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Product Description
Will you be an evil or benevolent
deity?
That's the choice you must make upon returning to a warring
land in
Black & White 2. Like its wildly successful
predecessor,
Black & White, the sequel is all about moral
choices.
The land, however, has transformed itself. The
inhabitants of this breathtaking 3D world have lost their innocence and
developed new weapons and technology. As you enter this warring world,
will you make tribes coexist peacefully; encouraging villages and towns
to grow into sprawling metropolises, or prompt them to inflict their
will upon others by, creating and commanding large armies that seek to
dominate and conquer?
Creatures in the game have grown too. They
can learn strategies, master new abilities and skills, lead armies into
battle and be your ultimate unit.
Black & White 2 includes
other new elements, such as improved graphics and miracle effects such
as rivers of fire and earthquakes that yield massive destruction.
Every
choice you make will have an impact. Each action and inactions prompts
obvious changes to buildings, flora and fauna, all morphing to reflect
your personality.
From the Manufacturer
From the creative
mind of god game developer Peter Molyneux comes
Black & White 2,
the sequel to the critically acclaimed hit
Black & White. In
this strategy game, you reprise your role as a powerful deity in search
of a following and return to the once idyllic world of Eden, where the
discovery of weaponry and warfare has tainted the beautiful landscape.
With the help of your gigantic Creature that you raise from infancy, you
must earn the respect and worship of the natives. How you choose to do
that, whether through nurturing them or terrorizing them, is up to you.
The
player will have many choices to make in
Black & White 2.
Once you and your creature have convinced the people that you are a god,
you then have to decide if you are going to care for your believers,
building them huge cities that are beautiful and safe, or if are you
going to rule the land causing death and destruction by leading vast
armies into battle.
As players enter this warring world they will
have the option to make tribes coexist peacefully, encouraging villages
and towns to grow into metropolises, or prompting them to inflict their
will upon others by creating and commanding large armies that seek to
dominate and conquer.
You have a Creature to do your bidding and
train as you will, and you may rule over your people as you wish. This
evolved Creature can help you nurture their communities to grow into
huge, towering cities. Or you may use death, suffering, and fear. The
Creature has been massively advanced since the original
Black &
White, and now has a vital role as a military leader and command
unit. He can learn strategies, lead armies into battle, and is the
ultimate battlefield weapon himself, armed with many powerful new
attacking and shielding Miracles.
The epic world of
Black &
White is yours for the asking. But remember--if you want peace,
prepare for war.
- Wage massive wars, sieges, and battles or
use your skill and power to keep the peace.
- Discover and use
new Epic Miracles, including the ground-ripping Earthquake and
volcanoes, which cause rivers of lava.
- Choose and customize the
Creature that's right for you from a selection, including old favorites
as the Ape, Cow, and Lion, plus many others.
- Research and
create new forms of weaponry, from swords to bows to siege machines.
Build and design unique defensive gates and walls.
- Control and
marshal huge and varied armies.
- Create and control settlements
that include housing, farming, and many other buildings like fountains
and lush gardens (if you're good) or stocks and guillotines (if you're
evil).
- Use multiple tools to help train and improve Creatures.
As well as using sticks, whips, and feathers, players can create their
own unique tools.
- Weather systems such as rain, snow, mists,
and fog.
- Journey through 10 lands homing each of the five
tribes.
Customer
Reviews
Great God Game with Bits of
Creatures, AoE
I'm a huge fan of Fable,
Populous and Black & White. I got Black & White 2 the moment it
came out, and dove into playing it. Was it worth the long wait?
First,
make sure you download the 100mb patch before you start playing. Any
save games you make will be incompatible with the patch, and the patch
fixes a TON of bugs. It sort of makes you wonder about the QC process,
if this was released on the same day as the software was. But in any
case, at least they fixed the problems quickly.
The game is
classic good-bad choices from Peter Molyneux - the creator of fantastic
open ended games where you can choose your own destiny. In B&WII
this is very much a combination of Creatures and Age of Empires. You are
building up your town - placing buildings to please the villagers,
tending farms, mining ore. You are also training your creature to be
responsible - watering the gardens, entertaining the villagers. That
being said you can instead choose to be an evil overlord - starving your
villagers, taking over nearby towns, causing destruction.
The
first B&W really went overboard on the creature micro-management.
You were more of a creature nanny than a God. Some people might have
enjoyed that - and there are certainly enough NintenDogs and NeoPet
games out there to soothe those people who want to spent 24 hrs a day
raising a pet. I really found it quite tedious to sit there slapping and
petting an animal, when I was a god with a civilization to build. I'm
thrilled that they have the whole creature thing much more reasonable.
It still takes your attention to set the creature on its path, but you
don't have to spend hours on it. You're a God after all.
