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Saturday, November 13, 2010

Cities XL 2011 [Game Download]

Product Details
Cities XL 2011 [Game Download]

Cities XL 2011 [Game Download]
From Focus Home Interactive

List Price: $39.99
Price: $34.99
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Average customer review:

Product Details

  • Amazon Sales Rank: #12 in Digital Video Games
  • Brand: Focus Home Interactive
  • Model: 40457Cities XL 2011
  • Released on: 2010-10-14
  • Platforms: Windows Vista, Windows 7, Windows XP
  • Format: Download

Editorial Reviews

From the Manufacturer
    Imagine and Conceive cities of all types and sizes on Cities XL planet. From a several million citizens megalopolis to a hyped seaside resort, to an industrial city, everything is allowed in Cities XL 2011! Take advantage of an incredible collection of more than 700 buildings and structures, 47 different types of maps featuring realistic environments. Enjoy never seen before freedom in a city-builder! As a virtual mayor, find the right balance between economic development of your cities, attractiveness, transportation (road traffic, bus, metro...), pollution, social services, taxes and even leisure activities. For the first time in this kind of game, Cities XL 2011 finally let you go beyond the simple creation of a city! Connect every city that you build in a trade network, specialize some of them so that they can provide for others, thus creating a large-scale economy balance.
    • More than 700 buildings, structures and monuments inspired by various architectural styles; 47 incredibly detailed and diverse 3D maps: mountains, hills, canyons, islands, cliffs, as well as famous places: Hollywood, Manhattan, Paris, Hong Kong, the Krakatoa volcano...
    • Connect cities that you build in a trade network, specialize some of them so that they can provide for others, and create a large-scale economy balance!
    • A sophisticated public transportation system: manage in detail the road network, as well as bus lines, and the underground and elevated railway.
    • Take profiles of your citizens into account to provide the services and the entertainment they need.
    • A very high quality graphic engine which provides nearly photorealistic visuals.
    System Requirements
     Minimum Specifications:
    OS:Windows XP SP3 / Windows Vista SP1 / Windows 7
    Processor:Intel core 2 duo or higher - 2.5 GHz and AMD equivalent, or higher
    RAM:1GB (XP) / 1.5 GB (Vista)
    Hard Drive:8 GB
    Video Card:nVidia GeForce 8800 / ATI Radeon HD 3850 or higher, 512MB, DirectX 9.0c
    Additional Info:Unknown
Cities XL 2011
Cities XL 2011
Cities XL 2011

