Product Description
In
the name of Kane! The Command & Conquer™ series continues to thrive
with Command & Conquer™ 3: Kane’s Wrath. As the expansion pack to
the critically-acclaimed and fan favorite, Command & Conquer 3
Tiberium Wars™, this Real-time Strategy (RTS) game returns to the
Tiberium Universe with Kane at the center of an epic new single player
campaign spanning 20 years – from the rebirth of the Brotherhood of Nod
after the Second Tiberium War through the dramatic events of the Third
Tiberium War and beyond. This story will be told through a new set of
high-definition, live action video sequences starring a celebrity cast
including Joe Kucan, playing the megalomaniac leader of the Brotherhood
of Nod, alongside new talent Natasha Henstridge and Carl Lumbly. With
your help, Commander, the Dark Messiah may rise again!
Product Details
- Amazon Sales
Rank: #4930 in Video Games
- Brand: Electronic Arts
- Released
on: 2008-03-24
- ESRB Rating: Teen
- Platforms: Windows
98, Windows 2000, Windows XP
- Format: DVD-ROM
- Number of
items: 1
- Dimensions: 1.25" h x 5.25" w x 7.50" l, .11 pounds
Features
- Kane
returns as the centerpiece of an epic new single-player campaign.
- Experience
a new story that spans 20 years -- from the rebirth of the Brotherhood
of Nod after the Second Tiberium War through the dramatic events of the
Third Tiberium War and beyond.
- With the introduction of new
units, structures, and abilities to each of the three factions, the
Tiberium Wars will never be the same.
- Fight the Third Tiberium
War your way. Position your forces on a strategic level and then wage
conflict in fast, fluid, furious, tactical gameplay. Map out your
strategies on the planetary level and wage all-out war on the ground.
- Play to your strengths with six unique sub-factions, each equipped
with their own exclusive units, powers, and upgrades. Devastate the
battlefield with the immense firepower of all-new customizable
Epic-units.
Customer
Reviews
NEW BATTLE PLANS - THINK FAST
COMMANDER!
I generally do not like
expansions. They used to be additions only very successful games got to
have. Nowadays they are mostly the...other half of the game the
publisher withheld when selling us half the original for $50!
C&C:KANE's WRATH is a rare exception that brings new dimensions to
an already great game!
Story-wise, although an expansion, this is
somewhat of a prequel to C&C3-TIBERIUM WARS, as it is set on the
history of NOD, starting off just after the 2nd Tiberium War and
continuing well past the 3rd.
There is a big campaign comprising of
13 single player missions, new units and upgrades and a new (a la RISE
OF NATIONS) Global Conquest mode, that can turn C&C3 into a
Turn-Based game! What make this REALLY interesting are the six
subfactions, each with its special units, strengths and weaknesses. Not
to worry, all GDI, NOD and Scrin get their own off-shooting factions.
On
the opposite ends of the spectrum, there is Reaper-17 (a Scrin
sub-faction): with hard-hitting and powerful offensive options; and then
there is Traveler-59 (also a Scrin offshoot): a much more devious
faction that relies on mind control of humans (remember how much fun
Yuri's Revenge? was). In between, GDI's (retro) Steel Talons and
(futuristic) ZoCom and NOD's (mind-benders) Black Hand and (cyborgs
galore) Mark of Kane.
Production of the new epic-units can tip
the battlefield scales dramatically. Most are not only devastating but
are pretty hard to take down too. GDI gets the MARV [Mammoth Armed
Reclamation Vehicle], a souped-up triple-barreled tank; NOD gets the
Redeemer, an augmented killer avatar; whereas, Scrin get the Eradicator
Hexapod, a impressive six-legged mech.
Revamped units, such as the
Shard Walker or the Reaper Tripod, or back-to-the-drawing-board units,
such as the Prodigy or the Ravager all add to a renewed experience.
Moreover, as a long-time C&C fan, I particularly enjoyed the
reappearance of good-ol' units such as Titans and Wolverines on the side
of GDI!
The graphics are beautiful, the physics detailed and the
explosions and beam-weapons spectacular! Don't forget to turn on the
volume on those speakers, because this is a total immersion experience.
As
with the original: it misses the 5th star for fun because one cannot
hold a battle formation while moving. As most units move at different
paces (and although the AI has improved they keep bumping on each
other), this results in the more agile, yet vulnerable, units having to
face the enemy first - a short-lived sight... May be the next C&C
(say, RED ALERT 3) could have some TOTAL WAR infused into it, with
battle formations options.
If you are boycotting SecuROM you
should know that it is the copy-protection used (nevertheless, it is the
usual version used in the original C&C3-TW as well, coming nowhere
near the BIOSHOCK RootKit madness!). I usually withhold at least one
rating star because of such security inconveniences. However, I enjoyed
the game so much that I was willing to overlook it. On the other hand,
since it is important for a great number of Amazon customers, I have to
mention it for the sake of a well informed decision.
