Customer Reviews
Eagerly anticipated, sadly unwilling to purchase
Crysis is simply amazing, and
I expect Warhead to be excellent also. I've waited for this release,
but sadly, I will not be buying it. The DRM in this game is a
deal-breaker for the following reasons:
1. Securom 7, the DRM
scheme, installs itself on your computer and is as hard as a computer
virus to uninstall. It requires making registry edits, and is far
outside the realm of what most people are comfortable with Securom 7
causes possible security issues, system failures, and some legitimate
software to stop working. It can prevent legitimate programs that burn
cds to stop functioning correctly. It does not install when you
uninstall the game. EA doesn't disclose these facts on the game's
packaging, or in the game's EULA.
A very similar program was
deemed illegal by the Supreme Court. The FTC's previous ruling against
Sony can by found here: [..]
"Installations of secret software
that create security risks are intrusive and unlawful," said FTC
Chairman Deborah Platt Majoras. "Consumers' computers belong to them,
and companies must adequately disclose unexpected limitations on the
customary use of their products so consumers can make informed decisions
regarding whether to purchase and install that content."
2. The
game has limited activations (5) meaning that you can only install the
game a total of 5 times. I think I rebuilt my computer 4 times just in
life span of the original Crysis (always chasing more frames, new
graphics card, then two of them in crossfire, new processor {quad core}
etc... With this new DRM I would have run out of installs in only 6
months or so! I will not pay $30.00 for a game rental, which is what 5
installs effectively makes this game. Even the version available for
download through Steam comes packaged with the install limit and
Securom, really calling into question the purpose of both: Steam by its
very nature prevents piracy, so why would the Steam version need
additional DRM OR an installation limit???
3. DRM doesn't stop
piracy, it only hurts honest consumers like myself (I own, and have paid
for, literally hundreds of games). Spore is a perfect example of how
DRM doesn't stop piracy. It is now the most pirated game in history,
despite this same invasive DRM. Pirates don't care about DRM; they crack
it and then happily play their DRM free version. It is those like
myself who buy the game retail that get stuck with all the crumminess of
DRM.
4. DRM means you can never re-sell your copy. This
potentially violates the doctrine of first sale, which has been upheld
by the Supreme Court on more than one occasion. Basically, if you buy
this game and don't like it or finish playing it and don't want it any
more, you will never be able to sell it to someone else, because there
is no way to demonstrate to them that there are installs left on your
version. You can read about first sale law here:[..]
In
conclusion, the game itself is not the issue here. The issue is that a
really excellent game comes packaged with an invasive, draconian DRM
scheme that cannot be uninstalled, has ring 0 access to your computer,
limits your installations to three, and can potentially crash software
you have installed, or even your computer itself.
This would not
be acceptable in the case of a DVD or CD, so why would we as consumers
accept it in a game? I honestly feel bad that Crytek got hooked up with
EA and their malware DRM, as I love their games. I hope that by not
buying this one (unless they change the DRM scheme) I and others will
influence EA games, or at least Crytek, to steer clear of DRM that only
hurts me and you, their honest, paying customers. If you want to learn
more about DRM, here is a useful guide: [..]
***UPDATE***
YES
I HAVE READ THE FAQ PUT OUT BY CYRTEK. Their FAQ fails to answer or
even address many of the concerns with DRM:
1. How is this DRM
expected to prevent piracy since all DRM (even Securom 7x) gets cracked
almost immediately? (Take a look at Spore which was cracked in HOURS,
not days)
2. Why do we, the paying customers then get stuck with
DRM, while pirates, who pay nothing, get a superior copy without DRM?
3.
I have problems with any DRM that installs in the background, is virus
hard to uninstall, and has ring 0 access to my system. I am the
administrator of my computer NOT Securom 7x, and any program that takes
that control away from me is unacceptable. It is also well known to
cause conflicts with legitimate software, and even cause some user's
computers to crash. The FTC shot down Sony's similar DRM a couple years
ago; this seems like the same thing all over again. Securom 7 utterly
fails in its stated purpose, to prevent illegal copies of the game. So
why is it still being used considering all of it's negatives?
4.
Why is this DRM necessary on the Steam version? Steam, by its very
nature, prevents illegal copies from being made.