Customer Reviews

An Impovement but buggy depending on your system. The boxed version will not be available only download (see on the website).4 * I haven't encountered any bugs so far. I went through the forums and looked at what some are having trouble with. So I'm reviewing and informing at the same time. So after a year since CXL was released by Monte Cristo, Focus Interactive releases Cities XL 2011. They promised some changes and a transit system complete with buses and trains (subway and elevated). The next generation city simulator gets a makeover with these much needed features. I liked CXL and was annoyed that Monte Cristo went bankrupt before it could implement its new ideas ie. G.E.M.'s Transit expansion, and a host of others. When Focus Interactive took over CXL, it seemed like a breath of fresh air and a new chapter for the city building genre. Unfortunately, some (and for others, many) bugs from the original CXL and some new ones have marred it to the point where the forums are lit up by frustrated people. Focus has been quiet although they did fix a bug for steam users. I recently saw a post that Focus has no patches in place because they are working on releasing CXL '11 for other languages. It could be a while before we get any type of patch. They are also very quiet concerning CXL '11 and it's future. From my point of view, it seems like they are going to crunch numbers and see if it's viable to continue. Hopefully, they will. There has been no attempt at creating a city-building game after Simcity Societies (not including CXL). Simcity Societies was dreadful. If you are familiar with Cities XL, buying the game online has your serial number emailed to you; and online activation. The download was pretty fast but bare in mind, I am using FIOS. Previously, Monte Cristo told me that I can load CXL on as many computers as I like, no limits. Focus doesn't mention it. I heard that Starforce DRM is on it but I didn't see it while going through installation. I've had Starforce before and it usually says, "loading Starforce." If anyone who has this, had seen, it, I'll change this sentence, but like I said, I didn't see it. I went through the files as well. For people who had CXL, you have the opportunity to buy CXL 2011 for half the price if you have your serial number for CXL. If you forgot it or lost it, emailing Focus Interactive Tech support is the way to go..You have to provide your username, password and email you used to sign up CXL. There is no online aspect of the game. Previously in CXL, you had the planet mode. online mode is completely left out in CXL 2011. You can trade with each of YOUR cities or Don Madoff of Omnicorp, but no one else. It's fairly simple. Like a point and click. You have a "earth" screen that will show where the trades are going but it doesn't show your road network like Simcity 4. In the earth screen, you can also see the available areas to build a city. It doesn't truly represent what you will see when you pick that spot unlike in Simcity 4, you see what land you are getting; including all the physical features. A wishlist here would be when you are searching for an area to create your city, it would be nice to get a feel of what you are getting. You cannot change the land. You can terraform AFTER you pick your spot and name your city. Terraforming is very expensive and a little frustrating. Simcity 4 was much easier when it came to terraforming. The same premise is back. You can build a city on the CXL "planet," picking a spot with different physical features ie. peninsula, volcano, lakes on a plain, fertile plains, tropical island, and more. Also, keep in mind what type of resources that each "plot" has ie. oil, water, holiday, water, farm. You give your city a name and go through a quick tutorial of where to place your first road, city hall, and early power/garbage zone. The tutorials at the very beginning (before you pick where you want your city) are good enough to give you the know-how of the basics. Again, you cannot terraform the land after you pick it and name it. I found one bug. I chose a peninsula and I was creating my city when I saved and closed it. When I came back to it, all of a sudden, my city became a island with peninsula qualities. Many people are having problems installing the game, starting it, and playing it. Steam was the worst but I think a patch, fixed that. I haven't had this trouble at all. Also, people have been reporting slow frame rates early in the game. Usually the frame rates decrease when you have a sizable city. This is true. I loaded my city that I exported from CXL and yes, it was slow. Not too terrible though. It was like your large city in Simcity 4. You would think in 2010, almost 2011, the multi-core support and increased framerates for a city-building genre would be there. The graphics are gorgeous. The people in CXL '11 are just like the original; not very realistic but better than others. There is no comparison concerning graphics between Simcity 4, CXL '11, and Simcity Societies. This one is by far better! One thing new, you can tax different types of zones. In Industry, you can tax separately; heavy industry, office buildings, high tech etc. In CXL '11 you have industry, commercial, and residential zones. Building have been added as well as packs ie: coastal homes on stilts, Asian style homes, European.... One of the best things done in CXL is the idea of allowing us to create our own bus lines; up to 20 lines. The maps show your worst traffic and how your lines are being utilized. You can;t go crazy or else you will go bankrupt quickly. The best thing is that the bus stops are placed along your roads; they don't take up a tile as in Simcity 4. Perfect, since every bit of real estate is needed. The Metro (train) works the same way as the buses except, the station needs to be placed near a road. you can create many lines depending on the size of your depot (just like the buses; small or large). What is great, concerning the Metro, you can run your lines along side or under your lines placed already. The belief in the CXL universe is that the tracks go under the track already placed. A roundabout was added in the roads section however, it really has no use at this time. Expressways are now highways. One bug that had carried over from the earlier CXL is the way traffic moves. On a multiple