Customer Reviews
Good Clean Zombie Killing Fun.
I played the first Dead
Rising, and was blown away a with how fun it was to use whatever was
around you to kill things. This is no different, nothing much has
changed from the original on the X-box 360, but this is the PC version.
Being there is no PC version for the first one, there is really nothing
to compare to but game play.
Most noticeable difference is the
amount of Zombies. There is so much more in the PC version than any
other version. It makes it more of a dire situation than say the X-box
360, or PS3, having both systems and the PC I can see the difference. I
didn't buy the X-box version, but my friend did.
Graphics of
course are much, much, MUCH, better on the PC than any other system. Not
to say, that the graphics are amazing, because there not. There good,
but not GROUND breaking. On the PC, it's a lot sharper, crisp, and
smoother at the same time. The graphics are much better than the first
game, but not a hug update. On the bright side, I am playing on a 500
dollar PC with everything turned up (Dual Core Athlon 64x CPU, a 9800GT,
2gigs of DD3 ram, and a cheap mother board that does the job). You
don't need a beast of a computer to run this game, just have a good GPU,
and at least 2 gigs of ram, and you should be good. I have seen some
frame rate issues, but, they have been few and far between.
The
game flows well, no real surprises with any controls issues, they
controls are fine and easy to get use too. It's the same as the old game
as the first, but you must collect cards in order to build new weapons.
I believe this is where they squandered a great opportunity to allow
creativity. I was waiting for a chance to make my own weapons, only to
be disappointed in the fact you need to have the blue prints in order to
build ones that are basically pre-built, but you need to find the
parts. You can combine two weapons with duck tap (even that is limited),
but for the more powerful ones you need the 50 combo cards you can
find.:-( Still, every fun game, and the multiplayer is fun. Multiplayer
puts you into the "Terror is Reality" game show with three other people,
and you compete in American Gladiator style games to "WIN BIG". The
money you make can be cashed out into your single player game. It's a
fresh Idea, and fun, and the mini games that make up the show are
outstanding, and fun to play. I have not yet played Co-Op, but I do know
you need to get to a point in the game where you get the radio that a
girl will give you, in order to play Co-Op, with your friends.
The
voice acting is ok, but not what it could have been. More should have
been put into the game, why would I read a message that is being put
over a radio, while zombies are all over me? Plus trying to pick up the
people that you can save is a pain in the butt as well, because you got
to read everything they have to say before they join you. They will sit
there, while zombies are all over you, but you got to press the "E"
button to read everything they say. It get's annoying, but not
frustrating. Could have had more voice work.
The game uses Games
for Windows Live, if you have a problem with that you might want to stay
away. You will need a profile in order to play the game online, plus if
you want to save your game. Which is lame, but I have had no problems
with the way it has worked so far. If you have X-box Live, you can use
your X-box live account for your Games for Windows Live account, and the
achievements goes to your X-box Live account, and you can see your
X-box friends online, while your on your PC. Another plus, you don't
need to pay 50 bucks a year to play multiplayer. There is no cross
platforming, only PC vs. PC, and X-box vs. X-box.
I have had no
issues with the game so far, smooth game play, and operation. This game
is worth buying for your pc. The PC port has been done well, and for
39.99 it's a steal. Remember, others have to pay 59.99 for this game,
you as PC owners get it for 20 dollars less.
Buy the game, and
have fun!! Not a big update from the first, but since the first was so
much fun, it's no real loss that the 2nd game is the same.
UPDATE
Just
thought to tell you, that The game has a problem with "PoP In's". It's
not bad, but can be annoying to see something just pop up right in front
of your view.
Dead Rising 2 Offers
Zombie-Killin' Fun, But Also Frustration
It's surprising to me to see
Dead Rising 2 release as basically the same game as Dead Rising with a
few minor changes. Perhaps I was mistaken, but I remember the general
reaction to the original game to be something like this: "free roaming
zombie killing is fun, but timed missions, escort missions and only
saving at certain locations is not!" Well, Dead Rising 2 is out and
rather than fix, well, any of that, the game is just... more of the
same. More of the same to the point where if the original game were on
PC I am not sure who I would suggest this sequel to.
In Dead
Rising 2 you play a gameshow contestant straight out of "The Running
Man" only with zombies, which makes it (perhaps) morally ethical. Things
go bad and you get trapped in the city of Fortune with a skeleton crew
of survivors and a daughter with a bad drug habit (Zombrex, to stop her
from turning, not heroin). The basic game structure is divided into two
halves, one being non-linear exploration and side mission gameplay where
you rescue survivors and slaughter zombies for experience points, which
enhance your character with new abilities, weapon recipes and stats.
The other half is very linear and time-dependent story missions where,
upon being in the right place at the right time, you are treated to a
mission which furthers the overall plot. In between all this you also
need to make sure you get Zombrex for your daughter or else she "dies"
and the game is unwinnable, same as if you miss a story mission.
It's
a lot of juggling, but the thing to know is this: the best parts of the
game and the thing you will most enjoy doing, and perhaps only do, is
running around saving people and leveling up. The game allows you to
keep your levels and stats and then start the main story over again, so
what you want to do (and what the manual even tells you to do) is run
around, explore, save some people and level up, then start the mains
story when you're a high level badass and run through it in a linear
fashion. It works well this way, but there is still frustration to be
found. For one thing you can only save at bathrooms, which can be far
away from where you are at a critical moment. Another annoying thing is
the bosses scattered randomly around the map who force you into tough
fights if you enter their general area... these fights are very tough
and usually nowhere near a save point, so expect to die and lose
progress.
