-level dungeon (plus a guaranteed gold item or gem drop at the
end). But be prepared to spend 2-3 hours earning it. Yes, you'll get
tons of swag to sell and score some pts. for the various Title tracks,
but you can do other things with a lot less hassle for the same, if not
better, rewards.
The dungeons just feel like they were thrown in
without making sure they were not a NPE (negative playing experience (a
playtesting term used to indicate an experience where the fun was pretty
much sucked out of the game for a player)).
Unfortunately, some
dungeons are required to complete the story line, and one is very
heinously a NPE. After spending quite some time to fight your way to the
boss, you find out that he has a shield that requires you to run
through fire to be able to drop explosive to bring down the shield
(requires 3 runs). Problem is that the enemy can explode the explosives
you are carrying, deals almost lethal damage (very lethal if you have
any death penalty), and that he never misses under ordinary
circumstances. Even if you bring down his shield, you have about 30
secs. to kill him before the shield goes back up and he starts healing.
Then you have to try to bring his shield down again! My description just
doesn't do justice to how much an NPE that dungeon is! Unfortunately,
just about all dungeons are like that.
2. Lack of universal
(usable in both PvE and PvP) Elites - the new Elites are PvE only ones.
This is a minor gripe but some new universal Elite skills would've been
good.
3. Polymock - this is a new side game that allows one to
basically duel an NPC one on one and play as a different creature
(skale, ice imp, etc.). Sounds neat, right? Problem is that you have to
go sequentially against your opponents (you can't just go to the local
Polymock NPC and play him; you have to fight your way to him), and those
that you have to challenge always have better pieces (the creatures you
can take the shape of come as playing pieces). The only way to get
better pieces is to beat people in the Polymock series, random drop in a
dungeon (only found after beating the boss of a dungeon), or the
secondary market (i.e. buying it from someone (prices currently run
around 60,000 for one piece)). Furthermore, once you actually play
Polymock, you find out that you and your opponent are stuck on towers,
and your opponent always has Area of Effect spells that he can't miss
with. While there are people that can excel at it, most players find it
generally a pain to do. Fortunately, it isn't required to complete the
story-line.
4. AI has been changed for heros/henches - In past,
your heros and hechmen/women would continue to fight if you had to back
off to heal yourself for a moment. Well, they've changed the AI so that
if you move at all during combat, the AI interprets that as a call for
retreat and your heros/henchmen will immediately stop fighting and
break-off. It doesn't matter that all you were trying to do was get in
to position to attack - your heros and hench will break off and form up
behind you!
So, to sum it all up: GWEN is artistically amazing and is generally fun, but feels that while the makers wanted to make the final chapter of GW 1 memorable, they forgot to playtest to make sure the fun of playing the game all-the-way-around exists.

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