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Sunday, November 14, 2010

Dreamfall Game of the Year

Product Details
Dreamfall Game of the Year

Dreamfall Game of the Year
From Aspyr

List Price: $29.99
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Product Description

The Game of the Year Edition will take players on an epic journey of exploration and adventure as they venture through a thrilling and emotional storyline. Indulge in a fully interactive world where beautiful music stunning graphics fascinating characters and unparalleled gameplay variety promises to bring the adventure genre into a new era.In The Longest Journey the player controls the protagonist April Ryan on her journey through more than 160 locations spanning two original worlds and featuring a cast of more than 50 speaking characters. Dive into a journey of discovery where you will solve puzzles meet new people face terrifying monsters learn grow and live the adventure of a lifetime!In Dreamfall which takes place a decade after The Longest Journey players can finally revisit the epic universe. Players will be introduced to the new protagonist Zo Castillo who is about to get involved in a conspiracy that spans parallel worlds and hundreds of years. Zo embarks on a journey where she eventually discovers a magical world behind our own she will need to make decisions about what s important to her and what she s willing to risk for the people she loves.Format: WIN 2000XP Genre: ENTERTAINMENT UPC: 618870115719 Manufacturer No: 11574

Product Details

  • Amazon Sales Rank: #6425 in Video Games
  • Brand: Aspyr
  • Released on: 2007-05-21
  • ESRB Rating: Mature
  • Platform: Windows
  • Format: CD
  • Dimensions: .44 pounds

Features

  • Stunning Sounds and Soundtrack ¿ Listen to an emotional and epic soundtrack in 7.1 surround as well as voice recordings of 50+ professional actors.
  • Unparalleled Gameplay Variety ¿ Use brains or brawn; be polite or rude, threaten or sweet talk; in Dreamfall you make the choice, resulting in unexpected gameplay.
  • Three Playable Characters ¿ Experience the story from three separate character's perspectives, and learn how their destinies blend together in an epic finale.
  • Three Worlds ¿ Dreamfall spans three beautifully realized worlds, multiple chapters and a stunning amount of detailed locations.
  • Unique World Interaction ¿ Dreamfall introduces a new focus field feature. Scan your environment and use information gathered to trigger remote gameplay opportunities.

Editorial Reviews

From the Manufacturer Dreamfall: The Longest Journey Game of the Year Edition combines the original, The Longest Journey, Dreamfall: The Longest Journey, the game soundtrack, as well as a bound collection of breathtaking images from the game. This edition compiles all the features that have won awards such as:
THE LONGEST JOURNEY Editor’s Choice Award - IGN.com Best Adventure Game - IGN.com Best of 2000 - Gamespy Game of the Year - Gamespot.com Best of 2000 - Gaming Age.com Editor’s Choice - Computer Gaming WorldSOUNDTRACK Best Music - Gamespy.com Best Video Game Score Nomination - MTVDREAMFALL Adventure Game of the Year - Gamespy.com Top 10 PC Game of the Year - Gamespy.com Best Story - Gamespy.com Best of 2006 - Gamespot.com Best Voice Acting of 2006 - Gamespot.com
The Game of the Year Edition will take players on an epic journey of exploration and adventure as they venture through a thrilling and emotional storyline. Indulge in a fully interactive world where beautiful music, stunning graphics, fascinating characters and unparalleled gameplay variety promises to bring the adventure genre into a new era. In The Longest Journey, the player controls the protagonist, April Ryan, on her journey through more than 160 locations, spanning two original worlds, and featuring a cast of more than 50 speaking characters. Dive into a journey of discovery, where you will solve puzzles, meet new people, face terrifying monsters, learn, grow, and live the adventure of a lifetime! In Dreamfall, which takes place a decade after The Longest Journey, players can finally revisit the epic universe. Players will be introduced to the new protagonist, Zoë Castillo, who is about to get involved in a conspiracy that spans parallel worlds and hundreds of years. Zoë embarks on a journey, where she eventually discovers a magical world behind our own, she will need to make decisions about what’s important to her and what she’s willing to risk for the people she loves.

