Product Description
Arcania
is a Fantasy Action game set in a rich world that invites the player to
explore all of its innumerable attractions and details. Different
climate zones, abundant flora and fauna, subterranean vaults, and cities
and castles with unique architecture await the adventurous player.
Clouds darken the skies, weather effects such as wind and heavy rain
influence the game world which remains endlessly fascinating with its
amazing graphics, day and night cycles, and a stunning display of light
and shadow. Wonderfully atmospheric music and top-of-the-line sound
effects create a truly immersive playing environment. A multitude of
entertaining and challenging quests, challenging combat, mysterious NPC
characters and a sophisticated plot guarantee many hours of highly
entertaining gameplay.
Product
Details
- Amazon Sales Rank: #2969 in Video Games
- Brand:
Dreamcatcher
- Model: DVD73042AC
- Published on:
2010-09-21
- Released on: 2010-10-19
- ESRB Rating: Teen
- Platforms: Windows Vista, Windows XP
- Format: DVD-ROM
- Dimensions:
.25 pounds
Features
- Day Night / Weather
Cycle: a unique environment model with dynamic and controllable weather
system and day night cycle
- Layered Armor and Crafting System:
allows the player to design and forge the equipment they use in game.
- Mounts Abilities: Not just your average beasts of burden, the
mounts in Arcania provide different advantages to the various gameplay
mechanics.
- Time of day, season and the day of year all impact
NPC routines and reactions, creating a world that is dynamic and
realistic.
- Offers a gradual learning curve that evolves into a
complex multi opponent model that strives to break free from the button
mashing system in other games!
Editorial Reviews
From the
Manufacturer
A Thriling & Unique
Gaming Experience
Arcania is a Fantasy Action game set in a
rich world that invites the player to explore all of its innumerable
attractions and details. Different climate zones, abundant flora and
fauna, subterranean vaults, and cities and castles with unique
architecture await the adventurous player. Clouds darken the skies,
weather effects such as wind and heavy rain influence the game world
which remains endlessly fascinating with its amazing graphics, day and
night cycles, and a stunning display of light and shadow.
Wonderfully
atmospheric music and top-of-the-line sound effects create a truly
immersive playing environment.
A multitude of entertaining and
challenging quests, challenging combat, mysterious NPC characters and a
sophisticated plot guarantee many hours of highly entertaining gameplay.
DAY
NIGHT / WEATHER CYCLE
A unique environment model with
dynamic and controllable weather system and day night cycle
LAYERED
ARMOR AND CRAFTING SYSTEM
Allows the player to design and
forge the equipment they use in game.
NPC LIFE CYCLE AND
ADAPTIVE AI
Time of day, season and the day of year all
impact NPC routines and reactions, creating a world that is dynamic and
realistic.
COMBAT SYSTEM WITH SPECIAL MOVES AND LEVELING
The
intuitive system offers a gradual learning curve that evolves into a
complex multi opponent model that strives to break free from the button
mashing system in other games!
FIRST FULLY CUSTOMIZABLE
GAME
The player can adjust the interface and quest helpers!
Customer
Reviews
Not Gothic, not good
Several years ago I wrote my
first review of a pc game here on Amazon. It was a review of Gothic 3,
which I declared to be the worst game I had ever played. I now have to
retract that claim. Gothic 3 may have been so buggy it was nigh on
unplayable, but at least there was a somewhat enjoyable game buried
under all those bugs. This game, however, is not enjoyable in any way.
There is no chance that future bug fixes will ever make this a decent
game. Unlike my experience with Gothic 3, this time around I wasn't
expecting anything great. I would have settled for mediocre. I thought
surely it couldn't be worse than Gothic 3. I was wrong. There are many,
many reasons why this is not only unworthy to carry the name "Gothic,"
but also why it is a terrible game in its own right. Here is a very
brief list.
1. First and foremost, it is the most linear RPG I
have ever played. Even admittedly linear RPGs like KOTOR at least let
you select the order in which you complete some of the areas. This game
is a straight line, and there is nothing you can do that will change
anything that happens in the game world. There is literally not a single
choice your character can make that has any noticeable effect on the
game world. Every time you play the game everything will happen exactly
the same way. I have never seen a game with less replay value. Gone are
the guilds/factions from previous Gothic games. Gone is any actual role
playing element in the game. You can't even attack any NPCs for crying
out loud! If you blatantly steal their belongings from right under their
noses, they don't even care. You literally have no effect on the world
outside of the narrow, pre-scripted route the game designers wrote for
you. You move from one little enclosed area to the next, and are
prevented from moving on to the next area until you complete the five or
six quests in the current area, after which there is no reason to ever
go back to earlier areas.