5. Is the number
to get new activations toll free? Also, EA has deplorable customer
service (check out the fiasco for those of us with Vista 64-bit who
purchased Crysis online and were forced to play at 32-bit, all while EA
insisted it was our computers that were the problem, when it was their
garbage software installer) and I frankly don't trust them. What
assurances are in place that if making a call, someone will be able and
willing to help us in a reasonable amount of time?
If they get
back to me with answers, I will happily modify this review as necessary.
EA IN CRYSIS: GAMERS ON THE WARPATH
The original Crysis, although
demanding in hardware and harboring a benign version of SecuROM, was a
worthy successor to FAR CRY: high quality graphics, interactive
environment and fast paced action (OK, except the space stage), what was
there not to like?! CRYSIS-WARHEAD, its standalone sequel, was bound to
do well. But it will not. Here is why.
Similar to all major EA
releases since June (MASS EFFECT & SPORE) CRYSIS-WARHEAD harbors the
most malignant version of SecuROM (7.xx) and is also crippled by
Limited Installations. And to no avail mind you: both MASS EFFECT and
SPORE received ZERO protection from their draconian DRM scheme when it
came to preventing their piracy!
Exactly like Spore, for which
the customer backlash was heard around the world, EA is trying to force
this DRM scheme down its customers' throats than do the reasonable
thing: listen to them.
Since piracy will always be a factor to
consider and everyone has the right to protect his investment, a form of
DRM will also always exist. But NOT at the expense of their own
customers!
- Revoking our rights as the Administrators of our own
computer by creating irremovable folders or registry entries or
subroutines that run masked is unacceptable!
- Bundling a snooping,
auto-updating and in-secret-contact-with-the-mothership utility that
retains backdoor access to our computers is unacceptable!!
- Trying
to force legitimate gamers to pay again and again for the same game by
Limiting its Installations is UNACCEPTABLE!!
It might be just me,
but I believe that, in the end, the best and more effective DRM method
will prove to be reasonable pricing. Who would place his computer in
danger of Trojans, Worms or slow Viruses for $20? And since even more
people would buy the game, everyone should be happy.
Now, at $30,
CRYSIS-WARHEAD is indeed reasonably priced (it could do better
considering its length but I digress). Why could it not be SecuROM-free
and actually owned by the people who paid and bought it?
EA, you
had me as a customer for years. I even gave your products more than fair
reviews. Unless someone cleans house over there and you start listening
to your customers, you cannot count on any more of my money.
EA Doesn't Get It
It's not the number of
installs. It's not the number of times DRM requires to "phone home."
It's not whether or not less wary consumers can call up now and get new
activations NOW. It's about buying a service not a product. Services end
when a service provider ends, or chooses to stop offering the service.
Products exist until they break or at least until they no-longer serve a
function (we have no use for them). EA's breed of DRM is guaranteeing
that their games will not live any longer than they do with a promise
that is 100% not enforcable.
Companies who are about to shut
their doors, or are looking at their next big cash flow do not suddenly
throw a bunch of resources into developing software to ensure existing
consumers, who they already label as a bunch of no-good thieves, can
continue to enjoy their games.
DRM limitations are not listed in
the EULA. They are not listed on the box. There is mice-type about
requiring internet to play the game (that's the activation part).
I
can't tell you how many times I have picked up an old game, which I
uninstalled, and reinstalled it because a new release of that game is
being developed, hitting shelves soon, and I am excited about it again.
Or reinstalled a game because a new expansion pack brought life into it.
I build my own computers. I've seen harddrives fail. Motherboards fail.
I know at least two people whose computers shorted out due to faulty
parts. EA claims that only a small margin of people who installed a pay
for play DEMO (and I don't pay for DEMOs either) didn't reinstall their
games so therefore the entire gaming community is a bunch of ignorant
consumers who won't realize that the pirates are going to get these
games before release, DRM free, and have a much more enjoyable
experience than the saps that paid for the game and now are being told
where, when and how they can play their games.
Every single game
EA produces with online activations that are required to play (not
referring to incentive activations like Stardock), and especially
installation limits does not deserve more than a 1 star rating.
DRM
and gameplay are a packaged deal. They get rated together and fall
together.
No comments:
Post a Comment