The issues with Dead Rising basicaly come down to its
old-school Japanese design, more like a NES or SNES game than a modern
one. Save spots, timed missions, escort missions, starting the game over
and over again... its not really how we do things anymore and
especially on PC I think people will find it aggrivating. I know I find
it aggrivating. Yet I keep playing the game, leveling up and playing
further and further into the story each time I restart the game. It says
a lot that through all the frustration I can still say I enjoy playing
and urge those with high tolerance for the flaws to get the game. Still,
since the original Dead Rising suffered from much the same frustration,
and was popular DESPITE this, not because of it, one really has to
wonder why they stuck with exactly the same formula for a sequel. We
never got Dead Rising on PC, so it's more forgiveable for us, but for
people with an Xbox you already played this exact game 4 years ago.
DRM
for this game is Games for Windows Live, which is usually not DRM at
all for singleplayer games but Dead Rising 2 uses the new "Release Day
Protection" system for GFWL which means, you guessed it, it has to
activate on the internet to install and play, regardless of whether you
want to play online or have achievements. It's annoying customer bashing
for no reason as the game will be pirated anyway, so it knocks a point
off the score (I used to not factor DRM into review scores, but I am
changing my mind). The game comes in a standard DVD case with a 20 or so
page color manual with some nice info, but nothing anywhere near
essential. Performance is good on my GTX 480 but I have read that lower
end cards have to turn off AA or some other features to get smooth
framerates. The game looks nice and vibrant though, with interesting and
creative locations and design. There are literally thousands of weapons
to use, so it keeps you moving from store to store to see what's new,
and most stores have a unique look. One important note is that the game
fully supports the Xbox 360 Controller for Windows and I do highly
advise you play with that, it is a very controller-focused game. The
mouse and keyboard are functional, but not ideal, and there also seems
to be a lack of keybinding in the game meaning anyone who does not use
WASD is going to flip out.
In the end Dead Rising 2 is a very fun
game, but also a very frustrating one. The zombie killing free roam
portion is good fun for an hour or two at a time, but the missions
themselves can be annoying due to hard bosses, escort missions and a
strict time limit. If randomly roaming the mall and killing zombies to
level up sounds fun to you then you will likely enjoy Dead Rising 2, but
don't come here for the story or missions, and don't expect the ride to
be easy. Archaic game design tries to spoil the fun at every turn and
thus Dead Rising 2 always feels like it missed its potential glory,
especially since they should have learned these things from the almost
identical original game.
Great Game,
Decent Port
I enjoyed the first Dead
Rising quite a bit on the Xbox 360, and I was really excited to see the
sequel available for the PC. For those of your unfamiliar with the Dead
Rising series, the tone of the game is far less serious than games like
Left 4 Dead. It has a Shaun of the Dead and Zombieland feel to it. The
main game can be broken down into four different activities: solving
case files, fighting psychopaths, rescuing survivors, and just general
messing around.
The case files are the main plot of the game, and
involve you, Chuck Greene, solving the mystery behind the zombie
outbreak in Fortune City. Psychopaths are the human "boss" characters in
the game, and are people who have been driven insane by the stress of
seeing everyone die around them. Many of them are very difficult to
defeat, especially if you're new to the game and low level, and I
suspect many new players will be frustrated. Throughout the game, you'll
also encounter human survivors you have to escort back to your shelter.
Each of them is unique and often have interesting or amusing back
stories. The survivor AI is vastly improved over the first game, and if
you arm survivors with guns, they can be a formidable force against
zombies and psychopaths alike. Finally, the game takes place inside a
huge area with malls, hotels, casinos, and plazas, and you have the
freedom to go where you want and do what you want. Activities range from
gambling at slots, blackjack, and video poker, which give you money to
spend on equipment. You can also try out the many clothing options in
the game (including cross dressing!), ride around a skateboard, drive
cars, literally mow down zombies with a lawn mower, and much more. The
only downside is that everything else in the game runs on a timer, and
you always feel rushed to get from one place to another.
The
combat in the game is visceral, bloody, and satisfying. Chuck has a
number of hand-to-hand moves that you gain over the game. In addition,
almost everything that's not nailed down can be picked up and used as a
weapon, ranging from standard knives and guns to umbrellas and giant
poker chips. However, the real treat in this game are the combo weapons
-- weapons you cobble together from two everyday items scattered around
the place. Most of the weapons you make are ridiculously impractical and
unrealistic, but are powerful and lots of fun to use. There are tons of
them to discover -- either via "combo cards" you find or just through
trial and error.
From a technical perspective, the game is good,
but not fantastic. The graphics looks good, and it runs very smoothly
even with hundreds of zombies on-screen if you turn off Blur. My wired
360 controller worked flawlessly for me. However, many users have
reported that wireless controllers aren't working for them, and you will
either have to wait for a patch, or try one of the many DIY solutions.
In addition, it seems that the developers forgot to put in a key
remapping UI into the game, though you can edit a text file outside the
game. Finally, the game uses Games for Windows Live, which may be good
or bad depending on your views.
All in all, Dead Rising 2 is a
great game at a great price. You'll have lots of fun chopping up zombies
either alone or with a friend (the game has 2 player co-op), and it's
definitely one of the more unique games out there for the PC.
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