2. There is no exploration allowed in
this game. The main selling point of Gothic, at least in my opinion, was
the combination of the open-ended RPG elements and the ability to
explore the huge game world and find new things each time you played.
This game literally punishes you for exploring. They took away the
ability to climb, and the developers placed slopes, rocks, and cliffs
all along the paths across the island to prevent you from leaving the
narrow strip of land bordering the paths. The world looks large, but
you're only actually allowed to use a small portion of it. If you try to
go anywhere off the paths that has the slightest bit of slope (keep in
mind that this entire game takes place on a mountainous island) you lose
control (as in you literally have no control over him) of your
character while he skates along the ground being pulled back and forth
by some invisible force until he gets back to level ground. His feet
don't move during this odd phenomenon (which happens quite frequently),
and he looks like he's ice skating. He constantly gets stuck while doing
this, and you have to load a previous save. If you try to explore
somewhere near water, you just die (literally, you fall down dead). And
if, by some miracle, you actually manage to get somewhere off the beaten
path and find a cave, you can't get in it, because they're locked and
you can't get in them until the point in the game the developers decided
it would be appropriate for you to be able to go in them. The game is
filled with quest-specific areas that you can't enter until you get the
right quest, so exploration is a complete waste of time. Did I mention
the invisible walls they placed everywhere? There are tons of them. They
really, really don't want you to go off of their scripted path.
3.
The leveling system is so dumbed down it is almost non-existent. Gone
is your ability to place your skill points into strength, dexterity,
etc. All you get to do is use their new skill "tree," though it's more
like eight straight lines than a tree. Nothing branches into new
options. You simply get a choice of putting points into your power
attack, flurry attack, precision, bow skill, sneaking, a fire spell, an
ice spell, or shock spell. That's right, the game has a grand total of
three learnable spells. They just get a little better every time you put
more points into them. None of the combat skills are even necessary,
since the combat in the game is so worthless that you can defeat any
enemy right from the start. Which brings me to the next point.
4.
It is beyond easy. There are four difficulty settings. Easy, normal,
hard , and Gothic. Yes, that's right. Their game is so dumbed down from
the previous Gothic games that they called their extreme difficulty
setting the "Gothic" setting. Even on the Gothic setting it is way, way
too easy. They put in this new roll move, and you're expected to just
roll all around during combat. The problem with this (besides looking
stupid) is that it's very overpowered. You just roll out of the way
every time the enemy is going to hit you (which you can see in advance
because for some reason they exude red or green smoke when they're about
to hit you), and you never take any damage. All you do the whole game
is attack a few times, roll away, attack a few times, roll away, etc.
It's extremely boring and repetitive. And once you get a shock spell, it
gets even easier. Then you just shoot a spell at them and it stuns them
for a few seconds, during which you hit them a few times, then you cast
the spell again and repeat. By that point you don't even need the
overpowered roll anymore. I only died in combat three times during the
entire game. On the hardest difficulty setting. Without ever drinking a
potion, using a shield, or buying a single thing from the various
vendors during the entire game. There was simply no need. It doesn't
even get any harder as the game goes on, because the enemies you fight
are scaled to your ability. The enemies themselves aren't scaled, but
they only place enemies of certain levels in each area. Since the game
is so linear that they know exactly what level you'll be in each area,
the difficulty stays the same during the whole game because the enemies
are always the same level as yourself, though the increase in enemies
with ranged attacks later in the game would probably make it slightly
more difficult if you were playing as a straight melee fighter. The
ridiculously stupid AI doesn't help either. They always do their power
attacks, which take about four or five seconds to charge up. They attack
wherever you were when they started charging their attack, and by the
time they actually get around to attacking that spot, you're standing
behind them hitting them in the back. If I'm making it sound like you
just breeze through, you don't. You never die, but it still takes
forever to defeat everything. You just click and click and click and
click and click...
5. The NPCs are atrocious. There are actually
only a few different NPC designs, but each one has about thirty clones
dressed in different clothes and with different hair spread throughout
the game. On top of that, the voice acting and dialogue are both
terrible. The scripted dialogue is insultingly stupid, and most of the
very little dialogue in the game is just filler. And when they try to
move the plot (which is an extremely blatant rip-off of the Théoden
storyline in Peter Jackson's version of the Lord of the Rings) along,
it's like reading a badly scripted soap opera. I'm pretty sure it was
written either by or for Jr. High students who had just watched The Two
Towers. The voice acting for these dialogue lines is mostly bad. Some
are decent, but many are so bad it's painful. The voices range from
understandably uninterested to outrageously hammy, and all of it is set
to some of the worst lip syncing I've seen since the 90s. On top of
that, the game goes into a cutscene every time you talk to someone.
