Customer
Reviews
Darn good today, truly great
tomorrow.
I used to furrow my brow at
the site of each new model of S-Class Mercedes, usually redone every 5
years or so. I can remember my father telling me that Mercedes designs
cars to look good tomorrow, not today. He was right. With every model,
like clockwork, after a year or so they'd start looking good, then
great. My bet is Battlefield will be much like that. As truly fun as it
is to play today, it'll be much better in a year or so.
Few quick
reasons to love this game:
1. When you run it on a great machine
the graphics/game physics are mindblowing.
2. The game
encourages teamplay. I know, it's hard to imagine quake trained gamers
playing medics, but over the past months since its release, the game is
conditioning its players to team up. It's working, and it's really
really fun to work with a good squad.
3. The game/network is very
intelligent. Scarily intelligent. Everything you do on a ranked server
is tracked forever. Everything. Gaining rank gets you new weapons and
status you can leverage into a Commander position.
4. This game
not only supports VOIP, but encourages it. Commanders can talk to squad
leaders, squad leaders talk to their members, very good order.
5.
Online play will frequently (i'm talking multiple times an hour) give
you "one of those gaming moments". You know, when your pulse quickens,
and you feel like you're really in the game. My girlfriend can hear me
screaming from my downstairs (things that would make a pornstar blush).
I'm not even cognizant of it.
6. Helicopters with TV guided
rockets. Nuf said.
7. Command and control. If a side plays
without a commander, odds are they'll lose. If one plays with few (if
any) experienced squad leaders, they'll lose. Very cool and unique
feature.
Reasons you might not want this game:
1. This is
the most insane system-hog of a game I've ever encountered...very
frustrating for even relatively good systems.
I've had high hopes
for games of all genres over the past 2-3 years, I've reviewed many of
them, some favorably, but I think BF2 is the best action First Person
Shooter on the market (and probably will be for a few years). One reason
for that belief is the extraordinary hardware requirements it demands
to truly perform. I started playing it on a 3.3MHZ w/ best Geforce card,
and 1Meg of RAM. It lumbered, and the graphics were subpar compared to
other FPS's. I now have a freakin super-computer (dual cards, 4Megs RAM)
and it runs like a different game. When hardware catches up, the
underlying value of this game will get more appreciation vs. present-day
frustration.
I've logged at least 70 hours on this game, and I
learn something new every night. So many layers to uncover, then
combine. I think this game still has allot to show people. And, like
each redesigned model of Mercedes, will prove its true beauty over time.
Enjoy,
Christian
Hunter
Santa Barbara, California
Outstanding
game ruined by terrible business decisions.
The Battlefield series has
been a gaming powerhouse, well known for its wildly intense and
exhilerating multiplayer experience. Battlefield 2 and its expansion,
Special Forces, are no exceptions. That much everyone knows.
However,
I want you to know about something that isn't widely examined in
reviews. Multiplayer games are dependent on servers. For MMORPG's, the
game publisher handles the operation of the servers. For just about
everyone else, it's a free for all, and the gaming software includes the
software to run a dedicated server. Install BF1942, hunt down a certain
shortcut, double click, and you've got a dedicated server that 32
players can connect to. Sounds great, works great.
This produced a
phenomenon in the web hosting business of people who would pay a
monthly fee to have a game server hosted for them. For say $50 a month,
you could run your dream server 24/7. Players jumped at the opportunity,
and this developed into a pretty lucrative business.
Enter
Electronic Arts.
They saw the business opportunity and thought
"how can we maximize our profits on the game by taking advantage of
this?" Their answer was the marketing angle of the ranking system. When
you play Battlefield 2, you use an account tied to your CD key, and that
account tracks and rewards your score over time. Higher ranked players
take precedence when requesting the Commander slot, they have weapons
unlocked, they receive general recognition as veteran players, it's all
very nice and fun.
But one of those MBA chimpanzees at EA, who no
doubt will be fired in 14 months after this all shakes out, put
together two synapses and realized that this system would require game
servers to somehow be authenticated as ranked. Otherwise, I could set up
my dedicated server and start whoring points any way I could manage to,
and easily inflate the ranking system. The chimpanzee's thought was to
have EA charge hosting companies a preset fee per player per month for
ranked servers, in addition to having some preset requirements.
So,
rather than $50 a month for that great server, we're now looking at $8
per player per month for servers, in a game where maps are best played
at the 64 player level. That churns out to over $6000 per year for a
game server. Well beyond the means of normal players. What you're left
with are servers run by hosting companies for advertising, and servers
run by very dedicated and very large clans.
There aren't many of
either, so at this moment in time, there are exactly 14 servers that, in
DFW, I ping well enough to to play, that have over 15 players on them.
That's a serious problem for a top-selling multiplayer game. It means
that you're playing king of the hill just to jockey for a spot on a
server you like, on the team you want. Usually an uphill battle against
clans who can systematically monopolize a team's assets.