Customer Reviews

Overall a great deal!4 Since this is actually a set with two games instead of just one (which is what I thought when I bought it -not that I'm complaining!) I'm going to review the games seperately. Please note that I had never even heard of either game until I picked this package up about 2 weeks ago. The Longest Journey. (original game released in Nov 2000) -Story 5/5 This is probably one of the best (if not THE best) storyline I've encountered. It's one of the few games where I was captivated from start to finish with no feeling of having to drag myself through boring parts just to find out what happens in the end. This game is worth playing for the story alone. -Gamecontrol 4/5 (given for the time) It's a 2-d setting (no camera moving) and point and click movement. Easy for even the most inexperienced gamer to grasp. While I thought this would annoy me when I first started playing (I'm used to having more control) it actually didn't. -Gameplay 4-1/2 /5 (given for the time) This game has the feel of a RPG, however it's not. This isn't a bad thing, but it changes the way the game is played. There is no actual fighting, it's based on "puzzles". The "puzzles" are trying to figure out what to use next to get out in a "real world" type way. It's very fun and challenging! -Graphics N/A Considering the game was released 7 years ago it's not fair to rate the graphics by today's standards. My ONLY complaint has to do with the 2007 GotY release, not the game itself. They should have been able to make a "windowed" mode so that we could have the option to play the game on a 800x600 window on the computer. This would allow me (and others who didn't play it when it was first released) to experience the game as it was meant to when it first came out. The images are very pixelated and it did make me miss a few smaller items because of the stretching that occurred. -Overall 5/5 The game is almost perfect and the few things I had a problem with were not even enough to put a dent in the game. The game was (and still is) innovative and the story is king. Definately worth getting! :) --------------------------------------------- Dreamfall (originally released 2006) -Story 3-4/5 Overall I guess I'd have to give the storyline 3 stars, but the good parts are so great they deserve 4 stars. The story takes longer to suck you in, but once it finally does, it's great and I could just feel myself craving to finish the game. However the end botches it up. Not only with the huge cliffhanger at the end (as another reviewer pointed out) but the side plots are never cleared up either. If you actually let the end credits play through you get a little bonus clip at the end, but it doesn't do much other then indicate there might be a Longest Journey 3 coming out. -Gamecontrol 4/5 I'm assuming the people who rated the controls as bad aren't used to the "WASD" movement that I am. I used to primarily play World of Warcraft and Guild Wars, both of which use this same movement system so it wasn't hard to adapt to it and I did not waste a lot of time bumping into the walls. However if you move straight from playing The Longest Journey to Dreamfall it does cause a bit of confusion. The only complaint I have is that they should have included a point and click option for looking at various objects, areas, and people. The other games I've played with the WASD movement include this to make it easier as opposed to tying to position your character just right so you can look at something. That was probably the most annoying aspect of the game. -Gameplay 3 1/2 /5 Overall it's definately 3 stars. However, I give them an extra 1/2 for trying newer features that have been developed into other newer games... particularly fighting and "sneaking". Honestly... the fighting was pretty lame and except for getting the point across that you needed to figure out a different way to get out of that section, it served virtually no purpose and just was just awkward. The "sneaking" especially for this game could have been great, if it had been done right, but somehow it just wasn't. The defualt controls for it were hard (hold "ctrl" while walking) and uncomfortable. I just think there could have been a better way to "sneak". Another thing I didn't like was the character switching. I still do not understand the point of playing the Apostle. He seemed to have no purpose other then to show that the bad guys in Marcuria were not ALL bad and it wasn't very relevant to the story. Playing as April wasa bit weird. In some parts I understood it (when Zoe is trapped in the tower), but overall they should have just stuck to one character. -Graphics 4/5 Considering the game came out about a year ago and 6 years after the original...the graphics are VASTLY better. However I've seen other games that came out earlier that have better graphics. (Sims 2 is one that comes to mind because the faces are very similar.) Some of the picking and holding up of items is awkward and looks VERY similar to the original. (Items going through the hand and floating through the air as opposed to being held. I understand this during gameplay, but during the cinematics it was annoying.) One thing I liked about Dreamfall (that actually bothered me about the first) is the costuming. In the first one April was ALWAYS wearing a midriff bearing shirt and capris even when she was given clothes in Marcuria...and NOONE else wore that. In Dreamfall Zoe is given quite a few changes of clothes and they are all relavent to the situation. (When she borrows Damien's clothes, while it clings to her, they actually made it look like a man's sweater, bc a single guy is not going to have women's clothing lying around.) -Overall 4/5 I'm tempted to give it 3/5, but I'll be honest, I haven't played many "adventure" games and I was still engrossed in Dreamfall and finished it in three days (Technically two, but I didn't play on the day in the middle) this is rare that I want to find out what happens next that I must play (as I did with The Longest Journey) The problems don't have too much of an effect on the overall game, even if the original was far better. The only huge disappointment was the ending and all the