Product Description
Embark on the
myriad journeys of an epic in FINAL FANTASY XIV, the revolutionary
MMORPG from Square Enix. As denizens of the new and visually stunning
realm of Eorzea, players will actively engage in compelling storylines
narrated through high-definition, real-time events featuring the
players’ own highly personalized and versatile characters. While
exploring even the farthest reaches of this magnificent world,
adventurers are given the freedom to entirely alter their gameplay
experience by simply swapping out equipment, and realize objectives with
or without the aid of others. The entire experience is crafted to
accommodate the widest variety of play styles—from the lone mercenary
with only moments a day to spare, to the legion of comrades campaigning
for days on end, and every combination in between. Join players from
around the world in an adventure of infinite possibilities.
Product Details
- Amazon Sales
Rank: #1386 in Video Games
- Brand: Square Enix
- Model:
662248910031
- Released on: 2010-09-30
- ESRB Rating: Teen
- Platforms: Windows Vista, Windows XP
- Format: DVD-ROM
- Number
of items: 1
- Dimensions: .50" h x 5.30" w x 7.50" l, .30 pounds
Features
- A persistent and evolving world with
immersive storylines and well-developed characters
- HD-quality,
real-time cutscenes
- Guild-based activities focused on catering
to players with different gaming styles
- Both quick and
extensive gameplay sessions, accessible in solo and group play
- A
breathtaking musical score by renowned FINAL FANTASY series composer
Nobuo Uematsu
Editorial Reviews
From the Manufacturer
Product
Description
Embark on the myriad journeys of an epic in
FINAL
FANTASY XIV, the revolutionary MMORPG from Square Enix. As denizens
of the new and visually stunning realm of Eorzea, players will actively
engage in compelling storylines narrated through high-definition,
real-time events featuring the players' own highly personalized and
versatile characters.
While exploring even the farthest reaches
of this magnificent world, adventurers are given the freedom to entirely
alter their gameplay experience by simply swapping out equipment, and
realize objectives with or without the aid of others. The entire
experience is crafted to accommodate the widest variety of play
styles-from the lone mercenary with only moments a day to spare, to the
legion of comrades campaigning for days on end, and every combination in
between.
Join players from around the world in an adventure of
infinite possibilities.
View
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larger | Story
The
guardian gods and goddesses known as the Twelve watch over the
city-states of Eorzea. These tiny nations carved out a history of blood
and betrayal, forging and breaking alliances as each warred over
territory and sought to impose uncompromising interpretations of their
patron deities' will.
The fate of the land would, however, soon
change. Not fifteen years past, a new threat appeared from the north and
east-the mighty Garlean Empire. With its fleets of behemoth airships
and warriors brandishing weapons that spewed streams of fire, it crushed
Ala Mhigo, the most powerful of the six Eorzean city-states. Galvanized
by fear of a common foe, the remaining nations joined in a clandestine
alliance. Fortunately, the dreaded invasion never came and an uneasy
peace prevailed. Thus it was that Eorzea slipped into the Age of Calm.
As
the city-states continued to develop regular standing armies, a growing
number of mercenaries and hedge knights found themselves without
employment. Concerned at the rise in number of armed men and women
resorting to acts of villainy to survive, several respected leaders
gathered together to form a network of guilds. The guilds provided these
lost souls with the chance to utilize their talents for the benefit of
themselves and others.
Through the foresight and resolve of these
leaders a new industry had emerged-and the Age of Adventure had begun.
Features
- A
persistent and evolving world with immersive storylines and
well-developed characters
- HD-quality, real-time cutscenes
- Guild-based
activities focused on catering to players with different gaming styles
- Both quick and extensive gameplay sessions, accessible in solo and
group play
- The freedom to entirely alter the gameplay
experience by equipping any of a wide array of weapons and tools in the
Armoury System, one of the foundations of the FINAL FANTASY XIV
experience and the driving force behind character development
- A
breathtaking musical score by renowned FINAL FANTASY series composer
Nobuo Uematsu
|
Customer Reviews
Not sure if this technically qualifies as a game
Going to get the strong
points out of the way first. Graphics and music. As far as I can tell,
that's about it. The cut scenes and story are nice, but they make up
such a tiny fraction of the game they're barely worth mentioning.
As
for the bad... it's pretty much every thing else.
UI/controls -
This has been beaten to death, but I want to hit it one more time. Quite
simply the worst UI for any PC game in the past decade. UO and EQ1 were
leaps and bounds ahead of FFXIV in terms of the interface. There is no
drag/drop, clicking rarely does anything, limited keymapping, and
everything is buried behind several menus.
