Customer Reviews
Take that, Infinity Ward!
I bought BC2 off Steam after
hearing all the hoopla about Modern Warfare 2, and after trying the BC2
Beta. I made the purchase for the multi-player only; I hear the single
player campaign is pretty short. As a newcomer to the Battlefield
series, I am quite impressed with Bad Company 2.
PROS:
-
Fully destructible environments; it's amazing to stand inside a house
while it's getting shelled by a tank, only to have the walls, roof, and
windows get blown to bits around you. Nearly everything on the map can
be destroyed (with the exception of some boulders). For instance, when
shooting at an enemy who is hiding behind a concrete wall, the concrete
first starts to get chipped, then gradually larger pock-marks form, then
re-bar is exposed, then the concrete is reduced to dust. It's pretty
incredible.
- Gravitational effects; yes, gravity plays a big
part in this game. Shoot a tank shell half a mile, and the shell doesn't
fly straight to the target. Rather, it assumes a parabolic arc. The
same is true for sniper rifles, so one needs to make suitable
adjustments.
- Achievements; I enjoy the multi-player method of
unlocking weapons and gadgets. Many modern-day weapons are modeled, and
various gadgets include new scopes, holographic sights, extended
magazines, etc..
- Sound; fully immersive, adds to the
authenticity.
- 32 Player multi-player servers; brilliant online
madness.
- Huge maps; the urban combat maps are tricky, snipers
hiding around every nook and cranny. The island warfare map is lush with
waterfalls and plant life. Great map design.
- Weapons
balancing; the vehicles/weapons feel more balanced in the full game,
than they did in the beta. Helicopters no longer reign the skies with
impunity, and can be taken down more easily. The same goes for vehicles.
-
Graphics; weapons, vehicles, everything modeled with great detail. Love
the Russian/American uniforms.
- Snipers not being allowed to go
prone; there are already too many users who jump for the sniper class
in every multi-player match, and allowing players to go prone would make
them nigh impossible to spot. Being allowed to crouch is more than
sufficient; the maps are huge, and there's enough rubble around to
generate many good hiding spots that already make a ghillie suited
sniper hard to see. If you play on a hardcore server with no killcam,
you won't miss the lack of prone at all- snipers are all but invisible.
-
Performance; the game runs pretty well despite my not having a top of
the line gaming rig. With a Core i7 920, 4 GB RAM, and Nvidia GTX 260
with Core 216, I can run all settings at maximum and still get 70-90
fps.
- **UPDATE**; I did finally get around to trying the single
player campaign, and like others have said, it is pretty weak. However,
think of the SP as an extended tutorial for the multi-player, where you
can try out different weapons and get used to the recoil and handling.
CONS:
-
Server browser interface; it's slow and could be optimized better.
Adding favorite servers takes a few seconds to do, when it ought to be
near instantaneous. Also, I get kicked randomly from certain servers and
EA Online occasionally disconnects for no apparent reason. **UPDATE**
The connection issues were primarily in the first week of gameplay, when
EA's servers were overwhelmed by players. Since then, connection has
been rock-solid. Love the dedicated servers.
- Headwave; in an
effort to implement more realistic effects, DICE went overboard on the
headbobbing that the player experiences when walking around. It was
initially rather extreme, causing motion sickness and nausea.
Eventually, I acclimated to the bobbing, but it wouldn't hurt the
realism if they turned it down a notch.
- Too many persons using
sniper online; but you have that problem with any online FPS game.
In
conclusion, I'd say the pros far outweigh the cons to make BFBC2 a
great and enjoyable multiplayer first person shooter.
**Note: To
unlock the M1 Garand, you need to be a Battlefield Veteran (e.g. own at
least 2 games of the BF series, including BFBC2). If BFBC2 is your first
purchase, you can still qualify by downloading and playing the FREE
game, Battlefield Heroes. Then visit [...], to register and view your
account (same login/pw as your EA Account).
Fun game, but it can be so much more...