cliffhangers. ------------------ The set overall 4/5 I definately recommend getting this set. As others stated it might be in your better interest to buy the games separately and used bc you could probaly shave $10 off the price, but I'm used to paying $30-$60 for a game (varies depending on the system) so a new game for $20 that turned out to be great was an awesome deal. It also comes with the Dreamfall soundtrack, which I haven't listened to it on it's own yet, but I did enjoy the music I heard in the game. (Both the score and the songs with singing) I did SOME research on it and it is supposed to include one song that you can't get from the free download off the site. So I suppose if you are a huge fan you might want to pick it up just for that reason alone. :) My only complaint is that my new shrink-wrapped copy did not come with a game booklet, while it was not necessary to have one, it would have been helpful for learning certain things particularly in Dreamfall. (I was over half way through the game when I finally figured out how to check messages on my phone...and almost done when I learned they did include a "diary" of sorts as they did in the first.) The key is "M" btw and it has the diary, recent dialogue, and messages. Also just a note on the rating...for parents (I have a 16 month old). The game is rated M and claims many things, but the main reason (I find) for the M rating is language. (They like using the "f-word" a lot.) The violence is not bad or realistic and there is no gore. I found I was able to play with my child in the room if I turned the sound down or the voices off. This goes for both games. It does have "suggestive themes", but is only voiced and not shown. Solid adventure game4 Being forthright, I'm not generally a fan of adventure games. They tend to be puzzle-heavy, action-light, and not particularly fast-paced. These are all generally traits that end up getting me frustrated and in a cheating mood, which rather defeats the purpose of the game. I picked up Dreamfall quite a while ago, and to be honest the only real reasons I did so were the fact that there weren't any decent new games out (and Dreamfall had decent reviews), and that the girl on the cover was hot (shallow I know, but hey, I was bored). I started the game right off, found it decent, but got sidetracked by newer releases for a long time. Thus I have only recently finished it, and have found it to be a rather pleasant surprise. The main draw for this game are the graphics, plot, and voice acting. All are very well done- each of the areas is unique, and many are spectacular in design and ambiance. The story is (as one would expect from an adventure game) excellent and full of interesting plot twists that keep you going... or at least, once it picks up. The beginning is a tad slow, but after the first few areas it gets rather arresting. The pacing is also well done in general, with no undue amounts of backtracking, repetitive tasks, and long periods of time spent in the same area. The puzzles are generally not difficult to the point of frustration, though they are challenging enough to give you a sense of accomplishment when you pass them. Last but not least, the soundtrack is superb- one of the best game soundtracks I've ever heard. In general, the game's controls are very simple. You can move around, look at objects, and interact with them. The only 'hard' part in this respect is that some of the 'hotspots' that you must interact with are not easy to reach and sometimes it's not even clear they exist. This is somewhat mitigated by focus mode, where you can sweep an area for hotspots if they're in your field of view. You can also access your mobile, which is essentially a journal, and a simple inventory that rarely contains more than 5 items. Most of the game consists of speaking to people, finding and using items (sometimes with other items) and deciding what things to use where, or where to find an item you need. Combat is pretty rare and not challenging in the least, and I'm pretty sure that no matter what dialogue choices you pick, the show will go on. Some might not like the fact that the game is very linear in this regard, but this isn't that big a deal the first play through. In general, the game plays pretty much in the following way: you see a cutscene, quite a few of which are rather amazing, then you end up in control of one of the characters (almost always Zoe or April). You can then move around and explore a limited area, and are clearly shown that there is an objective to meet in this area (oftentimes nothing more than finding a way out). There are sometimes puzzles to be solved in the process, both of the traditional sort (pattern matching, mostly) and environmental manipulation of some kind. Though some of the puzzles have more than one solution, this is generally the exception to the rule. I suppose this simplifies matters to some degree, since they usually leave pointed hints as to what you're supposed to do. However, it absolutely cripples replay value- once you've played the game once, you literally know exactly what to do to beat it again. There's also not much in the way of secrets, extras, or random encounters. If you beat the game, even taking the path of least resistance, you will likely see and hear all it has to offer. Combat is a weak point of the game, so perhaps its a good thing that it's so rare. I've seen browser based flash games with better combat than this one: you essentially face your foe and hit one of two attack buttons until they go down. You can block some attacks, but this is generally a waste of time. It doesn't help that at least a third of the combat encounters are totally unwinnable- you have to avoid them altogether if you want to survive and continue. Bottom line- this is no action game; if you really care about that sort of thing, you might want to look elsewhere. Perhaps the only really big downer in the entire game is the fact that it leaves a lot of questions unanswered and a lot of threads dangling. This is obviously not the last game in the series, and it practically screams 'To be continued' when the credits roll. Considering how long it took for Dreamfall to finish development, it's also not