By the
same token, if you're looking for a high end killer war - strategy game,
this just isn't it. This isn't meant to be like a Command & Conquer
or other war engine. War is an aspect of the game, yes, but you are
encouraged to bring in people by impressing them just as much as by
conquering them.
The graphics are of course stellar. There are
tons of villagers, each with his or her own name, personality and job,
wandering around the village doing tasks. Each tree and flower can be
interacted with individually. The sounds are reasonable, with a nice
soundtrack that isn't hard to listen to repeatedly as you go through the
game using different creatures and aiming for different alignments.
The
shining essence of this game is of course the choices you make. As you
make evil creatures, the world gets more and more grim through each
level - and your creature begins to look really violent and depraved. If
you choose to make good creatures, the world reacts to that quite
amazingly, and your creature reflects those choices. Even the ground on
which he / she walks reflects that nature.
In the end, you could
probably play through the game in 1-2 days, on a single pass. But the
fun in the game is to replay it with different creatures and different
aims, to see how it affects your world. In this sense it's very much
like Fable, a game that was amazingly fun to replay. I found this an
extremely well balanced game between the town building, creature taming
and god-like powers. Enjoy!
B&W2 -
What you should know before you buy
For those that have played
the original B&W, and who remember all that frustrating
micromanaging, will certainly applaud Lionhead for finally working all
that out. For some the new question is "What took you so long?" But for
this review the question is "What new problems are there now?"
Newcomers
will certainly be awed by the look and feel of this game, and will
certainly enjoy watching their creature (I enjoy the cow myself ^^) grow
and learn into their ideal beast. Even the old folks can't deny how
awesome these creatures look, and are probably just as relieved to see
how much more control they have on what their creature will do. But
experienced gamers know that good games aren't all "just looks".
In
my opinion: I love it. Graphically the game is 98% what I expected. One
of my few issues with the graphics is that the people don't have
functional facial features (since I don't know what the technical
description is, I'm just peeved that nothing on their face actual
moves... no talking, blinking... kind of lower standard as to what I was
expecting, but allowable). The music is great; if I could I'd put it
all on a CD and listen to it all the time. Thankfully, they aren't
repeating the same story line (from what I've seen, I'm only 60% through
the game) over again from the old one. Of course, you control
everything through your hand and have that nifty toolbar to help you out
when you need something done. Beats having to go all over the map to
find out how many disciples you have how many resources you have
stocked, what's going on where... you get the picture. If all these are
what made a great game, I'd be tempted to give it 5 out of 5 stars.
Now,
here's what you NEED TO KNOW before you commit to buying this game!
First off, you will need a shy bit of a high end computer (or a little
bit). Certainly might want to think about investing more ram (I'm going
to aim for two 512 chips myself) before you get this game. It really
sucks when the loading times take forever due to limited ram or slow
processor. Speaking of which, you may, depending on what you are willing
to spend, want to see about getting a new processor! There can be a
heck of a lot going on your screen at once, so never hurts to see if you
got the processing power (and then some) to handle it! Of course a good
graphics card is most likely a BIG must, but that kind of goes without
saying. The space is 3 gigs and a half I think, so just keep that in
mind. All that said that's what you should know about the technical
stuff. My computer is due for both more ram and probably a new
processor, but right now the game runs fine with the exception of the
choppy cut scenes (bummer I know, but I blame either the ram or the
processor, because the game runs just great when I'm just playing).
Now,
a little more about the game. FROM what I see, the creature's size does
not grow to be any where near as big as in the original game, cause
then I'd think the creature would just hop over the walls and have the
run of the town. I suppose they did that so it wouldn't be TOO easy for
the creature to destroy the platoons, or the buildings for that matter.
After all, gotta give those little people a fighting chance, right? Your
alignment, as before is another feature that makes this game so darned
purdy. As it changes, the land that's under your influence, or anywhere
your hand TOUCHES, is affected and changes accordingly. Example: Evil
makes everything look so horribly depressing and ruined, and good is all
flowers and bright colors. I'd have to say that that they did a good
job rendering all that!
Now your creature is a little different.
You can make him good or evil based on his actions, and of course he
will change in appearance. However, he will undergo some minor changes
at each no land. Example: My ape was 100% evil by the Norse land (second
or third), and he really just looked more like a thug. Now I'm on the
5th or 6th area and he's starting to turn black and his hair is falling
out in places, as well as his entire look just getting MEANER. Of course
your creature will grow in size, and at your discretion get buffer
and/or fatter, and so on and so forth, so you do have a LOT of control
over his appearance than just if he's a good or bad little monster. Oh,
another nifty thing that I just LOVE. As your creature moves around the
areas that he walked on (touched?) ALSO changes to reflect his
alignment. Now that's a good touch and kudos to the folks who kept an
eye on appearance of this game.