Throw in
two absolutely malicious players, invariably on the two best servers
(best for map rotation, ping, player count, stability, etc.), and the
experience is totally ruined. You fight to get in to the game, you fight
to find any player who cares about teamwork, you fight against clans
who've monopolized the team assets, and you fight against malicious
players on your own team who abuse your own assets such that your team
can't possibly win. At the end of the day, you've spent more time
fighting the players over the ability to play, than you've spent
actually playing.
EA's business decision makes any good
experience in Battlefield 2 an unlikely outcome. Their best game is
ruined by their inability to empathize with the needs of their
customers. This is a common thread throughout the history of Electronic
Arts, and one which destroys the value of Battlefield 2.
Great fun and MASSIVE amount of bugs
Ok, to start. I have had this
game since day one. This game is great fun, when it works. I love the
fact that you have the ability to work in squads and the total teamwork
environment is fantastic. Granted you need people willing to work
together to take advantage of this but the fact is the game gives you
the option. Graphics are top notch. However, EA has totally dropped the
ball in terms of customer service and they have released what is
essentially a Beta game at finished game prices.
Lets start with
the problems. First, regardless of what EA claims the minimum hardware
requirements are, dont try to play this game with anything less than a
top of the line gaming system. EA "says" that you can play this game
with 512Mb of RAM. Dont even try. You may be able to get away with 1Gig
but during start up BF2 can eat up 1.3 Gigs of ram, so if you have less,
it starts to lag, lock up, and generally give you serious problems. If I
were to write the minimum requrements they would be as follows.
2
GHZ CPU
ATI 1600 or better (or equivilent Nvidia card) video card
with at LEAST 256 Mb onboard ram
2 gig of ram (MINIMUM!!)
Next
lets talk bugs. For all intents and purposes, this is a beta game. This
game should never have been released in this condition. Graphic errors,
gameplay errors, team errors, vehichle errors, and the list goes on.
I'm just going to mention a couple of errors that EA is aware of but
will not fix. First is what in the game we call the "red/blue bug". The
way the teams work is that "your team" has blue names, and the "enemy
team" has red names. Regardless of which side you play on. Frendly
soldiers are always blue from your perspective. Now there is a bug that
has friendly soldiers show up as red so that you cant know that they are
on your team. If you kill them you loose points, and if you play on
"ranked" servers (ones that track your play for ranks and weapon
unlocks), after a few "TK's" (team kills), you get kicked or banned.
This bug has been known about since the games release and we have now
had seven (or is it eight) patches for the game and they still have not
addressed this issue. Some may say this sounds like a minor bug, but the
fact is this is just an example, that EA has not addressed. Some other
bugs are.. missles that lock onto friendlies, weapons that pass through
solid objects, "dalphin diving", "bunny hopping", and this is just the
beginning.
Next lets talk about the so called expansion pack and
"booster" packs. Not only did EA rush this game to the market before it
was ready. They also rushed the exapansion pack "Battlefield 2: Special
Forces" with all the same bugs as the first one. Now, when I say
expansion pack, this sounds like it should be able to play along with
BF2, right? WRONG!!! While some of the weapon, your rank, and your
awards are transferable between the two. NONE of the maps are able to be
played together. You cannot have a server that plays both BF2 and
BF2:SF at the same time. That is the whole point to an expansion pack!!
An expansion pack is supposed to enance the original game. This does
not. Then does EA give you any new maps or enhancements to the game?
Again NO. Instead they give you "booster packs". All these do is give
you a few new maps (Euro Forces gave you 4 I think), two new weapons, a
couple of vehichles, and a new Army. Thats it!!! Any other game company
would have given you these in a patch to thank you for putting up with
the errors that they were correcting. Not EA, they want you to beta test
the game for you then charge you more for what should have come with
the game in the first place. Finally, EA has NO customer service. Their
web site says "maximum 24 hour response". I have never got a response
from them in less than 6 days. Usually up to two weeks for a response
(if they respond at all). Their customer service on the phone is rude
and anything but helpful. They dont care about their customers or their
game. All they care about is that they got your money.
My final
judgement. If you can live with being a game beta tester and you have
fifty dollars that you dont want anymore, then go for it. If you dont
have the money to throw away, look for another game from a company that
cares for its customers.
I know this sounds like a disgruntaled
customer review. And to some extent it is true. However, take this into
consideration. I have had the game since it came out and I still play it
daily. I am used to the bugs and errors, and they frustrait me to no
end. But for cooperative play, its hard to beat this game. I have made
lots of friends in this game and we have a lot of fun with it. But we
already spent our money on it, so we may as well get our moneys worth.
Would we buy it again? No way. Will we buy the next BF game? Probally
not. Unless EA gets it together and finishes a game before it is
released (we expect some problems of course, there are always problems,
but the game should be stable prior to release, which this game is NOT
and still is NOT after 7-8 patches.)
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