Combat - Sluggish and
consists 90%+ of hitting 1111111. Threat is extremely broken in groups,
ie you can get aggro for casting 1 spell even if you don't jump in until
the mob is half dead. There aren't any special mobs or mechanics to
deal with. You just stand there punching each other in the face until
somebody dies. It's like Rockem Sockem robots online. Although the music
kinda works against the combat because you're rocking out to a pretty
hardcore battle theme while fighting tiny rodents and insects well into
your 30's.
The world - The cities are actually really well done,
albeit inconvenient. Once you get outside though you find a barren,
empty world. There are essentially some random mobs thrown around and
aetherite camps where you can activate guild leves. The few actual
buildings and settlements are not functioning. They have NPC's who don't
do anything and all the doors are locked. There aren't any really
dungeons, unless you count being underground as in a dungeon. It's just
the same mobs as everywhere else but now underground.
Economy -
Sweet zombie jesus, this is quite possibly the biggest game breaker. The
entire game is centered around the crafts based economy. Problem is
there is no way to find what you're looking for except running around
spamming or searching every retainer in the game one by one. The lack of
a search function and mail system are killers. Weapon repairs are also a
huge hassle. I've taken to buying multiple of the same weapon because
you can only fight for about 2 hours before you have to go back to town
and find a crafter to repair your weapon or pay astronomical fees to
NPC's later in teh game.
Content - Content? Simply not there. The
closest you'll come are guild leves which are essentially bare bones
"Kill 6 of these things" dailies on a 36 hour timer. The story is
interesting but you can only do the one for your city state and SE
stated that you can't do the other 2 without creating a new character
which would require an insane amount of time. Just watch it on YouTube.
To compound the story problem the missions are relatively short,
requiring you to do little more than run from cut scene to cut scene.
There are no epic battles and all the mission mobs are tuned to be
killed by crafters whos only take is Throw Rock which deals 1 damage.
Overall
- It's no where near ready. Having played other MMO's in their beta
phases I would have guessed that this game is still in alpha. Maybe in
half a year to a year it may be fun but right now it is simply an
exercise in frustration and what looks to be the longest grind to
nothing since Lineage.
An exercise in
frustration
I wanted to like this game,
but I just can't do it. I've heard some people try to defend the game by
saying that it's challenging or that it has a steep learning curve, but
so far it's been easy. It's just been frustratingly slow and tedious.
Interface:
Horribly
slow. Painfully convoluted. Everything is menu based. You'll have to
wade through lists to do anything. Unfortunately, every new menu that
appears takes a few seconds to appear. When you've made your selection,
be prepared to reconfirm your choice up to 3 times, and wait again for
your selection to take effect. Waiting seems to be the theme of the
game.
Change equipment? Wait a few seconds. Also, be prepared to
wade through your entire inventory, rather than just the items available
for the particular slot you're changing.
Activate combat mode? Wait a
few seconds.
Attack an enemy? Wait a few seconds.
Initiate a
trade with a vendor? Wait a few seconds. Choose buy or sell? Wait a few
seconds.
Want to walk through a door? Wait a few seconds.
Want to
store some of your items on your retainer? Wait a few seconds for each
item, after you've waited the few seconds for each of the several
choices leading up to summoning your retainer.
Gameplay:
Oh,
how I wish I could jump. Or that I wouldn't stop for half a second every
time my character comes in contact with another. Or that npc's were
processed separately from players so that I could actually talk to the
npc I need without waiting tens of seconds for it to load in under the
crushing server lag.
Tradeskills are largely similar to each
other. Gathering skills are largely similar to each other. They're all
very slow, and feature enough randomness to make them very frustrating.
Battle
is a bit more fun, but there's nothing really special about it. It's a
bit slow and I wish the camera wouldn't automatically swing behind my
character when I start combat. Combat in other MMO's I've played feels
more dynamic, mostly due to the interface lag present in this one.
I
could probably go on, maybe I'll insert some positive?
Graphics:
It's
pretty. There is an issue with repeated graphical elements in the
environments.
The enemy designs are fantastic. There are many
adorable creatures wandering the environments, though not much variety
to them in the initial zones.
The animation is very well done for the
most part.
Overall impressions:
I regret spending my money on
this game.
At a complete loss.
I'm at a complete loss at
what Square was thinking. Have they played ANY OTHER mmo's in the last
five years? I say this because the UI is so, so bad. I am a veteran of
the original EQ. That game's interface was entirely more user friendly
than this piece of garbage. People constantly bring up WoW as a
comparison. Shoot, bring up a free to play Korean mmo and you will find a
better control scheme and UI. Sure, nice graphics.....big deal when the
game is completely barren with nothing to do. For those who have played
Fallen Earth, that game has more going on in the environments than
ffxiv.
Square is lucky that they have the ff name to cling to and
all the fans of the series. If this was a new mmo, like APB or Tabula
Rasa, it would be shut down within a month. Shame on the people who
blindly defend this game and all the flaws it contains. A company like
Square/Enix needs to listen to their fans and not completely depend on
brand loyalty.
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