Every single time. Apparently they can't talk anywhere but the exact
spot the conversation was scripted to take place in, so every time you
try to talk to someone it always goes to a cutscene of you talking at
that scripted spot, teleporting you there to do it. It becomes even more
ridiculous than usual when you have a conversation involving more than
one NPC, because it has to shift to a new cutscene for each character's
line.
6. It has a lot of technical issues. Not nearly as many as
Gothic 3, but enough to be really, really annoying. To start with, it
lags. A lot. I have a pretty nice gaming pc, and can play any other game
on the highest settings, but I can't even play this one on low without
getting lag. They acknowledged that the game doesn't perform well, and
released a hotfix to improve performance, but that still didn't fix it.
It's not too bad in most places, but in any cities it slows to a crawl
and borders on unplayable. The slight bit of lag you get even in outdoor
areas makes any ranged weapons useless, as you can't aim well enough
because of the lag. Thankfully their hit detection is terrible for
spells, so as long as you get your spell in the general vicinity of an
enemy it will hit it. Unfortunately the same goes for enemies attacking
you. There are lots of annoying little gameplay issues like your screen
turning red when you get down to half your health (is that really
necessary? Couldn't it be like other games and only do it when you're
just down to a few hitpoints instead of half your heath?), the camera
you can't control that likes to zoom way out during combat so you can't
see what you're doing, the huge red exclamation points that appear over
anyone that is related to or can give you a quest, the useless map, the
appalling lockpicking minigame (which consists of clicking at the right
time while watching a slideshow of lock silhouettes), the inability to
map the middle mouse button (or any of other mouse buttons on a gaming
mouse), and the failure to include any anti-aliasing.
7. Finally,
there is the complete disregard for any of the previous Gothic games.
Only a handful of the characters from the original Gothic games make an
appearance, and they are nothing like what they were before. They don't
look or sound like them at all, especially Milten and Lester. This game
has nothing to do with the previous Gothic games. All they did was use a
couple character names and take the title to try to cash in on its fan
base. None of the good aspects of the other Gothic games are present in
this one. You can't explore, you can't make any meaningful decisions,
it's not a real RPG, you have no character choices, the combat and magic
systems are completely different (and awful), and it's unbelievably
easy compared to other Gothic games. It is abundantly clear that they
just made this a "Gothic" game to try to make money off of the name.
In
short, this game is atrocious. The producers took a more serious RPG
franchise and tried to dumb it down to make it appealing to fans of
casual RPG games. What they managed to do is make it unappealing both as
a serious RPG (by removing most of the RPG elements and challenging
gameplay) and as a casual RPG (by making it boring and repetitive). The
only redeeming element in this game is the graphics, which look very
nice in some places. Parts of the game look so nice I gave the game an
extra star just for that. However, looking nice doesn't even begin to
make up for its shortcomings. It is one of the most boring and
repetitive games I have ever seen. Thankfully, it's very, very short. I
couldn't believe it when the game ended. All of a sudden it just went to
this cutscene of three people we haven't even seen before in the game
chanting "gorchama" (whatever that means) over and over and over before
reenacting a scene from The Two Towers. I had no idea what had just
happened in the cutscene, and thought it was just a regular cutscene
like it has at the beginning of each new stage of the game, but then it
cut to the end credits. I still don't understand what happened, or why
it happened, but I was happy it was over. When I checked my game status,
I saw that I finished the entire game a little over 12 hours. That's
right, I did every quest there was (that should give some indication of
how few quests there are), and still finished the game in twelve hours.
Given that I spent a good deal of time at the beginning trying to
explore, I'd imagine it actually only takes about ten to eleven hours to
do everything. Normally I'd be upset, but not with this game. I just
wish it had been shorter.
It's
neither "Gothic" nor good
This game has been out for a
week now(Germany), and while english is not my native language, i like
to add another review here on amazon.com.
I played the demo of
Arcania, and the game itself, at least for 8 hours.
Let me tell
you one thing upfront:
Arcania in it self has NOTHING to do with the
Gothic series. Yes, Diego and a few other characters are in the game,
and the story is supposed to play after the third (and also awful)
installment of the series.
