Product Description
When
the Traveler speaks of a test within the Temple of Fate, presented to
only the most dedicated of champions, you stand confident that the
spoils beyond the portal will be yours. The challenge of FATE - The
Traitor Soul is your destiny...will you accept it? Seek fortune and
glory within the Chamber of Trials by battling the evil that lurks
within. Fight your way through innumerable dungeons, caverns, and
tunnels, with one of five loyal pets by your side. Play as yourself, or
in the guise of a new hero: an Orc, Cogger, or Elven warrior. Choose
from 50 new pieces of armor and 13 new spells. Evil trembles before you,
and the ultimate challenge awaits you in FATE - The Traitor Soul!
Product Details
- Amazon Sales
Rank: #398 in Software
- Brand: Encore
- Model: 19690
- Released on: 2009-10-13
- ESRB Rating: Everyone 10+
- Platforms:
Windows Vista, Windows XP
- Format: CD-ROM
- Original
language: English
- Number of items: 1
- Dimensions: 5.50"
h x 5.50" w x 7.75" l, .20 pounds
Features
- Battle
new quests and gain entrance to the Chamber of Trials where your hero
will face the ultimate challenge in FATE: The Traitor Soul
- Three
all-new heroes--play as a SteamPunk Cogger, Shadow Elf, or Orc Champion
- Three new loyal pets and five new boss monsters
- Over 13
new spells, including Fireball, Cinder Blast, and Thorn Skin
- New
graphics, new music, and new armor & weapons
Editorial
Reviews
Amazon.com
Product Description
Battle new quests and gain entrance to
the Chamber of Trials where your hero will face the ultimate challenge.
Import your original FATE hero, or play as a new race and take on
challenges as an Orc, Elf, or Cogger. This all-new expansion also
features the original FATE and FATE: Undiscovered Realms as bonus games.
New
Features
- 3 All-new Heroes: play as a SteamPunk
Cogger, Shadow Elf, or Orc Champion!
- 3 New Loyal Pets and 5 New
Boss Monsters!
- Over 13 New Spells, including Fireball, Cinder
Blast, and Thorn Skin!
- New Graphics, New Music, and New Armor
& Weapons!
Face the Ultimate Challenge in FATE: The
Traitor Soul
The Book of Fate rests on the altar before you. The
liberation of Grove made you a hero, but this act has ensured your
immortality in the halls of legend. The Book has returned. The Realms
are safe.
Your armor clatters on stone as you sit on the cold
floor of the temple. Few would recognize the youth who set off in search
of adventure through the Dungeon Gate under the grime and soot that
coats your skin and tarnishes the priceless artifacts you carry. Truly,
you could no longer be called a youth, not after your time venturing
into the darkness--your steel gaze speaks to the darkness that has
followed you back.
And so, when the Traveler arrives, speaking of a
test within the Temple of Fate, available to only the most dedicated of
champions, you stand, confident that whatever spoils lie beyond the
swirling portal will soon be yours. You are the hero of Grove, the
Guardian of Fate--evil trembles at your every step.
It does not
occur to you to question the motives of the snake-haired Traveller,
weaving tales of a Chamber of Trials in which to prove your quality. It
is only natural that such a test would come to one as accomplished as
you. So it is with confidence that you step forward, ready to face
whatever challenges lie ahead.
The portal is dark, reflective, and
as you approach the chill breeze issuing forth gives you pause. Your
actions are mirrored by the image on the other side, but... the eyes.
The eyes have a malice you have known only in the heat of battle, a
cruel stare you recognize but have resisted at every turn. You advance
through the portal even as your breath catches in your throat. What lies
beyond is no common threat, no clear villain. The darkness you face is
your own.
Trawl
dungeons, caverns, tunnels, and more as you journey to meet your fate. | Select a
boar, fox, dog, cat, or drone as your pet companion. |
Seek
fortune and glory under the guise of a new race: play as an Orc, Cogger,
or Elf hero. | Over 13 New
Spells, including Fireball, Cinder Blast, and Thorn Skin. |
Customer Reviews
A GOOD OLD SOUL CAN ONLY LEARN A FEW NEW TRICKS
The original Fate was the PG
version of DIABLO: cartoonish graphics, simplified quests, very limited
gore and a cute child/hero running, fighting (and fishing!) in armor.
The dungeons were endlessly random, the beasts well deserving their fate
and the weapons and trinkets imaginative (and surprisingly expensive!).
Overall, very fun to play!
Its first sequel, Fate: Undiscovered
Realms, offered more of the same in a second set of dungeons. And now
the second sequel improves little beyond offering yet another set.
Very
few things are new in this standalone incarnation. True, you can now
choose amongst four races (Human, Shadow Elf, Half-Orc and Cogger). The
best one is still Human, a true Jack-of-all-trades: Elves are agile but
have a very hard time defending themselves; Orcs are clumsy tanks,
strong but with low dexterity; whereas Coggers are strong geeks but with
no magical abilities.
There are new armor sets, new weapons and
spells and new pets. On the other hand, I could discern no change in the
graphics and sounds compared to the previous installments.
