Customer Reviews
IT'S HIGH-OCTANE AND YET IT STILL KNOCKS
I think re-reading Orwell's
1984 right about now would be a great idea. Because in a true Orwellian
fashion FRONTLINES:FUEL OF WAR envisions yet a...newer world order where
the US and the EU (Western Coalition, aka "Oceania"?) face off Russia
and China (Red Star Alliance, aka "Eastasia"?). It is set in (the no so
near I hope) future so new weapons and front-line tactical technology
are employed.
This is a fast-paced First Person Shooter built
around capturing points and getting territory rewards. It bears great
similarities to BATTLEFIELD, yet I felt more like playing COMPANY OF
HEROES from a FPS perspective. Various objectives are to be completed in
order for the entire battlefield territory to be captured.
The
graphics are good, although, not exceptional: CoD4 is much more
impressive. The sound was nothing to complain about: your usual
battlefield whizzing bullets, staccato automatics and loud explosions.
I
really liked the feature which allows soldier and weapons customization
- which, in an RPG twist, can get upgraded (up to level 3) as the game
progresses. This is a game with a lot going for it. Unfortunately, the
story does not end here.
The first star was withheld because of
the short duration. FPS games keep getting shorter and shorter but 6-7
hours is way too short even for an expansion, let alone a standalone
game! At this rate, in a couple of years, games will not run longer than
a movie and will cost ten times a movie ticket.
The second star was
withheld because of the weak Single player campaign. The missions were
rudimentary designed and, even if there are challenging moments, it was
painfully obvious that FRONTLINES is a game designed mainly as a
multiplayer. Now, this is a risky way to set up a game since it depends
on the number of onLine participants. If UT3 failed to attract a crowd, I
cannot see FRONTLINES fairing any better. By the way, if THQ wants to
boost onLine participation, they should offer more than the 8 maps
currently available.
All in all, FRONTLINES is a good game that
will leave Single player gamers with a mild unsatisfied aftertaste,
whereas multiplayer gamers will enjoy more, provided they find enough
companions to make it interesting.
Frontlines...Play
it on 'hard' to get the most out of this game
A good game that has some
interesting features.
I purchased this game from 'Steam' and
after a long, sporadic download (off and on over 24+ hours) and then
some difficulty getting it to load, I FINALLY got to play this game. (I
suggest, before buying, that you visit the forums to see some of the
troubles people are having.)
I initially played this game on
'normal' difficulty and found that it was fairly easy; the enemy were
not that strong, my buddies although useful at times, didn't seem to do
much, and my character seemed to be able to take a pounding before
getting killed. However, playing on 'hardcore' difficulty, gave this
game a entirely new dimension; it was a real challenge (but a doable
challenge).
Some comments on what I liked and didn't like:
(played on single player)
1.)Excellent smooth flowing graphics,
good audio (even a good 'heroic-type' music tract [usually I turn the
music off in games as I find it annoying]) that was pleasant to listen
to. Also, some interesting 'cut-scenes' (which you can skip).
2.)There
are the usual large variety of weapons; rifle, explosives, rocket
launcher etc., but there are some interesting new remote controlled
'drone' robots (both ground and airborne) that do add a new twist to the
FPS concept. These units can be used either as 1st or 3rd person and
once you get the hang of manipulating these robots skillfully, they are
exceptional pieces of weaponry.
3.)Although specific objectives
must be obtained to complete a game segment, there is no order in which
tasks have to be done and furthermore you usually have several ways of
approaching a target, giving the game a certain amount of non-linear
play to it.
4.)You get to operate a number of vehicles (both
ground and air) and their weapons. Most of these vehicles can be played
in either 1st person or 3rd person with a toggle key; obviously 1st
person is the most realistic, but the 3rd person is extremely useful for
looking around to get your bearings and to see where the danger is.
5.)There
are no quick F5/F9 game save/loads; you must reach a game check point
to autosave (which basically means completing a specific objective). If
you died you can 'redeploy' (up to 5 times) somewhere near where you
died. This feature seemed to work well and checkpoints were reasonably
spaced apart.
On the negative side;
1.)Learning to fly and
control a helicopter was an exercise in perseverance and frustration;
I'm not sure the time I spent on this was worth the mediocre results.
2.)This
game had a LONG load time from icon click to actual playing, however
the restarts after dying (redeploys), were fairly fast.
3.)With
the 'Steam' download there were two concerns;
A.)there was no
manual available; this would have been very useful for general info and
also for the different key combos that the different modes (infantry,
driving, flying etc.) required . (these keys designations are available
in options>controls but are inconvenient to look up in the middle of
battle)
B.)there was no key code to unlock the 'extras' which
apparently contained some extra levels and cheat codes.
4.)This
is a fairly short game; only 8 campaigns (that have 4-5 sections each). I
finished this game in two days of intermittent play. Not much playing
time for $50 US.
Conclusions:
A short game, that graphically
was well done, and it does have some interesting scenarios and ideas.
And although it doesn't quite have that visceral intensity of Call of
Duty 4, it is still an interesting and complex FPS. This game, played on
'easy' or 'normal' difficulty resulted in just a so-so rating, BUT on
'hardcore' it required some thinking and planning (and using your fellow
soldiers), and thus making it intriguing FPS to play! 3 1/2 - 4 Stars
Sys
Specs; Played on Vista with a Dual core processor, P5K motherboard, 2
GB RAM and nVidia 8800 GTS card
Like
Battlefield, minus fun and strategy
Negatives
-Small Maps
(less strategy)
-Frontlines system detracts from gameplay
-Underslung
Grenade Launcher (cheapens play)
-Incredibly frustrating multiplayer
-VERY
glitchy
Positive
-Sometimes exciting
The single player
(as many people have previously pointed out) is not that long or
challenging although it is fun. However, this game is not an improvement
from Battlefield 2142 or just 2 even from a multiplayer standpoint. The
main reason is the new "frontlines" system, which allows for less
running time but on the whole makes the game less fun.
The system
works much like the point capture version does in Battlefield (stand by a
point for a period of time without dying) except, instead of being all
uncontrolled by teams, they are split evenly between the two, with only
the front set of the opposing team's points being able to be captured.
This is a problem for three reasons-
1. All fighting is done within a
very closed area, making for exciting gameplay, but not as much thought
as the Battlefield 2142 titan play (for the non-nerds, giant flying
ship that needs to be assaulted then destroyed)
2. Often you will die
the second you spawn
3. Incredibly frustrating for new players
Another
gripe I have is with the weapon loadouts and the glitchiness of the
game.
Mostly the loadout that is problematic is Assault.
Normally, this is my favorite class to play, but with the addition of a
fast-reloading, high ammo capacity underslung grenade launcher (a
mouthful I know, for future reference- the noob-tube) that leaves many
maps annoying to play in. This is because many players use the noob tube
excessively, making any sort of attack-defense dynamic that the
Frontlines game system would normally excel at void. This makes many
maps seem like one giant explosion.
The glitchiness of the game
is incredibly annoying. Mostly these glitches involve loading screens
(will load infinitely) or will not let you join multiplayer games for
little to no reason (this is talking just post- 1.01 patch by the way).
Also, rockets can get stuck on objects, making a player capable of
firing his rocket launcher and hitting a target without the normal
graphic that would normally indicate said players location.
My
last gripe is that the maps (even the largest ones) are tiny. This takes
a huge chunk out of any strategy aspect that would normally be
incorporated.
On the plus side, the game can be exciting, if you
live long enough for it not to be frustrating.
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