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Sunday, November 14, 2010

Fate: Undiscovered Realms

Product Details
Fate: Undiscovered Realms

Fate: Undiscovered Realms
From Encore

List Price: $19.99
Price: $7.98 & eligible for FREE Super Saver Shipping on orders over $25. Details

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Average customer review:

Product Description

ALL NEW adventure tempts your FATE. ¿ Brand new lands and treasure filled dungeons to explore! ¿Transform your fearless companion into a flaming lion or timber wolf! ¿Complete the quest with an all new set of potent magical spells! ¿Brand New Quests to Challenge you: oFight an onslaught of monsters while protecting your town oImprison evil foes and bring them to justice oSneak into heavily guarded areas to liberate a captured comrade ¿ Test your courage, strength and determination with a menagerie of new beasts ¿An array of weapons and armor offer new and exciting special powers. All new fish and gems for FATE fans! ¿ Import original FATE characters into the Undiscovered Realms, so you can continue the adventure and raise your experience level.

Product Details

  • Amazon Sales Rank: #274 in Software
  • Brand: Encore
  • Model: 8020683
  • Released on: 2008-07-22
  • ESRB Rating: Everyone 10+
  • Platforms: Windows Vista, Windows XP
  • Format: CD-ROM
  • Dimensions: .77 pounds

Features

  • Brand new lands and treasure filled dungeons to explore
  • Transform your fearless companion into a flaming lion or timber wolf
  • Complete the quest with an all-new set of potent magical spells
  • Brand New Quests to Challenge you -
  • Fight an onslaught of monsters while protecting your town

Customer Reviews

Lacked the smooth flow of the original3 Important note -- the full version of Fate #1 comes as part of this game! If you don't have either Fate game, this is the one to buy. This game is basically Fate #1, but requiring more mouse clicks and equipment with elemental resistances (they pushed magic in this game, it was weaker in the first). Instead of one normal dungeon, you have two realms. A forest realm with an insect theme and an ice realm with arctic creatures. You need to defeat a boss in each of these realm dungeons before the 'normal' dungeon (copied directly from the first fate) opens up, containing some of the new monsters from the realms. What I mean by 'more clicking' is the realms aren't designed well at all. Your stash and the enchanter only exist in the ice realm, but each realm has two characters which exist only to take out gems, and these characters are centrally located so you accidentally talk to them. The healer in the forest realm is off to the side and surrounded by tree stumps, which are at the exact angle for your character to get stuck behind on the walking approach. It's truly annoying because if you are doing the forest realm, you don't want to go to the ice realm and hit four screens of loading just to visit your stash. Also, because of the way the dungeons scale, you'll have to keep going back and forth between the realms on the 'higher' difficulty settings (I played on hero), since the monsters can become too much for you to handle. The other annoying thing about the game was when you unlock the 'final' dungeon, suddenly all the NPC only give quests for the 'final' dungeon, and not their realms anymore, restarting at level one. I ended up blowing through the first 20 levels of the 'final' dungeon in one sitting (without realizing this), so did without quests for the last few hours of the game. This wasn't very fun. As far as I could tell they kept the same equipment from the first game. They added more fish types, but all the new pets walk so slowly they are essentially useless in combat. They also added 'fate' cards, where if you are lucky to find 3 cards, you give them to a fortune teller. The rewards are useless, usually normal gems or 4000 gold. A big letdown. Oh, and there are two new types of quests. A hunt down 'multiple moving objects' quest that gets old after doing it once, and shrines. I liked the shrines until I realized the firewall spell answered the defending/attacking dilemma perfectly. Then it was just waiting one minute while spamming the spell. Overall, this game takes a LOT longer to finish the the original fate with not much added. So if you are heirlooming up items for deep-delving, you are better off playing the first game and only importing your character if you want to try the ice or forest dungeon as a change of pace. Personally, I found it less fun than the first fate. You do get the first game with the second one, so if you don't have the first one, getting the second one is a good package deal. Additionally I want to mention I had tons of installation problems with this software. My operating system is Windows Vista Ultimate 64bit. My system kept seeing my purchased CD as a 'backup' disk and demanding I insert the 'real' CD. This wasn't fun to fix. way too similar to the original fate4 I love Fate. But then again, this game feels like I played the original Fate more or less 3 times in order to finish the game. Which is basically what happens. You have to conquer 3 dungeons in order to finish the final boss, where then you have the option to retire. Other than a few minor additions - like hero artifacts, slightly different themes for two of the dungeons, a unique boss at the end, and a better balanced system than the original fate (the original fate, favored fighters I think more than other types of "classes" - such as mage or archer), it basically was the same go down in the dungeon, escort this guy, kill this guy, or find these things type of errands that were exactly in the first version of Fate. Whether or not you consider this a good thing or not depends on how much you like fate and don't mind playing it over and over again. If you like Fate, you'll love this5 Expanding upon the very diabloesque Fate comes Undiscovered Realms. The same style of play as long as you want RPG. Various realms to explore, new monsters, dungeon scenery and weapons. The play is the same as fate, but there are main missions (to kill a level boss), plus the same style level missions, and some artifact collecting. Other new features are the tarot cards which you can collect and trade in for items (usualy gems and jewelry). You character and heirloom can transfer over from fate, or you can start again. Since you do start on level 1 of any of the new dungeons, I found it best to retire my fate character, start a new one with the updated heirloom and then transfer that character to Undiscovered Realms. I tip of the hat to Wild Tangent for this really fun sequel.

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