likely we'll see the end of this story any time soon. The cliffhanger plot is enough to drive one mad. Though it does have its flaws, Dreamfall is a great adventure title. It doesn't require a whole lot of experience with the genre, just an appreciation for art and plot. You don't even need to have played the previous game in the series (I hadn't) though it might help explain the history of the characters you encounter. The production values, especially voice acting and music, are top-notch. If you can live with the weak combat minigame and lack of replay value, Dreamfall is definitely worth your time playing. A game for story-lovers5 I played Dreamfall for the first time years ago when it was first released, finished it, and then somehow forgot how much I enjoyed it. That actually turned out to be a blessing, because playing it through a second time was mostly an all new experience, and if possible, it was even better this time around. Let me start by telling you the faults of the game, just to get them out of them way, and make room for what's great about it. The combat sucks. There's just no way around it. Fortunately, there is very little of it. Future games might want to take a hint or two from Indigo Prophecy (aka Fahrenheit), and just have quick time based fighting or something. This is an adventure game, afterall, and it should stay purely adventure, as there is no room for anything else. What's great - the story. It is completely mind-blowing. I don't mean that as a cliche, but literally mind-blowing, because it will really make you think - about life, about purpose, about reality. The game touches on themes from Indigenous Australian mythology, and does so brilliantly, adding a new dimension to the twin-world lore of the Longest Journey franchise - dreams being the common thread that connects the two worlds, and also their origin. Without getting too much into the philosophy of Dreamfall, let me just say that if for no other reason, then you must play this game for the story. Decidedly mature, but never gratuitous, and blurring the boundary between fantasy and science fiction, Dreamfall's narrative would be screen worthy, but for the fact that it is too large to be contained in a single film, and would probably be butchered on television. So the interactive medium was the correct choice to tell this story. The characters are complex, three-dimensional, complete with virtue and vice. April Ryan from TLJ returns, but she is no longer the idealistic starving artist who went on the save the world. Now she is a jaded, cynical, and bitter woman driven by revenge. She seems both noble and selfless in how she fights for her cause, but in reality she is bent - even if only subconsciously - on self-destruction. Saving the world, it seems, creates a void in purpose after the fact. Kian is a man of both unshakable faith and honor. He has committed himself to the word of his Goddess, which he believes is aligned with the will of the Six Empresses of his kingdom, a belief that is easily protected within his home city, insulated from the reality of the outside world. Once abroad, however, and faced with the grim truth of what his Empire does in the name of the Goddess, he questions not his faith, but the politics of his leaders. It is a strange sort of thing to play as a character who is killing the allies of another of the playable characters and watching as he comes to grips with his purpose. Zoe. Zoe, Zoe, Zoe. There is so much to say about the new main character - but in a few words, she is a dreamer who has lost the ability to dream. Like the other characters she questions her purpose in life, and has become restless, lazy, uninspired, and bored. So when her closest friend goes missing, she jumps at the opportunity to search for him, not out of some altruistic instinct, but out of a personal desire to rekindle her sense of purpose. Along the way she discovers that she is tied into the very nature of the twin worlds, that she has some affinity to the Dreaming. Although most of the game is played as Zoe, there is enough of April and Kian to add plenty of variety and alternate perspectives, creating a truly three-dimensional narrative. Dreamfall is probably better described as an interactive story than a video game, and so a warning to action gamers and even RPG-players, this is a game purely driven by its plot and characters, with everything else merely an excuse to keep you involved. For me and other adventure game lovers, it is perhaps the crowning achievement of the genre, an example of how a video game can be art - indeed, interactive literature. Of lesser importance to the overall product, but worth mentioning is that the visuals are excellent - not the high poly count of current gen games, but rendered in a style that somehow allows it to remain timeless. Clean, simple character models with no muddy textures, and gorgeous environments that showcase top-notch art direction. From the bright and clean quasi-futuristic middle-eastern look of Casablanca to the esoteric and hauntingly beautiful City of the Dark People, there is plenty to look at in Dreamfall. The only shortcoming here is that the environments aren't larger, because here is truly a world that you'd like to spend a few hours just exploring. As for sound - the music is mostly ambient, and falls into the background, present enough to create an atmosphere, peaking at critical story points, but never intrusive. Of greater importance is the quality of the voice acting, which does justice (at least in English) to an incredible script. The believability of the characters is enhanced not only by what they say, but HOW they say it. There is so much to love about this game, I could spend another ten paragraphs singing its praises, but I'll spare you. Let me just summarize it all by saying that this is the single greatest adventure game that I have ever played, and a contender for my favorite game of all time. If you do not agree after your first playthrough, I'd recommend waiting awhile and giving it another go, perhaps after dabbling in a little of the underlying mythology. I give Dreamfall my highest recommendation.

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