Finally,
the two previous dungeons each get twenty extra levels to explore and
plunder. This is a steal because for the price I remember paying for the
first game you now get both the original game and its first expansion.
On the other hand, you may find exploring all three dungeons and
completing one run-and-fetch quest after another a bit tedious.
Nevertheless, it is still good casual fun.
RECOMMENDED.
Easy RPG Game for Casual Gamers
Generally I don't own many
RPG games. I stumbled onto the original Fate and was promptly hooked.
When the second one came out I had to have it and had a few
recommendations for improving the experience. Any recommendations that I
would have had were met in Fate The Traitor Soul.
The first was
that they would allow different types of characters. They have done this
by creating Shadow Elf, Half Orc, and Cogger characters. For those that
are wondering the Coggers are cyborgs of a type. As with all new
changes the only further recommendation would be more than 2 facial
options per gender per character type for the non-humans but not a
distraction. Additionally each character has a different initial skill
set. Their strength, dexterity, vitality, and magic as well as skill
sets are going to be greater than the standards in the other two Fate
programs.
The second was that the pack needed to be bigger for
the pet. The pet's pack is now three times the size and has an auto
sorting function that allows the hero to utilize the full space. It is
really a nice feature.
Third, the storage trunk needed to be on
all the levels. The trunk now exists in both time and space meaning that
the contents of your trunk are the same on all the different realms.
There isn't more storage but you can get to it anywhere.
Here are
the other interesting changes. There is another set of dungeons that
contain the trial portion. If you start out a page the avator of the
trial portal is not going to give you a chance at a nifty item. You need
to start at adventurer level for that. Grove's portal and avator are
present but the portal is too unstable so you need the original Fate if
you want to fight in Grove. In addition to more options for your hero
there are three new pets. The standard dog and cat are joined by a boar,
a fox, and a drone. Personally I find the cat and fox distracting
because they are very vocal pets.
In addition to increasing the
pet's pack size your hero now can carry two different weapon sets that
are easily toggled between while fighting. There are new potions and
types of antidotes. Your hero has had an earring added for jewelry.
Although the styles leave a little to be desired but it just means that
the creators have a sense of humor. A big bad character with a butterfly
earring. LOL.
The only down side was the vocal talent of the
townsfolk. They sound a little cartoony as well as junvenile and were
initially distracting. In additon the fishmonger from Undiscovered
Worlds is no longer a town fixture in either Druantia or Typhon but not
tragic. Pico is still selling in the dungeons.
Hope this is
helpful.
A great game for casual players
I loved the original Fate
when it came out, it was instantly one of my favourite PC games. It was a
casual game which I could play for ten or twenty minutes and then save
without worrying about finishing a level, getting past a plot, or
getting to a safe place. It also was a casual game that wasn't a puzzle
game or matching game. It was a casual RPG that was simple and actually
very relaxing to play. I was instantly hooked on it. I played the
original Fate at least three or four times through before the first
expansion, Undiscovered Realms, came out. I bought Undiscovered Realms
during the first week it came out, and though I still loved it I was
disappointed. I loved that there were some new quest types, and there
were new monsters and three new dungeons, but that was all that was new,
and considering that the dungeons in fate are random every time you go
through them it's still fun going through the same installment of the
game over and over. I still played Undiscovered Realms, and loved it,
but it wasn't what I had been hoping for.
Fate: The Traitor Soul,
however, is more what I was hoping for in a new installment of the Fate
series. Not only does it grant access to all of the previous dungeons
and gives you a synopsis of each of the installment's storylines, it
also features another new dungeon, as well as new equipment, new spells,
new pets and new races to choose from. Part of what I love about fate
is it's customize-ability. Your character's appearance changes when you
change their equipment, as well as you can choose, albeit from a limited
selection, what their base looks like. And beyond that with the
addition of the new races it also added in a new challenge: learning to
play as a character that starts off at being good and bad at certain
things. And so instead of always starting with a blank slate character
you are given specific advantages and disadvantages which you have to
learn to work with as you play the game.
Beyond those changes
they also changed some of the basic interface. You can view in any realm
what quests you have in any other realm. Your storage is accessible
from any of the realms, meaning you don't have to constantly jump
between realms to find out which storage chest you left your items in.
Your pack also now has an auto sort option, which can be very helpful so
that you're not having to spend a lot of your time organizing and
reorganizing your pack. As well your pet can now carry at least three
times what it used to be able to carry, meaning you can travel longer
before going back to town, and you don't have to send your pet to town
nearly as often. Your pet's inventory also has an auto sort option. The
maps are a little neater, as well they better indicate where things are,
making it easier to find who has quests for you and who doesn't in
town, or where important things are in the dungeons.
The game is
still basically the same, but the content added in The Traitor Soul
really adds to the gaming experience. If you wanted to you could go
through and play as a human and play it as if it were still old fate. Or
you can check out all the new content and see what the realms have to
offer you.
I recommend Fate: The Traitor Soul to anyone who loves
a good dungeon crawl, or to people who love the style of RPGs but are
short on time. It's a great, simple, casual game that's fun to play for
hours on end or for just fifteen minutes when you have time.
No comments:
Post a Comment