Let's talk about your cities now.
This is in nature a strategy game, but it is a different kind of
strategy than what we're all used to. Even for those who have played the
original B&W may find this remodeled system to be intriguing. You
have many choices on how you can rule, but to sum them up the game
explains them as being either good, bad, or neutral (for the record,
neutral just means nothing really changes but your not slave to any
decisions.) To be good you are NOT aloud to take over ANY towns (don't
mean you can't from time to time.) To be evil you are NOT aloud to do
anything that one could define as "NICE" (don't mean you won't if it
benefits YOU). Your city will either be a large spread out town full of
flowers, which is the general strategy for the good choice. Or it will
be buildings atop buildings and people crammed into less than humane
living conditions (heck you'll probably kill a few to feed your creature
or sacrifice one to cast meteor on an invading platoon outside your
walls). My point is that you do have a choice, and you are ALOUD to
change your mind. One island you might be focusing completely on being
evil, and then you just might have a change of heart at some point and
then start aiming to be good. The transition will take a while to change
and you won't see the changes right away, but that just depends how
long you plan to be playing.
All this is a plus, but what comes
next may disappoint a few... The War system. Okay, I say the pretty
screen shots while anxiously waiting for it to come out, and I woulda
thought without a doubt that your creature was more than just a "siege
weapon" for the army. I thought he'd actually give ORDERS or something,
ya know, be your GENERAL. Maybe I've not played it far enough, but this
was a bit of a disappointment. I STILL don't know what the purpose of
him "Inspiring the Troops" or what ever it's called is, but hey it kinda
looks nifty! Oh, and when fighting the little platoons, the creature
can be really stupid. He could kick into thin air because his foot was a
shy bit too high, or he could hop around and NEVER hit one unit that
didn't give chase to it, BUT the game does stress upgrading his roles so
maybe he just isn't "leveled enough".
Stupid AI in my opinion...
Here's
another downer. You don't fight the creature vs. creature fights
anymore. He does it all himself based on soldier level, muscle, fatness,
fitness, etc. This is cool to watch, and makes sense as to why you
don't do it cause you have a bunch of platoons to be looking after, BUT
still it would be nice to be able to tell it where to strike and when to
block. Ya know, that all would be cool to control, BUT I'm not
complaining as long as I always win >:D. For the record, don't think
making platoons is a waste of time. Some of the enemy's platoons could
kill your creature in seconds without some good back up. So if you
designed your creature to be a war machine, support him with archers.
That OR make a big platoon of footmen and use them as your main front
instead.
The last thing, and my least favorite thing, is how the
tribute system works. You know those big epic miracles that game was
boasting? Ya know the volcanoes, or the siren? Will, you need to buy the
buildings that make that using "tribute", Which is god money really,
WHICH is only earned when you've hit some sort of mile stone or
completed one of your objectives (like quests). Now, that's all fine and
dandy, but while saving up that 400k for the first epic (the siren) you
are passing up new buildings you can build, miracles you could use, and
upgrades for your creature and town. But now I've gotten to the point
where you get a LOT of tribute for doing things, but the problem is that
it takes forEVER to get enough. Oh, and if you wanna make volcanoes,
you need to buy the 1mil building (which are called wonders for the
record) to be able to do that. Hey, if the game had any real fault, I'd
say that would be it.
All right. The last points that I have to
make. I said you would get the most out of the game TRIBUTE CONCERNED by
going neutral because you'll be able to complete both the town and the
army missions without being biased to any alignment. What you are
missing is mostly appearance and style, and you then are simply playing
the game to get through it. However, that's only if you are just doing
ANYTHING without care of what alignment you are. You can do all the
alignments with style, you just gotta find out what works best for you.
Another point is that the tutorials are good enough to help you along,
so make sure you pay your consciences good attention (no matter how
gross that evil one is, sometimes he has got a point). Some glitches are
mostly concerned with the creature, though I blame laggy ram for that.
If
you haven't preordered it yet or what not, or put any money on it at
all, get your facts straight cause you don't want to go through a total
computer makeover to just run a game that you're gonna wanna take back
tomorrow. That said, this game I wanna give 4.5 stars for, but because
I've not completed it yet it's getting 4 stars to be on the safe side.
I'm glad I got my copy of it, and wouldn't trade it for the world. Lets
just hope that any "expansion packs" they add to this game can fix a few
problems and present some new options.
Get
the online patch
A quick tip. Get the online
patch and install it BEFORE you start playing the game. The reason is
that the patch (which fixes several bugs and is HUGE at nearly 100MB)
breaks old saved games. So any game that you were playing before you
installed the patch will not be able to load.
So get the patch,
fix your installation, and THEN play the game.
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