lane road, cars in the left lane turn right and cars in the right lane turn left (besides going straight). The traffic lights, again are not animated. These 2 things too me are glowing issues especially since we are in 2010 and this game pushes city building realism. I'm also a realism nut :) The way cars and trucks turn is unnatural. People waiting at the bus stop looks nice, however, when the bus arrives, they mysteriously get out of the bus and get on. The windows on the bus look like the windows on the buildings. For those looking to buy Cities XL 2011, just be on the lookout concerning the bugs; there seems to be more in this one that the previous one. In the previous Cities Xl, Ive only experienced one lockup but in this one, none. Like I said, I haven't come across the crashing and error messages that others have gotten. Most people reporting the issues have decent systems. Check the forum. You need a decent video card because this one will wake up your video card. The game was rumored to have multi-core support but it doesn't. Besides all the bugs being reported, what makes me nervous is the way the developer is very quiet. Contacting them gets a very slow response. Sometimes, it seems like you get a generic response also. For those who remember, Cities XL '09, Monte Cristo was quick to respond and always had their news updated. Even when nothing new was reported, they seem to update their website. When emailing tech support, they responded quickly and seemed more personable. They even took the time to let you know that they've logged your issue and will send it to the development team. In other words, at least they responded. When I couldn't find my serial number from CXL '09, it took more than a few days for Focus Interactive to email me back and even their response was kind of cryptic. You had to read it a few times to realize what they were asking. Don't get me wrong, I'm not blasting Focus Interactive. I'm happy that they've added some things to CXL 2011 and cleaned up the resource trade screen. It just would be nice if they kept us, those who bought the game in the loop ie a patch will be coming, updates will be coming soon. It's like pulling teeth! Not good customer service. I feel bad for those who are looking to buy this game or have it on their wish lists but are afraid to take a chance because they might feel, "what if I get those bugs and/or crashes." All and all, what is surprising is the amount of bugs being reported. If you don't experience the bugs, you will enjoy this game. It really requires you to thin what type of city you want to build, where, and how big. You have to keep an eye on your finances. In Simcity 4, it was easy to zone and expand quickly without any problems. In CXL '11, you can't expand quickly. When things become available, sometimes it's best not to immediately place them because it will put you in the red quickly. The passage of time in CXL '11 is by cycle, not month/day/year like in Simcity. I happen to like CXL way of passage of time. By default, the day/night cycle is turned off, but you can change it. The city looks nice as night as well as the moon and sun during the day. The water graphic is spectacular. I will be adding to this review the more I play it. I've been playing it since it was released last week. You can read this review and my CXL (original) review to get a sense of this game. There is only one edition of this game unlike the previous one which had the original and limited editions. I have this game a score of just under 4, I would give this one about 3.9. If they fix the bugs and support this game (Focus is very very quiet), I would give it a 4. With bugs and crashes, I would give it about 3.7. This is including the lack of support. The only support you will get, is through the forums. I've added a few bugs that I saw (doesn't effect my system but looks unrealistic) and I had no response on the tech forum where you report the bugs. After a month, Focus is probably looking to see the numbers and going over the next course of action but like I said, they are extremely quiet. Hopefully it won't be abandoned. My system specs: Vista 64-bit edition Intel i7 920 processor eVGA x58 motherboard WD Velociraptor 300GB WD 1TB Caviar Black Sata II drive LG x22 DVD-R-RW drive X-FI Forte sound card 6GB GSKILL ddr3-1600 RAM Logitech g15 gaming keyboard Logitech Z5500 5.1 digital speakers HAF 932 Full Tower Case 24" LG widescreen 1080p monitor *Latest news concerning patches and updates: "Focus Home Interactive is presently making CXL '11 available in other languages, no patches are scheduled at this time." It is the only in-depth city-sim in the post-SimCity world4 Years ago the folks at Electronic Arts decided to let the excellent SimCity franchise wilt and slowly die. This left a niche for some other company to fill, and with "Cities XL 2011" Focus Interactive has come the closest to filling it. The graphics are an excellent modernization and improvement over what SimCity left off with. With Cities XL we have the ability to zoom from a regional perspective all the way to a closeup of a citizen's face. The detail in the buildings, roads, landscapes, and vehicles is very well-done and this makes wandering around at street-level in your custom made city a pleasant diversion. Fortunately, I have experienced no technical problems. The download from Amazon was speedy, the game installed without angst, and I have had no crashes or hang-ups yet. Something that gives Cities XL 2011 a long replay-life is the capability to install community-created mods. Mod creation is easier with Cities than it was with SimCity, and therefore I expect more clever community-created mods will become available over time. The game is not perfect hence I give it 4 stars. I hope in the future some additional capabilities are added to the game such as multiplayer, and a wider range of architectural styles to choose from. Getting better3 This is how the first game should of been released much better game and more things to do. Really do hope they continue the series as they a foundation to work with now and if they listen to the consumers could make an amazing city game to stand the test of time. The game is ok and fun to play just wish we could have online again but either for free or a small yearly fee.

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