But the game content has little to do with
the features, that made "Gothic" a great gaming experience. Another
thing: Piranha Bytes, the makers of the first 2 games have NOTHING to do
with Arcania. Spellbound, another german developer made it and it's
their first RPG.
But back to the game.
You start with a very
mediocre intro, that tells you a retarded story about the old nameless
hero. After that, the first 15 minutes of the game is a dream sequence,
where you clean out a dungeon. There are no explainations, no health bar
and you can't be killed. You just kill 50 enemies, and that's it. This
is explained later, but this is just horrible storytelling and a pretty
stupid start.
You meet your fiance, and the first thing you will
notice is, that the graphics are nice. Really they are, but
unfortunately, thats one of the very few things good in Arcania.
The
next things you will notice are the really bad dialogs and the
asynchronous lip movements. I haven't seen THAT for a long time. The
last time i saw that in a game was 2002..i think.
I won't go into
the story much further, to avoid spoilers, so i will just tell you what
the game is, and what it isn't.
- The dialogs are horrible. Most
of them are one-liners which could have been written by a 6th grader. I
addition, some of the voice actors are horrible too. The witch on the
starting island for example(Don't worry, i played with english dialogs,
so i know what i'm talking about) is horrific. After listening 1min of
her awful speech, i had the feeling my ears will start bleeding any
second now.
- The crafting system is not realistic. You
practically craft in your trouser pocket. You can craft in the forest,
at night, in the rain, yes even in combat. Meat will be roasted in your
pocket (Bon apetite!) too. You don't need any tools like an anvil or an
alchemical laboratory, you just open your inventory, combine the
ingredience(if you have the neccessary recipes) and voila, your new
sword is ready to swing.
- There are no consequences from
stealing. You can rob a traders house while he is watching, and then
sell the stuff back to him you just stole. Running around with a weapon
in the castle or village has no effect. Most of the npcs are not even
attackable.
- There are very few quests, and they are all the
same. Kill this and bring me 10 of that. Oh and there are
"archievement"-quests like "Collect 30 Innos-statues". Very
entertaining. *yawn*
- This is not an open world game, like
Gothic was. You can roam the countryside, but there are invisible
barriers all over the place, which prevent you from exploring a good
portion of the island.
- There is not much to explore anyway.
From time to time there are a few ruins, but there is no lore about
them, and the only things that can be found, are herbs and identically
looking chests with random loot in it. The climax is the random dead
person with some useless stuff on it.
- The game is very linear.
You come into one area, do the available 2-3 story quests, maybe the 2
non-story quests too, and then move on. Until you solve the story
quests, the entrance to the next area is blocked. Most of the time for
very flimsy reasons. If you have done anything that can be done in an
area, you don't have to come back. Ever. The area will not change, there
will be no new dialog options, regardless of what you do.
- The
combat system is very simplistic. It works, but its just hitting the
left mouse button and dodge by rolling sideways or backwards until the
stupid enemies are dead. The enemies have a "strong" attack, which is
indicated by a green fog around them. But even on the harder difficulty
settings, you will always have enough time (2-3 sec) to dodge these
attacks.
- The skilltree is a joke. Diablo, anno 1997 had a
better skilltree. There are a number of bars, and every level you can
distribute 3 skillpoints among them. You don't have to find teachers
like in the first Gothic games, you just put a point into fire magic,
and wosh, suddenly you can cast fireballs. Oh and there are only 3
spells. Thats it. AND the magic is very weak in comparison to melee
weapons or the bow.
- There is a teleporter system later in the
game, but it's really not much help, because the teleporter platforms
are never in places where they would be useful to you. And there are no
mounts in the game. I know this feature has been announced, but they
canceled mounts altogether.
- The game is very simple. You are
always to strong, no matter the difficulty level. You don't feel weak at
the beginning(even with laughable weapons and armor) and you don't feel
significantly stronger at the end. There is no challenge in the game.
The enemies are stupid, slow and seldom hit at all. The boring skilltree
is no help either.
- The game is VERY short. In about 16 hours
you will see the outro. You can reach 20 hours but only if you walk
around an empty landscape with nothing to explore or do all the
repetetive non-story quests. For an RPG, that is very short.
-
The NPCs are often look the same. Most character models are recyled
every few steps. That could have worked, if the clones were more
randomly distributed, but there are locations in the game, where you can
see two clones walking around at the same time.
Lets get to the
good parts of the game. As i said before, the graphics are good.
If
you buy this game, i recommend installing the first patch at least. Its a
hotfix that makes the game playable in terms of FPS. The version you
can buy is unpatched and unplayable most of the time. Even on very
strong systems, because there are multicore-optimizations missing in the
gold version. The first patch increases the performance significantly.