I've always been a fan of the
Battlefield series. Battlefield 1942 could do no wrong and I spent
countless hours logged in fighting on epic WWII maps. Battlefield
Vietnam was awesome. Battlefield 2 was/is pure win for a modern combat
FPS game and I have duked it out with numerous online opponents.
Sparking
my interest, Battlefield: Bad Company 2 was one of three games I bought
in a row on Steam. Since I have a relatively new computer and no games
to push its graphics limit, I was excited to start playing this newest
member of the Battlefield series. I'd like to qualify this review. I
have not played Battlefield: Bad Company (the first one). The only
experience I have with this series is as stated above so all of my
comparisons will be in direct correlation with those older games.
Let's
start with single-player mode. Single-player is a joke and leads you on
a linear storyline. Probably a third of it is spent watching cut scenes
and whatnot with you jumping into the action for about a minute before
leaping back into another cut scene. It's not too fun to be honest and
seems like it's trying to emulate Call of Duty too much. I prefer the
older single-player modes in the Battlefield series where you can
practice your skills on various maps you would find in multiplayer. The
graphics of course are outstanding and the voice actors are excellent
(anyone who has played Arma knows how horrible voice actors can ruin a
gaming experience).
Multiplayer is what I wanted though. So after
familiarizing myself with the controls in single-player, I decided to
leap into some online battles. Okay, "leap" maybe too strong of a word.
How about "inch"? Yes, INCH my way into some online battles sounds
better. As others have stated in reviews and comments, it takes forever
for a server refresh. And by "forever" I mean about a minute. But that's
forever in gamer time. So once the server list comes up, I'd like to
apply certain filters to find the specific games I'd like to play. I
click some check boxes and hit server refresh and BAM...wait...another
minute goes by then...BAM! There's my updated server list. The load
times into multiplayer games themselves seems to be on par with the load
times with Battlefield 2. Maybe a tad bit longer. One of the rumors I
have read in regards to the unholy server load times was that EA wasn't
expecting this game to be a "success" or to be as popular as it has
become. What? Really? You mean to tell me the success of the other
Battlefield games wouldn't have given EA a clue as to server loads?
Thought they were smarter than that.
Anyway...
The online
action is intense and joining a squad is the smartest thing you can do.
Being able to spawn on any squad member is cool in my opinion though
several people have scoffed at the idea. Also take note of which servers
are "hardcore" as opposed to "normal". In hardcore servers, you have no
mini-map available, no crosshairs, no ammunition counter, and no heads
up display on screen should enemies be spotted. I didn't know this was
even an option so I would join some regular servers that provided this
info then I'd join another server that was hardcore. I kept thinking I
had hit a series of buttons that had removed this information from my
screen.
It took me a couple of rounds to figure out some controls
but overall, the controls are the same as most FPS' you have played.
One thing that is rather annoying is the lack of the ability to go
prone. I'm not sure why this wasn't included as it seems like a vital
and rather common control that would aid in your survivability online.
I've had my clock cleaned with a couple of well placed headshots because
I couldn't go prone behind a large rock, woodpile, etc...
I dig
the unlocks and achievements for Battlefield: Bad Company 2. Battlefield
2 had unlocks so it seems this game is improving on that, as well as
latching on to the popularity of "achievements". Who doesn't like
looking at their stats and seeing all those cool medals and badges?? I
do. I'll sit for hours staring at them, plotting my next achievement,
and calculating time ratios and differentials in my head while drinking
copious amounts of Mountain Dew and not sleeping for days.
So, as
I wind down this review, I will say that Battlefield: Bad Company 2 can
be addicting but it can also be a lot better. A few things that I'd
like to see are to bring back the big maps and more vehicle warfare. I
know this is primarily an infantry slugfest at the moment, but the
appeal of the Battlefield series was that you had the option to use any
kind of vehicle throughout the game; from tanks to APCs, jets to
helicopters, and anti-air to hummers. It was epic! Bad Company isn't
epic. It's small scale and that's what is most disappointing to me.
