Product Description
Enter
the realm of madnessProduct Information[Requires The Elder Scrolls IV:
Oblivion To Play]A door has opened in Nibben Bay. Within is the torn
realm of Sheogorath- a world where Mania and Dementia reign. Do you
have the strength tosurvive his trials to tame a realm fraught with
paranoia and despair and wearthe mantle of a god? Play the official
expansion for Oblivion.Shivering Isles features more than 30 hours of
new gameplay and allows you toexplore an entirely new plane of Oblivion –
the realm of Sheogorath theDaedric Prince of Madness. Shivering Isles
adds to the existing world ofOblivion so you can continue playing with
your existing save game/character orcreate an all new character just to
explore the new content. Within the Realm of Sheogorath players can
explore the two extreme sides of thegod’s madness – the sublimely
creative and the completely psychotic.Something is happening to the
Shivering Isles and Sheogorath himself looks toyou to be his champion
and defend his realm and its inhabitants fromdestruction. Do you have
the strength to survive his trials tame a realmfraught with paranoia and
despair and wear the mantle of a god?The Shivering Isles features a
bizarre landscape split between the two sides– Mania and Dementia
–filled with vast twisting dungeons mirroring theroots of the trees they
are buried within. You’ll encounter more than a dozennew creatures
including hideous insects Flesh Atronachs skeletal Shamblesamphibious
Grummites. Throughout your adventure you will discover all newitems
ingredients spells and more and have the talented craftsmen ofCrucible
and Bliss forge new armor and weapons just for you.Product Features The
Shivering Isles is the realm of Sheogorath the Daedric Prince of
Madness. It’s a place unlike anything you’ve seen in Oblivion. Includes
approximately 30 hours of new content including an all new
Product Details
- Amazon Sales
Rank: #4317 in Video Games
- Brand: 2K Games
- Released
on: 2007-03-26
- ESRB Rating: Mature
- Platform: Windows
XP
- Number of items: 1
- Dimensions: 1.00" h x 5.50" w x
7.50" l, .35 pounds
Features
- Travel across a
bizarre landscape split between Mania and Dementia -- filled with vast,
twisting dungeons mirroring the roots of the trees they are buried
within
- Encounter more than a dozen new creatures including
hideous insects, Flesh Atronachs, skeletal Shambles & amphibious
Grummites
- Discover all-new items, ingredients, spells, and more
-- have the talented craftsmen of Crucible and Bliss forge new armor
and weapons just for you
- More than 30 hours of new gameplay,
with an entirely new plane of Oblivion - The realm of Sheogorath, the
Daedric Prince of Madness
Customer
Reviews
Suprisingly Excellent...
I was truly suprised at just
how good this expansion turned out to be. Not only does it introduce a
completly new realm full of fantastical scenery, objects, and
characters, but it also introduces a broad range of vibrante and
involving quests.
Upon entering the Shivering Isles, you are
automatically presented with two sides of a coin - mania or dementia.
The manic half of the Isles are vibrantly colored, producing wacky
landscape and crazy characters. The dementia half, however, is more
suited for the darker characters with its gothic scenery and clothing.
As you begin to explore, you'll encounter a variety of new creatures,
including an uber-goblin-like creature that makes its home in extensive,
bellow ground networks. It is also of note that the newly introduced
creatures of the Shivering Isles are really tough to beat, even at a
higher level. To some extent, even with the leveling system, Oblivion's
creatures had become rote kills - one or two blows and your done. Not so
in Shivering Isles - a nice change. New items are also present,
including some kick butt weaponry (which are overall much better than
those found in your earlier adventures), as well as the opportunity to
harvest certain ingredients and have weapons and armor custom made.
The
quests are extremely enjoyable. For instance, in one side quest, you
have the option of completly trashing another characters home - havok's
real world physics made this a real treat. In addition, nearly every
quest following the main storyline presents a new and creative
opportunity to create a little chaos. In one quest, you're given the
opportunity to torture uncooporative suspects, and in another you are
able to choose a life of insanity or a 'dead end' for a band of unwary
adventurers.
Overall, Shivering Isles introduces a realm that is
built upon fantasy - a nice break from the more realistic style of
Cyrodil. It is a truly involving game, making for a very fun play. I
might even be tempted to say that its a bit better than Oblivion
itself...
Shivering Isles is Hot!
Alright, I only started
playing the Shivering Isles expansion two days ago, and I have only been
able to play about three hours, but I love it. It's probably not for
everyone, since it can be dark and kinda twisted (alright, it's actually
really twisted), but I tend to think it's the best thing I've played
yet from Bethesda and the Elder Scrolls world.
Don't read any
further if you don't want any details revealed.
From the moment I
entered the Strange Door in Niben Bay and had to figure a way to get
past the Gatekeeper, I was hooked. It only got better. It wasn't long
before I found myself in a village where all the residents had each been
magically split into two persons, one manic and the other one really
out there. Naturally, owing to the nature of Sheogorath's realm, the
solution they want you to implement for them is to kill their doubles so
they can have some peace and get their work done. Later, you get to
direct the progress of a group of adventurers as they make their way
through a dungeon. You can kill them off one by one, or make things
happen that cause them to go insane. Then, if you last long enough to
meet the Duchess of Dementia, if you play your cards right, she will
make you her Grand Inquisitor and you get to go through her capitol city
and interrogate all the residents and torture anyone who can't answer
your questions. Of course, at your command, the torturer will inflict
pain on them for no other reason than just because.
If you like
Oblivion, especially if you like the Dark Brotherhood set of quests, you
will love the Shivering Isles. So what are you waiting for?
Just Excellent!
As others have said, Oblivion
is getting a bit "old" for some of us who have completed most of the
quests (163 for me) over the past year or so. Shivering Isles is just
what the doctor ordered. Great idea, an interesting and beautiful world,
great new characters and many challenges for high level characters (or
low level if that's where you're at). Seeing those beautiful Golden
Saints (or Aurelans) again takes me back to Morrowind (ES 3). Nostalgia
to be sure. New armor (either heavy or light; enchanted or regular) and
weapons (all kinds) are available. I found the main quest to be just
great. The Shivering Island "world" is relatively small so a horse is
not needed (and nobody else has one so there would be balance issues). I
only wish there were a few more good and challenging miscellaneous type
quests -- especially since there are no factions to join. But I say
there's 30 hours here -- at least.
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