Finally, be
advised that this is an expansion and, yes, you do need the original
C&C3: TIBERIUM WARS to play it. If you do not have it, take note
that there is a pack available, including both original game and
expansion (the prices fluctuate so make sure to get the best deal).
HIGHLY
RECOMMENDED!!!
Kane is back and he is
ticked off.
I am a big fan of the Command
and Conquer series and was thrilled when the series returned to form
with the release of Command and Conquer 3. The previous release in the
series, Generals, did not work for me, as I missed the GDI and Nod
conflict as well as the full motion video that had been staples of the
franchise from the start.
Thankfully the series not only returned
to form, but took the series in a bold new direction by combining all
of the classic elements of the series with the latest in 3D graphics and
an dynamic story told from the point of three factions including the
brand new alien Scrin faction.
With the success of Command and
Conquer 3 and the pending release of Red Alert 3, E.A. decided to
release a new expansion to the game, Kane's Wrath which provides a brand
new story arch for the Nod side as well as a host of improvements for
multiplay.
The story spans more than twenty years and places
players in the role of Legion, a minion of the enigmatic cult leader
Kane who is placed in command of the armies. The missions are introduced
by the use of full motion video sequences as well as in game messages
that appear in the command bar.
With the story spanning the end
of the second Tiberium War as well as the third war and beyond, the game
cleverly gives players new missions, as well as expands on the
back-story of some of the missions from the last game.
As is
typical for the series, players must collect Tiberium and harvest it
into currency in order to buy more structures and units to build and
defend a base as well as an army to carry out the assigned missions.
With a multitude of units available, players will have many options to
choose from ranging from vehicles, planes, ground troops, specialty
units, and the really big weapons which show up later in the game.
The
campaigns are enjoyable and do offer some challenges even when played
on some of the lower difficulty settings.
The inclusion of new
units is always a selling point of any expansion pack in the series and
Kane's Wrath is no exception. As well as new ground units, there is a
new transport vehicle and a super unit called the Redeemer which has to
be seen to be believed. This is not overkill, as the forces pitted
against you have their own new super units and it will take skill to
complete the missions as raw firepower alone will not do it.
One
issue I had with the game that was a source of frustration was the fact
that several times, despite clearing every enemy on the map, I was
tasked with protecting/escorting a unit after reaching a specific point
in the mission. Usually this is not a problem, but time and again, enemy
units would appear out of nowhere before I could scramble or
manufacture units to counter attack or defend.
I had to resolve
this issue by returning to an earlier saved game and staging the area
with appropriate defenses in anticipation of what was to come. While it
does hamper with the flow of the game I was able to complete the
missions but it was a pain having to prepare for what you know is coming
instead of being able to react accordingly as threats arose.
The
missions as stated are enjoyable and the final mission was a real
challenge though it did not start out that way. It took some careful
strategy and a few attempts before I was able to complete the task, but
after doing so, I was happy to have my strategy pay off.
I would
have liked to have seen more missions with the Scrin as they show up
briefly in the game but I am sure fans of not seen the last of them.
The
acting in the game is solid and it was nice to see Natasha Henstridge
of the "Species" films as well as Carl Lumbly of Alias join the series
as they really added well to the story as does the always good Joe Kucan
who plays Kane.
Graphically the game shines as the 3D graphics
and the ability to zoom in on a unit is almost as much fun as watching
the tracks and damage units create on the landscapes as they travel.
The
only real issue I had with the game other than the escort problem I
mentioned above was path finding as units still got jammed up. More than
a few times I had to remove one of my own buildings so harvesters would
not spin in place and would take their precious cargo to my refinery so
I could have the ever important funds to press on the fight.
Multiplay
also shines in the game as players match up via the online service in
the game and as a bonus, can now play some of the rogue factions in the
game. Aside from playing Scrin, Nod, or G.D.I. options such as Steel
Talons and various rogue factions are playable online.
In all,
despite some glitches the game shines and continues the great legacy of
Command and Conquer in style.
Needs
some patches most likely
I give this expansion pack 5
stars for story line, new technology units and overall fun. I give it 1
to 2 stars for technical quality. I have a Nvidia GeForce FX 5200 video
card in the system I play Kane's Wrath on. I can play the game from 5 to
20 minutes at a stretch. It then crashes with a debug that ALWAYS
references to the video or some type of graphic rendering. I downloaded a
new driver from Nvidia that did help space out the crashes. My DirectX
version and settings match up to what EA is suggesting to resolve the
issue. As I said, all of this helps, but I am still getting A LOT of
video related game crashes.
Your video card may not have a single problem with this game. I only wanted to post this review to offer my own experience. I am definitely NOT sorry that I bought this game despite the crashes. I hope to purchase a new computer (my system is a bit aged) someday which will run this game with no crashes. Until then, I will play it for what I can, hope for some patches from EA and just hold on to it in my library until that new computer graces my home desk.....
No comments:
Post a Comment