Sure, you can use a few vehicles now, but they are limited. I have fun,
but the maps are few and horribly small and the battles are too quick. I
can already feel the excitement draining from playing this game. Let
Call of Duty do their thing. Why try to emulate CoD when you already
have a successful franchise built on solid online gameplay? Let's get
these patches going and see what Battlefield: Bad Company 2 can really
do. This could easily be one of the best online games if EA would have
just stuck with the previous formula used in the series.
EDIT
03/15/10: Soon after I posted this review, maybe a few days later, the
server refreshes have considerably improved. I'm assuming EA has done a
little maintenance on their end. There is still a bug that persists when
you click on a server to join. Sometimes your log-in name in the top
right corner of the screen will disappear and you will be unable to join
a game. I have to click on the "Favourites" server tab, then back, my
name will come back on screen and I can join a game. It happened to me a
lot this weekend which was annoying. I was using the search feature to
find a specific server and it happened more when I used that.
EDIT
04/06/10: Okay, so the little bug where your log-in name would
disappear and you were unable to get into a server has gone the way of
the Dodo! The interface is much smoother and a few new maps have been
added to the Conquest and Rush server rotations which is cool. For a
week or so I was playing this everyday just to get all the unlocks for
each class (Assault, Engineer, Medic, Recon and Vehicles) and I'm about
80% of the way through all of the achievements. I enjoy the game to a
certain extent, but still yearn for something more...
Great PC game... DICE picked up what MW2 left on the
table.
Let me start by saying:
I
had fun playing Modern Warfare 2, and I'll probably still play it
occasionally, but it will be an exercise in frustration when compared to
this game. It has already been well documented that IW made the PC
version of MW2 with as little effort as possible. It is, quite simply,
the XB360 version ported over to the PC with no effort to make use of
the greatly expanded capabilities of the PC as a gaming platform. We
know you sell fewer units to the PC gaming market than you do to
XB360/PS3, but we prefer to not be treated like outcasts. MW2 would NOT
be the game it is today on ANY platform without the PC gaming platform
on previous versions, especially because of the modding community. Since
IW/Activision has effectively squashed them, I believe that innovation
on future versions of the game will stagnate drastically.
Enter DICE.
Previous
games in the Battlefield series have been quite good, but it is a
different world in 2010. More people are buying games than ever before
and MW2 sold 4.7 million copies in the first 24 hours of release
(largely by catering to consoles). BFBC2 will sell well on the consoles,
too, I believe, but MW2 left a big, wide door open with the PC
community. DICE made a very distinct effort to step through that door
and to bring some deserved features to the PC version of the game.
For
instance:
A server browser...because we can use dedicated servers.
Whew. MW2's matchmaking system is awful.
A UI that is built for mouse
input, not adapted from console input.
Adjustable FOV (AWESOME).
32-players
can play in a single game. Fantastic.
...and many more features,
including improved graphics performance. The PC version played on a
1920x1200 screen (or higher) on a DX11 card is FAR superior to video
output from a console on the greatest of TVs.
As for game play,
it is a real hoot. The vehicles and destruction of buildings really
brings a bit of realism and fun that MW2 is sorely lacking. After
bringing down a building to kill all the enemies inside (in BFBC2), it
is really frustrating to play MW2 and have a javelin missile not hurt
your enemies because they are taking cover in a 3-wall wooden shed.
Every time you play BFBC2, even on the same maps, the game will be
different. That building you took cover in last time to snipe at the
enemies? Turns out a tank flattened it already. Better find a different
spot. I haven't had time to play too much multiplayer yet (although I
played the beta quite a bit), but I'm enjoying the single player much
more than I enjoyed the MW2 single player game.
UPDATE: I've been
playing multiplayer BFBC2 like some kind of addict. Jumping into a game
alone is fun, but when you have at least 3 friends on your team (and
you have communications, such as teamspeak), the teamwork aspect of the
game really shines. Well done, DICE.
UPDATE (2010-11-10): If you
haven't purchased this game yet, now is the time. $16? Bargain. The
online multiplayer community is still very very strong. A few completely
new maps (well, they are new to BC2) are going to be released soon
which will add even more fun to the game. I still play the game almost
every day, even though I purchased and enjoy Medal of Honor and Call of
Duty: Black Ops...I still like BC2 more.
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