Another
good thing is the music. Its not groundbreaking, but it works.
Before
i come to an end, i like to inform you about a strange thing that
happened on Amazon.de. It seems that a few employees of the austrian
publisher(Jowood) of Arcania wrote fake reviews under false names, to
increase the score of Arcania on Amazon. One of these obvious fake
profiles has been deleted by amazon yesterday morning. So be careful.
It's very possible that they try the same thing here, so a few of the
first 5 star ratings maybe fake too.
Another warning goes to the
potential buyers of the Special Edition: There are confirmed reports of
missing maps in the Special Edition, and there is also a problem with
the included book. The last 3 pages are missing(in ALL special edition
packages), so you can't read the end of the story. When and IF that will
be fixed is unknown.
To come to an end, i have to say that this
game could not have disappointed me more. It lacks depth on every level.
The story is weak, the quests are boring and repetetive, the enemies
are not in the least challenging, there is nothing to explore or find,
stealing has no consequences, the crafting is a joke, and so is the
skilltree.
My recommendation: Avoid this game, and wait for Two
Worlds 2 , Fallout: New Vegas, Fable III or The Witcher 2.
BUYER'S REMORSE: Don't pay more than $5
I know that everyone has
their own taste in games, but this game is poorly designed and not very
much fun. Whether you've played other Gothic games or not, this game is a
major let down. If you're going to buy the game, please don't pay $50,
$40, $30 or even $20 for the game. It might be worth $5.
First of
all, I am an American reviewer who actually bought the game (and I
regret it, even though I had a gift card). I have also ONLY played
Gothic 3, and never 2 or 1. This game, with the first patch, runs fine
on my system. The game play is awful.
1. You can steal everything
from everyone--but don't worry, because you won't need to sell it as
you will already have better equipment than any vendor will be able to
sell you. The second part might not sink in until you play the game and
realize that you randomly find everything.
2. Magic is worthless.
If you were deceived into believing that you could be a mage, forget
it. If you like being a magic user, don't waste your money. Having maxed
out the mage skill trees (of which there are three straight lines in
which you learn fireball, frost, and shock) I can now cast 5-6
fireballs. It takes 2 fireballs at level 24 (skill trees stop at level
16, by the way, and I used a trainer to fill every skill point in magic)
to kill a bloodfly. Magic doesn't even restore all that quickly, and
even though you get more mana, the spells cost seemingly just that much
more so you cannot really cast any more spells as you level up. Was it
really too much for the developers to put more than 3 spells in the
game? Even the Witcher--where you were not supposed to be a magic
user--had more than 3 spells.
3. The characters mostly all look
alike--and this is no understatement. What, the developers didn't have
enough time or money to put more than 6 heads in the game? You might
think that doesn't matter, but after you see the same bald guy with a
mustache and his 27 identical twin brothers, you'll get aggravated.
4.
You are like a rat in a maze. You follow these paths and don't go off
of them. If you go off of them, you die. If you accidentally jump while
fighting an enemy and you fall off the path, you will continue to
"skate" on the ground as you head toward water, where you die.
5.
The voice acting is so bad you'll want not to listen. You can see this
in the Demo, or the real game, when you meet the witch.
6. There
is no real role playing element in this game. You are a smash and bash
fighter -- even if you're a "mage." You're not a thief, you're not a
mage, you're not anything but a smash and bash fighter. And just to make
the point, Gothic 3 with the Community Patch and Add-ons had much more
interesting Melee combat, in my opinion. This combat is just plain
boring and repetitive.
7. You never feel like you're getting
stronger, and you don't need to. If you think I'm off, play the demo and
you'll see that at level 3 you can kill stone golems, because there is
no point in leveling. Hit the enemy with lightning, bash them with
something, roll away, repeat. Actually, you don't even really need the
lightning, but it stuns them. Stuns them? Yes, you read right. It
doesn't do much damage, but it stuns them. Shouldn't lightning
electrocute the enemy and turn them into goo? Well, not in this game.
8.
Even the fun of leveling up is non-existent. Your character gains more
health, mana, melee damage, magic damage, and stamina with each level.
However, you have no say over how it is allocated. It just happens.
9.
Those 8 points above are not the only negatives to this game. There is
much more.
This game was such a terrible disappointment. I'm not comparing it to any other game, I'm just saying that the game as it is is not that fun to play. You'll be better off waiting until this game is selling for $5, or 5 cents plush S&H.
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